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Innis Cabal
2007-03-22, 11:02 AM
Posted this ona a couple other forums, thought i would put it here

Most practitioners of this school of magic are sorcerer’s though several wizards have been known to use the school. Casters, known as Paper Masters, tend to be emotional individuals who champion reading among all people and who will sacrifice their lives for a single book, even if it is worth next to nothing. Most Paper Masters work as scribes or translators, and most know at least 2 or three languages. Though Paper Masters can be of any alignment most tend towards neutral, though there is no large number of law or chaos. Evil Paper Masters tend to be cold, brutal people who use the knowledge they gain from books to further their ideals and power while good champion reading, large scale printing operations and translation of ancient texts to common languages.

Paper Magic School
Much like literature, Paper Magic is subtle and yet, at the same time full of power and meaning. Each spell works with paper, and in some small way inks and other writing materials. The nature of Paper Magic restricts the environments in which its spells can be cast in. Paper magic can not be cast underwater, nor can it be cast into water without becoming useless. Paper magic can not be cast in heavy rain or powerful storm like conditions and can not be cast in area’s that have a temperature that exceeds 300 degrees. Paper Magic spells that fail due to spell resistance crumple into its base components. This paper can be salvaged unless it comes in contact with fire, water, or other substances that could destroy paper.

Level 0 (CANTRIPS)

Create Paper
Paper magic (Creation)
Level: Wizard/Sorcerer 0
Components: V,S
Casting Time: One Standard Action

With a simple gesture and some words a small pile of paper comes into being.

The most basic Paper Magic spell is the ability to create the source and the focus of every other spell of at a paper master’s disposal. When you cast this spell 15 sheets of paper come into existence.

Draw Paper
Paper magic
Level: Wizard/Sorcerer 0
Components: S
Casting Time: One Standard Action
Range: Medium (20 feet plus 10 per caster level)

As you open your hand, all paper in the area flies to your open hand neatly and cleanly.

All paper in the area that is whole and undamaged flies to your hand. Walls and other obstacles block the paper and interrupts its travel to you.

Journey to the West
Paper magic
Level: Wizard/Sorcerer 0
Components: S, M
Casting Time: One swift action

As you place the folded piece of paper on the tip of your middle finger it points true north.

This spell allows a Paper Master, and her allies, to know true north no matter their condition. This spell works on other planes that have true norths.
Material Component: A piece of paper folded into an arrow.

LEVEL 1

Sharpen Paper
Paper magic
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One piece of paper
Duration: 1 round/level, see text
Saving Throw: None
Spell Resistance: No

As you invest the single piece of paper with a razor sharp edge that almost glints with dangerous intent.

This spell invests powerful magic into a single edge of paper giving it a sharp cutting. This gives the piece of paper the statistics of a dagger. The piece of paper functions in all respects as a dagger, and can be affected by any feats the caster possesses that affects daggers. If at any time the piece of paper leaves the casters person it becomes an ordinary piece of paper. If the piece of paper is used on a creature made of water or fire it deals its damage and is then immediately destroyed. Blocking and parrying with a the piece of paper destroys the paper and deals half of any damage dealt to the caster.

Paper Ladder
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One standard action
Effect: Creates a set of paper stairs
Duration: One round per 2 levels

As you place your hands on the ground the paper shuffles upwards creating a set of paper stairs reaching up to the castle battlements.

This spell creates a set of paper stairs so long as you have enough paper to fuel it. Each steps takes a piece of paper, and a caster may add as many stairs per round equal to half of his charisma modifier. The stair case has 20 hit points plus 5 hit points per 5 pieces of paper past 20 pieces of paper.
Material Component: One peice of paper per stair.

Origami Arrow
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Personal
Target: One Piece of Paper
Effect: One Arrow Per 4 levels
Duration: Permanent, See Text
Saving Throw: None
Spell Resistance: No

As you grip the two sides of the piece of paper it begins to lengthen and roll up. One tip gains a needle tip and the other s a small finger grip.

Like sharpen paper, origami arrow turns a single piece of paper into something more. The piece of paper is now in all effects an arrow of medium size that can be fired from any bow. If the arrow is used on a creature made of water or fire it deals its damage and is instantly destroyed.

Origami Avatar, Lesser
Paper magic (Creation)
Level: Wizard/Sorcerer 1
Components: V, M, S
Casting Time: One Standard Action
Range: Close (25 feet plus 5 feet per 2 levels)
Effect: One paper creature
Duration: 5 rounds/5 levels
Saving Throw: None
Spell Resistance: No

As you throw the stack of paper and concentrate, the mass of paper takes form into a creature you envision.

This spell creates a small paper animal of your choice that performs basic, simple tasks for you. You can only create several creatures, from the given list. Animals can not perform tasks not given in their list. Creatures created this way that sustain more then 4 points of fire damage are destroyed and walking creatures can not pass over more then a small puddle of water without taking damage. These creatures act on your turn but can act independently if far away from its master.

Bat/Hawk: Distract, attack, carry, scout
Worker: Carry, guard
Mouse: Scout, distract
Material Component: 3 pounds of paper

Piercing Ray
Paper magic
Level: Wizard/Sorcerer 1
Components: V, S, M
Casting Time: One Standard Action
Range: 30 feet per level
Effect: Ray
Duration: Instantaneous
Saving Throw: Reflex for Half
Spell Resistance: Yes

You thrust your fist toward a foe allowing the paper in your hand to fly into the air. The paper twists into a single finger thin line that strikes your target.

One of the few offensive spell at the Paper Masters disposal, the spell makes a simple handful of paper into a lethal projectile. These spell deals 1d6 points of piercing damage per two levels of the caster (5d6 max). These spell is not subject to damage reduction due to its magic nature. This spell can not be used against creatures made of fire or water or cast through are area’s of extreme heat (150 degree’s) or area’s of heavy rain.
Material Component: a handful of paper

LEVEL 2

Paper Armor
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: One Full Round Action
Range: Personal
Target: One creature touched
Duration: 1 hour/level
Saving Throw: Will, Harmless
Spell Resistance: No

As you slide the paper across your skin it gains colors and shape’s into a style of cloths you wish. The paper flash’s for a moment and then becomes as flexible as silk and as hard as iron.

The simple paper that coats your body grants you a +4 to your natural armor bonus. This paper, unlike many weaker spells, is resistant to fire and water and holds up under all but the hottest flame and the hardest downpour.
Material Component: 20 pieces of paper

Wall of Paper
Paper magic
Level: Wizard/Sorcerer 2
Components: S, M
Casting Time: One standard action
Range: 50 feet
Effect: One wall of paper 25 feet by 15 feet +5 feet per 2 levels
Duration: 1 hour/3 levels
Saving Throw: None, Harmless
Spell Resistance: No

As you weave the paper as it floats in the air it begins to gain substance and strength.

This spell creates a thin yet strong wall of paper that hinders movement and blocks damage. A section of a wall of paper (10 feet) can absorb 20 points of damage per caster level (200 hp max). It can block fire and electricity damage but doing so takes twice as much hp as regular attacks. Slashing damage and at least 10 liters of water will instantly destroy a section of the wall. The wall can hit opponents that come within 10 feet of the wall with long strands of paper. It can attempt to grabble such opponents and has a strength of 20 and a base attack bonus equal to the casters caster level.
Material Component: 5 pounds of paper

Water Shield
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, see text

With a single touch, a glossy, wet sheen covers the stack of papers for a moment before being absorbed into the paper.

One of the first protective spells created by Paper Masters, Water Shield allows 10 pieces of paper to become immune to all negative aspects of water. Such aspects include disintegration, smearing, running or mold. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A small piece of sponge

Flame Retardation
Paper magic
Level: Wizard/Sorcerer 2
Components: V, S, M
Casting Time: Full round action
Range: Touch
Duration: Permanent
Saving Throw: Fortitude, See text
Spell Resistance: Yes, See text

As you break the piece of flint, the pages before you burst into flame before extinguishing itself.

The second most important spell according to Paper Masters, Flame Retardation allows paper, a highly flammable item, to become immune to fires devastating affects. This spell renders 10 pages of paper immune to fire damage, electricity damage, and burning of any form. This spell can affect a whole book but the caster must succeed at a fortitude save (DC 20) or be unaffected by the spell. Magic books are treated as having SR 30 and a fort save (DC 35) must be overcome to affect the pages.
Material Component: A single piece of flint, broken upon casting

LEVEL 3

Paper Javelin
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Long (100 feet plus 20 feet per two caster levels)
Effect: Two paper lances
Duration: Instantaneous
Saving Throw: Reflex, half
Spell Resistance: Yes

As you grip the handfuls of paper tight you pull your arms back and suddenly two large lances appear in your hands, ready to throw.

A favorite spell for offensively minded Paper Masters, Paper Javelin creates 2 large, lightweight lances that can be thrown. These javelins deal 4d6 points of magic piercing damage.
Material Components: Two handfuls of paper

Paper Strom
Paper magic
Level: Wizard/Sorcerer 3
Components: S, M
Casting Time: One standard action
Range: Medium (50 feet plus 10 feet per 5 levels)
Effect: Paper spikes 20 ft by 20 feet burst
Duration: Instantaneous
Saving Throw: Reflex
Spell Resistance: Yes

As you hurl the origami ball to the ground several large paper spikes burst from the ground, skewering all in the area.

This spell creates a storm of spikes that jut from the ground, damaging all targets within the area of the spell. This spell deals 1d4 points of damage per level (max 15d4). Targets that fail their reflex save are slowed for 1d6 rounds
Material Component: An origami ball the size of your fist.

Paper Shield
Paper magic
Level: Wizard/Sorcerer 3
Components: V, S, M
Casting Time: Immediate Action
Range: Close
Effect: A body sized shield of paper
Duration: Instantaneous
Saving Throw: No
Spell Resistance: No

As the sword swings towards you, you reflexively put up your arms in defense and paper heeds your cry of imminent pain. A wall of paper jumps in front of you blocking the attack.

Paper Shield is a Paper Masters last line of defense from physical attacks. A single casting of Paper Shield absorbs the first 50 points of damage from a physical attack. Any full attack that deals less then 50 damage allows the wall to keep standing where it was raised, allowing the Paper Master to salvage a percentage of the spell components after a battle.
Material Components: 5 pounds of paper

Origami Avatar, Greater
Paper magic (Creation)
Level: Wizard/Sorcerer
Components: S, M
Casting Time: One full action
Range: Close (10 feet)
Effect: A single creature made of paper
Duration: Concentration

As you shape the paper into a solid shape several lines of paper tie themselves to your fingers. As you begin to move your arms the paper construct begins to take shape and act like an extension of your body.

Unlike the lesser version of the spell which creates a minor construct of paper, Origami Avatar, greater, takes a more concentrated mind and a more dedicated expenditure of energy. Long lines of paper connect you to your construct, allowing it to move up to 40 feet plus 20 feet per 2 caster levels away at any one time. The creature acts on your turn and requires your full attention to control, making it impossible to take any other action. These constructs can attack, unlike their lesser forms, and make excellent front line defenders. All creatures are of medium size. An opponent may attempt to attack these threads, and their Touch, Flat Footed and AC is ½ your caster level plus 5. Creatures share the Dex, Cha, and Str scores of their creators. Dexterity determines bonus damage while strength determines extra hit points.

Wolf: 9d8 hp, B.A.B +10/+5/+1, Trip Attack
Snake: 6d6 hp, B.A.B +7/+3, Sneak Attack 2d6
Humanoid: 10d4 hp, +5 B.A.B, Martial and Simple weapon proficiency
Bat: 8d4 hp, +3 B.A.B, Fly Speed 100 feet (perfect), Carry 100 pounds
Badger: 9d6 hp, B.A.B +9/+4, Burrow Speed 60 feet.
Material Component: 50 pages of paper.

Vicious Rumor
Paper magic
Level: Wizard/Sorcerer 3
Components: S, V, M
Casting Time: Full round action
Range: Touch
Effect: Overlapping paper claws or talons
Duration: 1 round per level
Saving Throw: None, Harmless

As you touch the intended animal, paper flies from its holding space and wraps itself around the creatures claws or talons making them sharper and more devastating.

This spell allows natural slashing weapons to deal an extra 1d6 points of damage per 4 caster levels (max 5d6). If the target attacks a creature made of fire or water the spell deals its extra damage and ends as the paper is destroyed.
Material Component: One piece of paper per claw/talon

Innis Cabal
2007-03-22, 11:04 AM
LEVEL 4

Lies of the Written Word
Paper magic (Figment)
Level: Wizard/Sorcerer
Components: S, M
Casting Time: One standard Action
Range: Personal
Duration: One minute per level

After wrapping yourself with the specially prepared paper on your skin you take on the appearance of another person you have seen before.

This spell allows the caster to duplicate the look, memory, and body language of a person the caster has met before. The spell stops functioning in heavy rain as the paper melts under water. If the caster suffers more then 20 points of fire damage the paper burns off the caster. You are in all affects the person whose identity you are assuming retaining physical build, phobias, body language and memories.
Material Component: 100 pieces of paper with arcane characters writing in ink made with an organic piece of the person you are trying to assume.

Paper Bomb
Paper magic
Level: Wizard/Sorcerer 4
Components: S, M
Casting Time: One standard action
Range: Varies, see text
Effect: Small orb of paper that explodes and deals varying effects
Duration: Instantaneous
Saving Throw: Reflex Negates
Spell Resistance: Yes

You have the small ball of paper near your foes, where it rests for a moment before blowing up into a cloud of paper.

This spell creates a palm sized ball of paper that is easily thrown up to 100 feet in any direction. The ball can be placed and given a mental “timer” up to 5 rounds before detonating. The ball can do a series of effects determined when cast.
Catch Trap: A catch trap explodes and sends multiple animate strips of paper to render up to 5 targets helpless. The trap sends out a 50 foot burst and traps up to 5 large creatures.
Shrapnel Trap: A Shrapnel Trap explodes and deals 10d6 points of damage in a 30 foot burst.
Silencer: The silencer explodes in a 40 foot burst sending animated pieces of paper towards all within the blast. If a target fails his reflex his mouth is covered with a strip of paper that obstructs the mouth. The target can not speak until he takes a full round action to remove the paper strip.
Bang Blast: This trap explodes in a burst 20 feet by 30 feet. All within the area must make a reflex save to dodge the shock wave. Those that fail are deafened for 5 rounds.
Material Component: 10 pages of ripped paper with several sheets wrapped around it.

LEVEL 5

Create Paper Golem
Paper magic (Creation)
Level: Wizard/Sorcerer 5
Components: V, S, M
Casting Time: One Minute
Effect: Creates a single animal of paper
Duration: 1 day per 3 caster levels

As you complete the invocation the paper creature rises from the ink circle you drew on the floor.

This spell creates a paper duplicate of a specific creature. You may duplicate any humanoid, monstrous humanoid, dragon, giant, animal, or magical animal. The base creature retains all stats, abilities and base hit points plus the following abilities. A Paper Golem gains damage reduction 20/slashing and gains a breath weapon of razor sharp paper scraps. Using this breath weapon deals 15d4 points of piercing damage to all within a 30 foot cone and deals half that damage to the golem itself as it fuels the power with its own paper.
Material Components: Three large tomes worth of paper and 1,000 gold in ink

Paper Shredder
Paper magic
Level: Wizard/Sorcerer 5
Components: S, M
Casting Time: One standard action
Range: Long (100 feet plus 20 per caster level)
Effect: 40 foot cyclone of razor sharp paper
Duration: 4 rounds
Saving Throw: Reflex, partial
Spell Resistance: Yes

As you raise your hands and allow the wind to lift the paper from your bag, it begins to move quickly towards your foes in a cyclonic tower.

This spell creates a powerful cyclone picks up targets of large size or smaller and damages them until they are freed or the spell ends. Each round a target stays in the cyclone they are dealt 8d4 points of damage. A target is sucked into the cyclone if they fail a strength check and must remake their save each round to force themselves out of the spell.
Material Component: 50 pieces of paper

Paper Airplane
Paper magic
Level: Wizard/Sorcerer 4
Components: M
Casting Time: One standard
Range: 2 miles plus one mile per level
Effect: Creates a small airplane out of a piece of paper

As you throw the small paper airplane to the wind it is carried across land and sea to your intended friend.

This spell allows you to convey messages over long distances to friends and allies. The piece of paper must have the message written on it at the time of the spell being cast. The paper airplane travels one mile per day but can not travel through rain unless the paper it is made of is water resistant.
Material Component: One piece of paper

The Pen is Mightier
Paper magic
Level: Wizard/Sorcerer 4
Components: V, M
Casting Time: One swift action
Effect: Creates a long sword of paper
Duration: One round per level

With the five piece of paper pressed in your hand’s, you quickly pull them away and the paper pulls with them forming into a long sword ready to use.

This spell creates a long sword of paper which functions as a regular long sword with the following additions. The paper long sword is weightless and uses the characters dexterity bonus for his base attack bonus as if the character possessed the weapon finesse feat. The sword has 25 hit points and an AC of 20. If used against a creature made of water or fire the sword suffers 5 points of damage. The caster can heal the sword by 5 points by using a piece of paper and a full round action.
Material Component: 5 pieces of paper

Clutching Arrow
Paper magic
Level: Wizard/Sorcerer 4
Components: V,S
Casting Time: One swift action
Range: 200 feet
Duration: Instantaneous
Saving Throw: Reflex, See text

As you launch your paper arrow it splits down the middle and grabs the item out of the air.

This spell affects a single paper arrow that you have fired in the same round. This arrow can grab an item out of the air or a weapon out of the hand of your foe. When attempting to hit an item the caster must hit an AC of 25, when attempting to “disarm” an opponent he must make a reflex save (DC 20) and the target must make a strength check (DC 20) or have the weapon wrested out of his hand.

LEVEL 5

Paper Space
Paper magic (Creation)
Level: Wizard/Sorcerer 5
Components: V, S, M
Casting Time: One standard action
Range: Personal
Effect: Creates a small pocket in the astral plane that holds paper
Duration: 1 hour per caster level

As you touch a point on your body you feel a small drag on the skin and a swirling black portal to the astral pops into existence long enough to draw all the paper in the area into itself.

Paper Space pulls all paper in the area, including on your person, until it has pulled 200 pages into itself. The caster can at any time open this portal as a free action and pull up to 10 pages out of the space. When the spell ends all paper in the pocket falls out to the ground. This spell last up to a maximum of 20 rounds and can be affected by the spell permancy. Permancying this spell costs 5,000 xp.
Material Componenet: One large piece of onyx costing 2,000 gold held to the point where the portal will be made

LEVEL 6

A Rumor Travels Faster
Paper magic
Level: Wizard/Sorcerer 6
Components: M, V
Casting Time: One full round action
Range: 5 miles per 3 caster levels
Effect: Teleports you and several allies

As the paper falls around you in a white cascade you blink out of existence, appearing at your intended location.

This spell functions like teleport except as follows. When casting this spell a large shield of paper, as the Wall of Paper spell, covers you before you teleport at the end of your turn. If there are people around you they are pushed 15 feet away from you.
Material Component: 200 pieces of paper and a large emerald worth 1000 gold

Carbon Copy
Paper magic
Level: Wizard/Sorcerer 6
Components: S, M
Casting Time: One standard action
Effect: Creates a copy of yourself or others
Duration: 5 houres per caster level

As you place the paper on the ground it grows until it appears just as you do with inverted colors.

This spell creates a color inverted copy of yourself made out of paper. This copy has hit points equal to half of your hit points minus your con modifier. The copy has no memories of your life no does it have a mind of its own. It follows commands to the letter and can wield any weapons that you can. It can also use any spell you possessed at the time of creating it and has spell slots equal to the spell slots you possessed at the time of casting minus one spell slot from your highest level spell. Though incapable of passing as a normal person the copy produces heat as a normal body and creatures that see without actual sight can not tell the difference between it and a normal person. Only one copy may exist at any one time. Should the caster choose to make another, the previous copy dissolves into a puddle of ink. A copy made this way is a construct, lacking both a con score and an int score. As a mindless creature the only speaking a copy may preform is for the use of spells or to activate a scroll or magic item.
Material Component: One piece of paper covered in ink made of diamond dust and gold filings costing 300 gold

Flights of Angels
Paper magic
Level: Wizard/Sorcerer 6
Components: S, M
Casting Time: One standard action
Range: Touch
Effect: Creates a pair of paper angel wings
Duration: 1 minute per level

As you place two thin stripes of paper on your shoulder blades two powerfully built wings burst forth with the sound of a book being opened.

This spell grants the target with wings, allowing him to fly (perfect maneuverability) until the spell ends. These wings also allow the target to make a single attack against a foe dealing 1d6 points of damage. The target may chose to use this attack on a foe after moving so long as he has moved 30 feet and passed the target.
Material Component: Two stripes of paper covered in writings of flight, the ink costing at least 2000 gold

Fly on the Wall
Paper magic (Creation)
Level: Wizard/Sorcerer 6
Components: S, M, XP
Casting Time: One standard action
Range: Touch
Duration: One day per caster level
Saving Throw: Fortitude, Yes
Spell Resistance: Yes

As you touch your target a thin piece of paper worms its way into his pocket. Days later as you prepare the rest of the spell you sense he has moved miles away.

This spell opens a link between you and a single target whose hit die can not exceed your caster level. This link, once established, can be felt so long as you and your target remain on the same plane. The target is allowed a single fortitude save to negate the spell affect. Once established the link becomes a single piece of paper wrapped on an item that your foe posses, hides beneath a scale, or in a bag.
Material Component: A thin slip of porcelain paper, costing 1000 gold
XP: 2000

LEVEL 7

Paper Waves
Paper magic
Level: Wizard/Sorcerer 7
Components: M, S
Casting Time: one swift action
Range: 30 ft burst
Effect: Creates large “walls” of paper that affects sound and wind
Duration: One minute per level

As you bend at the knee, touching the ground with your open hand, paper streams from your robes to suddenly burst up around disrupting the flow of air and stifling sound.

This unique spell goes against the theory that paper is a soft, brittle object that is at the whim of the wind and sound. Upon casting this spell paper walls burst from the ground in a 30 foot burst. This spell disrupts air flow, negating all spells that rely on wind to function unless its caster’s level is equal or higher then the Paper Master. Also all sonic spells deal half damage to anyone within the area of this spell. Though the paper is strong and thick it is not hardy like many other paper magic spells and can not take damage. Area affect spells instantly dispels the affects of this spell.
Material Components: 300 pieces of paper

LEVEL 8 SPELLS

Truth Hurts
Paper magic (Mind Affecting, Sonic)
Level: Wizard/Sorcerer 8
Components: V, S
Casting Time: One standard action
Target: One target per 4 caster levels
Duration: Instantaneous
Saving Throw: Will, negates
Spell Resistance: No

As you hum a line from a famous song the world’s truths are exposed to those you intend to hear.

This spell momentarily reveals truths to your foes, each must be at no more then 30 feet apart, stunning them for 2d6 rounds. Once they become unstunned they must remake their will saves or take 9d6 nonleathal damage as their mind reels with the power of universal clarity.

1001 Tales
Paper magic (Creation)
Level: Wizard/Sorcerer 8
Components: S, V, M
Casting Time: One standard action
Range: 50 foot burst
Effect: Creates an area of large paper spikes
Duration: Instantaneous
Saving Throw: Reflex, Half
Spell Resistance: Yes

Standing for a moment you will the very fabric of reality to write its own story, brining into existence a field of paper spikes that jut to the sky like one thousand and one fingers.

The most powerful damaging spell that a Paper Master can employ, 1001 tales creates a virtual field of death. This spell deals 1d10 points of damage per level (max 10d10) to all within a 50 foot burst. Anyone not succeeding their reflex save takes full damage and loses 5 hit per round due to blood loss. These wounds do not heal until the target receives a heal check (DC=caster level + charisma modifier) or receives magical healing equal to no less then 20 hitpoints.
Material Component: A single emerald, diamond and ruby worth 500 gold each wrapped in a sheet of paper you have had on your skin for 20 days.

LEVEL 9 SPELLS

Epic Tale
Paper magic (Creation)
Level: Wizard/Sorcerer 9
Components: V, S, M
Casting Time: One full round action
Effect: Creates a powerful
Duration: Concentration

As the paper wraps around you and blankets the area in white it takes form into a gargantuan man that begins to destroy all your foes.

This spell is the peak of the Paper Masters art of creation. When you cast this spell you begin to tear pages out of the books used as the material components they form into either a huge winged creature or a huge armored man that quickly encases you and several others.
Winged Form: The wing form is idle for quick movement and aerial bombardment. It can hold 10 comfortably without slowing down and can travel 100 feet a round. It has 100 hit points, an AC of 36 and can make a single attack with a bas attack bonus of +30, dealing 7d8 points of damage
Humanoid Form: The humanoid form of this spell is well suited for guard tasks and attacking foes. It may hold two medium or four small creatures in its closed hands and has an attack range of 40 feet due to its spring like arms. Its hands can open and close but are unsuited for manual dexterity. It receives two attack with a base attack bonus equal to the casters level plus charisma modifier. It has an AC of 40 and 200 hitpoints.
Material Components: 10 books with at least 200 pages, destroyed upon casting, a diamond worth 2000 gold

The Dark Abyss
Paper magic (Mind Affecting, Evil)
Level: Wizard/Sorcerer 9
Components: V, S, M
Casting Time: One full round
Range: 100 feet
Effect: Creates words so terrible and dark it kills all in the area
Duration: Instantaneous
Saving Throw: Fortitude, see text
Spell Resistance: Yes

As you read allowed the words in your head all around you shudder with horror and become catatonic before dieing.

Books can be written for many reasons such as love and determination. This spell, a mere snippet of text from a book of the same title, was created out of fear and hate. The mere words of this spell cause all within a 100 foot burst, centered on you, to make a fortitude save or die as their mind shrieks with fear and revulsion. This spell can not be written on a scroll unless the scroll maker makes a fortitude save (DC 30). Just reading the spell from a scroll affects the caster, requiring him to make a fortitude save or take 10d6 points of damage
Material Components: Three bottles of ink costing 5000 gold, three platinum pieces and two copper wires.

Innis Cabal
2007-03-22, 11:04 AM
FEATS

Bibliophile Feats
Bibliophile feats reward those casters who dedicate themselves to books and knowledge. Though Paper Magic is powerfully visual and malleable many of its spells are none offensive and duplicate other spell affects many mages employ to great effect. As a Paper Master begins to grow in strength and knowledge of the unique magic at their disposal they sense a feeling of reciprocal investment from books and paper. This may take the form of unburnable paper, stronger creations or even unique and unseen powers.

Loved by Literature [Bibliophile Feat]
Pre-Requisites: Cha 15, Must posses at least 3 paper magic spells
Benefit: Loved by Literature is the introductory feat for all other paper magic feats. In addition it grants you a +5 bonus to any one knowledge skill of your choice when first taking the feat.

Quick Study [Reserve]
Pre-Requisites: Ability to cast 4th level spells
Benefit: As long as you have a paper magic spell of 4th level or higher available to cast you can create a small number (up to nine) of razor sharp pieces of paper that you can hurl at your foes. These pieces of paper deal 1d6 each and you may throw up to three at a time, all of which must be thrown at the same target
As a secondary bonus you gain a +1 competence bonus to your caster level when casting paper magic spells.

8 Folds [Reserve Feat]
Pre-Requisites: Ability to cast 6th level spells
Benefits: As long as you have a paper magic spell of 6th level or higher available to cast you can create a shield of paper that starts from the ground. This shield absorbs an amount of damage equal to the highest level paper magic spell slot multiples by 2. After the barrier absorbs its full damage the paper becomes unusable.
As a secondary bonus you gain a +1 competence bonus to your caster level when casting paper magic spells.

Fahrenheit 451 [Bibliophile Feat]
Pre-Requisites: Cha 15, Loved by Literature, ability to cast 5th level spells
Benefit: This feat allows any paper magic spell you cast to be unaffected by the affects of fire, lightning and acid. This feat also allows paper magic spells to function in areas above 300 degrees. You must declare you are using this ability before you do. Any spell affected by this feat eats up another 10 pieces of paper to cast.

Laminated [Bibliophile Feat]
Pre-Requisites: Cha 15, Loved by Literature, Ability to cast 5th level spells
Benefit: This feat allows your paper magic spells to be unaffected by the negative affects of water, including underwater. Any spell affected by this feat eats up another 10 pieces of paper to cast.

Paper Lion [Bibliophile Feat]
Pre-Requisites: Cha 15, Loved by Literature, Ability to cast Origami Avatar, lesser
Benefit: By employing this feat you create grants your constructs an extra 10 hit points per 10 pieces of paper you add to the material components of the spell. You may only apply this feat to a single construct a number of times equal to your charisma modifier

Nasty Paper Cut [Bibliophile Feat]
Pre-Requisites: Cha 15, Loved by Literature, Ability to cast any damaging paper magic spell, level 12
Benefit: This feat makes edges sharper and thinner, cutting deeper and drawing more blood. Adding 5 more pieces of paper to any damaging paper magic spell increases its damage by 1d6. For every 5 pieces of paper you may add another 1d6 points of damage to the spell. This affect can be added a number of time equal to your charisma modifier

Vorpal Pete
2007-03-22, 11:40 AM
Hillarious. Did you do all this? It's a lot of work to go to for a joke.

Can you stat up the bookmobile? The bookworm?

I can see the BBEG holding off a papermancer by dangling a book over a fire. "I'll do it! Don't try me, papermancer!"

Innis Cabal
2007-03-22, 11:41 AM
ya i did all the work, and its actually kinda serious...i was bored and the wife was gone for a week

YPU
2007-03-22, 12:47 PM
it might seem like a joke at first, but why would it be so much more of a joke then for example a mirror mage? i really like this, perhaps I will use it sometime.
on a second note:
I cant remember all spell levels correctly but you often seem to emulate spell affects we already know with a spell lower than the original, i might be mistaking here.

Innis Cabal
2007-03-22, 01:15 PM
some are lower, while some are higher. The school is very focused, and is a mix of conjuration, illusion, and transumtation. So yes they do get some easily recongnizable spells lower but they are weaker then said already known spells. Also some spells they get emulate spells at a much higher level. Such as fly...they get it at sixth. Also take into consideration the numerous disadvantages that paper magic has that other spells do not, like the reliance of materials, the cost of said materials, and environmental issues.

Necromas
2007-03-22, 03:05 PM
Ever seen the anime Read or Die?

The main characters in that series are all papermasters and use paper based magic. They each have their specialties, one uses paper constructs, one uses a paper bow, and one uses martial arts, but they all have the same general abilities.

There's also an OVA with just one main character, that's also a papermaster but doesn't seem to have a specific specialty.

Innis Cabal
2007-03-22, 03:24 PM
i have, and i have read all the manga thats out. This is based off of said anime, for the most part. Anything mechanical you can see wrong people? this is the final clean up step.

jjpickar
2007-03-22, 04:13 PM
I'm filing this away till I get to play another magic user. Then I'll take the Geometer PrC and be the best school based character of them all.:smallbiggrin:

mikeejimbo
2007-03-22, 04:15 PM
The only thing I'm not sure I understand fluff-wise is that sorcerers would be more likely to be paper masters. Wouldn't it be the other way around, because wizards advocate knowledge and study over innate talent?

jjpickar
2007-03-22, 04:54 PM
Ooh ooh! You should make a paper mastery list for Wu-Jen!

Innis Cabal
2007-03-22, 05:57 PM
a neat idea, and its becuase this magic is innate in some people's blood. keep the thoughts comming please!

Kellus
2007-03-22, 07:25 PM
This is a great idea, and I actually wrote up a prestige class called the Paper Magi (maché, ha ha) that got class features similar to a bunch of your spells. I'm trying to remember what some of them were.

I know there was one called 'Envelope Self', that made a dome of paper surround you and shield you from harm. An ability called 'Confetti' let you burst into a cloud of paper shreds the same way some creatures turn into a gas.

Another one allowed you to temporarily turn two-dimensional, although I can't remember the name at the moment. There was also an ability that covered an enemy with the Earth subtype with paper and immobilized him. Since, well, paper beats rock.

I know there were a few other abilities I came up with as well. I'll try and find the stuff I wrote down and post the rest of them on here a bit later. Great job, though, I could see a lot of characters using this branch of magic.

Vorpal Pete
2007-03-22, 09:33 PM
ya i did all the work, and its actually kinda serious...i was bored and the wife was gone for a week

Oh god, I'm such an ass. I'm very sorry - I was reading it, unsure if it was a joke or not, and then I read the paper airplane spell and saw that it was a 4th level spell and went a mile per day and couldn't travel in rain and I thought for sure it was all in fun, plus all the papercut references... I just thought it was dry humor.

Anyway, you probably ought to make the paper airplane got rather a lot faster. After all, you could catch up with your airplane after 24 hours by walking briskly about 15 minutes. If you're stuck in a pit or something you're better off sending your familiar, even if that familiar is a toad.

So, sorry, again. Most of it looks balanced enough, or maybe underpowered. Well done.

Innis Cabal
2007-03-22, 10:01 PM
thanks, and it is in a way a joke, dry humor...notice the titles and names....they are meant to be amusing...no offense was taken i assure you

marjan
2007-03-23, 05:43 AM
I must convince my DM to let me play Paperist:smallbiggrin: . Is there any chance to make Master Paperist PrC?

alchemy.freak
2007-03-23, 09:24 AM
Could you do the these spells with Playing cards?

That would be cool, and add a nice flavor to an NPC i am thinking up.

Shiny, Bearer of the Pokystick
2007-03-23, 09:30 AM
Could you do the these spells with Playing cards?

That would be cool, and add a nice flavor to an NPC i am thinking up.
Just don't give them a Cajun accent.

Innis Cabal
2007-03-23, 11:17 AM
wow, more replies then i thought i would have when i woke up so here i go..
Marjan- There is at this moment no paper master PrC, though i can not say that there wont be, i just need to get time
Alchemy.freakp- Yes the spells can be done with cards, anything made with paper can be used, you will just have to figure how many cards is in a piece of paper
Shieny- Gambit is awsome.

Fredderf
2007-03-23, 06:36 PM
Wow, this is actually pretty dern cool. I like it! Nicely done.

Innis Cabal
2007-03-23, 06:47 PM
thank you greatly

The Demented One
2007-03-23, 09:33 PM
I like the idea, and frickin' love R.O.D., but paper magic shouldn't be its own school - maybe a subtype, though. All these spells are easily covered by the range of the standard 8 schools.

Innis Cabal
2007-03-23, 10:21 PM
i disagree...obviously. I think i have shown that not only can it be its own school, it operates very well as one. Also it gives a level of love for sorcerers that they normally do not recive

Kyace
2007-03-24, 01:44 AM
Hmm, I think carbon copy might be broken.
Carbon Copy
Paper magic
Level: Wizard/Sorcerer 6
Components: S, M
Casting Time: One standard action
Effect: Creates a copy of yourself or others
Duration: 1 day per caster level

As you place the paper on the ground it grows until it appears just as you do with inverted colors.

This spell creates a color inverted copy of yourself made out of paper. This copy has hit points equal to half of your hit points minus your con modifier. The copy has no memories of your life no does it have a mind of its own. It follows commands to the letter and can wield any weapons that you can. It can also use any spell you possessed at the time of creating it and has spell slots equal to the spell slots you possessed at the time of casting minus one spell slot from your highest level spell. Though incapable of passing as a normal person the copy produces heat as a normal body and creatures that see without actual sight can not tell the difference between it and a normal person.
Material Component: One piece of paper covered in ink made of diamond dust and gold filings costing 300 gold

Ok, lets compare that to Simulacrum (http://www.d20srd.org/srd/spells/simulacrum.htm).

First, simulacrum costs 100xp per HD of the copied creature. Second, it costs 100 gp per HD. Third, it has casting time of 12 hours. Fourth, it creates a creature of roughly half the level.

Now, lets see what fun stuff we can do with Carbon Copy.

Here is the part of the spell I love: "As you place the paper on the ground it grows until it appears just as you do with inverted colors." I'd assume that one would notice if it created a naked copy. :P

Now for the cheese:

Ok, a 20th level sorcerer could cast Carbon Copy 24 times a day without considering bonus spells due to abilities scores. Assuming each copy comes with a copy of the equipment, then you only need 24 prepared sheets. If not, order the first clones to instead cast Wish, wishing for a stack of 83 (and a third) sheets of the diamond and gold paper. What do they need xp for?

Ok, assuming material isn't a problem, lets see how many sorcerers we can create:

Round one, sorcerer casts carbon copy creating a copy that can cast carbon copy 22 times a day. The sorcerer can still cast it himself 23 times a day. Round two, sorcerer orders copy to cast carbon copy every round then orders it to order its copies to do the same... Now, normally, I'd balk at the math, but the recursion makes the task a bit easier. Now, my algorithms teacher would kill me for saying this, but I can't recall atm how to solve this on paper but thankfully I have an even better solution!

Using a little bit of C++, I find out that starting with a single sorcerer whom can cast it 24 times results in 121,392 copies. Now, each of the 121392 copies and the orginial sorcerer all have all their fifth level and lower spell slots.

Want to be a god? Well, between the 121393 of you, you could all cast dominate person 728,358 times. Bang, instead worshipers. Or, if you like, 1,456,716 lesser geas. If the geas is "worship Banjo the puppet" then Banjo might suddenly be a divine rank 16+ deity.

Penguinizer
2007-03-24, 02:00 AM
Heh, nothing major here but theres a small typo in the epic tale description.


This spell is the peek of the Paper Masters art of creation

Im pretty sure you meant peak there. Nothing else though.

Im liking the idea though.

Innis Cabal
2007-03-24, 02:10 AM
ok....how to tackle this question....
1) Simulacrum lasts for ever, until the thing dies, this spell lasts at most 20 days...not to mention it only duplicates you...not the Big T or other monster you want to make.
2) Water and fire make this spell obsolete unless you commit yourself to the school, so this spell does not have the range as a Simulacrum.
3) The spell does not state he gains your equipment, don't assume he does, it states what it has when made and cloths are an understood
4) Where do you get a Sorcerer can cast this spell 24 times per day? At most he will be able to cast this spell 6 times per day without any bonus spells for a high charisma.

now to the mechanics
1) This spell lacks any real hit points for extended combat. 10d4 hit points is not that great
2) Yes the copy can make a copy of itself but it is unrealistic to command a copy to command another copy to command another copy to attack someone...that is not only a waste of a turn your party members would rightfully linch you.
3) Since it does not gain your magic items, just the paper version there of, it would be silly to send it right into combat for any other reason to soak up damage or let your party run away
4) Though it does not state in the spell, and it will some time tommorow, the only speaking the copy can preform is for spells.

and yes i meant peak....and thank you for the input. This goes for anyone, anyone wanting to add to this is more then welcome...

Kyace
2007-03-24, 02:30 AM
4) Where do you get a Sorcerer can cast this spell 24 times per day? At most he will be able to cast this spell 6 times per day without any bonus spells for a high charisma.

A spellcaster always has the option to fill a higher-level spell slot with a lower-level spell. (http://www.d20srd.org/srd/magicOverview/arcaneSpells.htm#wizardSpellSlots)

Kyace
2007-03-24, 04:29 AM
Ok, "Carbon Copy might be broken", try two.

A level 20 sorcerer instead buys 10 sheets of gold and diamond paper for 3000. Casts it 10 times. Ends up with 10 clones. He still has 14 of his 6+ spell levels. He had maxed his craft skills. He brought 12,000 gps (10 gp * 6 spells a day * 20 days * 10 clones) worth of material. Each clone casts fabracate 6 times a day, every day, for 20 days, turning the material into short bows. They could cast it much more a day and it doesn't have to be shortbows. After 20 days he ends up with 1,200 short bows, selling for 18,000 gp. Thus, the sorcerer only had to speed two minutes casting and twenty days waiting to increase his wealth from 15k gp to 18k gp. If he casts more clones (he himself can cast it 24 times), if he ordered them to make something more expensive (shortbows only earn 5 gp per bow, while non-masterwork repeating heavy crossbows would earn 66 gp per bow), if he let them cast fabracate more times a day (after the first day, they could cast it 30 times a day) and brought more material, they would make more bows and earn more.

Lets say out sorcerer was dead broke at the start of the thing and only had 15k and follows the rules above with the shortbow (clones only cast 6 a day, only make short bows), but the only difference is each twenty day period he makes more clones. As I said in my first post, a single sorcerer could produce 1,213,92 in a single day, with wealth being his only real limit. Using the above 20% profits, then his wealth would turn from 15000 to 18000. Two cycles later he has 21600 gp. Three cycles later he has 25,920 gp. Four cycles: 31104. Ok, lets skip ahead: 10 cycles (200 days) later, he now has 92,876 gp from his starting 15,000 gp and has lost nothing other than time. 20 cycles (400 days) later, he now has 575,064 gp. 24 cycles (480 days) after starting, he breaks a million GP. 27 cycles later, (540 days) he breaks two million GP. 30 cycles, 600 days after starting with 15,000, he breaks three million.

Basically, he doubles his wealth every four cycles or 80 days. So long as he has enough skills in the craft skill, he could make anything. People stopped buying shortbows after you flooded the market? Sell longswords! Or locks, or tindertwigs. With his craft levels, he could have even make all those shortbows he just sold masterwork.

Lets take off the kid gloves now. How fast can our sorcerer double his money? Lets say that every clone uses all their spell slots to fabracate masterwork composite (+5 str) longbows (craft DC 25). Our level 20 guy has max (24) ranks in craft bowmaking so even on a row of 1, a perfect bow is made. The bows sell for 450 gp and costs 300 gp to make, thus 150 gp profit per bow. Now each clone costs 300 gp and last for 20 days. 30 bows a day for 19 days [570] (we spent the first day making the clones) plus the 6 bows make on the first day equals 576 bows. We sell the bows for 259,200 gp and the bows cost us (172,800 gp materials + 300 gp in clones) 173,100 gp. Thus, 86,100 gp profit! This means that for every 1 gp we put into our clone bow factory, we get 1.497 gp back. For every 40 days we spent making making these bows, we more than double our money (224% of investment made back in 40 days).

We could actually further increase our profit by instead of spending the first day making clones, just start with one clone and have that clone clone itself whenever its about to expire. Or to prevent the halving of the HP every cycle, have the first round clones clone enough clones to replace the dying clones with almost no HP. Other than to keep the HPs from dropping out completely, the sorcerer doesn't even have to be present for ages. Even with one HP, these guys would always have all there 1-4th level spells and 20 caster level. Heck, they all could cast rope trick and disappear for 20 hours a day, only coming down to cast rope trick again.

Fabricate will at best give you 1:1.5 increases and with the only real thing preventing our factory from that is the meager 300 gp sheet of paper it takes to make a clone, thus we topped out at 1:1.497. Heck, it only takes 3 minutes to cast fabircate 30 times, the clones could actually manually make the bows after that.

For the low low price of 300gp, carbon copy can give you your own army of spell casters!

The fact is that few spells would let you double the rate you could cast spells. This spell lets you double, without limit, the rate you can cast spells. Basically it is an exponential function without limit. For 300 gp, you can cast twice as many spells, twice as fast for 20 days. For 600 gp, three times as many spells, thrice as fast. 900 gp, four times as many. Simulacrum has an xp cost for much this reason as well as halving the level of the clone. Simulcrum might still be broken, but carbon copy would be far too powerful as a 9th level spell.


Ok, some changes I would suggest for carbon copy:

First, the clone lasts a day at most. If it lasts longer, it never regains any spell slots it cast.

Second, the clone can only cast one spell during its duration and that spell must be the same spell level as carbon copy or lower and has no XP costs. Once it has cast one spell, it loses all spell caster abilities. Any material costs that clone's spell has, the clone's owner must give it. [Basically this spell would act as a battery, you spent a 6th level spell to story a 6th or lower level spell for later] If you wish, you can give the clone a blank check, so that the spell caster doesn't have to decide which spell the clone knows, however then you must give the clone a material pouch.

Third, any effects of the clone's spell that are not instant are dispelled when the clone "dies" or expires, as if the clone were a summoned creature.

Fourth, the clone casts spells at no more than half the spellcaster level of its creator. If this spellcaster level isn't high enough to cast a spell, it cannot cast it. Honestly, I would strongly suggest using the simulacrum's guide of halving the clone's actual level.

Innis Cabal
2007-03-24, 10:33 AM
any sorcerer that uses up all of his higher spell slots to cast this spell that many times certianly deserves something for his effor...not to mention his stupidity. I would also like to direct you to the line that the copy made is mindless. This means a couple of things. One, if you are a wizard that takes this spell the cpoy cant cast spells since it lacks a int score, yes this was intentonal, second since the copy lacks an int score it does not retain your feats or your skills. Also it is a construct, which again will be added today some time, which means it lacks a con score, which has been sated. Yes this makes it immune to an assorted list of things but when you have perhaps 40 hp it really dosnt matter. Now to the issues you have brought up.
1) Casting time, yes perhaps it needs to be toned down, this is something i have been thinking about, expect it to be changed somewhat.

2) Spell selection will not be changed since this spell can only be cast by a single class and thus will not be reciving much attention. The cpy does not have XP and thus can not cast spells with XP in its material cost. A copy does use material components to cast a spell...why you would think it didnt confuses me somewhat...your suggestions on this subject were a good idea but i do not see a need to fix them

3) I do not see a point in making any spell a copy casts end when it "dies" since again, the limited use of this spell really cuts back on what spells the clone is going to know and cast.

4) See point 3

Innis Cabal
2007-03-24, 10:42 AM
changes made to the spell in question, thank you all for the input, again any who wish to contribute to the school as a whole is more then welcome, this includes PrC's, organizations, other spell lists for none core class's etc...thank you all again you have all been a great help

Kyace
2007-03-24, 05:01 PM
Carbon Copy V.2
Carbon Copy
Paper magic
Level: Wizard/Sorcerer 6
Components: S, M
Casting Time: One standard action
Effect: Creates a copy of yourself or others
Duration: 5 houres per caster level

As you place the paper on the ground it grows until it appears just as you do with inverted colors.

This spell creates a color inverted copy of yourself made out of paper. This copy has hit points equal to half of your hit points minus your con modifier. The copy has no memories of your life no does it have a mind of its own. It follows commands to the letter and can wield any weapons that you can. It can also use any spell you possessed at the time of creating it and has spell slots equal to the spell slots you possessed at the time of casting minus one spell slot from your highest level spell. Though incapable of passing as a normal person the copy produces heat as a normal body and creatures that see without actual sight can not tell the difference between it and a normal person. Only one copy may exist at any one time. Should the caster choose to make another, the previous copy dissolves into a puddle of ink. A copy made this way is a construct, lacking both a con score and an int score. As a mindless creature the only speaking a copy may preform is for the use of spells or to activate a scroll or magic item.
Material Component: One piece of paper covered in ink made of diamond dust and gold filings costing 300 gold

A 14th level sorcercer can cast 5 level 6 spells and 3 level 7. As written, using carbon copy, the sorcer could cast a 6th level spell to create a clone that can cast two 7th level spells. Multiple times. Using all five 6 level spells gives the sorcercer basically 10 nearly-free 7th level spells, and they can still cast the 7th level spells themselves. Ok, the SRD gives the price of paying for a 14th level spellcaster to cast a single 7th level spell for you (24 hours later in an area of safety) as 980 gp (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spell). The clone can cast two 7th level spells as well as all the lower level spells. Heck, even paying a local spellcaster to cast it, you can generally only find a caster able to cast 7th level spells in a metropolis.

Or, if you like, you can compare the cost to buying a 7th level spell scroll: at least 2,275 gp (http://www.d20srd.org/srd/feats.htm#scribeScroll). Scribing the scroll themselves costs 1,225 gp, 49 xp and takes over a day.



Nitpick two: Really, the only thing keeping spellcasters from winning battles in one rounds is that they generally can only cast one spell per round. Carbon copy removes that limit. Not only does carbon copy nearly double the spell slots, it doubles the rate at which spells can be cast. You don't want to deal with an enemy spellcaster? Order your clone to counterspell everything it casts. Or if the clone is too dumb, order it to dispel or greater dispel as a counterspell everytime the enemy casts anything. Once your clone uses up all their spell slots, cast carbon copy again and you have a brand new clone.

Contingency (http://www.d20srd.org/srd/spells/contingency.htm) is a powerful 6th level spell. Consider what carbon copy can do compared to it.
Contingency lets you prepare a 6th level spell max (usually lower max) that will be cast upon you, and only you, some time in the next week or so.
Use Carbon copy to make a clone. Order the clone to cast nearly every spell you can when certain triggers happen. (Follow me. If anything attacks me or my party, cast hold monster on them. Until then cast whatever spells I tell you on whatever targets I tell you.)

Since it is a mindless construct, it doesn't need sleep. At night change that to (First cast alarm on the area around the camp. If anyone other than the party comes into camp, cast hold monster on it and wake the fighter.).

I am not 'bashing your spell' because I hate you. I honestly think you are an honest person who doesn't understand the trouble spellcasters can cause with vague or open ended powerful spells. You are likely honest enough that you wouldn't think of trying to break spells so thats why you left yourself open.

Some solutions:
a) clone has half level or caster level of spellcaster.
b) clone can only cast one spell of spell level equal or lower than Carbon Copy.
c) clone shares spell slots with the spellcaster. When the clone casts a 7th level spell, the real spellcaster loses a 7th level spell slot.

A sixth level spell should never copy the effects of a higher spell level. Letting a sixth level spell recreate higher spells is broken. Period.

Innis Cabal
2007-03-24, 05:49 PM
i see what your saying, but its really munckhining the spell....and thats bad form. It can take...what one or two hits, and then dead. Giving it commands is your turn, so your really not going to benift from the "double spell" that wizards get to do with quicken, and sorcerers dont without a couple feats...again bad form. I have run this through several other forums and no one said anything...and im serious thank you for catching this becuase before the change it was fairly silly. Unless the copy casts nothing but dispel its not countering anything...so i dont see your point on that one...so all in all its not as bad as you seem to think it is.

Kyace
2007-03-24, 06:26 PM
Using the dispel example would be an honest use of the spell, no? Ok, assuming you have spellcaster level x, and your foe has spellcaster level x. Then your clone is spellcaster level x as well. With greater dispel magic, you must make a d20 + x check again the foe's DC 11 + x. Ok, if your clone is greater dispelling every spell, the foe only has about a 50:50 chance of casting a spell. However, while your clone is doing this, you can still cast all your spells against the foe. The closest spell I could find that does about the same is Summon Monster VII, which is a caster level 7 spell, summoning a Babau. A babau could every round dispel magic at a caster level 7. With caster level 7 dispel magic vs a level 14 spellcaster, the babau would only dispel about 15% of the time. The Babau itself would have 7 HD, so roughly 1/2 a HD per caster level.

The point I'm trying to make is that most every D&D spell follows roughly power guidelines (in theory). The clone you make is much more powerful than similiar spells. Summoning spells tend to summon creatures that last for one fight and have 1 HD per two caster levels. Even Simulacrum follows this guideline.

Or lets compare it to Shadow Evocation. Shadow Evocation is a 5th level spell that lets you recreate the effects of a 4th level spell. If Shadow Evocation let you recreate the effects of a 7th level spell it would be broken. Carbon copy lets you recreate the effects of a higher level spell at no real cost to you. You still have all your higher spell slots.

Icewalker
2007-03-24, 11:07 PM
Interesting idea. Kinda wierd, but I like it.

nows7
2007-03-25, 09:56 AM
I realy love this idea. I think it is wonderful. I think I will drop a Papermage on my party, let them find a paper crafter whose work is all equivalent to normal spells but done on paper.

I think for the most part this can be acomplished with the spell thematics feat. It adds a unusual visual effect to all your spells and ups the DC to ID them by spell craft.

Mage arrmor is instead cast by folding a large peice of paper to form a shirt wich magicly wraps around you before disapearing.

Magic missle - strips of paper fold themselves up into paper footballs and streak away to their targets.

Scorching ray - Like Magic missle, but on fire.

A some what easier and more strait forward aproach without adding it as a new form of magic.


any sorcerer that uses up all of his higher spell slots to cast this spell that many times certianly deserves something for his effor...not to mention his stupidity. ...Also it is a construct, which again will be added today some time, which means it lacks a con score, which has been sated. Yes this makes it immune to an assorted list of things but when you have perhaps 40 hp it really dosnt matter.

1) The reward for PC stupidity at that high of a level should be charicter death.

2) Constructs get bonus Hp based on size.

Innis Cabal
2007-03-25, 10:08 AM
yes, you are correct that they get bonus hit points per size...but the copy does not...and i am glad to see someone agrees that using up higher spell slots for lower level spells is silly....and only char ops would think of doing so for some egain that is unrealistic and that a DM would never allow if they were sensible

nows7
2007-03-25, 07:21 PM
yes, you are correct that they get bonus hit points per size...but the copy does not...and i am glad to see someone agrees that using up higher spell slots for lower level spells is silly....and only char ops would think of doing so for some egain that is unrealistic and that a DM would never allow if they were sensible

That sounds like the thinking that lead to polymorph, the hive caster, true mindswitch, and that cursed kobald (who shall not be named).

Innis Cabal
2007-03-25, 08:40 PM
Pun Pun.....my only dream is that my magic school is used for char op....so i thank you Kyace...and i hope that you will read my next school i am working on, and perhaps my ardent rogue....so you may catch my mistakes. In fact, as of now i am asking for your help, and all other char ops on this board for help...find the flaws in my spells, find them even if they are so far flung no one would ever do it....ever....i am on bended knee asking honestly for your help

Innis Cabal
2008-01-31, 03:11 AM
*bump for more reviews as i prep to add some things*

Jack_Simth
2008-01-31, 06:57 AM
*bump for more reviews as i prep to add some things*
Oh, incidentally, have you read the section in the Forum Rules (http://www.giantitp.com/forums/announcement.php?a=1) on thread necromancy?

BisectedBrioche
2008-01-31, 07:33 AM
This actually reminds me of something (http://www.giantitp.com/forums/showthread.php?t=49501) I did a while ago.

DeathQuaker
2008-01-31, 07:57 AM
I shouldn't probably contribute to the thread necromancy, but wanted to comment: if you are trying to stick to the theme as inspired by R.O.D, then "Create Paper" should not be an available spell. The orig. Paper Masters can't do it, and if they can create their own ammunition they're pretty much invincible.

BTW, I did a Paper Master class for d20 Modern (for a game I like to refer to as "R.O.d20"). I won't link to my thread about it because it too is old (and had 0 responses), but the writeup is here:

http://www.deathquaker.org/rod/papermasterclass.html

Did a different approach, with talents and talent trees, but your approach to the class as a more typical spellcaster is neat--and more suitable if you're using this in D&D rather than d20 Modern.