Kanosint
2014-11-07, 02:58 PM
Dear,
In my upcoming campaign I'm planning for a rather different experience. As the PCs won't really be awesome adventurers just yet to start, I am putting together some rules to further stress the unpleasantness of adventuring. It's a full-on homebrew system, but I find D20, due to the versatility, can probably help me best.
See, I have many situations covered already, but imagine, if you will, discovering a lair of some creature. If you ever went for a forest stroll, you likely know they're not man-sized, or even hobbit sized! These are TIGHT, but some can be crawled in. Other than requiring taking off armour, going prone and using squeezing rules, how else could I represent such horrifying tight confines? And what if there's nasty bugs that, while not deadly, can crawl on you, and give you painful blisters for days? How would one fight those, in the open as well as tight confines? Not a whole swarm, but, for example, one black widow, just slipping under your armour while walking through dense undergrowth (or crawling through the stated tight passages)? I can't just say it's an automatic hit and ask a save... I want them to feel empowered, they need to have choices...
This has me rather stumped. I have ideas, but none sit right. Hence, I turn to you and your knowledge:
What would YOU guys do to represent this mechanically, the fluff is dress-up, as not all my players can be expected to be good at the acting aspect of the game...
In my upcoming campaign I'm planning for a rather different experience. As the PCs won't really be awesome adventurers just yet to start, I am putting together some rules to further stress the unpleasantness of adventuring. It's a full-on homebrew system, but I find D20, due to the versatility, can probably help me best.
See, I have many situations covered already, but imagine, if you will, discovering a lair of some creature. If you ever went for a forest stroll, you likely know they're not man-sized, or even hobbit sized! These are TIGHT, but some can be crawled in. Other than requiring taking off armour, going prone and using squeezing rules, how else could I represent such horrifying tight confines? And what if there's nasty bugs that, while not deadly, can crawl on you, and give you painful blisters for days? How would one fight those, in the open as well as tight confines? Not a whole swarm, but, for example, one black widow, just slipping under your armour while walking through dense undergrowth (or crawling through the stated tight passages)? I can't just say it's an automatic hit and ask a save... I want them to feel empowered, they need to have choices...
This has me rather stumped. I have ideas, but none sit right. Hence, I turn to you and your knowledge:
What would YOU guys do to represent this mechanically, the fluff is dress-up, as not all my players can be expected to be good at the acting aspect of the game...