EisenKreutzer
2014-11-09, 09:00 AM
I've gathered from perusing this forum that Combat Maneuvers and the CMB/CMD system aren't exactly popular around these parts.
I understand that as monsters rise in CR their CMB/CMD goes through the roof, making it difficult to keep up without totally specialising in Combat Maneuvers. As I understand it this has mostly to do with size, so it's less of an issue against humanoid opponents, but it's still an issue.
Is there any way to make Combat Maneuvers a more attractive option for players and GMs without moving too far into house-rule territory?
And another thing:
In real world history, a sword (or other melee weapon) wasn't just a heavy pointy stabby thing for beating your opponent to death. In battle, using the sword as a lever, crowbar and grappling instrument was common practice. Pommel strikes were used in close quarters, but the sword was also used to hook an opponent and wrench him to the ground, and gripping the blade and levering, tripping or pulling an opponent to the ground was as natural a part of swordsmanship as parrying, thrusting and striking. An opponent in heavy armor was a formidable foe when standing on two feet with a weapon readied, but if you could tip him over using force and your sword as a lever he was much more vulnerable.
So, Pathfinder doesn't exactly model this kind of swordfighting very well. It's stuck in the cinematic idea of the sword as a weapon you swing wildly while bouncing and leaping and parrying your opponents blade with your own. Not terribly realistic.
If I wanted to put a greater emphasis on combat maneuvers to more accurately portray a realistic medieval swordfight, what steps could I take to make sure fighting this way as a viable option?
I understand that as monsters rise in CR their CMB/CMD goes through the roof, making it difficult to keep up without totally specialising in Combat Maneuvers. As I understand it this has mostly to do with size, so it's less of an issue against humanoid opponents, but it's still an issue.
Is there any way to make Combat Maneuvers a more attractive option for players and GMs without moving too far into house-rule territory?
And another thing:
In real world history, a sword (or other melee weapon) wasn't just a heavy pointy stabby thing for beating your opponent to death. In battle, using the sword as a lever, crowbar and grappling instrument was common practice. Pommel strikes were used in close quarters, but the sword was also used to hook an opponent and wrench him to the ground, and gripping the blade and levering, tripping or pulling an opponent to the ground was as natural a part of swordsmanship as parrying, thrusting and striking. An opponent in heavy armor was a formidable foe when standing on two feet with a weapon readied, but if you could tip him over using force and your sword as a lever he was much more vulnerable.
So, Pathfinder doesn't exactly model this kind of swordfighting very well. It's stuck in the cinematic idea of the sword as a weapon you swing wildly while bouncing and leaping and parrying your opponents blade with your own. Not terribly realistic.
If I wanted to put a greater emphasis on combat maneuvers to more accurately portray a realistic medieval swordfight, what steps could I take to make sure fighting this way as a viable option?