Goblin Music
2007-03-22, 12:27 AM
The Channeler
Abilities: Intelligence makes it harder for opponents to dodge his Power Strike Attack. and of course Dexterity, Strenghth, and Constitution
HD: d8
Level|----BAB----|Fort|-Ref-|-Will-|-------Special-------|
-1- |----+0-----| +0 | +2 | +0 | Channel Force
-2- |----+1-----| +0 | +3 | +0 |Quick Channel
-3- |----+2-----| +1 | +3 | +1 |Enhanced, Power Strike 1d6
-4- |----+3-----| +1 | +4 | +1 |Deathly +1
-5- |----+3-----| +2 | +4 | +2 |New Channel Magic, Power Strike 2d6
-6- |----+4-----| +2 | +5 | +2 |Arrow strike
-7- |----+5-----| +3 | +5 | +3 | Deathly +2, Power Strike 3d6
-8- |----+6/+1--| +3 | +6 | +3 |Ghost Strike
-9- |----+6/+1--| +4 | +6 | +4 |Power Strike 4d6
-10-|----+7/+2--| +4 | +7 | +4 |New Channel Magic, Deathly +3
-11-|----+8/+3--| +5 | +7 | +5 |Power Strike 5d6
-12-|----+9/+4--| +5 | +8 | +5 |Venshal
-13-|----+9/+4--| +6 | +8 | +6 |Power Strike 6d6
-14-|---+10/+5--| +6 | +9 | +6 |Deathly +4
-15-|-+11/+6/+1-| +7 | +9 | +7 |New Channel Magic, Power Strike 7d6
-16-|-+12/+7/+2-|+7 | +10 | +7 | Eye of the Storm
-17-|-+12/+7/+2-|+8 | +10 | +8 |Power Strike 8d6, Deathly +4
-18-|-+13/+8/+3-|+8 | +11 | +8 |Blast
-19-|-+14/+9/+4-|+9 | +11 | +9 |Power Strike 9d6
-20-|-+15/+10/+5|+9 | +12 | +9 |Deathly +5
Skills: Appraise, Bluff, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Knowledge (Arcana), Profession, Speak Language, Spellcraft, Use Magic Device.
Skill points at first (5 + Int)x4
Skill points thereafter 5 + Int
Chanel Force: a Channeler uses weapons made out of force most of the time with this ability s/he can summon 1-2 "blades" of force* (as a full round action) to harm his/his enemies they have stats of short swords
Quick Channel: At second level a Channeler an summon up The blades of force* as a move action
Enhanced: The Blades of energy now are like Longswords instead of Short if s/he wishes
Power Strike: this is a ranged attack that releases a blast of power* at his/her enemies (range: 30' + 5' / level. description: ball of energy flies at your opponent) (Reflex for half DC is 10+Level+Int)
Deathly: The weapon now gets a plus to Attack and damage as if it were magical
*New Chanel Magic: You get one of the powers on the list below at 5th, 10th' 15th, and 20th________________________________
Fire: Deals fire damage
Ice: deals cold damage
Air: deals lightning damage
Dark: uses negative energy to harm/heal
Light: uses positive energy to harm/heal
Arrow Strike: Fire a blast of energy from your hand at something 40' away 5 / day
Ghost Strike: Hit incorporeal creatures
Venshal: double treat range for 5 rounds
Eye of the Storm: an area of effect weapon centered on you deals 10d8 damage to all within excluding you (40' + 10' / level) (Reflex for half DC is 10+Level+Int)
Blast: Deal 1d10 energy extra damage on each successful critical (Example: +2d10 on a double critical)
Abilities: Intelligence makes it harder for opponents to dodge his Power Strike Attack. and of course Dexterity, Strenghth, and Constitution
HD: d8
Level|----BAB----|Fort|-Ref-|-Will-|-------Special-------|
-1- |----+0-----| +0 | +2 | +0 | Channel Force
-2- |----+1-----| +0 | +3 | +0 |Quick Channel
-3- |----+2-----| +1 | +3 | +1 |Enhanced, Power Strike 1d6
-4- |----+3-----| +1 | +4 | +1 |Deathly +1
-5- |----+3-----| +2 | +4 | +2 |New Channel Magic, Power Strike 2d6
-6- |----+4-----| +2 | +5 | +2 |Arrow strike
-7- |----+5-----| +3 | +5 | +3 | Deathly +2, Power Strike 3d6
-8- |----+6/+1--| +3 | +6 | +3 |Ghost Strike
-9- |----+6/+1--| +4 | +6 | +4 |Power Strike 4d6
-10-|----+7/+2--| +4 | +7 | +4 |New Channel Magic, Deathly +3
-11-|----+8/+3--| +5 | +7 | +5 |Power Strike 5d6
-12-|----+9/+4--| +5 | +8 | +5 |Venshal
-13-|----+9/+4--| +6 | +8 | +6 |Power Strike 6d6
-14-|---+10/+5--| +6 | +9 | +6 |Deathly +4
-15-|-+11/+6/+1-| +7 | +9 | +7 |New Channel Magic, Power Strike 7d6
-16-|-+12/+7/+2-|+7 | +10 | +7 | Eye of the Storm
-17-|-+12/+7/+2-|+8 | +10 | +8 |Power Strike 8d6, Deathly +4
-18-|-+13/+8/+3-|+8 | +11 | +8 |Blast
-19-|-+14/+9/+4-|+9 | +11 | +9 |Power Strike 9d6
-20-|-+15/+10/+5|+9 | +12 | +9 |Deathly +5
Skills: Appraise, Bluff, Craft, Decipher Script, Gather Information, Handle Animal, Heal, Knowledge (Arcana), Profession, Speak Language, Spellcraft, Use Magic Device.
Skill points at first (5 + Int)x4
Skill points thereafter 5 + Int
Chanel Force: a Channeler uses weapons made out of force most of the time with this ability s/he can summon 1-2 "blades" of force* (as a full round action) to harm his/his enemies they have stats of short swords
Quick Channel: At second level a Channeler an summon up The blades of force* as a move action
Enhanced: The Blades of energy now are like Longswords instead of Short if s/he wishes
Power Strike: this is a ranged attack that releases a blast of power* at his/her enemies (range: 30' + 5' / level. description: ball of energy flies at your opponent) (Reflex for half DC is 10+Level+Int)
Deathly: The weapon now gets a plus to Attack and damage as if it were magical
*New Chanel Magic: You get one of the powers on the list below at 5th, 10th' 15th, and 20th________________________________
Fire: Deals fire damage
Ice: deals cold damage
Air: deals lightning damage
Dark: uses negative energy to harm/heal
Light: uses positive energy to harm/heal
Arrow Strike: Fire a blast of energy from your hand at something 40' away 5 / day
Ghost Strike: Hit incorporeal creatures
Venshal: double treat range for 5 rounds
Eye of the Storm: an area of effect weapon centered on you deals 10d8 damage to all within excluding you (40' + 10' / level) (Reflex for half DC is 10+Level+Int)
Blast: Deal 1d10 energy extra damage on each successful critical (Example: +2d10 on a double critical)