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Kyace
2007-03-22, 08:21 AM
Cavalier

The cowboys, cavaliers, or by some other name, any cultures with horses will produce people dedicated to fighting on horseback. There might include tribes of people who claim to be born in the saddle, however the beast of burden don’t have to be horses, as the world is large enough for other mounts. In cultures where the animal of choice is a bull, charges get much more interesting. Or shark-back raiders removing plunder from pirates.
Alignment

Any.
Hit Die

d8.
Class Skills

The cavalier’s class skills (and the key ability for each skill) are Appraise (Int), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).

Skill Points at 1st Level

(6 + Int modifier) ×4.
Skill Points at Each Additional Level

6 + Int modifier.

http://img105.imageshack.us/img105/29/cavalier1bc8.png

Class Features

All of the following are class features of the cavalier.
Weapon and Armor Proficiency

A cavalier is proficient with all simple and martial weapons as well as with lassos and whips, and with all armor and shields (except tower shields). A cavalier that has a listed swim speed is also proficient with nets.

Favored mount (Ex)

A cavalier gains proficiency with riding types of mounts as she explores the world. At levels 1, 5, 10, 14, 16, 18 and 20, the cavalier can choose another group of creatures as a favored mount. For all favored mount after the first, the cavalier must have ridden one before they can choose it. The first must be a common riding animal in the area.

Having a favored mount grants the cavalier bonus in Appraise, Diplomacy, Handle Animal, Heal Listen, Ride, Sense Motive, Spot, Survival and Use Rope checks for or against any creature of that type. Appraisal checks for buying a horse or buying a saddle for a horse would gain the bonus if you had equidae as a favor mount. The bonus starts at +2 at level one and increases by +2 at level 5, 10, 15 and 20 for all favored mounts.

The bonus from a favored mount counts only half against mounts that can gain class levels.

Common mundane favored mounts, with examples in parentheses, are: Equidae (horse, donkeys, zebras), Bovine (cattle, bison), Cervidae (deer, moose) and Pachyderm (elephants, rhinos, hippos). Other uncommon favored mount groups include: Canine (dog, wolf, hyena), Cetacean (whale, dolphins, porpoises), Shark, Vermin (giant wasp, monstrous spider).

For magical creatures, each species of creature is so unique that knowledge for one species usually will not apply to even similar species, so if a cavalier chooses a magical beast as a favored mount, but it only applies that type of beast. Thus, if a cavalier chose hippogriffs as favored mount, the bonuses wouldn’t apply toward griffons or pegasi.

DM may decide that magical creatures are similar enough that they may be grouped together and always have last word on if a creature can be a favored mount, as normal.
Improvised Gear (Ex)

Cavaliers tend to be more down to earth than knights and know how to do more with less. In a cavalier’s hands, hemp rope grants the same +2 circumstance bonus as silk rope on use rope checks. Hemp rope is in all other ways the same.

Any saddle a cavalier is ridding on acts as if it were one type better. When ridding bare back, a cavalier doesn’t suffer the usual -5 penalty. When using a riding saddle, the cavalier gains the bonuses of a military saddle. When a cavalier is using a military saddle, she gains a +4 circumstance bonus to stay in the saddle and has a 95% chance of staying in the saddle unconscious. Also, while in a military saddle on a mount, a caviar gains a +2 circumstance bonus to intimidate anyone on foot.
Mounted combat

1st level cavaliers gain mounted combat as a bonus feat. They must still have 1 level of ride to gain the benefit.
Find Mount (Ex)

Using their vast knowledge of their favored mounts, Cavaliers may attempt to locate a typical member of a group she has a favored mounts to server as a mount. If successful, you find a wild or stray mount of that type. Animals that are commonly domesticated generally start with an attitude of indifferent, even if that particular animal was born wild. Animals that don’t naturally live wild in an area cannot be found with find mount. A mount found with this abilities has no easier to capture, train or ride than a normal mount of that type and is no more willing to do your biding.
Find the mount’s normal market price. Put the price in silver pieces (1 gp = 10 sp).
Pay one-fourth of the mount’s price. This is bait, paying locals for info and such. If the mounts price isn’t in the SRD, estimate with 500 sp per animal HD, 1000 sp per vermin and 10,000 per magical animal, adjusting as needed..
Start with a DC of 10 and add relevant modifiers from the table below.
Make an appropriate Survival check representing one week’s work searching. If the check succeeds, square your check result. If the result × the DC equals the price of the mount in sp, then you have found a mount. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.http://img393.imageshack.us/img393/9219/cavalier2rx9.png (http://imageshack.us)
For example, if Greg, a level three cavalier, wished to find a wild light horse, he would first find the price for one: 75gp. That would be 750 sp. One fourth of 750 sp is 188sp.
Ok, Greg has maxed survival (+6), has 12 wis (+1) and has equidae as his favored mount (+2), giving him a +9 modifier. The DM says there are several large herds nearby, so the DC is 10. On average, Greg will roll a 10, with his +9, gives him 19. This gives him a result of 361 sp. 361 is just shy of twice of his goal, so Greg finishes in just over one half of the week, say 4 days of work. As a result of his hard work, Greg now has a wild light horse. Unbroken untrained horses sell for much less than trained horses, so Greg might either train or ride the horse himself.

Later in life, Greg is now a level 15 cavalier. He is on an urgent mission when his horse is killed out from under him. He needs a horse now but doesn’t have any money, so he tries to find a wild one. Still maxing survival (+18), with a 12 wis (+1) and with his +8 bonus for favored mount, he looks and with his high bonus quickly finds one. Again, assuming average rolls, he gets a 10, for a check of 37; he gets a 1369 sp result toward his goal of 188 sp. This is just over 7 times his goal, so he finds a horse in a day of looking. A day after losing his horse, hops on his new wild stallion and continues on his way.

Cavalier bonus feats

Starting with the second level, cavaliers gain bonus feats. However, these bonus feats must be used on feats from the following list:
Mounted Archery
Mounted Bull Rush*
Mounted Cleave*
Mounted Mobility*
Improved Lasso*
Ride-By Attack
Spirited Charge
Trample
Weapon Focus (Lance)*

*These Feats are described at the bottom
Track

Second level cavaliers gain track as a bonus feat. If they already have track, they gain a +3 bonus to tracking that does not stack with the bonuses for favored mounts or favored enemies.
Mounted Evasion (ex)

While mounted, and wearing medium armor or lighter, a 3rd level or higher cavalier gains the ability to read reactions of her mount so well that she can avoid unusual attacks nimbly. If she makes a reflex save against an attack that deals half damage on a successful save, she takes no damage instead. If she is wearing heavy armor or not on a mount, mounted evasion does nothing.
Ride Soft (ex)

Starting with 4th level, a cavalier can user their knees to absorb some of the shock of riding. While riding thusly, their mount takes nonlethal damage instead of lethal for hustling and forced marches; however the cavalier takes equal nonlethal damage from the effort of absorbing their weight.
Mounted Uncanny Dodge (ex)

Starting at 7th level, a cavalier is so aware of her mount that she can react to danger she herself isn’t aware of. She retains her dex bonus to AC flat-footed and when struck by foes she cannot see, but only as long as she is on a mount. If a cavalier has uncanny dodge from another class that applies at the same time as hers, she is treated as having improved mounted uncanny dodge while on a mount.
Right Light (ex)

Starting with the 8th level, a cavalier can shift their weight with their mount in such a way so that they seem to weigh less. By doing so, the cavalier and everything she is holding and wearing only counts half as much toward her mount’s carrying capacity.
Magical Mounted Combat (su)

A 9th level cavalier’s weapons and any natural weapons of their mount, are considered magical for the purpose of defeating damage reduction.
Improved Mounted Evasion (ex)

At 12th level and beyond, gains one of the following effects. A cavalier can switch between effects as a free action during their turn.
Evasion: Works even while not on a mount
Greater mounted evasion: As mounted evasion, but on a failed save, does only half damage.
Evasive riding: In addition to mounted evasion, the cavalier’s mount is treated as having evasion as well.
Pack Light (ex)

A 13th level cavalier has spent so much time with mounts that she can pack saddlebags in such a way they don’t seem to weight as much. If she does so, the bags contents count only half toward her mount’s carrying capacity, however, it takes a full round to dig something out of such a packed saddleback and to place it back, instead of a move action.

Also, a cavalier can use pack light to outfit a mount with barding. While done so, the mount treats the barding as if it were a type lighter. Thus heavy barding only restricts the mount as medium barding would and medium barding is treated as light. The armor still weights the same, it just feels lighter. This bonus doesn’t stack with other effects that make armor or barding lighter, such as being made from Mithral. The armor check penalty remains unaffected.
Improved Mounted Uncanny Dodge (ex)

A cavalier of the 17th level can no longer be flanked while on a mount. A rogue must be at least 4 levels higher than the cavalier to be able to sneak attack a cavalier them.

If a character already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
Adamantine Mounted Combat (su)

A 19th level cavalier’s weapons and any natural weapons of their mount, are considered made of adamantine for the purpose of defeating damage reduction.

New Feats:

Mounted Bull Rush [General, Cavalier]
Benefit

While mounded, when you perform a bull rush you do not provoke an attack of opportunity from the defender. Your mount also gain a +4 bonus on the opposed Strength check you make to push back the defender.

Mounted Cleave [General, Cavalier]
Benefit

If you deal enough damage to drop a creature, you may immediately make an extra attack against another creature for at the same bonus. The second creature must be adjacent to the first creature and within your reach. If you were charging and there is nothing preventing you from moving straight to the first creature’s square, you may move into the first creature’s space before attacking, however you must attack a second creature whose position is inline with the charge or at most 45 degrees out of line in the direction of your charge. This creature must still be adjacent to the first creature.
If you charged with a weapon with reach, like a lance, you may attack between the square you were in when you fell the first creature and before you move into the first creature’s square, so long as you attack a second creature that is within 45 degrees of the direction you are charging. If you fell the second creature, you may choose to continue your charge in that direction instead of the direction you were heading when you charged the first creature.
You have no limit in the number of mounted cleaves you may make in a line, but the distance you make continuing your charge does still count toward your movement. You can not gain more than one attack for felling one creature, if you have cleave or some other feat, you can gain either its free attack or this feat’s.

Mounted Mobility[General, Cavalier]
Benefit

While you are on a mount, the mount benefits as if it had the mobility feat.

Weapon Focus (Lance) [General, Cavalier]
Benefit

This feat gains the same +1 bonus on all attack rolls, but with two additions. First, you may now hold a lance in one hand even while not on a mount. Second, for any feats that have Weapon Focus as a prerequisite, you may count your cavalier levels as fighter levels to fulfill the prerequisites. This feat replaces the normal Weapon Focus for lances for cavaliers.
New Itms:

Lassos

A lasso is a special knot tied in the end of a rope to catch and bind creatures. Tying a lasso takes has a DC of 25. When you tie a lasso, you set a target creature size. If you fail to tie a lasso, you know instantly, so you may try again. You may decide to tie a masterwork lasso for a DC of 35. A lasso effectively shortens the rope it is tied to by twice the width of a space for a creature size it is targeted for. Thus, a lasso targeting a medium sized (space width 5 ft) creature uses up 10 feet of rope.

Step 1. As a standard action, you may throw a lasso at a creature. First, you must make a use rope check to see if your lasso even hit the creature. The DC starts a 10 and increases by 4 for every 10 feet you throw it, to a maximum of 50 feet. Any modifiers the creature has to touch AC is also applied to this check.

Step 2. You provoke attacks of opportunities from everyone who threatens the square you are in. If any of them deal you damage, you fail to catch the creature you threw the lasso at. Even if your use rope check above fails, you still provoke attacks of opportunities.

Step 3. If your use rope check successes and you took no damage from attacks of opportunities, you now see if you caught the creature. You and the lassoed creature make opposed grapple checks. If your lasso is sized for the creature you threw it at, you gain a +2 bonus on all grapple checks with the lasso. If the lasso is sized for a creature one size different, you take a -2 penalty on all grapple checks with the lasso. If the lasso is masterwork, you gain +1 bonus on all grapple checks. If your grapple check succeeds, you and the creature are considered grappling.

Grappling with a lasso has a few differences: The person controls the rope (generally whoever threw the lasso, but they can give it to another person as a move action) retains their dexterity bonus and still threatens squares if they have a weapon in their other hand. They may also move as normal as long as they have enough rope to spare. Despite making grappling checks with the lassoed person, the lasso thrower isn’t in a grapple.

For any grapple check after the first to catch the creature, the lassoed creature takes a -5 penalty, if the lasso is sized for them. If the lasso is masterwork, they take a -10 penalty.

The lassoed creature cannot attack the lasso thrower, but if they can cute the rope. To do so they must deal enough damage to cut the rope with a light or natural weapon.

As a standard action, the rope controller can move the lassoed person closer to them, at half the controller’s speed, on a successful grapple check.

The lassoed person cannot pin, move, attack or damage the rope controller. If the rope controller is adjacent to the lassoed person, they may use a full round action to hog tie the lassoed person. Doing so provokes attacks of opportunities and requires a grapple check, but binds the lassoed person with the rope. Unlike normally binding, the rope tier does not get the usual +10 bonus on their use rope check.

A lasso can also be used as an improvised grappling hook with a -4 penalty or used with a use rope check to perform a trick roping show. You can lasso a friendly creature, they may willingly not apply dexterity bonuses to the use rope deck or their BAB and strength to their grapple check.

SpartacusThe2nd
2007-03-22, 03:04 PM
I like it!
I really like it.
But I didn't get the Lasso, Masterwork adds +1 to graple but ordinary adds +2?
and the imrpovised gear is really orginal, good work.

Khantalas
2007-03-22, 03:06 PM
Is it a good time to say that cowboys just herded cows? Experts would be good cowboys.

Kyace
2007-03-22, 03:43 PM
I'll agree, NPC experts make very good cowboys that fit the real life abilities of a cowboy. However, my goal with the class was to make a class a player could take and no feel useless five levels down the road. That is a lot about the class as it is that I don't think feels right (like the Magical Mounted Combat) but I think can be reworked. Overall, I wanted it to fit in a niche between ranger and paladins, without either classes divine or "Super powered animal friend" flavor. I worry that this class would further overshadow fighters, but I can't think of any way to help against that.

About the lasso, I really don't know how to balance it, I know it fits somewhere between a net and binding a creature with use rope, but I don't know how. The two bonus were intended to stack, but someone who knows more about d20 might tell me why that is or isn't a good idea.

I thought about replacing the Magical Mounted Combat class feature with a cold iron horseshoe feature, but I couldn't figure how to make it work for unshod mounts or even mounts without legs.

Thanks for your advice.

Tasbard
2007-03-22, 08:28 PM
There was a cavalier class in AD7D 2nd edition- I believe it was in Unearthed Arcana. Maybe you could raid that for ideas? *is awful at homebrewing, don't take anything I say too seriously...*

ArmorArmadillo
2007-03-23, 11:31 AM
I see this class being problematic when the DM presents an environment in which mounts aren't really appropriate (Close Quarters Dungeon, Labrynth, Swamp)

This feels like it would be more appropriate as a Prestige Class, which technically there already is a Cavalier PrC in Complete Warrior that deals with mounted combat.

Kyace
2007-03-23, 11:34 PM
I see this class being problematic when the DM presents an environment in which mounts aren't really appropriate (Close Quarters Dungeon, Labrynth, Swamp)

This feels like it would be more appropriate as a Prestige Class, which technically there already is a Cavalier PrC in Complete Warrior that deals with mounted combat.
If well prepared, I suppose a crafty cavalier could take vermin as the second favor mount and keep a monsterous spider in reserve. If not so well prepared, ask your friendly arcane spellcaster to charm monster the next suitable creature. If all else fails, reduce person and ride a pony.

Hmm, I wonder if a class feature that lets a calavier "ride" a creature the same size (having their feet touch the ground) using the ride light class feature would be overpowered. Mount/rider cannot move faster than the slowest speed between the two of them.

Matthew
2007-03-30, 10:09 PM
There was a cavalier class in AD7D 2nd edition- I believe it was in Unearthed Arcana. Maybe you could raid that for ideas? *is awful at homebrewing, don't take anything I say too seriously...*

The Cavalier of Unearthed Arcana fame was actually (A)D&D 1.x. In (A)D&D 2.x the Cavalier appeared as a Kit from time to time, but not as a Sub Class to the best of my knowledge. The (A)D&D 1.x version was extremely powerful comparatively.

This Base Class doesn't fit my vision of a Cavalier, but otherwise seems balanced, as far as I can tell.

Triaxx
2007-03-31, 07:58 AM
I'd call it the Cowboy rather than Cavalier. It seems rather... complex for a base class. That said, I like the effort put into the mount tables.

That said, I like the idea. The Cavalier I came up with was more like a traditional knight, rather than a mounted warrior.

Is there actually a decision anywhere which says Track works while mounted? I've always treated it as something you have to dismount to do, without a penalty.

FatJose
2007-03-31, 05:10 PM
It would be kinda problematic for the usual dungeon crawl campaign but its an awesome class for the less common Wild Frontier type. Hell, I can already imagine using that class for an ambush event.

"The Adventurers travelled onwards to the capitol of the Human kingdom when from the horizon emerges...Brigands!"

(Cue Lvl10 Gnoll Cavaliers riding Large Hyenas)

Kyace
2007-03-31, 05:27 PM
I'd call it the Cowboy rather than Cavalier. It seems rather... complex for a base class. That said, I like the effort put into the mount tables.

That said, I like the idea. The Cavalier I came up with was more like a traditional knight, rather than a mounted warrior.

Is there actually a decision anywhere which says Track works while mounted? I've always treated it as something you have to dismount to do, without a penalty.
From what I understood, old cavalry included everything from lancing knights on horseback to mounted archers to fast recon, scouting and raiders. If they stayed mounted when the battle started they would be cavalry, if they dismounted dragoons. I sort of borrowed the term cavalier as a catch all for all mounted warriors.

Honestly, in the first couple of drafts I think I called them cowboys and mounted fighters, so if cavalier bothers people, I can change it.

About track, I stopped myself from saying the class allowed cavaliers from tracking on horse back because I didn't know if it was possible already.

In any case, thanks for your feedback, I am grateful for any idea of what people think about it to polish this up for later.

Triaxx
2007-04-01, 06:36 AM
It's sort of a division between light and heavy cav. Heavy Cav is Knights, or two man pairs. Light would be mounted archers, or scout cavalry.

Most fighters though, would be Dragoons. However this works very well as a mounted fighter, which is what was missing.

crazedloon
2007-04-01, 12:33 PM
If you ask me mounted cleave is too good. You need to add the ability to make many attacks in a line part of an improved mounted cleave. In conjugation with the actual cavalier class abuse of the a charging cleave would be far to good.

Matthew
2007-04-04, 08:39 PM
From what I understood, old cavalry included everything from lancing knights on horseback to mounted archers to fast recon, scouting and raiders. If they stayed mounted when the battle started they would be cavalry, if they dismounted dragoons. I sort of borrowed the term cavalier as a catch all for all mounted warriors.

Honestly, in the first couple of drafts I think I called them cowboys and mounted fighters, so if cavalier bothers people, I can change it.

About track, I stopped myself from saying the class allowed cavaliers from tracking on horse back because I didn't know if it was possible already.

In any case, thanks for your feedback, I am grateful for any idea of what people think about it to polish this up for later.

I think the problem is that the Cavalier is a term aready taken (ever since (A)D&D 1.x) and used interchangably to mean Knight. This particular usage predates D&D and is directly related to the Vernacular French term for Knight, which was Chevalier (from where we get our term Chivalry). Of course, it's arguable that the term simply means Horse Man (which it does), but there is a reason we differentiate it from Cavalry Man.

In short, you ought definitely to find a better term.

Kyace
2007-04-04, 10:27 PM
I think the problem is that the Cavalier is a term aready taken (ever since (A)D&D 1.x) and used interchangably to mean Knight. This particular usage predates D&D and is directly related to the Vernacular French term for Knight, which was Chevalier (from where we get our term Chivalry). Of course, it's arguable that the term simply means Horse Man (which it does), but there is a reason we differentiate it from Cavalry Man.

In short, you ought definitely to find a better term.
Think I could get away with Cowboy?

Matthew
2007-04-04, 10:29 PM
Probably, but you might also want to try Horse Man / Outrider or something similar.

Kyace
2007-04-04, 10:50 PM
Thank you wikipedia! How does Herdsmen and Herdswomen sound? Basically covers cowboy, goat herders and the like.

Triaxx
2007-04-05, 08:29 AM
I like it.

Matthew
2007-04-06, 06:10 PM
Seems okay, but doesn't Herdsman refer to both mounted and non mounted Herders? How about Nomad? It has the same problem, but it usually implies mounted.