Jane_Smith
2014-11-14, 05:07 AM
I have found quite a few guides for classes for pathfinder, but almost all only deal with core/advanced classes and options like archtypes/traits/favored class options, etc.
Has anyone went threw the pathfinder SRD and made a half-decent guide to any of the 3rd party material, specifically spells? I have searched, but have found no luck. I would vastly appreciate the help.
Reason: Building a sorceress, the dm has approved any content of the pathfinder srd if i pass it threw him first, so ive been dabbling threw the 3rd party spells. I have been eyeing several 3rd party spells, listed below;
Canny Effort, Double Take, Omen Casting, Lesser Ward, Foe's Measure, Mental Sentinel, Hesitation, Airblast, Lesser Arcane Seal, Supernatural Ward, True Casting, Magnify Vision, Scout's Hike, Bands of Force, Force Spikes, Piercing Bolt, Shelter Out of Time (10 mins cast time, to be able to rest in peace and quite and fully recover spells? yus plz?), Aspect of the Dragon (@_@ 4 con, 4 cha, +2 caster level?!), Portal, Embody, Lesser Time Stop.
Thoughts?
My own observations to these spells so far;
Canny Effort: Seems like a great utility spell if you know your about to make a skill check? Perception, acrobatics, athletics, knowledge, etc all comes to mind. Stacks with a few other untyped/differently typed +skill bonus cantrips and masterwork tools, easy way to get a skill up on demand or to help an ally out. Be the bard without the flute?
Force Spikes: I just realized how amazing this spell is. 1d6 force damage/caster level, no save until -"AFTER"- the damage/spikes land and entangle/grapple/pin the targets, and the enemies have to waste actions to try to break free. So never-missing, unprentable spikes of cc-doom you can divide on 1-10 enemies. Im thinking Intensify and/or Empower, and Spell Perfection to give it a free quicken on demand!
Has anyone went threw the pathfinder SRD and made a half-decent guide to any of the 3rd party material, specifically spells? I have searched, but have found no luck. I would vastly appreciate the help.
Reason: Building a sorceress, the dm has approved any content of the pathfinder srd if i pass it threw him first, so ive been dabbling threw the 3rd party spells. I have been eyeing several 3rd party spells, listed below;
Canny Effort, Double Take, Omen Casting, Lesser Ward, Foe's Measure, Mental Sentinel, Hesitation, Airblast, Lesser Arcane Seal, Supernatural Ward, True Casting, Magnify Vision, Scout's Hike, Bands of Force, Force Spikes, Piercing Bolt, Shelter Out of Time (10 mins cast time, to be able to rest in peace and quite and fully recover spells? yus plz?), Aspect of the Dragon (@_@ 4 con, 4 cha, +2 caster level?!), Portal, Embody, Lesser Time Stop.
Thoughts?
My own observations to these spells so far;
Canny Effort: Seems like a great utility spell if you know your about to make a skill check? Perception, acrobatics, athletics, knowledge, etc all comes to mind. Stacks with a few other untyped/differently typed +skill bonus cantrips and masterwork tools, easy way to get a skill up on demand or to help an ally out. Be the bard without the flute?
Force Spikes: I just realized how amazing this spell is. 1d6 force damage/caster level, no save until -"AFTER"- the damage/spikes land and entangle/grapple/pin the targets, and the enemies have to waste actions to try to break free. So never-missing, unprentable spikes of cc-doom you can divide on 1-10 enemies. Im thinking Intensify and/or Empower, and Spell Perfection to give it a free quicken on demand!