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Philemonite
2014-11-14, 06:49 AM
The original version of this system can be found here (http://www.giantitp.com/forums/showthread.php?335439-Generica-Shin-Megami-Tensei-version). This is a new and (hopefully) improved version of the system. I decided to post it as a separate thread to avoid all the confusion with double skill lists and compendiums.

Generica is a simple set of rules that can be adopted for almost any setting, especially suitable for video games. Here is the basics:

Six stats.

They are similar to D&D ability score, but some of them have a slightly different purpose.

Strength-It affects your Physical Attack(PA) and slightly boosts the damage of physical abilities.
Vitality-It affects your Physical Evade(PE) and Physical Defense(PD).
Agility-It affects Initiative and evasion.
Intelligence-It affects your Magical Attack(MA) and slightly boosts the damage of magical abilities.
Wisdom-It affects your Magical Evade(ME), Magical Defense(MD) and support magic(healing and buffs).
Willpower-It affects your Status Evade(SE) Status Attack(SA) and Status Defense(SD).

Every character starts with 20 points to distribute among this 6 stats. Maximum is 7 and minimum is 1. At level 3, and every two levels after that you add +1 to two stats of your choice.
To gain a level your character needs to gain 10 EXP. Encounters usually provide somewhere between 2 and 5 EXP. DM can give EXP for RP actions, if it is fitting.

Secondary stats:

Initiative-3d6+Agility
Physical Attack(PA)-3d6+Strength+1/2 level
Magical Attack(MA)-3d6+Intelligence+1/2 level
Status Attack(SA)-3d6+Willpower+1/2 level
Physical Evade(PE)-8+Agility+Vitality+1/2 level
Magical Evade(ME)-8+Agility+Wisdom+1/2 level
Status Evade(SE)-8+Agility+Willpower+1/2 level
Physical Defense(PD)-Vitality+1/2 level
Magical Defense(MD)-Wisdom+1/2 level
Status Defense(SD)-Willpower+1/2 level
HP-10+level*3+Vitality*2+Strength
SP-5+level*2+Intelligence/2+Wisdom/2+Willpower/2

Every character regains SP every turn equal to (Intelligence+Wisdom+Willpower)/5.

Combat mechanics

Combat mechanics are simple. At the start of encounter every participant rolls Initiative. Turn order is simply from the highest initiative to the lowest. Once it is your turn you can perform one standard action and one minor action. Standard action is usually spent on using one of the skills that your character possess. When you use a skill you roll the appropriate attack value. If your roll is equal or higher than the target’s appropriate evade you are successful, and the effect is carried out. Some attacks have a chance to inflict a negative effect in addition to the damage they deal. For ailment attacks this is usually 100%, but physical attacks usually have around 60% chance to inflict an ailment. If the caster has spent any points in a Mastery skill each point adds +10% chance to inflict the particular ailment. If the target spent any points in an Evasion skill each point adds -10%. As long as the attack hits it deals damage, even if the effect is not applied.
When a creature is affected by an effect that affects his actions(charm, stone…), his initiative is reduced to zero. If the effect is removed the initiative is returned to normal. If the effects is not removed the creature takes it’s turn at the end of the round.

Rows, intercepting and countering

When combat starts characters are divided in two rows-front and back. When a character is attacked an ally can use his minor action to intercept the attack. This effectively switches the target, and the ally who is intercepting takes the attack. Front row characters can intercept any attack, but back row characters can only intercept attacks aimed at an ally in the back row.
When a character intercepts a attack he can use his next standard action to perform a counter attack. The counter attack must target the intercepted enemy and must be a single target attack. A counter attack has a +2 accuracy bonus.


Now we can get to down to the Shin Megami Tensei goodness.

Classes


Avatar Tuner-Hailing from Digital Devil Saga, Avatar Tuners have the ability to morph into a demonic form, thanks to the Atma virus. They learn new abilities by equipping different Mantras and gaining enough Atma Points to unlock the power of currently equipped Mantra. They are different from the others because they can learn all the skills in the game, with enough time. However, they are limited to few active skill. Changing the active skills takes a short rest, so it can not be done when in combat.
Persona User-Hailing from the Persona series, the Persona Users have the ability to summon the manifestation of their inner-self to protect them. Every Persona User starts with two Personas(or Personae, whatever you prefer). Only one persona can be active at any time, but you can switch your active Persona as a minor action. Your level determines how many Personas you can carry with you. Your current Persona rooster can be changed at the Velvet Room.
Demon Tamer-This version of Demon Tamer is inspired by Devil Survivor series. Demon Tamers don’t engage their enemies themselves. Instead, they use demons to attack their enemies and support their allies. They can have maximum of two demons with them. As a minor action they can summon two demons, dismiss two demons or exchange one demon on the field for one stored demon.

Each class has it’s own mechanics, but they all use the same battle system.
Avatar Tuners are the simplest, most of their flexibility comes into play before the actual combat starts. Their strengths, weaknesses and stats are fixed. They begin the game with two Tier 1 Mantras mastered, and a third one equipped. They can equip three skills from the start. At level 2, and every two levels afterwards Avatar Tuner unlocks another skill slot.
Persona Users have their own stats. However, this are averaged out with the currently equipped Persona. They usually don’t have any strengths or weaknesses, so those are usually based on the active Persona. Their skill set is completely based on the Persona. Every Persona starts at Rank 1 with one or two skills. After every encounter every persona that was involved in the conflict receives EXP that allows the Persona to Rank Up. Maximum rank for a Persona is 8. Rank determines stats and skills of a Persona. Each Persona user starts with two awakened Personas.
Demon Tamers gain strengths and weaknesses from their demons. They gain their skill set by combining the skills of their demons. Demons also provide bonuses and penalties to Tamer’s stats. Every Demon Tamer starts with 3 Tier 1 Demons of their choice.
Personas do not manifest physically and demons are consider to be one with their summoner. As such they share a space, move together and do not grant additional actions per turn.

Hitting an enemy's weakness grants you quite a few benefits. First, you roll the damage twice and take the better result. Second, you get an extra minor action. Third your enemy is Downed.
If your enemy has resistance to your attack, you roll the attack twice and take the lower result.
When attacking a Downed enemy you always roll the damage twice and take a better result. If you are hitting a weakness you also roll the attack twice and take the better result.
If all your enemies are Downed and if your GM allows you can perform an All Out Attack. This attacks deal 1d10 damage to all enemies. Each character also adds half his level to the amount of damage inflicted. This damage is non-typed Almighty and as such it can not be reduced in any way.


Poison-Damage over time. -10% maximum HP, 3 turns.
Fear-50% chance to be unable to act. 3 turns.
Exhaustion-Damage over time. -20% maximum SP, 3 turns.
Stun-Loses one standard action.
Mute-Blocks Elemental Attack skills, 3 turns.
Paralyze-Blocks Physical Attack skills, 3 turns.
Enervation-Blocks Healing/Assist skills, 3 turns.
Panic-Blocks Ailment Attack/Manipulation skills, 3 turns.
Sleep-Unable to act, awaken when attacked. 4 turns
Curse-Damage inflicted to others is also inflicted to the user. 3 turns.
Charm-Heals enemies and attacks allies. 2 turns.
Stone-Unable to act. 3 turns.

1-0
1->2-2
2->3-3
3->4-4
4->5-5
5->6-6
6->7-8
7->8-10
Tier 1-100-4
Tier 2-200-9
Tier 3-500-15
Tier 4-1000-18
Tier 5-2000-25
AP are gained after every battle, the amount is equal to total level of defeated enemies*2 divided by the number of participants.
Tier 1-200
Tier 2-400
Tier 3-1000
Tier 4-2000
Tier 5-5000

Sub-Persona User
Inspire by the upcoming Persona Q, this class serves as a variation of the standard Wild Card. This group of Persona Users have a permanent Persona of their own (that can evolve if the DM allows it), but they are still able to use the standard set of Wild Card's Personas. Their primary persona can learn up to four skills, but they start with no skills of their own. Once their persona achieves level 3 they can start learning their personal skills. Total tier of primary persona's skills can not exceed persona's level-2. Generally, primary persona can learn any skill, but DM always has the last word and can restrict some skill combinations.
This primary persona comes with a price, naturally. This character's sub-personas can only learn up to 4 skills. This essentially means that they sacrifice some versatility for reliability. In the end, the power level should be identical. At least in theory.

Social links
What would a Persona game be without Social Links? On a second thought, don't answer that, it can only lead to old Vs new persona debate, and those are never productive. Anyway, optional rule for social links gives you a small boost for every rank you attain in a social link, and this boost applies only to personas of that particular Arcana. This bonuses should follow the Arcana's specialists. MD and healing boost for Priestess Arcana? Yes, please. Physical attack boost? Well, that's just proves you never played any persona game.

Tarot cards
Sure, the DM is free to hand out or withhold Personas as he sees fit, but tarot cards are a nice way to limit what personas your characters can use, but still maintain the illusion that they have any choice. Essentially, to summon a particular Persona you need enough cards that correspond to that Persona's Arcana. Allowing the players to trade this cards and giving them a few blank cards will give them some choice. To avoid large numbers I personally go for 1/3/5/7/10, to make it simple.

Material cards
This are listed as optional, but I advise every DM to let their players use them. This cards allow you to add an additional skill when awakening a persona. It is a great way to add skills like Void and Break, that might be very hard/impossible to find. Giving your players a small list of skills to pick from is encouraged.


Tag ring modifications
Every Avatar Tuner has a Tag Ring, that is how they access the Karma Terminal. This tag rings can support various modification. Every tag ring starts with two modification slots, and DM can choose to increase this, if he wants to give his players some extra power. Any modification must first be found and installed in order to be activated. As with skills, active modifications can be changed at any time outside of combat.

Personal Items
This are items that a DM can give out as a quest reward. They are bound to a particular Tuner, and can not be traded.

Strength:
Counter Power-Every point spent in this talent give you +0.5 damage when countering.
Strike Mastery-Every point spent in this talent gives you +1 damage to your Strike skills.
Slash Mastery-Every point spent in this talent gives you +1 damage to your Slash skills.
Pierce Mastery-Every point spent in this talent gives you +1 damage to your Pierce skills.
Strike Focus-Every points in this talent reduces the HP cost of Strike skills by 0.8.
Slash Focus-Every points in this talent reduces the HP cost of Slash skills by 0.8.
Pierce Focus-Every points in this talent reduces the HP cost of Pierce skills by 0.8.
Toughness-Every point spent in this talent gives +1 to your maximum HP.
Regeneration-Every point spent in this talent gives you +0.5 to your HP recovery.
Vitality:
Greater Interception-Every point spent in this talent give you an extra interception for one minor action.
Toughness-Every point spent in this talent gives +1 to your maximum HP.
Strike Focus-Every point in this talent reduces the HP cost of Strike skills by 0.8.
Slash Focus-Every point in this talent reduces the HP cost of Slash skills by 0.8.
Pierce Focus-Every point in this talent reduces the HP cost of Pierce skills by 0.8.
Strike Defense-Every point spent in this talent gives you +1 Strike damage reduction.
Slash Defense-Every point spent in this talent gives you +1 Slash damage reduction.
Pierce Defense-Every point spent in this talent gives you +1 Pierce damage reduction.
Protector-Every point spent in this talent reduce the damage you receive when intercepting by 0.5 points.
Counter Power-Every point spent in this talent give you +0.5 damage when countering.
Regeneration-Every point spent in this talent gives you +0.5 to your HP recovery.
Agility:
Evasion Pool-Every point spent in this talent gives you +1 to your Evasion Pool. Every time you are attacked with a physical or elemental attack you can spend any amount of points and add them to your evade against that attack. This pool refreshes after every encounter.
Accuracy Pool-Every point spent in this talent gives you +1 to your Accuracy Pool. When making a physical or elemental attack you can spend any amount of points and add them to your accuracy for that attack. This is done after you roll the dice. This pool refreshes after every encounter.
Greater Interception-Every point spent in this talent give you an extra interception for one minor action.
Intelligence:
Elemental Mastery-Every point spent in this talent gives you +1 damage with two elements of your choice.
True Caster-Every point spent in this talent give you +1 to your maximum SP.
Fire Focus-Every point spent in this talent reduces the SP cost of Fire skills by 0.5.
Ice Focus-Every point spent in this talent reduces the SP cost of Ice skills by 0.5.
Wind Focus-Every point spent in this talent reduces the SP cost of Wind skills by 0.5.
Electricity Focus-Every point spent in this talent reduces the SP cost of Electricity skills by 0.5.
Water Focus-Every point spent in this talent reduces the SP cost of Water skills by 0.5.
Earth Focus-Every point spent in this talent reduces the SP cost of Earth skills by 0.5.
Light Focus-Every point spent in this talent reduces the SP cost of Light skills by 0.5.
Dark Focus-Every point spent in this talent reduces the SP cost of Dark skills by 0.5.
Fire Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Fire or Strong:Fire. This damage can not be reduced or nullified.
Ice Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Ice or Strong:Ice. This damage can not be reduced or nullified.
Wind Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Wind or Strong:Wind. This damage can not be reduced or nullified.
Electricity Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Electricity or Strong:Electricity. This damage can not be reduced or nullified.
Water Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Water or Strong:Water. This damage can not be reduced or nullified.
Earth Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Earth or Strong:Earth. This damage can not be reduced or nullified.
Light Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Light or Strong:Light. This damage can not be reduced or nullified.
Dark Penetration-Every point spent in this talent adds +2 damage against a target that has Null:Dark or Strong:Dark. This damage can not be reduced or nullified.
Invigorate-Every point spent in this talent adds +0.3 to your SP recovery.
Wisdom:
Elemental Defense-Every point spent in this talent gives you +1 damage reduction for two elements of your choice.
True Caster-Every point spent in this talent give you +1 to your maximum SP.
Kaja Mastery-Every point spent in this talent give you +0.5 to the effect of any -kaja skill.
Healing Focus-Every point in this talent reduces the SP cost of Healing skills by 0.5.
Kaja Focus-Every point in this talent reduces the SP cost of -kaja skills by 0.5.
Protector-Every point spent in this talent reduce the damage you receive when intercepting by 0.5 points.
Invigorate-Every point spent in this talent adds +0.3 to your SP recovery.
Willpower:
Invigorate-Every point spent in this talent adds +0.3 to your SP recovery.
Kunda Mastery-Every point spent in this talent give you +0.5 to the effect of any -kunda skill.
Ailment Evasion-Every point spent in this talent gives you +10% evade against 3 ailments of your choice.
True Caster-Every point spent in this talent give you +1 to your maximum SP.
Kunda Focus-Every point in this talent reduces the SP cost of -kunda skills by 0.5.
Mental Focus-Every point in this talent reduces the SP cost of Mental ailment skills by 0.5.
Physical Focus-Every point in this talent reduces the SP cost of Physical ailment skills by 0.5.
Ailment Accuracy-Every point spent in this talent gives you +10% accuracy with 3 ailments of your choice.
Mentality Pool-Every point spent in this talent gives you +1 to your Mentality Pool. When making an ailment attack you can spend any amount of points and add them to your accuracy for that attack. Every time you are attacked with an ailment attack you can spend any amount of points and add them to your evade against that attack. This is done after you roll the dice. This pool refreshes after every encounter.


Two (or more) characters can combine their skills to create more powerful skills. This is especially useful at lower levels, when you only have access to basic skills. General rule is that a fusion skill is considered to be performed by the character with highest relevant stat, while applying appropriate talents of all characters involved in the fusion.

Agi+Agi=Maragi
Aqua+Aqua=Malaqua
Tera+Tera=Matera
Garu+Garu=Magaru
Bufu+Bufu=Mabufu
Zio+Zio=Mazio
Hama+Hama=Mahama
Mudo+Mudo=Mamudo
Agilao+Agilao=Maragion
Aques+Aques=Malaques
Terazi+Terazi=Materazi
Garula+Garula=Magarula
Bufula+Bufula=Mabufula
Zionga+Zionga=Mazionga
Hamaon+Hamaon=Mahamaon
Modoon+Modoon=Mamodoon
Agidyne+Agidyne=Maragidyne
Aquadyne+Aquadyne=Malaquadyne
Teradyne+Teradyne=Materadyne
Garudyne+Garudyne=Magarudyne
Bufudyne+Bufudyne=Mabufudyne
Ziodyne+Ziodyne=Maziodyne
Hamadyne+Hamadyne=Mahamadyne
Mudodyne+Mudodyne=Mamudodyne
Ragnarok+Ragnarok=Trisagion
Waterspout+Waterspout=Aquary
Heavy Rock+Heavy Rock=Titanomachia
Panta Rhei+Panta Rhei=Twinkle Nebula
Cocytus+Cocytus=Niflheim
Thunder Reign+Thunder Reign=Narukami
Xanadu+Xanadu=Seraph Lore
Death Gaze+Death Gaze=Death Flies
Foul Breath+Foul Breath=Poison Mist
Evil Touch+Evil Touch=Evil Smile
Soul Break+Soul Break=Anima Freeze
Stun Sphere+Stun Sphere=Stun Wave
Makajam+Makajam=Makajamon
Shock+Shock=Neural Shock
Enervate+Enervate=Old One
Pulinpa+Pulinpa=Tentarafoo
Makajam+Shock+Enervate+Pulinpa=Prismatic Spray
Dream Haze+Dream Haze=Dormina
Blood Curse+Blood Curse=Wicked Curse
Marin Karin+Marin Karin=Allure
Stone Gaze+Stone Gaze=Petrifier
Tarunda+Tarunda=Matarunda
Rakunda+Rakunda=Marakunda
Makanda+Makanda=Mamakanda
Samanda+Samanda=Masamanda
Tarunda/Rakunda/Makanda/Samanda*2=Dekaja
Sukunda+Sukunda=Masukunda
Tarunda/Rakunda/Makanda/Samanda*3=Debilitate
Matarunda/Marakunda/Mamakanda/Masamanda*2=Debilitate
Dia+Dia=Media
Closedi+Closedi=Me Closedi
Petradi+Petradi=Me Petradi
Posmudi+Posmudi=Me Posmudi
Enedi+Enedi=Me Enedi
Enradi+Enradi=Me Enradi
Sirudi+Sirudi=Me Sirudi
Closedi/Enradi/Sirudi+Closedi/Enradi/Sirudi=Patra
Petradi/Posmudi/Enedi+Petradi/Posmudi/Enedi=Nervundi
Diarama+Diarama=Mediarama
Me Closedi/Me Enradi/Me Sirudi+Me Closedi/Me Enradi/Me Sirudi=Me Patra
Me Petradi/Me Posmudi/Me Enedi+Me Petradi/Me Posmudi/Me Enedi=Energy Shower
Diarahan+Diarahan=Mediarahan
Patra+Nervundi+Patra/Nervundi=Amrita
Recarm+Diarahan=Samrecarm
Mediarahan+Patra+Nervundi=Salvation
Tarukaja+Tarukaja=Matarukaja
Rakukaja+Rakukaja=Marakukaja
Makakaja+Makakaja=Mamakakaja
Samakaja+Samakaja=Masamakaja
Tarukaja/Rakukaja/Makakaja/Samakaja*2=Dekunda
Sukukaja+Sukukaja=Masukukaja
Tarukaja/Rakukaja/Makakaja/Samakaja*3=Heat Riser
Matarukaja/Marakukaja/Mamakakaja/Masamakaja*2=Heat Riser

Fusion Chart (https://docs.google.com/spreadsheets/d/10EPXbEtNgGXSWZDgn7UasycIcKEaZnTZQhzGn1FnJV4/edit?pli=1#gid=0), courtesy of Merilan

Philemonite
2014-11-14, 06:51 AM
Skill list

Tier 1
Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Straight Slash-PA+1 Vs PE, 1d4+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Tier 2
Double Slash-PA-1 Vs PE, 2d3+3+PA/5+level/2 Slash Damage-Singlex2, 4HP, 2SP
Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Gale Slash-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Multi, 4HP, 2SP
Tier 3
Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Tier 4
Vorpal Blade-PA Vs PE, 3d6+9+PA/5+level/2 Slash Damage-Multi, 8HP, 4SP
Heaven’s Blade-PA-1 Vs PE, 4d8+12+PA/5+level/2 Slash Damage-Single, 8HP, 4SP
Tier 5
Brave Blade-PA Vs PE, 5d6+15+PA/5+level/2 Slash Damage-Single, 10HP, 5SP
Tier 1
Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Tier 2
Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, Stun, 60%, 1 turns-Single, 4HP, 2SP
Kill Rush-PA-1 Vs PE, 2d3+6+PA/5+level/2 Strike Damage-Singlex2, 4HP, 2SP
Tier 3
Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Weary Thrust-PA Vs PE, 3d4+9+PA/5+level/2 Strike Damage, Sukunda, 2 turns-Single, 6HP, 3SP
Tier 4
Herculean Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Vicious Strike-PA Vs PE, 4d6+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Tier 5
God’s Hand-PA-1 Vs PE, 5d8+15+PA/5+level/2 Strike Damage-Single, 10HP, 5SP
Tier 1
Single Shot-PA-1 Vs PE, 1d8+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Holy Arrow-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Twin Shot-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Tier 2
Cruel Attack-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Single, 4HP, 2SP
Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Vile Assault-PA Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, Tarunda, 2 turns-Single, 4HP, 2SP
Tier 3
Myriad Arrows-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Multi, 6HP, 3SP
Double Fangs-PA-1 Vs PE, 3d3+3+PA/5+level/2 Pierce Damage-Singlex2, 6HP, 3SP
Tier 4
Pralaya-PA-1 Vs PE, 4d4+12+PA/5+level/2 Pierce Damage, Fear, 70%, 3 turns-Single, 8HP, 4SP
Arrow Rain-PA Vs PE, 3d6+9+PA/5+level/2 Pierce Damage-Multi, 8HP, 4SP
Tier 5
Primal Force-PA-1 Vs PE, 5d8+15+PA/5+level/2 Pierce Damage-Single, 10HP, 5SP
33
Tier 1
Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Tier 2
Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Aques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Single, 6SP
Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
Malaqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Multi, 7SP
Matera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Multi, 7SP
Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Mabufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Multi, 7SP
Mazio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Multi, 7SP
Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Tier 3
Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 10SP
Aquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Single, 10SP
Teradyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Single, 10SP
Garudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Single, 10SP
Bufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Single, 10SP
Ziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Single, 10SP
Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 10SP
Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Maragion-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Multi, 14SP
Malaques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Multi, 14SP
Materazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Multi, 14SP
Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 14SP
Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 14SP
Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 14SP
Mamodoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Multi, 14SP
Tier 4
Ragnarok-MA Vs ME, 4d6+6+MA/5+level/2 Fire Damage-Single, 18SP
Waterspout-MA Vs ME, 4d6+6+MA/5+level/2 Water Damage-Single, 18SP
Heavy Rock-MA Vs ME, 4d6+6+MA/5+level/2 Earth Damage-Single, 18SP
Panta Rhei-MA Vs ME, 4d6+6+MA/5+level/2 Wind Damage-Single, 18SP
Cocytus-MA Vs ME, 4d6+6+MA/5+level/2 Ice Damage-Single, 18SP
Thunder Reign-MA Vs ME, 4d6+6+MA/5+level/2 Electricity Damage-Single, 18SP
Xanadu-MA Vs ME, 4d6+6+MA/5+level/2 Light Damage-Single, 18SP
Death Gaze-MA Vs ME, 4d6+6+MA/5+level/2 Dark Damage-Single, 18SP
Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 24SP
Malaquadyne-MA Vs ME, 3d6+9+MA/5+level/2 Water Damage-Multi, 24SP
Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 24SP
Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 24SP
Mabufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Multi, 24SP
Maziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Multi, 24SP
Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 24SP
Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 24SP
Tier 5
Trisagion-MA Vs ME, 4d6+12+MA/5+level/2 Fire Damage-Multi, 32SP
Aquary Tide-MA Vs ME, 4d6+12+MA/5+level/2 Water Damage-Multi, 32SP
Titanomachia-MA Vs ME, 4d6+12+MA/5+level/2 Earth Damage-Multi, 32SP
Twinkle Nebula-MA Vs ME, 4d6+12+MA/5+level/2 Wind Damage-Multi, 32SP
Niflheim-MA Vs ME, 4d6+12+MA/5+level/2 Ice Damage-Multi, 32SP
Narukami-MA Vs ME, 4d6+12+MA/5+level/2 Electricity Damage-Multi, 32SP
Seraph Lore-MA Vs ME, 4d6+12+MA/5+level/2 Light Damage-Multi, 32SP
Death Flies-MA Vs ME, 4d6+12+MA/5+level/2 Dark Damage-Multi, 32SP
64
Tier 1
Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Evil Touch-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Single, 2SP
Soul Break-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Single, 2SP
Stun Sphere-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Single, 2SP
Poison Circle-SA Vs SE, 1d3+1+SA/5+level/2 Damage, Poison 60%, 3 turns-Multi, 4SP
Fear Circle-SA Vs SE, 1d3+1+SA/5+level/2 Damage, Fear 60%, 3 turns-Multi, 4SP
Exhaustion Circle-SA Vs SE, 1d3+1+SA/5+level/2 Damage, Exhaustion 60%, 3 turns-Multi, 4SP
Stun Circle-SA Vs SE, 1d3+1+SA/5+level/2 Damage, Stun 60%, 1 turns-Multi, 4SP

Tier 2
Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Shock-SA Vs SE, 1d4+4+SA/5+level/2, Paralyze, 3 turns-Single, 5SP
Enervate-SA Vs SE, 1d4+4+SA/5+level/2, Enervation, 3 turns-Single, 5SP
Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, Panic, 3 turns-Single, 5SP
Poison Mist-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Multi, 6SP
Evil Smile-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Multi, 6SP
Anima Freeze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Multi, 6SP
Stun Wave-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Multi, 6SP
Paralyze Circle-SA Vs SE, 1d4+2+SA/5+level/2 Damage, Paralyze 60%, 3 turns-Multi, 8SP
Mute Circle-SA Vs SE, 1d4+2+SA/5+level/2 Damage, Mute 60%, 3 turns-Multi, 8SP
Enervation Circle-SA Vs SE, 1d4+2+SA/5+level/2 Damage, Enervation 60%, 3 turns-Multi, 8SP
Panic Circle-SA Vs SE, 1d4+2+SA/5+level/2 Damage, Panic 60%, 3 turns-Multi, 8SP
Tier 3
Dream Haze-SA Vs SE, 2d4+4+SA/5+level/2, Sleep, 4 turns-Single, 9SP
Blood Curse-SA Vs SE, 2d4+4+SA/5+level/2, Curse, 3 turns-Single, 9SP
Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, Stone, 3 turns-Single, 9SP
Makajamon-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Mute, 3 turns-Multi, 12SP
Neural Shock-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Paralyze, 3 turns-Multi, 12SP
Old One-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Enervate, 3 turns-Multi, 12SP
Tentarafoo-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Panic, 3 turns-Multi, 12SP
Sleep Circle-SA Vs SE, 2d4+4+SA/5+level/2 Damage, Sleep 60%, 4 turns-Multi, 14SP
Curse Circle-SA Vs SE, 2d4+4+SA/5+level/2 Damage, Curse 60%, 3 turns-Multi, 14SP
Charm Circle-SA Vs SE, 2d4+4+SA/5+level/2 Damage, Charm 60%, 2 turns-Multi, 14SP
Stone Circle-SA Vs SE, 2d4+4+SA/5+level/2 Damage, Stone 60%, 3 turns-Multi, 14SP
Tier 4
Dormina-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Sleep, 4 turns-Multi, 20SP
Wicked Curse-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Curse, 3 turns-Multi, 20SP
Allure-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Charm, 2 turns-Multi, 20SP
Petrifier-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Stone, 3 turns-Multi, 20SP
Tier 5
Prismatic Spray-SA Vs SE, 4d4+8+SA/5+level/2 Damage, two out of Mute, Stone, Enervate and Panic, 3 turns-Multi, 28SP
37
Tier 1
Fire Break-Negates Fire elemental resistance-Single, 3SP
Water Break-Negates Water elemental resistance-Single, 3SP
Earth Break-Negates Earth elemental resistance-Single, 3SP
Wind Break-Negates Wind elemental resistance-Single, 3SP
Ice Break-Negates Ice elemental resistance-Single, 3SP
Electricity Break-Negates Electricity elemental resistance-Single, 3SP
Light Break-Negates Light elemental resistance-Single, 3SP
Dark Break-Negates Dark elemental resistance-Single, 3SP
Poison Break-Negates Poison effect resistance-Single, 3SP
Fear Break-Negates Fear effect resistance-Single, 3SP
Exhaustion Break-Negates Exhaustion effect resistance-Single, 3SP
Stun Break-Negates Stun effect resistance-Single, 3SP
Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rakunda-Reduces PD by 2+Willpower/3-Single, 2SP
Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Samanda-Reduces MD by 2+Willpower/3-Single, 2SP
Tier 2
Mute Break-Negates Mute effect resistance-Single, 4SP
Paralyze Break-Negates Paralyze effect resistance-Single, 4SP
Enervation Break-Negates Enervation effect resistance-Single, 4SP
Panic Break-Negates Panic effect resistance-Single, 4SP
Slash Break-Negates Slash physical resistance-Single,5SP
Strike Break-Negates Strike physical resistance-Single, 5SP
Pierce Break-Negates Pierce physical resistance-Single, 5SP
Poison Abolish-Negates Poison effect resistance-Multi, 7SP
Fear Abolish-Negates Poison effect resistance-Multi, 7SP
Exhaustion Abolish-Negates Stun effect resistance-Multi, 7SP
Stun Abolish-Negates Stun effect resistance-Multi, 7SP
Dekaja-Cancels all -kaja effects. 10SP
Sukunda-Reduces PE/ME/SE by 2+Willpower/3-Single, 6SP
Tier 3
Matarunda-Reduces PA by 3+Willpower/3-Multi, 7SP
Marakunda-Reduces PD by 3+Willpower/3-Multi, 7SP
Mamakanda-Reduces MA by 3+Willpower/3-Multi, 7SP
Masamanda-Reduces MD by 3+Willpower/3-Multi, 7SP
Sleep Break-Negates Sleep effect resistance-Single, 5SP
Curse Break-Negates Curse effect resistance-Single, 5SP
Charm Break-Negates Charm effect resistance-Single, 5SP
Stone Break-Negates Stone effect resistance-Single, 5SP
Fire Abolish-Negates Fire elemental resistance-Multi, 7SP
Water Abolish-Negates Water elemental resistance-Multi, 7SP
Earth Abolish-Negates Earth elemental resistance-Multi, 7SP
Wind Abolish-Negates Wind elemental resistance-Multi, 7SP
Ice Abolish-Negates Ice elemental resistance-Multi, 7SP
Electricity Abolish-Negates Electricity elemental resistance-Multi, 7SP
Light Abolish-Negates Light elemental resistance-Multi, 7SP
Dark Abolish-Negates Dark elemental resistance-Multi, 7SP
Slash Abolish-Negates Slash physical resistance-Multi, 11SP
Strike Abolish-Negates Strike physical resistance-Multi, 11SP
Pierce Abolish-Negates Pierce physical resistance-Multi, 11SP
Mute Abolish-Negates Mute effect resistance-Multi, 9SP
Paralyze Abolish-Negates Paralyze effect resistance-Multi, 9SP
Enervation Abolish-Negates Mute effect resistance-Multi, 9SP
Panic Abolish-Negates Panic effect resistance-Multi, 9SP
Tier 4
Masukunda-Reduces PE/ME/SE by 3+Willpower/3-Multi, 15SP
Sleep Abolish-Negates Sleep effect resistance-Multi, 12SP
Curse Abolish-Negates Curse effect resistance-Multi, 12SP
Charm Abolish-Negates Charm effect resistance-Multi, 12SP
Stone Abolish-Negates Stone effect resistance-Multi, 12SP
Tier 5
Debilitate-Reduces PA, PD, MA and MD and initiative by 4+Willpower/3-Single, 18SP
58
Tier 1
Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Closedi-Cures Mute/Panic-Single, 3SP
Petradi-Cures Stone/Stun-Single, 3SP
Posmudi-Cures Poison/Curse-Single, 3SP
Enedi-Cures Paralyze/Enervation-Single, 3SP
Enradi-Cures Fear/Charm-Single, 3SP
Sirudi-Cures Sleep/Exhaustion-Single, 3SP
Tier 2
Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Me Closedi-Cures Mute/Panic-Multi, 7SP
Me Petradi-Cures Stone/Stun-Multi, 7SP
Me Posmudi-Cures Poison/Curse-Multi, 7SP
Me Enedi-Cures Paralyze/Enervation-Multi, 7SP
Me Enradi-Cures Fear/Charm-Multi, 7SP
Me Sirudi-Cures Sleep/Exhaustion-Multi, 7SP
Tier 3
Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Diarahan-Heals 3d6+6+Wisdom/3 HP-Single, 10SP
Patra-Cures Mental ailments-Single, 7SP
Nervundi-Cures Physical aliments-Single, 7SP
Tier 4
Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 24SP
Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
Me Patra-Cures Mental aliments-Multi, 16SP
Energy Shower-Cures Physical aliments-Multi, 16SP
Amrita-Cures all conditions-Multi-24SP
Tier 5
Salvation-Cures all ailments and heals 3d6+6+Wisdom/3 HP-Multi, 38SP
26
Tier 1
Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Void Fire-Negates one Fire attack-Single/Multi, 2SP
Void Water-Negates one Water attack-Single/Multi, 2SP
Void Earth-Negates one Earth attack-Single/Multi, 2SP
Void Wind-Negates one Wind attack-Single/Multi, 2SP
Void Ice-Negates one Ice attack-Single/Multi, 2SP
Void Electricity-Negates one Electricity attack-Single/Multi, 2SP
Void Light-Negates one Light attack-Single/Multi, 2SP
Void Dark-Negates one Dark attack-Single/Multi, 2SP
Void Poison-Negates one Poison attack-Single/Multi, 3SP
Void Fear-Negates one Fear attack-Single/Multi, 3SP
Void Exhaustion-Negates one Exhaustion attack-Single/Multi, 3SP
Void Stun-Negates one Stun attack-Single/Multi, 3SP
Tier 2
Dekunda-Cancels all -kunda effects-Multi, 10SP
Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Void Mute-Negates one Mute attack-Single/Multi, 4SP
Void Paralyze-Negates one Paralyze attack-Single/Multi, 4SP
Void Enervation-Negates one Enervation attack-Single/Multi, 4SP
Void Panic-Negates one Panic attack-Single/Multi, 4SP
Void Slash-Negates one Slash attack-Single/Multi, 4SP
Void Strike-Negates one Strike attack-Single/Multi, 4SP
Void Pierce-Negates one Pierce attack-Single/Multi, 4SP
Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Tier 3
Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Void Sleep-Negates one Sleep attack-Single/Multi, 5SP
Void Curse-Negates one Curse attack-Single/Multi, 5SP
Void Charm-Negates one Charm attack-Single/Multi, 5SP
Void Stone-Negates one Stone attack-Single/Multi, 5SP
Repel Fire-Repels one Fire attack-Single/Multi, 8SP
Repel Water-Repels one Water attack-Single/Multi, 8SP
Repel Earth-Repels one Earth attack-Single/Multi, 8SP
Repel Wind-Repels one Wind attack-Single/Multi, 8SP
Repel Ice-Repels one Ice attack-Single/Multi, 8SP
Repel Electricity-Repels one Electricity attack-Single/Multi, 8SP
Repel Light-Repels one Light attack-Single/Multi, 8SP
Repel Dark-Repels one Dark attack-Single/Multi, 8SP
Repel Slash-Repels one Slash attack-Single/Multi, 10SP
Repel Strike-Repels one Strike attack-Single/Multi, 10SP
Repel Pierce-Repels one Pierce attack-Single/Multi, 10SP
Tier 4
Drain Fire-Drains one Fire attack-Single/Multi, 14SP
Drain Water-Drains one Water attack-Single/Multi, 14SP
Drain Earth-Drains one Earth attack-Single/Multi, 14SP
Drain Wind-Drains one Wind attack-Single/Multi, 14SP
Drain Ice-Drains one Ice attack-Single/Multi, 14SP
Drain Electricity-Drains one Electricity attack-Single/Multi, 14SP
Drain Light-Drains one Light attack-Single/Multi, 14SP
Drain Dark-Drains one Dark attack-Single/Multi, 14SP
Drain Slash-Drains one Slash attack-Single/Multi, 16SP
Drain Strike-Drains one Strike attack-Single/Multi, 16SP
Drain Pierce-Drains one Pierce attack-Single/Multi, 16SP
Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 15SP
Tier 5
Heat Riser-Raises PA, PD, MA and MD and initiative by 4+Wisdom/3-Single, 18SP
59

Philemonite
2014-11-14, 06:53 AM
Persona Compendium

Arcana-Magician
Strong: Fire
Weak: Ice, Water
STR 1
VIT 1
AGI 3
INT 7+1/2 rank
WIS 4+1/8 rank
WIL 4+1/4 rank
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 2-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Rank 3-Fire Break-Negates Fire elemental resistance-Single, 3SP
Rank 4-Closedi-Cures Mute/Panic-Single, 3SP
Rank 5-Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Rank 6-Anima Freeze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Multi, 6SP
Rank 7-Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
Rank 8-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 10SP
Fire Mastery 2
Fire Focus 1
Mute Evasion 3
Arcana-Priestess
Strong: Ice
Weak: Fire, Slash
STR 1
VIT 2
AGI 3
INT 4+1/4 rank
WIS 7+1/2 rank
WIL 3+1/8 rank
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 3-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 4-Posmudi-Cures Poison/Curse-Single, 3SP
Rank 5-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 6-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 7-Me Enradi-Cures Fear/Charm-Multi, 7SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Healing Focus 1
Water Mastery 2
Ice Mastery 2
Arcana-Empress
Strong: Ice
Weak: Fire, Slash
STR 4+1/4 Rank
VIT 2
AGI 6+1/2 Rank
INT 4+1/8 Rank
WIS 2
WIL 2
Skills
Rank 1-Single Shot-PA-1 Vs PE, 1d8+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 2-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 3-Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank 4-Twin Shot-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 5-Vile Assault-PA Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, Tarunda, 2 turns-Single, 4HP, 2SP
Rank 6-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 7-Pierce Break-Negates Pierce physical resistance-Single, 5SP
Rank 8-Double Fangs-PA-1 Vs PE, 3d3+3+PA/5+level/2 Pierce Damage-Singlex2, 6HP, 3SP
Pierce Mastery 2
Evasion Pool 2
Arcana-Emperor
Strong: Electricity
Weak: Earth, Strike
STR 5 +1/2 Rank
VIT 4 +1/4 Rank
AGI 3
INT 4 +1/8 Rank
WIS 2
WIL 2
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 3-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Void Electricity-Negates one Electricity attack-Single/Multi, 2SP
Rank 5-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 6-Zionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Single, 6SP
Rank 7-Me Posmudi-Cures Poison/Curse-Multi, 7SP
Rank 8-Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Slash Mastery 1
Electricity Mastery 1
Protector 2
Arcana-Hierophant
Strong: Electricity
Weak: Ice, Dark
STR 1
VIT 2
AGI 3
INT 5 +1/4 Rank
WIS 6 +1/2 Rank
WIL 3 +1/8 Rank
Skills
Rank 1-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 4-Enradi-Cures Fear/Charm-Single, 3SP
Rank 5-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 6-Me Sirudi-Cures Sleep/Exhaustion-Multi, 7SP
Rank 7-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 8-Nervundi-Cures Physical aliments-Single, 7SP
Enervation Evasion 3
Exhaustion Evasion 3
Sleep Evasion 3
Healing Focus 1
Arcana-Lovers
Strong: Wind
Weak: Fire, Earth
STR 1
VIT 1
AGI 3
INT 4 +1/8 Rank
WIS 5 +1/4 Rank
WIL 6 +1/2 Rank
Skills
Rank 1-Soul Break-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Single, 2SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 4-Closedi-Cures Mute/Panic-Single, 3SP
Rank 5-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 6-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Rank 7-Me Enradi-Cures Fear/Charm-Multi, 7SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Charm Evasion 3
Mental Focus 1
Mentality Pool 2
Arcana-Chariot
Strong: Strike
Weak: Water, Ice
STR 6+1/4 Rank
VIT 6+1/2 Rank
AGI 3+1/8 Rank
INT 1
WIS 2
WIL 2
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 3-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank 5-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, Stun, 60%, 1 turns-Single, 4HP, 2SP
Rank 6-Dekaja-Cancels all -kaja effects. 10SP
Rank 7-Kill Rush-PA-1 Vs PE, 2d3+6+PA/5+level/2 Strike Damage-Singlex2, 4HP, 2SP
Rank 8-Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Strike Mastery 2
Strike Focus 2
Arcana-Justice
Strong: Light
Weak: Dark, Strike
STR 1
VIT 2
AGI 2
INT 5 +1/4 Rank
WIS 7 +1/2 Rank
WIL 3 +1/8 Rank
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank 4-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 5-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 6-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Rank 7-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 8-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Light Mastery 2
Kaja Focus 1
Healing Focus 1
Arcana-Hermit
Strong: Light
Weak: Dark, Strike
STR 1
VIT 3
AGI 4 +1/8 Rank
INT 1
WIS 4 +1/4 Rank
WIL 7 +1/2 Rank
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Rank 2-Stun Sphere-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Single, 2SP
Rank 3-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 4-Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Rank 5-Shock-SA Vs SE, 1d4+4+SA/5+level/2, Paralyze, 3 turns-Single, 5SP
Rank 6-Enervate-SA Vs SE, 1d4+4+SA/5+level/2, Enervation, 3 turns-Single, 5SP
Rank 7-Sukunda-Reduces PE/ME/SE by 2+Willpower/3-Single, 6SP
Rank 8-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, Stone, 3 turns-Single, 9SP
Kunda Mastery 1
Kunda Focus 1
Panic Evasion 6
Arcana-Fortune
Strong: Wind
Weak: Electricity, Darkness
STR 1
VIT 1
AGI 3 +1/8 Rank
INT 7 +1/2 Rank
WIS 5 +1/4 Rank
WIL 3
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 4-Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank 5-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Rank 6-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 7-Me Closedi-Cures Mute/Panic-Multi, 7SP
Rank 8-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Wind Mastery 2
Evasion Pool 2
Mentality Pool 1
Arcana-Strength
Strong: Slash
Weak: Fire, Water
STR 6 +1/2 Rank
VIT 4 +1/4 Rank
AGI 4 +1/8 Rank
INT 1
WIS 3
WIL 2
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 3-Rakunda-Reduces PD by 2+Willpower/3-Single, 2SP
Rank 4-Posmudi-Cures Poison/Curse-Single, 3SP
Rank 5-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 6-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 7-Void Paralyze-Negates one Paralyze attack-Single/Multi, 4SP
Rank 8-Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Slash Mastery 2
Strike Mastery 2
Arcana-Hanged Man
Strong: Electricity
Weak: Light, Dark
STR 1
VIT 5 +1/4 Rank
AGI 1
INT 5 +1/2 Rank
WIS 5 +1/8 Rank
WIL 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 4-Petradi-Cures Stone/Stun-Single, 3SP
Rank 5-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 6-Void Slash-Negates one Slash attack-Single/Multi, 4SP
Rank 7-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 8-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Earth Mastery 2
Mute Evasion 6
Earth Defense 2
Arcana-Death
Strong: Dark
Weak: Light, Fire
STR 4 +1/4 Rank
VIT 1
AGI 2
INT 6 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 3-Evil Touch-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Single, 2SP
Rank 4-Enradi-Cures Fear/Charm-Single, 3SP
Rank 5-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Rank 6-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 7-Stun Wave-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Multi, 6SP
Rank 8-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Dark Mastery 2
Panic Evasion 3
Fear Evasion 3
Arcana-Temperance
Strong: Dark
Weak: Slash, Strike
STR 1
VIT 2
AGI 2
INT 4 +1/4 Rank
WIS 7 +1/2 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Sirudi-Cures Sleep/Exhaustion-Single, 3SP
Rank 3-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 4-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 5-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 6-Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Rank 7-Me Enradi-Cures Fear/Charm-Multi, 7SP
Rank 8-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Healing Focus 2
Light Mastery 2
Enervation Evasion 3
Arcana-Devil
Strong: Dark
Weak: Light, Ice
STR 1
VIT 2
AGI 4 +1/8 Rank
INT 5 +1/4 Rank
WIS 2
WIL 6 +1/2 Rank
Skills
Rank 1-Evil Touch-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Single, 2SP
Rank 2-Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Rank 3-Soul Break-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Single, 2SP
Rank 4-Fear Break-Negates Fear effect resistance-Single, 3SP
Rank 5-Evil Smile-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Multi, 6SP
Rank 6-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, Panic, 3 turns-Single, 5SP
Rank 7-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 8-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Mental Focus 2
Panic Evasion 6
Arcana-Tower
Strong: Strike
Weak: Ice, Fire
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 1
INT 1
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 3-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 4-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 5-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, Stun, 60%, 1 turns-Single, 4HP, 2SP
Rank 6-Void Strike-Negates one Strike attack-Single/Multi, 4SP
Rank 7-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 8-Gigantic Fist-PA-1 Vs PE, 2d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Strike Mastery 2
Strike Focus 1
Paralyze Evasion 3
Arcana-Star
Strong: Pierce
Weak: Light, Earth
STR 1
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 4 +1/4 Rank
WIL 4 +1/8 Rank
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 3-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Rank 5-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Rank 6-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 7-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 8-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Kaja Mastery 2
Wind Mastery 2
Earth Mastery 2
Arcana-Moon
Strong: Dark
Weak: Light, Slash
STR 1
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 5 +1/4 Rank
WIL 3 +1/8 Rank
Skills
Rank 1-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 4-Enradi-Cures Fear/Charm-Single, 3SP
Rank 5-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 6-Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Rank 7-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 8-Malaques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Multi, 14SP
Water Mastery 2
Light Mastery 2
Healing Focus 2
Arcana-Sun
Strong: Fire
Weak: Ice, Water
STR 2
VIT 2
AGI 2
INT 6 +1/2 Rank
WIS 4 +1/8 Rank
WIL 4 +1/4 Rank
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 2-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 3-Void Light-Negates one Light attack-Single/Multi, 2SP
Rank 4-Light Break-Negates Light elemental resistance-Single, 3SP
Rank 5-Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
Rank 6-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 7-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 8-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 10SP
Light Mastery 2
Fire Mastery 2
Mute Evasion 6
Arcana-Judgment
Strong: Light
Weak: Dark, Water
STR 4 +1/4 Rank
VIT 2
AGI 3
INT 6 +1/2 Rank
WIS 3 +1/8 Rank
WIL 2
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Holy Arrow-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 3-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 4-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 5-Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Rank 6-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 7-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 8-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 14SP
Light Mastery 2
Light Focus 2
Arcana-Magician
Strong: Ice
Weak: Fire
STR 2
VIT 3
AGI 5 +1/4 Rank
INT 8 +1/2 Rank
WIS 3
WIL 4 +1/8 Rank
Skills
Rank 1-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 2-Ice Break-Negates Ice elemental resistance-Single, 3SP
Rank 3-Soul Break-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Single, 2SP
Rank 4-Malaqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Multi, 7SP
Rank 5-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 6-Me Closedi-Cures Mute/Panic-Multi, 7SP
Rank 7-Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 14SP
Rank 8-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, Stone, 3 turns-Single, 9SP
Ice Mastery 2
Water Mastery 2
Evasion Pool 1
Ice Focus 1
Water Focus 1
Arcana-Chariot
Strong: Pierce
Weak: Light
STR 8 +1/2 Rank
VIT 6 +1/4 Rank
AGI 4 +1/8 Rank
INT 1
WIS 3
WIL 3
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 3-Single Shot-PA-1 Vs PE, 1d8+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 4-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 5-Void Slash-Negates one Slash attack-Single/Multi, 4SP
Rank 6-Double Slash-PA-1 Vs PE, 2d3+3+PA/5+level/2 Slash Damage-Singlex2, 4HP, 2SP
Rank 7-Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Rank 8-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Strike Mastery 2
Slash Mastery 1
Pierce Mastery 1
Arcana-Justice
Strong: Slash
Weak: Dark
STR 7 +1/2 Rank
VIT 3
AGI 2
INT 6 +1/4 Rank
WIS 5 +1/8 Rank
WIL 2
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 3-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 5-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 6-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 7-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Slash Mastery 3
Kaja Mastery 2
Slash Focus 1
Paralyze Evasion 3
Arcana-Hermit
Strong: Pierce
Weak: Water
STR 3 +1/8 Rank
VIT 3
AGI 8 +1/2 Rank
INT 2
WIS 3
WIL 6 +1/4 Rank
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Rank 2-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 3-Poison Break-Negates Poison effect resistance-Single, 3SP
Rank 4-Stun Wave-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Multi, 6SP
Rank 5-Shock-SA Vs SE, 1d4+4+SA/5+level/2, Paralyze, 3 turns-Single, 5SP
Rank 6-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, Stun, 60%, 1 turns-Single, 4HP, 2SP
Rank 7-Tentarafoo-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Panic, 3 turns-Multi, 12SP
Rank 8-Matarunda-Reduces PA by 3+Willpower/3-Multi, 7SP
Poison Evasion 3
Evasion Pool 2
Mentality Pool 2
Arcana-Temperance
Strong: Earth
Weak: Pierce
STR 1
VIT 1
AGI 6 +1/4 Rank
INT 5 +1/8 Rank
WIS 8 +1/2 Rank
WIL 4
Skills
Rank -Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank -Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank -Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank -Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank -Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Rank -Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank -Patra-Cures Mental ailments-Single, 7SP
Rank -Nervundi-Cures Physical aliments-Single, 7SP
Enervation Evasion 6
Mute Evasion 3
Wind Focus 1
Healing Focus 1
Arcana-Priestess
Strong: Ice
Weak: Strike
STR 2
VIT 3
AGI 4 +1/8 Rank
INT 6 +1/4 Rank
WIS 8 +1/2 Rank
WIL 3
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 3-Sirudi-Cures Sleep/Exhaustion-Single, 3SP
Rank 4-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 5-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 6-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Rank 7-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Earth Defense 3
Water Defense 3
Healing Focus 2
Arcana-Empress
Strong: Ice
Weak: Water
STR 6 +1/2 Rank
VIT 2
AGI 4
INT 6 +1/4 Rank
WIS 6 +1/8 Rank
WIL 2
Skills
Rank 1-Holy Arrow-PA+1 Vs PE, 1d4+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 2-Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
Rank 3-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 4-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 5-Bufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Single, 6SP
Rank 6-Diarahan-Heals 3d6+6+Wisdom/3 HP-Single, 10SP
Rank 7-Double Fangs-PA-1 Vs PE, 3d3+3+PA/5+level/2 Pierce Damage-Singlex2, 6HP, 3SP
Rank 8-Mabufula-MA Vs ME, 2d6+6+MA/5+level/2 Ice Damage-Multi, 14SP
Pierce Mastery 2
Pierce Focus 1
Ice Mastery 2
Ice Focus 1
Healing Focus 1
Arcana-Hierophant
Strong: Light
Weak: Dark
STR 2
VIT 3
AGI 5 +1/4 Rank
INT 3
WIS 8 +1/2 Rank
WIL 5 +1/8 Rank
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 3-Petradi-Cures Stone/Stun-Single, 3SP
Rank 4-Me Posmudi-Cures Poison/Curse-Multi, 7SP
Rank 5-Me Enedi-Cures Paralyze/Enervation-Multi, 7SP
Rank 6-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Rank 7-Patra-Cures Mental ailments-Single, 7SP
Rank 8-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Enervation Evasion 9
Healing Focus 2
Arcana-Lovers
Strong: Water
Weak: Electricity
STR 1
VIT 2
AGI 5 +1/8 Rank
INT 4
WIS 6 +1/4 Rank
WIL 8 +1/2 Rank
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Rank 2-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 3-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 4-Anima Freeze-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Multi, 6SP
Rank 5-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 6-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Rank 7-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 8-Blood Curse-SA Vs SE, 2d4+4+SA/5+level/2, Curse, 3 turns-Single, 9SP
Mentality Pool 2
Invigorate 2
Charm Evasion 3
Arcana-Fortune
Strong: Wind
Weak: Fire
STR 2
VIT 2
AGI 6 +1/4 Rank
INT 6 +1/8 Rank
WIS 7 +1/2 Rank
WIL 3
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Petradi-Cures Stone/Stun-Single, 3SP
Rank 4-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 5-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Rank 7-Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Rank 8-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Wind Mastery 2
Wind Focus 1
Evasion Pool 3
Arcana-Hanged Man
Strong: Fire
Weak: Ice
STR 5 +1/8 Rank
VIT 7 +1/2 Rank
AGI 3
INT 2
WIS 6 +1/4 Rank
WIL 3
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 3-Enedi-Cures Paralyze/Enervation-Single, 3SP
Rank 4-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 5-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 7-Weary Thrust-PA Vs PE, 3d4+9+PA/5+level/2 Strike Damage, Sukunda, 2 turns-Single, 6HP, 3SP
Rank 8-Patra-Cures Mental ailments-Single, 7SP
Regeneration 3
Mentality Pool 2
Arcana-Death
Strong: Ice
Weak: Light
STR 1
VIT 3
AGI 5 +1/8 Rank
INT 8 +1/2 Rank
WIS 3
WIL 6 +1/4 Rank
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Dark Break-Negates Dark elemental resistance-Single, 3SP
Rank 3-Evil Touch-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Single, 2SP
Rank 4-Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Rank 5-Poison Mist-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Multi, 6SP
Rank 6-Masamanda-Reduces MD by 3+Willpower/3-Multi, 7SP
Rank 7-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Rank 8-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, Stone, 3 turns-Single, 9SP
Dark Mastery 2
Dark Focus 2
Mentality Pool 2
Arcana-Devil
Strong: Dark
Weak: Light
STR 1
VIT 2
AGI 6 +1/4 Rank
INT 5 +1/8 Rank
WIS 4
WIL 8 +1/2 Rank
Rank 1-Evil Touch-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Single, 2SP
Rank 2-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 3-Makanda-Reduces MA by 2+Willpower/3-Single, 2SP
Rank 4-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 5-Pulinpa-SA Vs SE, 1d4+4+SA/5+level/2, Panic, 3 turns-Single, 5SP
Rank 6-Marin Karin-SA Vs SE, 2d4+4+SA/5+level/2, Charm, 2 turns-Single, 9SP
Rank 7-Dream Haze-SA Vs SE, 2d4+4+SA/5+level/2, Sleep, 4 turns-Single, 9SP
Rank 8-Charm Break-Negates Charm effect resistance-Single, 5SP
Panic Evasion 9
Mental Focus 2
Arcana-Star
Strong: Earth
Weak: Wind
STR 1
VIT 3
AGI 5 +1/8 Rank
INT 7 +1/2 Rank
WIS 6 +1/4 Rank
WIL 4
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Makakaja-Raises MA by 2+Wisdom/3-Single, 2SP
Rank 4-Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Rank 5-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 7-Materazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Multi, 14SP
Rank 8-Nervundi-Cures Physical aliments-Single, 7SP
Kaja Mastery 2
Enervation Evasion 9
Arcana-Moon
Strong: Water
Weak: Slash
STR 6 +1/4 Rank
VIT 7 +1/2 Rank
AGI 5 +1/8 Rank
INT 2
WIS 2
WIL 3
Skills
Rank 1-Single Shot-PA-1 Vs PE, 1d8+3+PA/5+level/2 Pierce Damage-Single, 2HP, 1SP
Rank 2-Posmudi-Cures Poison/Curse-Single, 3SP
Rank 3-Petradi-Cures Stone/Stun-Single, 3SP
Rank 4-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 5-Pierce Break-Negates Pierce physical resistance-Single, 5SP
Rank 6-Myriad Arrows-PA Vs PE, 2d6+6+PA/5+level/2 Pierce Damage-Multi, 6HP, 3SP
Rank 7-Vile Assault-PA Vs PE, 2d4+6+PA/5+level/2 Pierce Damage, Tarunda, 2 turns-Single, 4HP, 2SP
Rank 8-Nervundi-Cures Physical aliments-Single, 7SP
Paralyze Evasion 9
Pierce Mastery 3
Pierce Focus 1
Arcana-Emperor
Strong: Strike
Weak: Electricity
STR 6 +1/4 Rank
VIT 8 +1/2 Rank
AGI 1
INT 6 +1/8 Rank
WIS 4
WIL 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Aqua-MA Vs ME, 1d6+3+MA/5+level/2 Water Damage-Single, 3SP
Rank 3-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Aques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Single, 6SP
Rank 5-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 6-Weary Thrust-PA Vs PE, 3d4+9+PA/5+level/2 Strike Damage, Sukunda, 2 turns-Single, 6HP, 3SP
Rank 7-Malaques-MA Vs ME, 2d6+6+MA/5+level/2 Water Damage-Multi, 14SP
Rank 8-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Greater Interception 2
Protector 2
Regeneration 1
Arcana-Strength
Strong: Slash
Weak: Light
STR 8 +1/2 Rank
VIT 5 +1/8 Rank
AGI 7 +1/4 Rank
INT 1
WIS 3
WIL 3
Skills
Rank 1-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 3-Mighty Swing-PA-1 Vs PE, 2d8+6+PA/5+level/2 Slash Damage-Single, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 5-Slash Break-Negates Slash physical resistance-Single, 5SP
Rank 6-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Rank 7-Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 8-Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Slash Mastery 4
Paralyze Evasion 6
Evasion Pool 1
Arcana-Tower
Strong: Light
Weak: Dark
STR 2
VIT 9 +1/2 Rank
AGI 2
INT 7 +1/4 Rank
WIS 4 +1/8 Rank
WIL 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 4-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Rank 5-Me Enedi-Cures Paralyze/Enervation-Multi, 7SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 7-Teradyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Single, 10SP
Rank 8-Nervundi-Cures Physical aliments-Single, 7SP
Greater Interception 1
Protector 2
Regeneration 2
Arcana-Sun
Strong: Fire
Weak: Water
STR 2
VIT 3
AGI 3
INT 8 +1/2 Rank
WIS 6 +1/4 Rank
WIL 5 +1/8 Rank
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Rank 4-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 5-Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
Rank 6-Agidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Single, 10SP
Rank 7-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Rank 8-Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Fire Mastery 4
Light Mastery 2
Mute Evasion 6
Arcana-Judgment
Strong: Pierce
Weak: Strike
STR 1
VIT 5 +1/8 Rank
AGI 2
INT 9 +1/2 Rank
WIS 6 +1/4 Rank
WIL 4
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 3-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 5-Hamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Single, 6SP
Rank 6-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Rank 7-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 14SP
Rank 8-Recarm-Cures Unconscious and heals 1d6+2+Wisdom/3 HP-Single, 12SP
Light Mastery 4
Dark Mastery 4
Mute Evasion 3
Arcana-Magician
Strong: Fire, Dark
Weak: Ice
STR 2
VIT 2
AGI 6 +1/4 Rank
INT 9 +1/2 Rank
WIS 4
WIL 5 +1/8 Rank
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 2-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 3-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 4-Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
Rank 5-Dekaja-Cancels all -kaja effects. 10SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Rank 7-Masamanda-Reduces MD by 3+Willpower/3-Multi, 7SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 24SP
Fire Mastery 4
Wind Mastery 4
Mute Evasion 6
Arcana-Justice
Strong: Fire, Pierce
Weak: Water
STR 2
VIT 2
AGI 6 +1/8 Rank
INT 8 +1/2 Rank
WIS 7 +1/4 Rank
WIL 3
Skills
Rank 1-Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Rank 4-Agilao-MA Vs ME, 2d6+6+MA/5+level/2 Fire Damage-Single, 6SP
Rank 5-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 6-Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Rank 7-Matarukaja-Raises PA by 2+Wisdom/3-Multi 6SP
Rank 8-Maragidyne-MA Vs ME, 3d6+9+MA/5+level/2 Fire Damage-Multi, 24SP
Fire Mastery 4
Light Mastery 2
Kaja Mastery 2
Kaja Focus 1
Arcana-Hermit
Strong: Ice, Water
Weak: Fire
STR 2
VIT 8 +1/2 Rank
AGI 4
INT 2
WIS 5 +1/8 Rank
WIL 7 +1/4 Rank
Skills
Rank 1-Foul Breath-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Single, 2SP
Rank 2-Tarunda-Reduces PA by 2+Willpower/3-Single, 2SP
Rank 3-Poison Mist-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Poison, 3 turns-Multi, 6SP
Rank 4-Stun Wave-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Multi, 6SP
Rank 5-Shock-SA Vs SE, 1d4+4+SA/5+level/2, Paralyze, 3 turns-Single, 5SP
Rank 6-Blood Curse-SA Vs SE, 2d4+4+SA/5+level/2, Curse, 3 turns-Single, 9SP
Rank 7-Mamakanda-Reduces MA by 3+Willpower/3-Multi, 7SP
Rank 8-Petrifier-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Stone, 3 turns-Multi, 20SP
Panic Evasion 9
Mentality Pool 3
Arcana-Temperance
Strong: Wind, Slash
Weak: Earth
STR 7 +1/4 Rank
VIT 3
AGI 10 +1/2 Rank
INT 6 +1/8 Rank
WIS 2
WIL 2
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Power Slash-PA-1 Vs PE, 1d8+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 3-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 4-Gale Slash-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Multi, 4HP, 2SP
Rank 5-Me Enedi-Cures Paralyze/Enervation-Multi, 7SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Rank 7-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Rank 8-Amrita-Cures all conditions-Multi-24SP
Wind Mastery 4
Slash Mastery 4
Evasion Pool 2
Arcana-Priestess
Strong: Fire, Electricity
Weak: Dark
STR 2
VIT 2
AGI 4
INT 7 +1/4 Rank
WIS 9 +1/2 Rank
WIL 5 +1/8 Rank
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 3-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 4-Me Closedi-Cures Mute/Panic-Multi, 7SP
Rank 5-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 7-Nervundi-Cures Physical aliments-Single, 7SP
Rank 8-Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
Healing Focus 4
Invigorate 2
Arcana-Lovers
Strong: Earth, Water
Weak: Wind
STR 2
VIT 2
AGI 5 +1/8 Rank
INT 2
WIS 9 +1/4 Rank
WIL 9 +1/2 Rank
Skills
Rank 1-Soul Break-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Exhaustion, 3 turns-Single, 2SP
Rank 2-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 3-Makajam-SA Vs SE, 1d4+4+SA/5+level/2, Mute, 3 turns-Single, 5SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 5-Dream Haze-SA Vs SE, 2d4+4+SA/5+level/2, Sleep, 4 turns-Single, 9SP
Rank 6-Diarahan-Heals 3d6+6+Wisdom/3 HP-Single, 10SP
Rank 7-Old One-SA Vs SE, 1d4+4+SA/5+level/2 Damage, Enervate, 3 turns-Multi, 12SP
Rank 8-Allure-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Charm, 2 turns-Multi, 20SP
Healing Focus 2
Invigorate 2
Charm Evasion 6
Arcana-Chariot
Strong: Slash, Strike
Weak: Electricity
STR 9 +1/2 Rank
VIT 8 +1/4 Rank
AGI 5 +1/8 Rank
INT 2
WIS 3
WIL 2
Skills
Rank 1-Assault Dive-PA-1 Vs PE, 1d8+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 3-Skull Cracker-PA-1 Vs PE, 2d4+6+PA/5+level/2 Strike Damage, Stun, 60%, 1 turns-Single, 4HP, 2SP
Rank 4-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 5-Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 7-Weary Thrust-PA Vs PE, 3d4+9+PA/5+level/2 Strike Damage, Sukunda, 2 turns-Single, 6HP, 3SP
Rank 8-Vicious Strike-PA Vs PE, 4d6+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Strike Mastery 4
Strike Focus 3
Mentality Pool 1
Arcana-Fortune
Strong: Wind, Ice
Weak: Electricity
STR 2
VIT 2
AGI 6 +1/8 Rank
INT 7 +1/4 Rank
WIS 8 +1/2 Rank
WIL 4
Skills
Rank 1-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 2-Void Wind-Negates one Wind attack-Single/Multi, 2SP
Rank 3-Diarama-Heals 2d6+4+Wisdom/3 HP-Single, 6SP
Rank 4-Garula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Single, 6SP
Rank 5-Diarahan-Heals 3d6+6+Wisdom/3 HP-Single, 10SP
Rank 6-Magarula-MA Vs ME, 2d6+6+MA/5+level/2 Wind Damage-Multi, 14SP
Rank 7-Patra-Cures Mental ailments-Single, 7SP
Rank 8-Masukukaja-Raises PE/ME/SE by 1+Wisdom/4-Multi 15SP
Wind Mastery 4
Invigorate 3
Evasion Pool 1
Arcana-Death
Strong: Dark, Earth
Weak: Light
STR 2
VIT 6 +1/8 Rank
AGI 2
INT 8 +1/2 Rank
WIS 4
WIL 7 +1/4 Rank
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Dark Break-Negates Dark elemental resistance-Single, 3SP
Rank 3-Evil Smile-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Fear, 3 turns-Multi, 6SP
Rank 4-Modoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Single, 6SP
Rank 5-Mamodoon-MA Vs ME, 2d6+6+MA/5+level/2 Dark Damage-Multi, 14SP
Rank 6-Stone Gaze-SA Vs SE, 2d4+4+SA/5+level/2, Stone, 3 turns-Single, 9SP
Rank 7-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Rank 8-Masukunda-Reduces PE/ME/SE by 3+Willpower/3-Multi, 15SP
Dark Mastery 4
Dark Focus 2
Mentality Pool 2
Arcana-Moon
Strong: Earth, Dark
Weak: Light
STR 2
VIT 2
AGI 7 +1/4 Rank
INT 9 +1/2 Rank
WIS 6 +1/8 Rank
WIL 3
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Void Light-Negates one Light attack-Single/Multi, 2SP
Rank 3-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Rank 4-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 5-Mamakakaja-Raises MA by 2+Wisdom/3-Multi 6SP
Rank 6-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Rank 7-Patra-Cures Mental ailments-Single, 7SP
Rank 8-Mamudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Multi, 24SP
Dark Mastery 6
Dark Focus 2
Mute Evasion 6
Arcana-Empress
Strong: Wind, Ice
Weak: Electricity
STR 2
VIT 2
AGI 4
INT 8 +1/4 Rank
WIS 8 +1/2 Rank
WIL 6 +1/8 Rank
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Garu-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Single, 3SP
Rank 3-Magaru-MA Vs ME, 1d6+3+MA/5+level/2 Wind Damage-Multi, 7SP
Rank 4-Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Rank 5-Bufudyne-MA Vs ME, 3d6+9+MA/5+level/2 Ice Damage-Single, 10SP
Rank 6-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 7-Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 24SP
Rank 8-Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 24SP
Wind Mastery 4
Wind Focus 2
Invigorate 2
Arcana-Emperor
Strong: Electricity, Light
Weak: Wind
STR 8 +1/4 Rank
VIT 3
AGI 7 +1/8 Rank
INT 8 +1/2 Rank
WIS 3
WIL 1
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Zio-MA Vs ME, 1d6+3+MA/5+level/2 Electricity Damage-Single, 3SP
Rank 3-Dekaja-Cancels all -kaja effects. 10SP
Rank 4-Double Slash-PA-1 Vs PE, 2d3+3+PA/5+level/2 Slash Damage-Singlex2, 4HP, 2SP
Rank 5-Mazionga-MA Vs ME, 2d6+6+MA/5+level/2 Electricity Damage-Multi, 14SP
Rank 6-Nervundi-Cures Physical aliments-Single, 7SP
Rank 7-Heaven’s Blade-PA-1 Vs PE, 4d8+12+PA/5+level/2 Slash Damage-Single, 8HP, 4SP
Rank 8-Maziodyne-MA Vs ME, 3d6+9+MA/5+level/2 Electricity Damage-Multi, 24SP
Slash Mastery 4
Electricity Mastery 4
Slash Focus 1
Electricity Focus 1
Arcana-Hierophant
Strong: Electricity, Wind
Weak: Earth
STR 9 +1/2 Rank
VIT 4
AGI 8 +1/4 Rank
INT 1
WIS 6 +1/8 Rank
WIL 2
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 3-Ninety Nine Needles-PA Vs PE, 1d6+3+PA/5+level/2 Pierce Damage-Multi, 4HP, 2SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 5-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Rank 6-Nervundi-Cures Physical aliments-Single, 7SP
Rank 7-Me Patra-Cures Mental aliments-Multi, 16SP
Rank 8-Vicious Strike-PA Vs PE, 4d6+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Paralyze 9
Curse 3
Stone 3
Charm 3
Arcana-Hanged Man
Strong: Wind, Electricity
Weak: Earth
STR 7 +1/2 Rank
VIT 4
AGI 6 +1/8 Rank
INT 2
WIS 4
WIL 7 +1/4 Rank
Skills
Rank 1-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Swift Strike-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Multi, 4HP, 2SP
Rank 4-Stun Wave-SA Vs SE, 1d3+2+SA/5+level/2 Damage, Stun, 1 turns-Multi, 6SP
Rank 5-Dream Haze-SA Vs SE, 2d4+4+SA/5+level/2, Sleep, 4 turns-Single, 9SP
Rank 6-Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Rank 7-Herculean Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Rank 8-Petrifier-SA Vs SE, 3d4+6+SA/5+level/2 Damage, Stone, 3 turns-Multi, 20SP
Evasion Pool 3
Regeneration 3
Arcana-Devil
Strong: Dark, Ice
Weak: Light
STR 2
VIT 9 +1/4 Rank
AGI 6 +1/8 Rank
INT 9 +1/2 Rank
WIS 2
WIL 2
Skills
Rank 1-Mudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Single, 3SP
Rank 2-Dark Break-Negates Dark elemental resistance-Single, 3SP
Rank 3-Mamudo-MA Vs ME, 1d6+3+MA/5+level/2 Dark Damage-Multi, 7SP
Rank 4-Dekaja-Cancels all -kaja effects. 10SP
Rank 5-Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Rank 6-Repel Dark-Repels one Dark attack-Single/Multi, 8SP
Rank 7-Magarudyne-MA Vs ME, 3d6+9+MA/5+level/2 Wind Damage-Multi, 24SP
Rank 8-Death Gaze-MA Vs ME, 4d6+6+MA/5+level/2 Dark Damage-Single, 18SP
Dark Mastery 6
Dark Focus 2
Invigorate 1
Arcana-Star
Strong: Earth, Water
Weak: Wind
STR 2
VIT 6 +1/4 Rank
AGI 6 +1/8 Rank
INT 2
WIS 8 +1/2 Rank
WIL 5
Skills
Rank 1-Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Rank 2-Samakaja-Raises MD by 2+Wisdom/3-Single, 2SP
Rank 3-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 4-Dekunda-Cancels all -kunda effects-Multi, 10SP
Rank 5-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Rank 6-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 7-Energy Shower-Cures Physical aliments-Multi, 16SP
Rank 8-Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 24SP
Kaja Mastery 4
Kaja Focus 2
Arcana-Strength
Strong: Strike, Slash
Weak: Water
STR 8 +1/4 Rank
VIT 10 +1/2 Rank
AGI 3
INT 2
WIS 6 +1/8 Rank
WIL 2
Skills
Rank 1-Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 2-Tarukaja-Raises PA by 2+Wisdom/3-Single, 2SP
Rank 3-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 4-Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Rank 5-Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Rank 6-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Rank 7-Vicious Strike-PA Vs PE, 4d6+12+PA/5+level/2 Strike Damage-Single, 8HP, 4SP
Rank 8-Herculean Strike-PA Vs PE, 3d6+9+PA/5+level/2 Strike Damage-Multi, 8HP, 4SP
Strike Mastery 2
Strike Focus 2
Regeneration 2
Arcana-Tower
Strong: Water, Fire
Weak: Light
STR 2
VIT 7 +1/4 Rank
AGI 5
INT 8 +1/2 Rank
WIS 6 +1/8 Rank
WIL 3
Skills
Rank 1-Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
Rank 2-Rakukaja-Raises PD by 2+Wisdom/3-Single, 2SP
Rank 3-Mind Charge-Next Elemental attack deals x2.5 damage-Self, 6SP
Rank 4-Materazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Multi, 14SP
Rank 5-Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Rank 6-Teradyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Single, 10SP
Rank 7-Heavy Rock-MA Vs ME, 4d6+6+MA/5+level/2 Earth Damage-Single, 18SP
Rank 8-Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
Kaja Focus 2
Earth Focus 2
Earth Mastery 4
Arcana-Sun
Strong: Water, Ice
Weak: Pierce
STR 3
VIT 2
AGI 10 +1/2 Rank
INT 9 +1/4 Rank
WIS 4 +1/8 Rank
WIL 3
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Closedi-Cures Mute/Panic-Single, 3SP
Rank 3-Sukukaja-Raises PE/ME/SE by 2+Wisdom/3-Single, 6SP
Rank 4-Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 10SP
Rank 5-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Rank 6-Mahamaon-MA Vs ME, 2d6+6+MA/5+level/2 Light Damage-Multi, 14SP
Rank 7-Xanadu-MA Vs ME, 4d6+6+MA/5+level/2 Light Damage-Single, 18SP
Rank 8-Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
Light Mastery 4
Light Focus 2
Stone Defense 6
Arcana-Judgment
Strong: Light, Slash
Weak: Dark
STR 8 +1/2 Rank
VIT 4
AGI 7 +1/4 Rank
INT 6 +1/8 Rank
WIS 3
WIL 3
Skills
Rank 1-Hama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Single, 3SP
Rank 2-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 3-Mahama-MA Vs ME, 1d6+3+MA/5+level/2 Light Damage-Multi, 7SP
Rank 4-Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Rank 5-Hamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Single, 10SP
Rank 6-Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
Rank 7-Heaven’s Blade-PA-1 Vs PE, 4d8+12+PA/5+level/2 Slash Damage-Single, 8HP, 4SP
Rank 8-Mahamadyne-MA Vs ME, 3d6+9+MA/5+level/2 Light Damage-Multi, 24SP
Light Mastery 4
Slash Mastery 4


Skills
Level 1-1/1/1/1/2/2/2/3
Level 3-1/1/1/2/2/2/3/3
Level 4-1/1/1/2/2/3/3/3
Level 5-1/1/2/2/2/3/3/3
Level 6-1/1/2/2/2/3/3/4
Level 7-1/1/2/2/3/3/3/4
Level 8-1/1/2/2/3/3/4/4
Level 9-1/1/2/3/3/3/4/4

Attributes-22+level

Skills
Rank 1-
Rank 2-
Rank 3-
Rank 4-
Rank 5-
Rank 6-
Rank 7-
Rank 8-

Philemonite
2014-11-14, 06:54 AM
Alternate Persona Compendium

Arcana-Fool
Strong: Pierce
Weak: Dark
STR 10 +1/2 Rank
VIT 8 +1/4 Rank
AGI 3 +1/8 Rank
INT 2
WIS 2
WIL 3
Skills
Rank 1-Cleave-PA Vs PE, 1d6+3+PA/5+level/2 Slash Damage-Single, 2HP, 1SP
Rank 2-Void Dark-Negates one Dark attack-Single/Multi, 2SP
Rank 3-Sonic Punch-PA+1 Vs PE, 1d4+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Rank 4-Double Slash-PA-1 Vs PE, 2d3+3+PA/5+level/2 Slash Damage-Singlex2, 4HP, 2SP
Rank 5-Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
Rank 6-Fatal End-PA Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Rakunda, 2 turns-Single, 6HP, 3SP
Rank 7-Arm Chopper-PA-1 Vs PE, 3d4+9+PA/5+level/2 Slash Damage, Panic, 60%, 3 turns-Single, 6HP, 3SP
Rank 8-Weary Thrust-PA Vs PE, 3d4+9+PA/5+level/2 Strike Damage, Sukunda, 2 turns-Single, 6HP, 3SP
Regeneration 2
Protector 3
Credit to Mokou-tan
Arcana-Hanged Man
Strong: Light
Weak: Earth
STR 2
VIT 7 +1/2 Rank
AGI 3
INT 3
WIS 6 +1/4 Rank
WIL 5 +1/8 Rank

Skills
Rank 1-Hama
Rank 2-Light Break
Rank 3-Makakaja
Rank 4-Me Posmudi
Rank 5-Me Closedi
Rank 6-Mahamaon
Rank 7-Marakukaja
Rank 8-Light Abolish
Kaja Focus 4
Mute Evasion 1
Exhaustion Evasion 1
Sleep Evasion 1
Credit to Mono Vertigo
Arcana - Hanged Man
Strong: Dark
Weak: Water
STR 2
VIT 6 +1/4 rank
AGI 3
INT 2
WIS 5 +1/8 rank
WIL 8 +1/2 rank
Skills
Rank 1-Foul Breath
Rank 2-Poison Break
Rank 3-Evil Touch
Rank 4-Mute Break
Rank 5-Paralyze Break
Rank 6-Charm Break
Rank 7-Sleep Break
Rank 8-Curse Break
Mentality Pool 5
Credit to banthesun
Arcana-Lovers
Strong: Electricity, Ice
Weak: Slash
STR 1
VIT 2
AGI 5+1/8 Rank
INT 3
WIS 8+1/4 Rank
WIL 9+1/2 Rank
Skills
Rank 1-Rakunda
Rank 2-Samanda
Rank 3-Sukunda
Rank 4-Zionga
Rank 5-Dekunda
Rank 6-Blood Curse
Rank 7-Recarm
Rank 8-Allure
Kunda Mastery 2
Mentality Pool 4
Charm Evasion 3
Credit to Kioku (formerly known as Kasada)

Philemonite
2014-11-14, 06:55 AM
Demon Compendium

Strong: Ice
Weak: Fire, Wind
Bonus: +1 Wisdom, +1 Intelligence
Penalty: -1 Strength, -1 Vitality
Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Bufu-MA Vs ME, 1d6+3+MA/5+level/2 Ice Damage-Single, 3SP
+1 Wisdom
Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
+1 Intelligence
Healing Focus 1
Strong: Light
Weak: Slash, Dark
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Dia-Heals 2d3+2+Wisdom/3 HP-Single, 3SP
Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
+1 Wisdom
Mediarama-Heals 2d6+4+Wisdom/3 HP-Multi, 14SP
+1 Wisdom
Healing Focus 1
Ice Mastery 2
Strong: Ice
Weak: Fire
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Media-Heals 2d3+2+Wisdom/3 HP-Multi, 7SP
Patra-Cures Mental ailments-Single, 7SP
+1 Wisdom
Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
+1 Wisdom
Healing Focus 2
Invigorate 1
Null: Fire
Weak: Ice
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Masamakaja-Raises MD by 2+Wisdom/3-Multi 6SP
Mediarahan-Heals 3d6+6+Wisdom/3 HP-Multi, 24SP
+1 Wisdom
Heat Riser-Raises PA, PD, MA and MD and initiative by 4+Wisdom/3-Single, 18SP
+1 Wisdom
Kaja Mastery 2
Healing Focus 1
Invigorate 1
Drain: Fire
Weak: Water
Bonus: +2 Wisdom
Penalty: -1 Strength, -1 Vitality
Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
+1 Wisdom
Salvation-Cures all ailments and heals 3d6+6+Wisdom/3 HP-Multi, 38SP
+1 Wisdom
Healing Focus 2
Invigorate 3
Strong: Fire
Weak: Ice, Water
Bonus: +2 Intelligence
Penalty: -1 Vitality, -1 Strength
Agi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Single, 3SP
Tera-MA Vs ME, 1d6+3+MA/5+level/2 Earth Damage-Single, 3SP
+1 Intelligence
Maragi-MA Vs ME, 1d6+3+MA/5+level/2 Fire Damage-Multi, 7SP
+1 Intelligence
Fire Focus 1
Strong: Electricity
Weak: Earth, Wind
Bonus: +1 Strength, +1 Vitality
Penalty: -1 Willpower, -1 Agility
Bash-PA Vs PE, 1d6+3+PA/5+level/2 Strike Damage-Single, 2HP, 1SP
Power Charge-Next Physical attack deals x2.5 damage-Self, 6SP
+1 Vitality
Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
+1 Strength
Strike Focus 1
Strike Mastery 1
Strong: Earth
Weak: Wind
Bonus: +1 Intelligence, +1 Wisdom
Penalty: -1 Strength, -1 Willpower
Terazi-MA Vs ME, 2d6+6+MA/5+level/2 Earth Damage-Single, 6SP
Marakukaja-Raises PD by 2+Wisdom/3-Multi 6SP
+1 Intelligence
Materadyne-MA Vs ME, 3d6+9+MA/5+level/2 Earth Damage-Multi, 24SP
+1 Intelligence
Earth Mastery 2
Earth Focus 1
Null: Dark
Weak: Electricity
Bonus: +2 Intelligence
Penalty: -1 Agility, -1 Strength
Mudodyne-MA Vs ME, 3d6+9+MA/5+level/2 Dark Damage-Single, 10SP
Samrecarm-Cures Unconscious and heals 4d6+6+Wisdom/3 HP-Single, 30SP
+1 Intelligence
Death Flies-MA Vs ME, 4d6+12+MA/5+level/2 Dark Damage-Multi, 32SP
+1 Intelligence
Dark Mastery 3
Dark Focus 1
Drain: Ice
Weak: Fire
Bonus: +1 Vitality, +1 Strength
Penalty: -1 Agility, -1 Intelligence
Gigantic Fist-PA-1 Vs PE, 3d8+9+PA/5+level/2 Strike Damage-Single, 6HP, 3SP
Heaven’s Blade-PA-1 Vs PE, 4d8+12+PA/5+level/2 Slash Damage-Single, 8HP, 4SP
+1 Strength
God’s Hand-PA-1 Vs PE, 5d8+15+PA/5+level/2 Strike Damage-Single, 10HP, 5SP
+1 Strength
Slash Mastery 1
Strike Mastery 2
Strike Focus 1
Slash Focus 1

Philemonite
2014-11-14, 06:56 AM
Shura->Vanquisher->Battle Demon->Demon Soldier->Demon Lord->Demon God

Shura-Cleave, Void Slash
Vanquisher-Straight Slash, Double Slash, Slash Break
Battle Demon-Power Slash, Mighty Swing, Repel Slash
Demon Soldier-Gale Slash, Fatal End, Slash Abolish
Demon Lord-Arm Chopper, Heaven’s Blade, Slash Resist
Demon God-Vorpal Blade, Brave Blade, Drain Slash
Demon Beast->Violent God->Warrior King->Overlord->Amatsukami->Destroyer

Demon Beast-Bash, Void Strike
Violent God-Sonic Punch, Kill Rush, Strike Break
Warrior King-Assault Dive, Swift Strike, Repel Strike
Overlord-Skull Cracker, Gigantic Fist, Strike Abolish
Amatsukami-Weary Thrust, Vicious Strike, Strike Resist
Destroyer-Herculean Strike, God’s Hand, Drain Strike
Raksas->Slayer->Demon->Sramana->Emperor->Godly Beast

Raksas-Twin Shot, Void Pierce
Slayer-Holy Arrow, Cruel Attack, Pierce Break
Demon-Single Shot, Vile Assault, Repel Pierce
Sramana-Ninety Nine Needles, Double Fangs, Pierce Abolish
Emperor-Myriad Arrows, Pralaya, Pierce Resist
Godly Beast-Arrow Rain, Primal Force, Drain Pierce
Spirt->Demon->Leader->Lord->Emperor->God

Fire Spirit-Agi, Void Fire
Water Spirit-Aqua, Void Water
Earth Spirit-Tera, Void Earth
Wind Spirit-Garu, Void Wind
Ice Spirit-Bufu, Void Ice
Bolt Spirit-Zio, Void Electricity
Light Spirit-Hama, Void Light
Dark Spirit-Mudo, Void Dark
Fire Demon-Maragi, Agilao, Fire Break
Water Demon-Malaqua, Aques, Water Break
Earth Demon-Matera, Terazi, Earth Break
Wind Demon-Magaru, Garula, Wind Break
Ice Demon-Mabufu, Bufula, Ice Break
Bolt Demon-Mazio, Zionga, Electricity Break
Light Demon-Mahama, Hamaon, Light Break
Dark Demon-Mamudo, Mudoon, Dark Break
Fire Lord-Maragion, Repel Fire
Water Leader-Malaques, Repel Water
Earth Leader-Materazi, Repel Water
Wind Leader-Magarula, Repel Wind
Ice Leader-Mabufula, Repel Ice
Bolt Leader-Mazionga, Repel Electricity
Light Leader-Mahamaon, Repel Light
Dark Leader-Mamodoon, Repel Dark
Fire Lord-Agidyne, Fire Abolish
Water Lord-Aquadyne, Ice Abolish
Earth Lord-Teradyne, Earth Abolish
Wind Lord-Garudyne, Wind Abolish
Ice Lord-Bufudyne, Ice Abolish
Bolt Lord-Ziodyne, Electricity Abolish
Light Lord-Hamadyne, Light Abolish
Dark Lord-Mudodyne, Dark Abolish
Fire Emperor-Maragidyne, Ragnarok, Fire Resist
Water Emperor-Malaquadyne, Waterspout, Water Resist
Earth Emperor-Materadyne, Heavy Rock, Earth Resist
Wind Emperor-Magarudyne, Panta Rhei, Wind Resist
Ice Emperor-Mabufudyne, Cocytus, Ice Resist
Bolt Emperor-Maziodyne, Thunder Reign, Bolt Resist
Light Emperor-Mahamadyne, Xanadu, Light Resist
Dark Emperor-Mahamadyne, Death Gaze, Dark Resist
Fire God-Trisagion, Drain Fire
Water God-Aquary Tide, Drain Water
Earth God-Titanomachia, Drain Earth
Wind God-Twinkle Nebula, Drain Wind
Ice God-Niflheim, Drain Ice
Bolt God-Narukami, Drain Bolt
Light God-Seraph Lore, Drain Light
Dark God-Death Flies, Drain Dark
Protection->Spirit/Hero->Calm Spirit/Fierce Spirit->Angel/Archangel->Guardian/Cherubim->Seraphim/Progenitor

Protection-Dia, Closedi, Enedi
Spirit-Enradi, Sirudi, Makakaja, Samakaja
Hero-Petradi, Posmudi, Tarukaja, Rakukaja
Calm Spirit-Me Closedi, Me Enedi, Media,
Fierce Spirit-Power Charge, Mind Charge, Diarama
Angel-Me Petradi, Me Posmudi, Mediarama
Archangel-Me Enradi, Me Sirudi, Sukukaja, Dekunda
Guardian-Nervundi, Matarukaja, Marakukaja, Recarm
Cherubim-Patra, Mamakakaja, Masamakaja, Diarahan
Seraphim-Amrita, Mediarahan, Samrecarm, , Masukukaja
Progenitor-Salvation, Heat Riser, Me Patra, Energy Shower
Adamant/Kichijyo->Yaksa/Illusion->Dark Spirit/Blood King/Priestess->Dragon/Dark Lord->Basilisk/Death Spirit->Holy Beast/Formless
Vidya Raja/Evil Spirit->Mukti/Hades->Twilight/Maiden/Priestess->Princess/Karma->Goddess/Tower->Queen/Formless

Adamant-Foul Breath, Void Poison, Rakunda
Kichijyo-Stun Sphere, Void Stun, Tarunda
Vidya Raja-Soul Break, Void Exhaustion, Samanda
Evil Spirit-Evil Touch, Void Fear, Makanda
Yaksa-Shock, Void Paralyze, Poison Mist, Poison Break
Mukti-Makajam, Void Mute, Anima Freeze, Exhaustion Break
Illusion-Enervate, Void Enervation, Stun Wave, Stun Break
Hades-Pulinpa, Void Panic, Evil Smile, Fear Break
Dark Spirit-Stone Gaze, Void Stone, Neural Shock, Paralyze Break
Twilight-Dream Haze, Void Sleep, Makajamon, Mute Break
Blood King-Blood Curse, Void Curse, Old One, Enervation Break
Maiden-Marin Karin, Void Charm, Tentarafoo, Panic Break
Priestess-Dekaja, Sukunda
Dragon-Matarunda, Stun Abolish, Curse Break, Stun Resist
Princess-Masamanda, Exhaustion Abolish, Sleep Break, Exhaustion Resist
Dark Lord-Marakunda, Poison Abolish, Stone Break, Poison Break
Karma-Mamakanda, Fear Abolish, Charm Break, Fear Break
Basilisk-Petrifier, Paralyze Abolish, Resist Paralyze
Goddess-Allure, Panic Abolish, Resist Panic
Death Spirit-Wicked Curse, Enervation Abolish, Resist Curse
Tower-Dormina, Mute Abolish, Resist Mute
Formless-Prismatic Spray, Reisist Stone, Resist Sleep
Holy Beast-Curse Abolish, Stone Abolish, Masukunda, Resist Curse
Queen-Charm Abolish, Sleep Abolish, Debilitate, Resist Charm

Philemonite
2014-11-14, 06:57 AM
And one more post for....stuff.
Comments and suggestions are more then welcome.

Skill list-Completed
Persona Compendium-60%
Demon Compendium-10%
Mantra List-Completed
Enemy Encyclopedia-0%
Demon Fusion Chart?


Social Link Bonuses



Rank I +1 MA
Rank II +1 MA
Rank III +2 Elemental Damage
Rank IV -1 Magic Attack cost
Rank V Re-roll Magical Damage, 1/battle
Rank VI Negate Mute, 2/battle
Rank VII Negate cost for one magical attack, 1/battle
Rank VIII Re-roll Magical Attack, 1/battle
Rank IX -2 Magic Attack cost
Rank X +1 Elemental Die
Rank I +1 MD
Rank II +3 Healing
Rank III +1 ME
Rank IV Remove ailment, 1/battle
Rank V -1 Healing cost
Rank VI +1 ME
Rank VII Negate cost for one healing skill, 1/battle
Rank VIII +2 MD
Rank IX -2 Healing Cost
Rank X +1 Healing Die
Rank I +1 MA
Rank II +1 PA
Rank III +2 Physical Penetration
Rank IV +2 Elemental Penetration
Rank V +1 MA/PA
Rank VI Re-roll damage, 1/battle
Rank VII Negate attack cost, 1/battle
Rank VIII Re-roll attack 1/battle
Rank IX -2 Attack cost
Rank X Re-roll attack 1/battle
Rank I +1 PA
Rank II +1 MA
Rank III +1 PD
Rank IV +1 MD
Rank V +1 MA/PA
Rank VI Negate ailment 1/battle
Rank VII Double defense 1/battle
Rank VIII Re-roll attack 1/battle
Rank IX -2 Attack cost
Rank X Maximize damage 1/battle
Rank I +1 SE
Rank II +1 MD
Rank III Remove ailment, 1/battle
Rank IV Negate ailment 1/battle
Rank V -1 Healing cost
Rank VI +2 SE
Rank VII Area Interception, 3/Battle
Rank VIII +2 ME
Rank IX -2 Healing Cost
Rank X Amrita 2/battle
Rank I +1 SE
Rank II +1 SA
Rank III +1 Kaja/Kunda Duration
Rank IV +1 SA
Rank V -Negate Charm 3/battle
Rank VI -2 Kunda cost
Rank VII -2 Kaja cost
Rank VIII Re-roll Ailment attack 1/battle
Rank IX -2 cost Mental Ailments
Rank X +1 Charm Duration
Rank I +1 PA
Rank II +4 Strike Resistance
Rank III +1 PD
Rank IV +1 PA
Rank V -1 Physical Attack cost
Rank VI Re-roll physical damage 1/battle
Rank VII +2 PE
Rank VIII Re-roll physical attack 1/battle
Rank IX -2 Physical Attack cost
Rank X +1 Physical Die
Rank I +1 MD
Rank II +4 Light Resistance
Rank III +1 Kaja Effect
Rank IV +1 PD
Rank V +1 Kaja Duration
Rank VI +3 Counter Damage
Rank VII -2 Kaja Cost
Rank VIII +2 PA/MA on counter
Rank IX Re-roll attack 2/battle
Rank X Maximize counter damage 3/battle
Rank I +1 SE
Rank II +1 SA
Rank III Negate Panic 2/battle
Rank IV +1 SA
Rank V -2 Kunda cost
Rank VI +1 kunda effect/duration
Rank VII Evade area attack, 2/battle
Rank VIII Re-roll Ailment attack 1/battle
Rank IX -2 cost Physical Ailments
Rank X +1 Stone Duration
Rank I +1 MA
Rank II +4 Wind Resistance
Rank III Re-roll Magical Damage, 1/battle
Rank IV +1 MA
Rank V Evasion Advantage (enemy rolls twice, takes lower result), 2/battle
Rank VI +2 Elemental Damage
Rank VII Re-roll Attack, 2/battle
Rank VIII Re-roll ally Attack, 2/battle
Rank IX Re-roll any roll, 1/battle
Rank X Ailment Evasion Advantage, minor action
Rank I +1 PA
Rank II +1 PA
Rank III +2 PD
Rank IV +2 Physical Damage
Rank V Negate Shock, 2/Battle
Rank VI -1 Physical Attacks Cost
Rank VII Negate cost for one physical attack, 1/battle
Rank VIII Re-roll Physical Attack, 1/battle
Rank IX -2 Physical Attack Cost
Rank X +1 Physical Die
Rank I +1 PD
Rank II +1 SE
Rank III +1 PD/MD
Rank IV Negate Ailment 1/battle
Rank V +1 SE
Rank VI +2 PD
Rank VII Convert HP damage to MP damage(2->1), minor action
Rank VIII Double defense 1/battle
Rank IX Evade area attack, 2/battle
Rank X Survive fatal damage, 1/battle
Rank I +1 MA
Rank II +1 SA
Rank III +1 MA
Rank IV -1 Elemental Attack Cost
Rank V +2 SE
Rank VI -1 Ailment Attack Cost
Rank VII -2 Elemental Attack Cost
Rank VIII Re-roll Elemental Attack 1/battle
Rank IX Maximize Elemental Damage, 2/battle
Rank X +1 Elemental Die
Rank I +1 SE
Rank II +1 SD
Rank III Negate Ailment, 3/battle
Rank IV +1 SE
Rank V Cure Aliment, 2/battle
Rank VI Dekunda, 2/battle
Rank VII Negate Damage, 1/battle
Rank VIII Turn Kunda into Kaja, 3/battle
Rank IX Negate weakness, 3/battle
Rank X Amrita, 3/battle
Rank I +1 SA
Rank II +1 SA
Rank III -1 Mental Ailment Cost
Rank IV +2 SE
Rank V Negate Panic, 2/battle
Rank VI Negate Elemental Attack Cost, 1/battle
Rank VII -2 Mental Ailment Cost
Rank VIII +20% Ailment Accuracy
Rank IX +5 Elemental Penetration
Rank X +1 Charm Duration
Rank I +1 PD
Rank II +1 PD
Rank III Regeneration 1
Rank IV Area Interception, 2/battle
Rank V Double defense 2/battle
Rank VI +2 PD
Rank VII Convert HP damage to MP damage(2->1), minor action
Rank VIII +1PD/MD
Rank IX Turn Kunda into Kaja, 3/battle
Rank X Drain Attack, 1/battle
Rank I +1 MA
Rank II +1 Kaja Duration
Rank III Pay cost for ally skill, minor action
Rank IV +1 Kaja Effect
Rank V Negate ally skill cost, 1/battle
Rank VI -2 Kaja Cost
Rank VII Double ally SP recovery, minor action
Rank VIII Re-roll ally attack 1/battle
Rank IX Give ally a standard action, 3/battle
Rank X Re-roll any ally roll, minor action
Rank I +1 MA
Rank II +1 PA
Rank III +1 PE
Rank IV +2 ME
Rank V Evasion Advantage, 3/battle
Rank VI Re-roll damage 2/battle
Rank VII +2 PE
Rank VIII Ailment Evasion Advantage, 3/battle
Rank IX Re-roll attack 2/battle
Rank X Evade area attack, 3/battle
Rank I +1 MA
Rank II +2 Magical Damage
Rank III -1 Elemental Attack Cost
Rank IV +1 MA
Rank V -1 Elemental Attack Cost
Rank VI +4 Magical Damage
Rank VII Maximize Elemental Damage, 1/battle
Rank VIII Re-roll Magical Damage, minor action
Rank IX -2 Elemental Attack Cost
Rank X +1 Elemental Die
Rank I +1 MA
Rank II +1 PA
Rank III +2 Elemental Penetration
Rank IV +2 Physical Penetration
Rank V +1 PA/MA
Rank VI -1 Magical/Physical Attacks Cost
Rank VII Negate attack cost, 1/battle
Rank VIII Re-roll attack 1/battle
Rank IX -2 Magical/Physical Attacks Cost
Rank X Re-roll attack 1/battle

JBPuffin
2014-11-14, 09:02 PM
IT'S BACK!!! IT HAS RETURNED! HUZZAH!

Ahem...HOORAY!!

Philemonite
2014-11-15, 04:14 AM
IT'S BACK!!! IT HAS RETURNED! HUZZAH!

Ahem...HOORAY!!

And it's better then ever. At least it will be once it is finished.:smallbiggrin:

DedWards
2014-12-03, 03:56 AM
I've been tinkering with a Persona based system for a while now. I'm willing to help with the Persona section of the system. Got a question about the Persona Compendium, are you basing it off any specific Persona game? Reason I ask is because a lot of the Persona are different from game to game (eg Slime's arcana in P3 is Fool, but in P4 it's Chariot).

Philemonite
2014-12-03, 04:27 AM
I've been tinkering with a Persona based system for a while now. I'm willing to help with the Persona section of the system. Got a question about the Persona Compendium, are you basing it off any specific Persona game? Reason I ask is because a lot of the Persona are different from game to game (eg Slime's arcana in P3 is Fool, but in P4 it's Chariot).

Hi DedWards, I haven't seen you in ages. How is your persona game coming along?

Compendium is created by mixing personas from all 5 games. Some personas are more powerful, some less. Plus, they were adjusted for 20 levels, instead of 100. The base Compendium is mostly finished (5 personas for every arcana, I just need to convert 40 more personas from previous version), but Alternate Persona Compendium is used for personas other people suggest. Mostly for my players who want a custom persona.

DedWards
2014-12-03, 04:46 AM
Hi DedWards, I haven't seen you in ages. How is your persona game coming along?

Compendium is created by mixing personas from all 5 games. Some personas are more powerful, some less. Plus, they were adjusted for 20 levels, instead of 100. The base Compendium is mostly finished (5 personas for every arcana, I just need to convert 40 more personas from previous version), but Alternate Persona Compendium is used for personas other people suggest. Mostly for my players who want a custom persona.

Ja, I kinda scrapped the core of that one (wasn't happy with it). Working on a different core system at the moment that is similar, yet different to the old one, but I got a lot of number crunching to do in order to get it to a state I'm happy with.

Philemonite
2014-12-03, 05:20 AM
Ja, I kinda scrapped the core of that one (wasn't happy with it). Working on a different core system at the moment that is similar, yet different to the old one, but I got a lot of number crunching to do in order to get it to a state I'm happy with.

I so want in on that.:smallbiggrin:

steelsmiter
2014-12-11, 01:26 AM
This is interesting. Apparently it's been a long time since I actually looked at it. I didn't happen to see rules for persona transformations occuring on specific dates (like for example, in P4 I had a Hariti that absorbed physical and did a physical double strike type attack, the name of which I can't remember.) Maybe I just overlooked them.

Philemonite
2014-12-11, 05:40 AM
This is interesting. Apparently it's been a long time since I actually looked at it. I didn't happen to see rules for persona transformations occuring on specific dates (like for example, in P4 I had a Hariti that absorbed physical and did a physical double strike type attack, the name of which I can't remember.) Maybe I just overlooked them.

You mean something like Persona 4 fusion forecast? Well, that depends entirely on the DM. The system can allow it, but I haven't planed for it.
By the way, your system inspired me switch from d20 to 3d6.:smallwink:

DedWards
2014-12-15, 07:55 AM
I came across something interesting while browsing the interwebs for people or groups that made their own Persona based things and thought I'd share it with you:

http://morphos-metaphor.deviantart.com

Being a group based on artwork, as most deviantart groups are, I'm not 100% sure how they do what they play, I think it's based on posting artwork specific to the group and getting viewing ratings or something. But that's not the part that interests me. I found their grouping of the Arcana, Persona, and Skills quite interesting.

Philemonite
2014-12-15, 07:58 AM
I don't use DA myself, but I will check it out.
How is your project coming along? I would love to help.

Edit: I like the idea, used it myself, but Arcana/Suit groupings are just so wrong.
Some things are slight off, like Death/Swords, but some are just plain wrong, like Priestess/Pentacles, Sun/Pentacles and Hermit/Cups. The last one is particularly weird.
Pentacles are massively underpowered. They should make it more ailments related and leave buffs to Cups. And ailments need to be more useful then it the games.

DedWards
2014-12-15, 08:48 AM
I don't use DA myself, but I will check it out.
How is your project coming along? I would love to help.

Edit: I like the idea, used it myself, but Arcana/Suit groupings are just so wrong.
Some things are slight off, like Death/Swords, but some are just plain wrong, like Priestess/Pentacles, Sun/Pentacles and Hermit/Cups. The last one is particularly weird.
Pentacles are massively underpowered. They should make it more ailments related and leave buffs to Cups. And ailments need to be more useful then it the games.

One more week of work, then I'm on leave. Hopefully I'll have time to post something during my holiday.

I've not looked too deeply into how they did it, leaving in depth observations for when I'm on leave. I do like that they have an excel spreadsheet for all their groupings (I've taken a liking to working in excel :P ). I do like that any low level Skill can be used by anyone, but higher level Skills are suit specific.

I'll definitely have a more cut and dry split in my system. Swords - Physical attack; Wands - Magic attack; Cups - HP, ailments recovery and status buffs; Coins - Ailments and debuffs. Splitting the Arcana might not be easy though.

Philemonite
2014-12-15, 09:05 AM
One more week of work, then I'm on leave. Hopefully I'll have time to post something during my holiday.

Looking forward to it.


I've not looked too deeply into how they did it, leaving in depth observations for when I'm on leave. I do like that they have an excel spreadsheet for all their groupings (I've taken a liking to working in excel :P ). I do like that any low level Skill can be used by anyone, but higher level Skills are suit specific.

I have something similar in mind, you get a primary role and a secondary, but your secondary only counts as half your primary. I haven't worked on that project in a while.


I'll definitely have a more cut and dry split in my system. Swords - Physical attack; Wands - Magic attack; Cups - HP, ailments recovery and status buffs; Coins - Ailments and debuffs. Splitting the Arcana might not be easy though.

I use Striker/Caster/Healer/Controller as Swords/Wands/Cups/Coins.
Some are easy, some not. I would go with something like this:

Swords-Emperor, Chariot, Strength, Justice, Tower
Wands-Magician, Sun, Fortune, Death, Judgment
Cups-Priestess, Hierophant, Star, Temperance, Empress
Coins-Lovers, Hermit, Devil, Moon, Hanged Man

Some of them are not 100% fitting (like Tower and Hanged Man), but they are mostly OK.

steelsmiter
2014-12-16, 12:32 AM
You mean something like Persona 4 fusion forecast?
Yes.

I haven't planed for it.

Aww...


By the way, your system inspired me switch from d20 to 3d6.:smallwink:
The FRPS? that's the only one I recall writing anything on in a long time. I've expanded it on RPoL. You should have said something so I'd know to continue working on it over here!

Philemonite
2014-12-16, 06:21 AM
Aww...

I use something different. I give my players optional objectives, based on what they do the most. If they fulfill them they unlock special skills, that can be added by "burning" an additional persona during fusion. If one of my players uses elemental attacks I allow him to unlock Gido(Almighty) skills if they exploit enough elemental weaknesses. And this objectives are secret, other players don't know about them. It adds an extra layer of fun to combat.


The FRPS? that's the only one I recall writing anything on in a long time. I've expanded it on RPoL. You should have said something so I'd know to continue working on it over here!

The one from your sig.

steelsmiter
2014-12-17, 02:22 AM
The one from your sig.
That's not actually mine. Dust has a new version out that apparently has a bigger fan base, so I put the old version in my sig so I wouldn't lose it because it no longer has support. Thanks anyway. I guess that means I need to put the FRPS in my sig, since it's the one I did do.

Philemonite
2014-12-17, 06:57 AM
That's not actually mine. Dust has a new version out that apparently has a bigger fan base, so I put the old version in my sig so I wouldn't lose it because it no longer has support. Thanks anyway. I guess that means I need to put the FRPS in my sig, since it's the one I did do.

That was Dust's?:smallconfused: I had no idea.

steelsmiter
2014-12-17, 08:09 AM
Yep. It's his. I found it before I found BESM 3, otherwise I'd use BESM 3 to run Final Fantasy. I'm willing to use BESM 3 to run anything, but I can't quite figure out a few things required for a Persona based game. That's what brought me here. I've got a game over on RPoL that isn't requesting players because I'm not done with frontloading.

Philemonite
2014-12-17, 08:16 AM
Yep. It's his. I found it before I found BESM 3, otherwise I'd use BESM 3 to run Final Fantasy. I'm willing to use BESM 3 to run anything, but I can't quite figure out a few things required for a Persona based game. That's what brought me here. I've got a game over on RPoL that isn't requesting players because I'm not done with frontloading.

Persona game?

steelsmiter
2014-12-17, 08:38 AM
Yep. I'm just setting it up.

Philemonite
2014-12-17, 08:43 AM
My BESM skill is quite low, but if you need any help I would love to offer my Persona expertise. Plus, I would love to see how someone else does persona.:smallbiggrin:

steelsmiter
2014-12-17, 09:37 AM
Well, it's called Realm of Shadow: Blood of the Fools. for Storyline reasons, everyone is a Wildcard. Also helps players not squabble so much, but I have an actual reason connecting Philemon to the story why everyone is a wildcard. There's also some secrets regarding the World Arcana that I won't reveal until pretty close to the end of the game. It has some Sentai elements in that there's attacks that all the characters MUST participate in for them to work. There's one fairly big name drop, and my idea uses an MMO as the basis for gaining all these rlykewlpwrs and not just randomly using them in public. I got the idea before SAO though, (inspired by the Midnight Channel actually)

I'm just flat out not using all the conditions though, because they're so much of a pain, but I'm using most of them.

Philemonite
2014-12-17, 09:50 AM
That sound awesome. You said it wasn't recruiting?

As long as ailments are actually useful it doesn't matter if there aren't many of them available.

steelsmiter
2014-12-17, 12:07 PM
That sound awesome. You said it wasn't recruiting?
Yeah, basically, I'm ironing out details at the moment. I've opened up a BESM Community game over there too, so I can iron things out but people aren't very active so I've mostly just written down the ideas as they've came to me.

Philemonite
2014-12-18, 11:20 AM
Yeah, basically, I'm ironing out details at the moment. I've opened up a BESM Community game over there too, so I can iron things out but people aren't very active so I've mostly just written down the ideas as they've came to me.

Well, if you make a thread here I would be happy to discuss your ideas.:smallwink:

steelsmiter
2014-12-18, 02:18 PM
It's kind of iffy, I've done a good bit of work and RuBB is different than whatever code this uses. Some things won't work right, and I will have to work up to "wanting to fiddle with it" to transfer it.

Philemonite
2014-12-18, 02:25 PM
It's kind of iffy, I've done a good bit of work and RuBB is different than whatever code this uses. Some things won't work right, and I will have to work up to "wanting to fiddle with it" to transfer it.

I am not sure what you are aiming at, but if you need any help I'm here.:smallwink: