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View Full Version : Optimization Swiftforged (tips please)



Val666
2014-11-09, 03:28 PM
Hello everyone. Im going to start a new game next weekend with a group of local friends. One of them is going to be an Artificer with a cool background involving me, a creation of his father (which was murdered/thrown in jail/kidnapped or something like that because he created a warforged without a for of life. This shocked the government and stuff) so im kinda the bodyguard of this artificer and planned on playing a dex base warforged. All sourcebooks and dragon mags are allowed. stats are rolled, starting level 6, standard wbl.
For now this is my current build:

Barbarian (City Brawler,Ferocity and Pounce) 1/ Binder 3 (Paimon)/ Fighter 1 (Exoticist, Hit & Run tactics)/ Barbarian +1/ Warblade 14.

Feats:
1) Mithral Body, Two Weapon Fighting, Two Weapon Fighting (unarmed only), Improved Unarmed Strike, One feat left
3) Improved Binding
6) Open
9) Improved Two Weapon Fighting
11) Combat Reflexes (warblade bonus)
12) Greater Two Weapon Fighting
15) Ironheart Aura (warblade bonus), Stormguard Warrior
18) Open
19) Improved Initiative (warblade bonus)

what you think about it? which feats could fill the open ones? any recomendation?

Darrin
2014-11-09, 07:59 PM
Feats: Double Hit (Miniatures HB), Snap Kick, Superior Unarmed Strike, although two of those won't work for 1st or 6th level. Jaws of Death and maybe Second Slam (Races of Eberron) might be good for adding more attacks. When in doubt, take Travel Devotion (Complete Champion).

Fouredged Sword
2014-11-10, 12:20 PM
Beast strike could be inserted somewhere (note the open 6th level feat). Getting your slam added as damage to your unarmed attacks is a nice boost. Considering that you can boost your slam with a battlefist, you get get some serious boosts from a couple of castings of Greater Mighty Wallop and a monk's belt. 7d6 base damage is rather nice.