Mr.Kraken
2014-11-08, 07:34 PM
So, I'm DMing a campaign that's heading into epic level and I want to prepare for one of the key events of ths story. There's a war brewing between the two main city-states of the world - let's just call them the good city and the bad city. So, there've been rumors that the bad city is developing a new secret weapon to be used against the good city that the players defend. They will, in a couple of sessions, find out that their secret weapon is, in fact, FOUR Iron Colossus (Colossi?). When the war eventually starts, the bad city will set the constructs against the good city and chaos will ensue (feeding the antagonist of the campaign - Tharizdun himself).
The idea is that when the colossus and the rest of the bad city army march against the good city, the players will be told that they have a secret weapon of their own - the city itself! A Zeitgeist (CityScape) will, then, materialize and defend the city against the constructs.
I'm planning on having the players disable one of the colossus before they finish its construction, so the bad city will march alongside three iron colossus, while the good city will have the zeitgeist to defend itself. And here we have the problem. It's not a fair fight at all!
I have little experience with D&D (I've been a GURPS DM for most of my life), but I've learned the ropes and now have some passable experience. But, I've never DM'd an Epic Level Campaign. I liked the idea of the Zeitgeist as a creature that reflects the city itself and wanted to have an titanic battle using it and the colossus - the bad city is more mechanical and warlike.
The thing is the Zeitgeist has very bad stats compared to the Iron Colossus, so I've been planning on using the Stone Colossus (refluffed) instead and advancing the Zeitgeist. But still, there're a lot of problems. I want the zeitgeist and the 3 colossi to destroy each other - so, one Zeitgeist has to be comparable to three stone colossus, which to me, seems impossible. The Zeitgeist causes too little damage and relies on magic. The colossus has monstrously high attack bonus, damage, AC, damage resistance and fricking immunity to magic.
Can you guys help me? What should I do in this situation? How can I advance the zeitgeist to fill in that role?
The idea is that when the colossus and the rest of the bad city army march against the good city, the players will be told that they have a secret weapon of their own - the city itself! A Zeitgeist (CityScape) will, then, materialize and defend the city against the constructs.
I'm planning on having the players disable one of the colossus before they finish its construction, so the bad city will march alongside three iron colossus, while the good city will have the zeitgeist to defend itself. And here we have the problem. It's not a fair fight at all!
I have little experience with D&D (I've been a GURPS DM for most of my life), but I've learned the ropes and now have some passable experience. But, I've never DM'd an Epic Level Campaign. I liked the idea of the Zeitgeist as a creature that reflects the city itself and wanted to have an titanic battle using it and the colossus - the bad city is more mechanical and warlike.
The thing is the Zeitgeist has very bad stats compared to the Iron Colossus, so I've been planning on using the Stone Colossus (refluffed) instead and advancing the Zeitgeist. But still, there're a lot of problems. I want the zeitgeist and the 3 colossi to destroy each other - so, one Zeitgeist has to be comparable to three stone colossus, which to me, seems impossible. The Zeitgeist causes too little damage and relies on magic. The colossus has monstrously high attack bonus, damage, AC, damage resistance and fricking immunity to magic.
Can you guys help me? What should I do in this situation? How can I advance the zeitgeist to fill in that role?