Harlot
2014-11-12, 06:51 AM
Once again, I am in need of aid - thank you in advance for any answers
So, I am the DM and the party of 6 lvl. 10 players runs around in a maze.
They and I have started using readied actions a lot and I am frankly not sure if we use them right.
For a readied action you may state that if this-and-this happens, your character will do this and this.
I thought one could only use the ready action IN COMBAT, but one player disagrees, arguing that ofcourse you can ready an action out of combat - like 'if anything comes within 100 feet of us, I'll alert the party'.
This makes perfect sense to me. And in the maze, the player would go: 'If anything comes around that corner, I'll shoot at it.' - I mean, that makes sense, but in the maze they're not exactly in combat, more like they are walking around slowly, being careful. So readied actions can be used out of combat or what?
If you may ready an action whenever you want I find it hard(er) to make ambushes - or rather, they're moot.
The players will proceed down the hallway, stating: 'if we are attacked, I'll shoot at the attacker' or the wizard may go: 'If something is thrown at us from a hallway etc. I'll launch the readied Cloud Kill spell right then ...'
So the enemies will attack but because the player is 'readied', he goes first anyway?
How then, can you determine surprise?
Last scenario, and the point in case.
In the maze, sneaky monsters are constantly waiting around the next corner - listening for the players, waiting to attack them when they come around the corner. Now, supposedly, to be able to do that, the monster had readied its action out of combat (or so the players argue) so it may attack the players BUT since it used a ready action, it loses it's movement after that (it can still 5-ft.-step). It can't attack and run - which makes it hard to be - say - a Tuckers kobold. In the maze the kobolds strategy would be to toss a splash weapon at the players and then run - but using the 'ready' rule as described above, the kobold can't do that. Which pretty much defies the whole idea of surprise attacks and hit-n-run strategy-using enemies.
Also, having an assassin wait hidden to attack someone: the assassins attack is supposedly 'readied' and thus he may very well attack, but can't escape/hide/flee that round.
So it seems to me that constantly readied players cannot be surprised and that a monster waiting to ambush the players is supposedly 'readied' and cannot escape.
What am I missing - what makes it work?
Thanks for helping
/Harlot
So, I am the DM and the party of 6 lvl. 10 players runs around in a maze.
They and I have started using readied actions a lot and I am frankly not sure if we use them right.
For a readied action you may state that if this-and-this happens, your character will do this and this.
I thought one could only use the ready action IN COMBAT, but one player disagrees, arguing that ofcourse you can ready an action out of combat - like 'if anything comes within 100 feet of us, I'll alert the party'.
This makes perfect sense to me. And in the maze, the player would go: 'If anything comes around that corner, I'll shoot at it.' - I mean, that makes sense, but in the maze they're not exactly in combat, more like they are walking around slowly, being careful. So readied actions can be used out of combat or what?
If you may ready an action whenever you want I find it hard(er) to make ambushes - or rather, they're moot.
The players will proceed down the hallway, stating: 'if we are attacked, I'll shoot at the attacker' or the wizard may go: 'If something is thrown at us from a hallway etc. I'll launch the readied Cloud Kill spell right then ...'
So the enemies will attack but because the player is 'readied', he goes first anyway?
How then, can you determine surprise?
Last scenario, and the point in case.
In the maze, sneaky monsters are constantly waiting around the next corner - listening for the players, waiting to attack them when they come around the corner. Now, supposedly, to be able to do that, the monster had readied its action out of combat (or so the players argue) so it may attack the players BUT since it used a ready action, it loses it's movement after that (it can still 5-ft.-step). It can't attack and run - which makes it hard to be - say - a Tuckers kobold. In the maze the kobolds strategy would be to toss a splash weapon at the players and then run - but using the 'ready' rule as described above, the kobold can't do that. Which pretty much defies the whole idea of surprise attacks and hit-n-run strategy-using enemies.
Also, having an assassin wait hidden to attack someone: the assassins attack is supposedly 'readied' and thus he may very well attack, but can't escape/hide/flee that round.
So it seems to me that constantly readied players cannot be surprised and that a monster waiting to ambush the players is supposedly 'readied' and cannot escape.
What am I missing - what makes it work?
Thanks for helping
/Harlot