Kultrum
2007-03-23, 02:06 AM
w00t Updates
This Class is for 3.5 D&D. Its kind of a cross between a bard and a paladin.
Just tell me what you think. to me it feels like something is missing.
Singing Knight
HD: d8
Proficient w/ all simple and martial weapons and w/ light, medium and heavy armors and shields
4+Int skill points
Class Skills: Climb (str), Craft (int), Diplomacy (cha), Gather Information (cha), Knowledge (Nobility and Royalty) (int), Listen (wis), Perform (cha) Profession (wis), Ride (dex), and Swim (str).
Base Attack: as Fighter
Base Saves: as Fighter
Must be Good
LVL
1 Aura of Good, Song of Strength
2 Detect Evil
3 Song of Healing
4
5 Song of Turning
6
7 Song of Fear
8
9 Song of Cooperation
10
11 Song of Rage
12
13 Song of Strength (Overcomes DR)
14
15 Song of Fear (X2)
16
17 Song of Escape
18
19 Song of Pain
20
Aura of Good: you give off an aura of good equal to that of a paladin of the same level.
Detect evil: You make spend 1 of your songs for that day to cast detect evil (caster level equal to your class level) that acts as thou effected by the extend spell feat.
Songs: Once per day per class level, while in combat, after landing a blow, a singing knight may sing a magic song. Songs last as long as the knight sings except where noted. All saves are Charisma based (DC 10 + ½ level [min 1]+cha). For the purposes of qualifying for a prestige class this is considered bardic music. If you are struck while singing you must make a perform check (DC 10+ damage dealt) or stop singing. All targets must be within 30 ft and be able to hear you.
Song of Strength: (Su) You may increase the strength of you and your allies attacks. While singing you and all allies gain a bonus equal to one forth of your class level to all damage rolls. At level 13 you and your allies weapons are considered to have an enchantment bonus level equal to this bonus for the purposes of overcoming DR. You must have at least 3 ranks in perform to sing this song.
Song of Healing: (Su) While singing you, and your allies, fast healing equal to you charisma modifier (up to a maximum of your class level) for up to 5 rounds. You must have at least 5 ranks in perform to sing this song.
Song of Turning: (Su) Your song can turn undead as a cleric 1/3 your level (round up on 2/3, and down on 1/3). You must have at least 7 ranks in perform to sing this song.
Song of Fear: (Su) Your words scare evil enemies to the point of them making terrible mistakes. All evil enemies, within range, must make a will save or take a penalty to their attack, damage, skill, and ability checks equal to ½ your charisma modifier. This penalty doubles at level 15. All enemies that hear your song, whether or not they were affected, cannot be affected by it again for 24 hours. You must have at least 9 ranks in perform to sing this song.
Song of Cooperation: (Su) Your song helps you and your allies work better as a group. While flanking you and your allies gain a +2 bonus to you damage. Also you and your allies can flank as rogue equal to your class level for the purpose of overcoming Improved uncanny dodge or a similar effect. You must have at least 11 ranks in perform to sing this song.
Song of rage: (Su) You and your allies may choose to go into a rage (as a 1st level barbarian). If a barbarian hears the song he/she does not use one of their rages for the day and may use all rage altering abilities they poses (i.e. greater rage) . Rage lasts a number of rounds equal to your new constitution modifier for you and all your party members. You must have at least 13 ranks in perform to sing this song.
Song of Escape: (Su) You and all adjacent party members are sent up to 500 feet in a single direction of your choice. You may only use this song once per day.. You must have at least 19 ranks in perform to sing this song.
Song of Pain: (Su) All evil creatures are racked with pain by your mere words. While you sing all evil enemies that hear your song must make a will save or become racked with pain for 5 rounds. Each round all effected creatures take 1d10 damage and are considered flatfooted. If they take damage while effected the effect ends. You may only use this song once per day. You must have at least 21 ranks in perform to sing this song.
This Class is for 3.5 D&D. Its kind of a cross between a bard and a paladin.
Just tell me what you think. to me it feels like something is missing.
Singing Knight
HD: d8
Proficient w/ all simple and martial weapons and w/ light, medium and heavy armors and shields
4+Int skill points
Class Skills: Climb (str), Craft (int), Diplomacy (cha), Gather Information (cha), Knowledge (Nobility and Royalty) (int), Listen (wis), Perform (cha) Profession (wis), Ride (dex), and Swim (str).
Base Attack: as Fighter
Base Saves: as Fighter
Must be Good
LVL
1 Aura of Good, Song of Strength
2 Detect Evil
3 Song of Healing
4
5 Song of Turning
6
7 Song of Fear
8
9 Song of Cooperation
10
11 Song of Rage
12
13 Song of Strength (Overcomes DR)
14
15 Song of Fear (X2)
16
17 Song of Escape
18
19 Song of Pain
20
Aura of Good: you give off an aura of good equal to that of a paladin of the same level.
Detect evil: You make spend 1 of your songs for that day to cast detect evil (caster level equal to your class level) that acts as thou effected by the extend spell feat.
Songs: Once per day per class level, while in combat, after landing a blow, a singing knight may sing a magic song. Songs last as long as the knight sings except where noted. All saves are Charisma based (DC 10 + ½ level [min 1]+cha). For the purposes of qualifying for a prestige class this is considered bardic music. If you are struck while singing you must make a perform check (DC 10+ damage dealt) or stop singing. All targets must be within 30 ft and be able to hear you.
Song of Strength: (Su) You may increase the strength of you and your allies attacks. While singing you and all allies gain a bonus equal to one forth of your class level to all damage rolls. At level 13 you and your allies weapons are considered to have an enchantment bonus level equal to this bonus for the purposes of overcoming DR. You must have at least 3 ranks in perform to sing this song.
Song of Healing: (Su) While singing you, and your allies, fast healing equal to you charisma modifier (up to a maximum of your class level) for up to 5 rounds. You must have at least 5 ranks in perform to sing this song.
Song of Turning: (Su) Your song can turn undead as a cleric 1/3 your level (round up on 2/3, and down on 1/3). You must have at least 7 ranks in perform to sing this song.
Song of Fear: (Su) Your words scare evil enemies to the point of them making terrible mistakes. All evil enemies, within range, must make a will save or take a penalty to their attack, damage, skill, and ability checks equal to ½ your charisma modifier. This penalty doubles at level 15. All enemies that hear your song, whether or not they were affected, cannot be affected by it again for 24 hours. You must have at least 9 ranks in perform to sing this song.
Song of Cooperation: (Su) Your song helps you and your allies work better as a group. While flanking you and your allies gain a +2 bonus to you damage. Also you and your allies can flank as rogue equal to your class level for the purpose of overcoming Improved uncanny dodge or a similar effect. You must have at least 11 ranks in perform to sing this song.
Song of rage: (Su) You and your allies may choose to go into a rage (as a 1st level barbarian). If a barbarian hears the song he/she does not use one of their rages for the day and may use all rage altering abilities they poses (i.e. greater rage) . Rage lasts a number of rounds equal to your new constitution modifier for you and all your party members. You must have at least 13 ranks in perform to sing this song.
Song of Escape: (Su) You and all adjacent party members are sent up to 500 feet in a single direction of your choice. You may only use this song once per day.. You must have at least 19 ranks in perform to sing this song.
Song of Pain: (Su) All evil creatures are racked with pain by your mere words. While you sing all evil enemies that hear your song must make a will save or become racked with pain for 5 rounds. Each round all effected creatures take 1d10 damage and are considered flatfooted. If they take damage while effected the effect ends. You may only use this song once per day. You must have at least 21 ranks in perform to sing this song.