Ralcos
2014-11-08, 01:39 PM
owned by Blizzard, all rights reserved and legal action stuff
Draenei, the Exiled Ones
http://th08.deviantart.net/fs71/PRE/i/2013/233/c/e/double_draenei_ii_by_apocallisti-d6j3aey.jpg
The Draenei (pronounced as DRAN-eye, DRAHN-eye, or DRAYN-eye are a faction of uncorrupted Eredar who fled their home world of Argus, from the threat of the Burning Legion.
The Draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique relationship with the Naaru, while the second is the path that the eredar have always followed. As a result, Draenei usually choose religious professions, such as Cleric or Paladin, or magical ones, such as the Sorcerer or Wizard. A few have started to follow the path of the Druid.
As a people, the Draenei have devoted themselves to preparing for the day when they will join the Army of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their Man'ari brethren. In spite of this overarching goal, the Draenei still lead personal lives and pursue their own interests, just as other races do.
RACIAL TRAITS
Ability Score Increase. Your Wisdom score increases by 2, while your Strength score increases by 1 OR your Intelligence score increase by 1.
Age. Draenei mature in a similar time to Humans, but are theorized to be immortal (at least in terms of aging).
Size. Draenei stand at 7' to 7'5" in height, and weigh around 230 to pounds on average. You are considered to be Medium-Sized.
Speed. Dreanei base walking speed is 30 feet.
Gift of the Naaru. As a Bonus Action, you can heal yourself or one ally that you can see within 60 feet, rolling a number of Hit Dice equal to your Wisdom modifier (Minimum: 1). This ability can be used once per Short Rest, and uses the Hit Dice of whomever is being healed.
Gemcutting. The Draenei are considered to be the best gemcutters in the realm, their skill renowned and respected by all races. You are proficient with Jeweler's Tools. In addition, you gain Advantage on any check using Jeweler's Tools.
Shadow Resistance. You have Resistance to Necrotic damage. In addition, you have Advantage on all Saving Throws involving effects that deal Necrotic damage.
Languages. You can speak, understand, and are literate in the Common and Infernal languages.
The Holy Light
The Light, referred to as the Holy Light by some cultures, is a non-theistic religious form of philosophy with adherents among a majority of races in the multiverse. The organization closest related to the Light is the Church of the Holy Light.
http://img4.wikia.nocookie.net/__cb20130813095032/wowwiki/images/0/09/Paladin_crest.png
The Holy Light teaches that there is a connection between the self and the universe. This connection manifests as what we feel through both senses and emotions. When a person is moved, through seeing something breathtaking or feeling love for another, that emotion connects him to the universe. Experiencing the emotion ensures that he exists, as something within him felt the emotions or processed the sensual awareness. Because he exists, so must the universe that gave him that feeling. From there, he can act upon the universe, causing more changes to create feeling in others. Thus, the followers of Holy Light seek to make the world a better place by being true to their own emotions.
The next step in recognizing this connection between the self and the universe is developing the goodness within and without. If one wishes for happiness, one must work to better the universe to make others happy. Experiencing the glory and beauty of the world will in turn tap into the inner beauty and glory within one's soul. However, giving in to greed, despair, and unhappiness will only darken the universe. The Holy Light is the glory of the universe reflected upon the soul and mirrored back onto itself.
Alignment: Lawful Good
Allowed Alignments: Lawful Good, Neutral Good, Chaotic Good
Suggested Domains: Life, Light
Shamanism
Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon powers that focus the elements to support the shaman’s allies or punish those who threaten them.
http://img4.wikia.nocookie.net/__cb20130813095240/wowwiki/images/d/df/Shaman_crest.png
All shamans gain their power from the Elemental Spirits, so most shamanic philosophy is the same no matter which race practices it. Access to the power of the shaman is borrowed, rather than taken. Unlike the rigid disciplines of the Holy Light which bends the power of the Light to its user through spells, shaman practitioners refer to the act of using their magic as calls, not spells. The power imparted by the elements to the shaman has a wide berth, and encompasses many forces. A shaman can diagnose and cure ailments, harness the power of the elements to defeat their opponents, and enhance the natural power of themselves and other. And these abilities are but a mere fraction of the ability of a shaman. By traversing the axis mundi and forming a special relationship with the spirits, shaman have gained access to divination, dream interpretation, astral projection, control over the weather, and a near innumerable list of abilities.
Shamanism is based on the premise that the visible world is pervaded by the invisible force of spirits that affect the living in a very strong and meaningful way. Shamanism can therefore be seen as the practical application of the concepts of animism through specialized knowledge and abilities. Shamanism is not, however, organized into full-time rituals or spiritual association as priests are.
Alignment: True Neutral
Allowed Alignments: Any Alignment.
Suggested Domains: Knowledge, Life, Nature, Tempest
http://img4.wikia.nocookie.net/__cb20060610071400/wowwiki/images/7/7c/Broken.jpg
The Broken, also known as Krokul in Draenei,[1] are a mutated and devolved subrace of Draenei. They fell prey to the fiendish powers of a Demon Prince's sinister influence and were changed by the corruption. Though they lost some of their former powers, the Broken still present a clear danger to all races.
RACIAL TRAITS
Ability Score Increase. Your Strength score increases by 2, while your Intelligence score increases by 1 or your Wisdom score increases by 1. This replaces the Draenei's base Ability Score Increase.
Strength of the Corrupted. You can wield a 2-handed melee weapon as if it was a Versatile weapon. However, you do not add your Strength modifier to attack rolls and damage rolls when using weapons in this way. Replaces the Gift of the Naaru trait and the Shadow Resistance trait.
Draenei, the Exiled Ones
http://th08.deviantart.net/fs71/PRE/i/2013/233/c/e/double_draenei_ii_by_apocallisti-d6j3aey.jpg
The Draenei (pronounced as DRAN-eye, DRAHN-eye, or DRAYN-eye are a faction of uncorrupted Eredar who fled their home world of Argus, from the threat of the Burning Legion.
The Draenei culture is centered around two things: the Holy Light of Creation and magic. The first is the result of their unique relationship with the Naaru, while the second is the path that the eredar have always followed. As a result, Draenei usually choose religious professions, such as Cleric or Paladin, or magical ones, such as the Sorcerer or Wizard. A few have started to follow the path of the Druid.
As a people, the Draenei have devoted themselves to preparing for the day when they will join the Army of the Light, when they will finally take the fight back to the Burning Legion and atone for the sins of their Man'ari brethren. In spite of this overarching goal, the Draenei still lead personal lives and pursue their own interests, just as other races do.
RACIAL TRAITS
Ability Score Increase. Your Wisdom score increases by 2, while your Strength score increases by 1 OR your Intelligence score increase by 1.
Age. Draenei mature in a similar time to Humans, but are theorized to be immortal (at least in terms of aging).
Size. Draenei stand at 7' to 7'5" in height, and weigh around 230 to pounds on average. You are considered to be Medium-Sized.
Speed. Dreanei base walking speed is 30 feet.
Gift of the Naaru. As a Bonus Action, you can heal yourself or one ally that you can see within 60 feet, rolling a number of Hit Dice equal to your Wisdom modifier (Minimum: 1). This ability can be used once per Short Rest, and uses the Hit Dice of whomever is being healed.
Gemcutting. The Draenei are considered to be the best gemcutters in the realm, their skill renowned and respected by all races. You are proficient with Jeweler's Tools. In addition, you gain Advantage on any check using Jeweler's Tools.
Shadow Resistance. You have Resistance to Necrotic damage. In addition, you have Advantage on all Saving Throws involving effects that deal Necrotic damage.
Languages. You can speak, understand, and are literate in the Common and Infernal languages.
The Holy Light
The Light, referred to as the Holy Light by some cultures, is a non-theistic religious form of philosophy with adherents among a majority of races in the multiverse. The organization closest related to the Light is the Church of the Holy Light.
http://img4.wikia.nocookie.net/__cb20130813095032/wowwiki/images/0/09/Paladin_crest.png
The Holy Light teaches that there is a connection between the self and the universe. This connection manifests as what we feel through both senses and emotions. When a person is moved, through seeing something breathtaking or feeling love for another, that emotion connects him to the universe. Experiencing the emotion ensures that he exists, as something within him felt the emotions or processed the sensual awareness. Because he exists, so must the universe that gave him that feeling. From there, he can act upon the universe, causing more changes to create feeling in others. Thus, the followers of Holy Light seek to make the world a better place by being true to their own emotions.
The next step in recognizing this connection between the self and the universe is developing the goodness within and without. If one wishes for happiness, one must work to better the universe to make others happy. Experiencing the glory and beauty of the world will in turn tap into the inner beauty and glory within one's soul. However, giving in to greed, despair, and unhappiness will only darken the universe. The Holy Light is the glory of the universe reflected upon the soul and mirrored back onto itself.
Alignment: Lawful Good
Allowed Alignments: Lawful Good, Neutral Good, Chaotic Good
Suggested Domains: Life, Light
Shamanism
Shaman are spiritual guides and practitioners, not of the divine, but of the very elements. Unlike some other mystics, shaman commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in unending primal fury. It is the call of the shaman to bring balance to this chaos. Acting as moderators among earth, fire, water, and air, shaman summon powers that focus the elements to support the shaman’s allies or punish those who threaten them.
http://img4.wikia.nocookie.net/__cb20130813095240/wowwiki/images/d/df/Shaman_crest.png
All shamans gain their power from the Elemental Spirits, so most shamanic philosophy is the same no matter which race practices it. Access to the power of the shaman is borrowed, rather than taken. Unlike the rigid disciplines of the Holy Light which bends the power of the Light to its user through spells, shaman practitioners refer to the act of using their magic as calls, not spells. The power imparted by the elements to the shaman has a wide berth, and encompasses many forces. A shaman can diagnose and cure ailments, harness the power of the elements to defeat their opponents, and enhance the natural power of themselves and other. And these abilities are but a mere fraction of the ability of a shaman. By traversing the axis mundi and forming a special relationship with the spirits, shaman have gained access to divination, dream interpretation, astral projection, control over the weather, and a near innumerable list of abilities.
Shamanism is based on the premise that the visible world is pervaded by the invisible force of spirits that affect the living in a very strong and meaningful way. Shamanism can therefore be seen as the practical application of the concepts of animism through specialized knowledge and abilities. Shamanism is not, however, organized into full-time rituals or spiritual association as priests are.
Alignment: True Neutral
Allowed Alignments: Any Alignment.
Suggested Domains: Knowledge, Life, Nature, Tempest
http://img4.wikia.nocookie.net/__cb20060610071400/wowwiki/images/7/7c/Broken.jpg
The Broken, also known as Krokul in Draenei,[1] are a mutated and devolved subrace of Draenei. They fell prey to the fiendish powers of a Demon Prince's sinister influence and were changed by the corruption. Though they lost some of their former powers, the Broken still present a clear danger to all races.
RACIAL TRAITS
Ability Score Increase. Your Strength score increases by 2, while your Intelligence score increases by 1 or your Wisdom score increases by 1. This replaces the Draenei's base Ability Score Increase.
Strength of the Corrupted. You can wield a 2-handed melee weapon as if it was a Versatile weapon. However, you do not add your Strength modifier to attack rolls and damage rolls when using weapons in this way. Replaces the Gift of the Naaru trait and the Shadow Resistance trait.