View Full Version : Flatling [3.5, 2D-creature from the Far Realm]

2014-11-14, 04:26 AM
Large Aberration
HD 5d8+5 (27 HP)
Speed 0 ft. (0 squares); fly 20 ft.
Init: +0
AC 14 (+0 dex, +4 natural), Touch 14, flat-footed 10 (but see below)
BAB +3; Grp +3
Attack Vorpal slash +3 melee (1d10 (crit x3) slashing and vorpal)
Space 0 ft.; Reach 10 ft.
Special Attacks Vorpal slash
Special Qualities Truly outlandish, Flat, Perfect Alignment
Saves Fort +2 Ref +1 Will +4
Abilities Str 10, Dex 10, Con 12, Int 3, Wis 10, Cha 8
Skills Hide +8
Feats Dodge, Mobility
Environment Far Realm
Organization Single or Plane (2-4)
Challenge Rating 3
Treasure None
Alignment True Neutral
Advancement by TYPE; Favored Class
Level Adjustment +X

Truly Outlandish (ex): The Flatling's mind is utterly alien to creatures of the Great Wheel. As such, it is immune to all mind-affecting effects. Its morality is, likewise, beyond anything understood on the Wheel and as such, it is immune to all effects that require a target to be a certain alignment, or all effects that are more effective against creatures of certain alignments, even if they would normally have a reduced effect against neutral creatures.

Perfectly Flat (ex): The Flatling is a two-dimensional creature and absolutely flat. As such, it interacts with three-dimensinoal space in several strange ways:
-It takes up no space. Instead of occupying one or several squares, it exists along the border between two squares, forming a flat 10ft. by 10 ft. plane. It still threatens a space ten feet around it with its reach.
-It can not hold any items or objects or interact with anything other than by attacking it with its vorpal slash (with its edge) or by bumping into it (with its flat side).
-It can fit through any gap or fissure, no matter how narrow, if it is at least ten feet long. It can try to fit through shorter gaps with an escape artist check.
-It takes no damage from area effects that target only one square it borders, but double damage from area effects that target squares on both its sides.

Perfect Alignment (ex): As a swift action, the Flatling can align itself in space so as to present its edge to a creature. This has the following effects:
It is perfectly invisible to the target creature. This is natural invisibility and not negated by see invisibility, true seeing or similar effects.
It can not be hit by attacks by that creature in any way, or be the target of any non-area effects from that creature.

There are however, also negative side-effects to aligning:
As long as the flatling is aligned, it can not perceive other creatures very well, making it flat-footed against any attacks from non-aligned targets.

Perfect alignment lasts until the target creature moves or the Flatling alings itself to a different target.

Vorpal Slash (ex):
The Flatling's edge is a deadly slashing weapon. It can only use its slash against creatures with which it is currently aligned (see perfect alignment, above). The slash is Vorpal, meaning that on a natural 20 to hit (if that hit is confirmed) it immediately beheads any creature with a recognizeable head, killing it.
Additionally, the Flatling can use this to slice through objects. Its attacks against objects ignore hardness and it has a +20 racial bonus on sunder checks.

Extra Anchovies
2014-11-14, 04:51 AM
With 27 HP, one attack, no special attacks, AC of 14, and invisibility that only works if the party is standing in single file, this thing is not CR 4, let alone 5. Give it one or two more HD, a Dex of 16 or so (plus weapon finesse), and a big sunder bonus (slicing through objects on the molecular level and all), and then it might be CR 4-ish.

2014-11-14, 04:53 AM
I didn't want to give it high dex since interacting with stuff would be very awkward for it. Sunder bonus is fine, I'll lower the CR.

2014-11-14, 11:43 AM
Excellent. I see people defaulting to tentacles and insanity effects so often when coming up with things from the Far Realm. It's great so see something truly weird.

2014-11-15, 04:12 AM
Cool idea. Flatlanders FTW