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View Full Version : Help with a rather unique problem (Barbarians and magic)



Iron Angel
2014-11-12, 07:50 AM
We're running a fairly fluff-heavy campaign, and I'm playing a Warforged barbarian. The gist of it is this: I've been wandering the wilderness for unknown years looking for an artifact called the World's Tear. My character has been wandering for so long, however, he's actually forgotten what he's looking for, and basically everything else, really, including his own origin. His origin is that he was created by a race of extraplanar beings to be a vessel for their god's soul, who was trapped in a giant crystal. They sort of succeeded; In addition to his own sentience, he has a tiny portion of that god locked inside him, but the god has gone insane over the term of his confinement and thats pretty much how my rage works; This tiny piece of an angry, insane god wakes up and I go berzerk, then it gets tired and falls asleep again.

Now, getting angry and smashing things is all well and good, but as time goes on, I want my character to really be able to harness this power, and godlike beings generally have magic powers. Is there any variant or anything that would allow me to also get spells or spell-like abilities as a barbarian without severely crippling the character?

My own work, bringing this character's story to life:

THE CELIAN

The Celian are a tall and slender race, particularly gifted with the more mental arts of magic and engineering. They are able to blend the two seamlessly, creating a sprawling, wondrous city powered by magic, floating in the void of their plane. At he head of the Celian were Celes and Cian, two godlike entities who were brothers and uplifted the Celian, who took their name after their gods. Celes was the god of Magic, and Cian the god of Technology; Their teachings showed that one without the other was strong, but the two working together were the secret to unfathomable greatness. Together, Celes and Cian produced the Worldstone, the source of all of the city's power.

THE DIVIDE

As eons passed and the Celian prospered, dissent grew between Celes and Cian. Those two gods who had once worked together so profoundly began to hold the other in contempt, seeing themself as the superior, with the other as little more that a supplement to their own power. Tension grew, and the Celian were unable to end the quarrel. Finally, in their own throne room, surrounded by hundreds of their people, they lashed out at one another. As the smoke form the destructive force of that single outburst faded, Celes and Cian looked upon the hundreds of charred bodies that surrounded them. Cian knelt at the sight, and wept at his arrogance. Celes looked on in horror, growing enraged. He blamed Cian, and struck him down while he knelt over the bodies of their victims.

THE SOULS IN THE STONE

Cian, as a final act, sealed Celes within the Worldstone. Celes fought, but was not able to escape his prison, the demigod's soul trapped forever within. Cian perished shortly after on the steps before the stone. Both were mourned, but it was a cautionary tale of arrogance and disharmony for all of the Celians.

THE ETHEREAL MIST

Celian souls are not full individuals. They share great empathy, because all Celian souls are bonded. When a Celian is born, its soul is plucked from the Ethereal Mist, a congealment of Celian souls that exists around the city. When a Celian dies, its "soul" forgets specific experiences, and only remembers hazy general emotions. When a Celian is born, their personality is shaped by the emotional memory of the soul.

THE ANIMA

One of the Celian's creations was another race called the Anima. Designed to do the things the Celians could not, they were gentle, practical, and extremely physically imposing. A perfect blend of magic and technology, their bodies were made from Mithril, and powered by the "ethereal mist" itself, the ether the souls themselves "swim" in after death and before birth. Therefore, though the Anima are not powered by actual souls, they pick up personality traits and quirks from this ethereal plasma, and are fully sentient and intelligent. The fact that the Ether is so pliable and able to accept and process information is what makes the Anima so remarkably similar to the souls of living creatures. For all intents and purposes, they are alive, magical properties binding the ether to their bodies until the body is wholly destroyed. At the heart of each Anima is an Etherstone, a crystalline computer and magical focus that contains and controls the forces that hold the body and the ether united.

THE SLOW DESCENT

Madness is never sudden. In the wave of despair following the loss of Celes and Cian, the lack of a guiding force led the naive but hopeful Celian down darker paths. The manipulation of souls was the main focus of much of this harrowing journey. The first attempts were just to trap actual souls inside of the Etherstones. When it was discovered it was possible, things became much worse. It was thought that Anima could be powered by souls, providing larger populations and more intelligent Anima workers; Though the Ether powered Anima were intelligent andd strong, they were still very limited. Soul-powered Anima would be much better. Every result, however, was a catastrophic failure. The Anima would quickly go insane and have to be destroyed. Never a people to give up, the Celian continued practicing, until they finally got the technology to work in the form of the Tesseracts. These devices harnessed the magical potential of multiple planes and realities simultaneously to direct and control the soul; Each one was built around a Soulstone, an Etherstone specifically designed to hold a soul. The soul would go insane, as usual, but the Tesseract could force it to obey commands.

THE DARK BOTTOM

Once this magic was perfected, society began taking a turn for the worse. The souls in the soulstones polluted the Ether with negative emotions, which slowly turned new souls fearful and angry. What was once a bastion of peace and harmony slowly turned into a fearful prison for the Celian. As the practitioners of magic and technology grew more depraved, they turned their lustful gaze upon the Worldstone itself...

BENDING GODS

The Worldstone had sat unmolested for millenia, powering everything. But the Celians, now drunk on power, wanted more. They remembered the old god trapped within it, and they wanted it. A special soulstone was crafted, with a unique and extremely powerful tesseract built around it, and placed in the body of an otherwise ordinary Anima, refitted and refocused to accept the embodiment of a god. Then, they set about their work. They approached the massive worldstone, and delicately etched out a large piece with which to study. As the final hammer blow rang out, severing the chunk from the rest of the stone, the entire Worldstone cracked. They watched in horror as the Worldstone shattered into thousands of chunks. They quickly engineered a way to continue powering the city from the pieces, but with the worldstone fragmented, everyone wanted their own piece of it. One large piece was spirited away, and it was discovered through magical divinations and examination that the soul of Celes resided in the stone still. They prepared the rituals and equipment, and siphoned as much of the soul as they could fit into the Anima.

A GOD REBORN

When the Anima awoke, its Etherstone, a backup just in case, was the first to activate. The Anima sat up and regarded them. Those in the room noticied immediately that its behavior was not normal; It was not indifferent and bitter, as other Anima had become with the gradual poisoning of the ether. It regarded them practically and positively. When they told him to release the power of the Soulstone, however, things became much different.

Celes had been driven completely insane by his imprisonment, capable of feeling only hatred and betrayal. The Anima's very appearance warped to reflect the wrath of the maddened god trapped inside him, his glimmering mithril body darkening as if charred, his single eye focusing into a pinprick of baleful light. Bolts of arcane energy coursed across his body, arcing over his form, and he shrieked in rage, a skull-splitting metallic scream that shook the walls. Those around him cowered in terror, but it did not lash out at them as they had expected all too late. Instead, it fought to maintain control, and after a short time, the powerful Tesseract collapsed the energy field the soulstone was producing and subdued it completely, the enraged spirit exhausted. The hole in the Anima's chest still smoking, it gazed at them in terror.

"This was a mistake," it told them, but they ignored it, celebrating their success. All but one. They caged the Anima to run further tests on it, but that night, someone broke into the dungeon. The Anima regarded the Celian apprehensively, and she withdrew her hood to reveal herself as one of the most influential Anima crafters alive. She cast a spell to unlock the thick door. The Anima was unsure how to respond. "Thank you," was the only phrase he could think of.

She smiled at him. "Gratitude is not something experienced often any more. I suspect there is a great deal more to you than we realize."

"This was a mistake," the Anima repeated, pointing at his chest.

She nodded grimly. "Yes, it was. But we can't destroy it, not here. That would release a part of Celes back into the world, an event that would prove apocalyptic. We need to put the soul BACK into the worldstone, and I think I know how."

She hurriedly escorted him back to the room he had been created in, and pried back the metal plate containing the Soulstone.

"Will I die?" the Anima asked.

She shook her head. "Of course not. You will be fine."

She hoped it was true.

The Anima laid back, knowing what had to be done. As she reached inside to remove the Soulstone, however, she was pulled back by an unseen force. They had been caught, and she was now held captive by another Celian. The Anima watched as she was thrown to the floor, and as her captor drew his blade to destroy her, the Anima felt his anger and rage welling up inside. The Tesseract could not contain this fury forever.

The Anima stood from the table, and the Celian ordered him to stand down. The Anima's skin boiled and blackened, and bolts of hateful energy arced across his body. The celian watched in terror as the colossal construct grabbed him by the throat, lifted him into the air, and thrust him into the stone wall directly in front of him. He felt the Celian's bones shatter and its body fall limp as it helplessly fluttered to the floor. Jarred, the Anima swiftly regained control, his rage swifly giving way to terror, and looked down at the woman who was saving him, a sword penetrating from her stomach.

"We have to leave," he told her. The doors crashed down, and she grabbed the large chunk of the Worldstone on the table, screaming. She thrust it at the Anima's chest, and in a flash of bright light, everything spun around them.

The Anima adjusted to the light; It was bright, and quiet. Green plants surrounded him, with large, tall brown stalks that branched out towering over him. The entire room had been teleported, including several body parts from Celians who had only half entered, but everything was scattered over a large area. He looked to the ground and saw his savior, caughing, as she looked up at him. He knelt over her, panicking, unsure what to do.

"You truly are special," she said to him. "You can control it. We never thought you could control it."

"But why was I able to then?" he asked.

"Because... We thought we had resurrected one god. In fact... We had resurrected... Two..."

She fell limp, and the Anima shook with anger and sadness. He roared in despair, and spent a few moments in sorrow. He looked around the debris from the room he was in; This is where his abilities were to be tested. He hefted a large pole with a large metal octahedron at one end, and determined it was a suitable weapon. He buried the doctor in the forest, a large, unmarked stone monolith guarding her grave, keeping only her shawl as a reminder. He decided that he would use his power to save his home, but wondered what her talk of gods meant- Especially the last part. As he pondered how to get back from this strange realm, he remembered the large piece of the Worldstone- It had brought him here. Perhaps it could take him back. As he pored over the wreckage, it became apparent it was not there. It was impossible for it to not have come with them, however. He could feel it. He knew it was somewhere. He would conquer this power inside him and discover the truth of his origins, and rescue the Celians from their madness. He wrapped the doctor's shawl about his shoulders, and wandered into the wilderness, determined to find a way back home.

THE TRUTH OF THE REVENANT

The soulstone contains only a small piece of Celes; The larger chunk that came with the Anima contains a much more potent dose. Controlled by the Tesseract device, the soul of Celes in the Revenant is contained and relatively stable. However, the large piece has no such restraints, and if it were to be tampered with by someone with no idea what they are dealing with, could have terrible results.

There is an opposite side to this coin, however. When Cian died, his soul became part of the Ethereal Mist, as any Celian soul would. However, his large and powerful soul dissolved into the Ether, forming a bright spot in a slowly darkening world. Unfortunately, like any Celian soul, it has forgotten everything, and is simply the embodiment of Cian's ingenuity, force of will, and strength of mind. The Etherstone that composes the Revenant's being when he is not overcome by that tiny portion of Celes is, in fact, a tiny portion of Cian. In this sense, the Revenant's name is very apt- He is the wandering spirit that has brought two gods together in one body, and his existence is the vessel they must work together in- One whose knowledge has drifted away with death, and the other whose madness has consumed them so much it no longer matters what they once were.

Both aspects are aware at all times, but only one is ever in control at once, and neither are individuals any longer, but rather two sides of the same coin. One aspect can fight the other down; The Revenant's primal rage can become so overwhelming that it overpowers his more practical and calm demeanor, but he can force this fury back into its cage if he is desperate enough. Even though his rage is insane, the Revenant is not stupid, and while his fury may cause him to attack and kill a subdued foe, it does not generally drive him to attack an ally.

However, neither of these aspects are, alone, possessing of enough qualities to really make them their own beings any more. They each lack fundamental properties of a sentient creature. It is only the fusion of the two, and their tentative cooperation, that makes Revenant a fully aware, sentient individual. As time has gone on, the line between the two has blurred significantly, and they are, in all effects, the same being, with two very different sides, and this is what makes the Revenant who he is.

THE FATE OF THE CELIAN

In the innumberable years that have passed, the once-proud Celian empire is all but destroyed. Its people have fallen to madness and squalor, governed by greed and ruled by those who keep the secrets of magic and technology, once freely given, to themselves.

Venger
2014-11-12, 07:52 AM
runescarred berserker is a barbarian-friendly class that gives you a variety of cool spells you can cast. once you complete it you might go into spellcarved soldier, a similar class that's warforged specific that has a similar theme (put glyphs on your body to get various buffs and such)

Extra Anchovies
2014-11-12, 07:54 AM
Champion of Gwynharwyf advances dang near everything ('cept for trap sense) and gives you a four-level divine casting progression. It progresses rage as if you were adding Barbarian levels, gives you DR +1 on the even levels, acid/cold/electricity resistance (up to 10), smite evil (up to 3/day), divine grace, and some other side goodies. It has a fairly strong spell list; probably the only downside to the class is that you need Charisma of 14 or higher to use it fully.

Plus, it's got the whole channeling-the-divine (well, not strictly divine, but a celestial paragon) that you're looking for.

Ansem
2014-11-12, 07:55 AM
Runescarred Berzerker.

Extra Anchovies
2014-11-12, 08:02 AM
Alternately, if you really want a strong casting focus, you could potentially play a Druid, with the Druidic Avenger variant. You get rage (albeit at a slower rater than vanilla barbarian) plus the fast movement in exchange for the animal companion. Enter wild shape, cast a buff or two, rage, and ka-bam your enemies are dead.

Venger
2014-11-12, 08:02 AM
Champion of Gwynharwyf advances dang near everything ('cept maybe trap sense?) and gives you a four-level divine casting progression.

yeah, that's true. those feat taxes suck though, and it's kind of annoying it ropes cha into things, since it's a dump stat for barbs and warforged take a racial penalty to it, along with wis, your casting stat, because the designers don't want nonhumans to have nice things.

(squint)

wait a second.

righteous wrath lets you show mercy, know friend from foe, and deal nonlethal damage.

I think we just solved the noob frenzied berserker problem. if OP ends up liking champion of llanfairpwllgwyngyllgogerychwyrndrobwllllantysilio gogogoch better, he should probably take some FB levels too.

the spell list isn't as good as runescarred berserker's, but I guess you could always mix n match.

Iron Angel
2014-11-12, 08:04 AM
Pretty sure with my story I could talk the GM out of some of the requirements for Runescarred Berserker (The lodge one in specific) but oof... That Wisdom requirement. Warforged take a racial -2 on Wisdom. That hurts. I'll talk to the DM and see if I can't shuffle a few stats around. We used Point Buy so maybe.

Venger
2014-11-12, 08:05 AM
Pretty sure with my story I could talk the GM out of some of the requirements for Runescarred Berserker (The lodge one in specific) but oof... That Wisdom requirement. Warforged take a racial -2 on Wisdom. That hurts. I'll talk to the DM and see if I can't shuffle a few stats around. We used Point Buy so maybe.

ignore the lodge requirement. it actually makes RB impossible to qualify for, it's an error.

Iron Angel
2014-11-12, 08:23 AM
As for the others, Spellcarved Soldier looks interesting but the prerequisites are absolutely brutal and I do not meet them by any stretch, and I have Mithril Body so Druid and all its variants are right off the table unless you guys know something I dont.

I should probably mention we are level 6 at the moment, and have been playing from 4.

Extra Anchovies
2014-11-12, 08:30 AM
As for the others, Spellcarved Soldier looks interesting but the prerequisites are absolutely brutal and I do not meet them by any stretch, and I have Mithril Body so Druid and all its variants are right off the table unless you guys know something I dont.

I should probably mention we are level 6 at the moment, and have been playing from 4.

Well, the Landforged Walker PrC exists, and it doesn't strictly require Ironwood Body, so Warforged druids are possible. Not sure how it interacts with mithral body, though.

Iron Angel
2014-11-12, 08:31 AM
Well, the Landforged Walker PrC exists, and it doesn't strictly require Ironwood Body, so Warforged druids are possible. Not sure how it interacts with mithral body, though.

Pretty much all of the body materials except Ironwood lock you out of being a druid, because metal and druids won't ride the same bus.

Dunsparce
2014-11-12, 09:01 AM
Someone correct me if I'm wrong, but Dragon Magazine #310 introduced a feat chain that not only allows you to cast spells while raging, but the rage itself also boosts your ability to overcome spell resistance.

Phelix-Mu
2014-11-12, 09:08 AM
I always mention Nentyar Hunter in these threads. I think it's from Unapproachable East, an FR supplement. Anyway, it's five levels long and gives five levels of some pretty interesting spells. The list is a bit short, but has a few gems, and you earn them in record time.

Sadly, I seem to recall it being Wis-based, and it also has a few onerous feat taxes to enter, so it may not be ideal for the character in question. It does have some nice stuff for wilderness-wandering, and might make a good final five levels or something.

lytokk
2014-11-12, 09:14 AM
Pretty much all of the body materials except Ironwood lock you out of being a druid, because metal and druids won't ride the same bus.

Not 100% true. Unarmored body works, as well as the default composite plating. And, someone correct me if I'm wrong, you will always keep the composite plating when wild shaped. Its pointed out in Races of Eberron. Mithral and Adamantine are the only ones that keep you from using druid powers. But its a little late for that plan anyway.

KrimsonNekros
2014-11-12, 09:16 AM
Actually depending on the campaign setting it is possible for a druid to use metal. Notably druids of Mielikki get a free ride in that regard. If the DM is willing to allow for divine intervention, the druidic path is still a valid option.

torrasque666
2014-11-12, 01:51 PM
ignore the lodge requirement. it actually makes RB impossible to qualify for, it's an error.
How so? If what I'm reading is correct, it just limits it to people playing as Rashemen barbarians.Regional feats don't have to be taken at level 1, as there is a regional feat that requires 5th level casting.

Venger
2014-11-12, 03:16 PM
How so? If what I'm reading is correct, it just limits it to people playing as Rashemen barbarians.Regional feats don't have to be taken at level 1, as there is a regional feat that requires 5th level casting.

it's because rashemeni can't take survivor. most regional feats are 1 only, but the important thing is you're restricted to one region's feats. the "put 2 ranks in local to take regional feats" also (technically) no longer exists in 3.5, making RB impossible to qualify for.

so OP's dm should just ignore the lodge thing like everybody does.

torrasque666
2014-11-12, 03:34 PM
it's because rashemeni can't take survivor. most regional feats are 1 only, but the important thing is you're restricted to one region's feats. the "put 2 ranks in local to take regional feats" also (technically) no longer exists in 3.5, making RB impossible to qualify for.

so OP's dm should just ignore the lodge thing like everybody does.

To fair, when UE was written, Rashemeni could take survivor. And they never note that the 2 ranks thing doesn't exist(except by saying that Regional Feats must be taken at 1st level, which destroys the summoning feat that requires 5th caster level) The more reasonable thing to do is to remove the survivor prereq, or allow Rashemeni to take it, rather than get rid of the lodge requirement.

Also note that UE is called a 3.0 book in PGTF.

Venger
2014-11-12, 04:03 PM
To fair, when UE was written, Rashemeni could take survivor. And they never note that the 2 ranks thing doesn't exist(except by saying that Regional Feats must be taken at 1st level, which destroys the summoning feat that requires 5th caster level) The more reasonable thing to do is to remove the survivor prereq, or allow Rashemeni to take it, rather than get rid of the lodge requirement.

Also note that UE is called a 3.0 book in PGTF.

no, I know. I'm not saying RB isn't a good class or anything, I suggested taking it. I just meant it's an amusing discrepancy that it canot be qualified for RAW. I never said UE isn't a 3.0 book

torrasque666
2014-11-12, 04:18 PM
no, I know. I'm not saying RB isn't a good class or anything, I suggested taking it. I just meant it's an amusing discrepancy that it canot be qualified for RAW. I never said UE isn't a 3.0 book

Aye, I get that. I'm just saying that it makes more sense to remove/change the feat than the special requirement. Most DMs are going to change that anyway(and most regional things) if they aren't playing in Faerun.

KingSmitty
2014-11-12, 08:29 PM
i must say, if you're a warforged,go runescarred berserker.dont forget to take levels of warforged juggernaut, a good one level dip into berserk , and then buy the arachnid chassis that gives you +30 movement and 20 foot climb, use your spellcasting to buff up, and then crush 'em.

also

"Shocking Fist ( Player's Guide to Eberron, p. 151)

As a free action, you can channel some of your life force into a slam attack. You must declare that you are using this feat before you make your attack roll. When you use this feat, you deal damage to yourself (any amount equal to or less than your base attack bonus). If the attack hits, you deal ld4 points of electricity damage to the target per point of damage you dealt to yourself. For example, if you dealt 3 points of damage to yourself, a successful attack would deal an extra 3d4 points of electricity damage. If the attack misses, the attempt is wasted (but you still take the damage you dealt to yourself). You can attempt a shocking fist attack any number of times per day, but only once per round."

torrasque666
2014-11-12, 08:33 PM
i must say, if you're a warforged,go runescarred berserker.dont forget to take levels of warforged juggernaut, a good one level dip into berserk , and then buy the arachnid chassis that gives you +30 movement and 20 foot climb, use your spellcasting to buff up, and then crush 'em.

was going to say "remember to ignore anything that might be mind-effecting/morale" and then saw that RB has no such things.

Then again.... that's assuming that the DM allows it, given that the class itself is subject to DM adjudication, given its prereqs as noted above..

Blackhawk748
2014-11-12, 08:53 PM
Im probably the only one who is gonna recommend this, but how about Rage Mage? Snag one level of Sorc and Precocious apprentice as well as Combat Casting and you are in. The casting advancement is bad, but you didnt really want a ton of spells anyway so that doesnt really matter and the rest of its powers are fun.

Milo v3
2014-11-12, 09:08 PM
Could see if PF's barbarian is an option, some of it's rage powers are supernatural, though they aren't Immensely god-like.

Venger
2014-11-12, 09:56 PM
Im probably the only one who is gonna recommend this, but how about Rage Mage? Snag one level of Sorc and Precocious apprentice as well as Combat Casting and you are in. The casting advancement is bad, but you didnt really want a ton of spells anyway so that doesnt really matter and the rest of its powers are fun.

WF takes a hit to cha also because the designers are racists, so that probably won't work that well.

Blackhawk748
2014-11-13, 06:27 PM
WF takes a hit to cha also because the designers are racists, so that probably won't work that well.

While that is true, the OP probably wont need to have a CHA over 13 or so and they can simply pick spells with no save, Scorching Ray comes to mind. Also it would look cool to scream a ray of fire at people while raging.

Though i am gonna say that Champion of Cthargle Flargel is probably the better choice.

Venger
2014-11-13, 09:01 PM
While that is true, the OP probably wont need to have a CHA over 13 or so and they can simply pick spells with no save, Scorching Ray comes to mind. Also it would look cool to scream a ray of fire at people while raging.

Though i am gonna say that Champion of Cthargle Flargel is probably the better choice.

well, yeah, but bonus spells are also keyed off cha, meaning you're dipping and messing up your ability to brute for maybe like one spell a day

and you can't cast spells while raging

I'd definitely say runescarred berserker is a better bet since its class features are better, its spell list is much better (champion of rural wales's list sort of sucks), and they can actually be used in combat straight away, while champs have to wait 7 levels after entering the prc, meaning their casting is a real "look but don't touch"

Blackhawk748
2014-11-13, 09:10 PM
and you can't cast spells while raging

The whole point of Rage Mage is that you can do that, still probably not the best option as you need to plan for this from character creation.

Aerris
2014-11-13, 10:20 PM
Another route you might want to consider is War Mind. :smallsmile: Just take the psiforged body feat (or dip any psionic class that grants pp) and you are good to go. :) If you want to manifest while you rage, just take expanded knowledge and pick schism. Ah, the schism. Gotta love it. It actually fits the fluff quite well when you think about it, the second mind being the god and all that.

A build i find rather amusing goes something like classic acf barbarian package 1/dungeoncrasher fighter 2/any full BAB class 2/warforged juggernaut/ War Mind 10. Slap some Shock Trooper over that and you are golden. You will need one flaw to pull this one off, tho, since both adamantine body and psi forged body are 1st level only feats. You could always dip one level of a psionic class (or take Wild Talent feat), but that's just blah. You are a man, you want full bab. Getting that pesky 8 in Knowledge Psionics is a whole nother headache. Kneeling and begging the DM worked in my experience, but I'm sure there's a legit way that wont hurt the character too much that will do the trick (Knowledge devotion and thingies like that, or the before mentioned dip in psionic class).

Extra Anchovies
2014-11-13, 10:28 PM
well, yeah, but bonus spells are also keyed off cha, meaning you're dipping and messing up your ability to brute for maybe like one spell a day

and you can't cast spells while raging

I'd definitely say runescarred berserker is a better bet since its class features are better, its spell list is much better (champion of rural wales's list sort of sucks), and they can actually be used in combat straight away, while champs have to wait 7 levels after entering the prc, meaning their casting is a real "look but don't touch"

Well, Champion of Gwynharwyf lets you cast in a rage, which is a plus. Still Cha-based, though.

Venger
2014-11-13, 11:08 PM
Well, Champion of Gwynharwyf lets you cast in a rage, which is a plus. Still Cha-based, though.

I mixed up the lvl it got "cast while raging" with the lvl it got immune to compulsions. its spell list still isn't very good, and for the most part you won't want to cast these spells in a combat, especially when raging

while its features are cha-based, it still casts off wis, making it even MADder, and a poor choice for a warforged, who takes penalties to both

Iron Angel
2014-11-13, 11:18 PM
Reading through all this, and these are some great suggestions! Unfortunately my DM was beat up by a Psionic as a child and won't let them within ten miles of his campaign. Someone handed him a character sheet for an Elan psion once. The expression on the DM's face was terrifying.

I don't know how he feels about the Book of Weeaboo Fightan Magic. I'd have to ask him.

Also my CHA is 6... Point buy and racial penalties sure are a bitch.

The more I read about this the more its apparent I have to deliberately design for this instead of just deciding partway into the campaign that it seems like an interesting choice. So I'll table the idea for another time and go the Warforged Juggernaut route Venger suggested in my other thread.

Venger
2014-11-13, 11:27 PM
Reading through all this, and these are some great suggestions! Unfortunately my DM was beat up by a Psionic as a child and won't let them within ten miles of his campaign. Someone handed him a character sheet for an Elan psion once. The expression on the DM's face was terrifying.

I don't know how he feels about the Book of Weeaboo Fightan Magic. I'd have to ask him.

Also my CHA is 6... Point buy and racial penalties sure are a bitch.

The more I read about this the more its apparent I have to deliberately design for this instead of just deciding partway into the campaign that it seems like an interesting choice. So I'll table the idea for another time and go the Warforged Juggernaut route Venger suggested in my other thread.

people who ban psionics have simply never bothered to learn how it works. show him this (http://community.wizards.com/forum/previous-editions-general/threads/946751) to teach him it's exactly like spls, but weaker.

the main objection to tob is "I don't like the flavor because I hate anime" well... refluff it, this is a pnp game, use your imagination. plus it's orders of magnitude weaker than casting and works in exactly the same way.

that is one of the main problems with the way 3.5 is structured. you must build towards a goal from day 1 in order to qualify for anything. glad you liked my WFJ idea and I hope you have fun with it.

Extra Anchovies
2014-11-14, 12:27 AM
I mixed up the lvl it got "cast while raging" with the lvl it got immune to compulsions. its spell list still isn't very good, and for the most part you won't want to cast these spells in a combat, especially when raging

while its features are cha-based, it still casts off wis, making it even MADder, and a poor choice for a warforged, who takes penalties to both

Since when do Warforged take Wisdom and Charisma penalties? Eberron Campaign Setting has them at +Con -Cha, no other mods.

torrasque666
2014-11-14, 12:36 AM
Since when do Warforged take Wisdom and Charisma penalties? Eberron Campaign Setting has them at +Con -Cha, no other mods.
What? No. Clearly states it:

+2 Constitution, -2 Wisdom, -2 Charisma: Warforged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile.

Extra Anchovies
2014-11-14, 12:39 AM
What? No. Clearly states it:

That's... weird. I was certain that they didn't have a Wisdom penalty, but now that I check it again it's all there, black and white, clear as crystal (https://www.youtube.com/watch?v=zSQNl4V_R88). Silly me :smallredface:

Venger
2014-11-14, 12:48 AM
Since when do Warforged take Wisdom and Charisma penalties? Eberron Campaign Setting has them at +Con -Cha, no other mods.

since always: +2 con, -2 wis and cha.

torrasque666
2014-11-14, 01:01 AM
That's... weird. I was certain that they didn't have a Wisdom penalty, but now that I check it again it's all there, black and white, clear as crystal (https://www.youtube.com/watch?v=zSQNl4V_R88). Silly me :smallredface:

Yeah, I'm not a fan of the reasoning behind the penalties, but it makes sense. Don't exactly understand the other races and thus can't get along with them.

Hell, I'm so used to it though, I consider the average to be 10/10/12/10/8/8 (standard layout)

I should change my avatar to some sort of warforged....

lytokk
2014-11-14, 08:09 AM
Was warlock already mentioned? So long as you don't take any invocations that require saves, you should be able to get something out of it. At the very least you'd get to do some UMD ranks and use a wand.