LordErebus12
2014-11-16, 10:27 AM
So i'm gonna run a pathfinder game for 6 players in the next few months after the current game ends. We've decided that Athas would be a neat choice setting.
They're into the concept of a post-apocalyptic wasteland with psionics in higher usage. This is their first time trying out Dark Sun, ftr.
Im allowing anything drawn from the following sources, since I own physical copies for in-game reference: Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, Ultimate Psionics, and Path of War. If Akashic Mysteries comes out soon, I'll allow material from those sources, since it looks awesome. Im also hoping that pharaoh class they teased comes out soon in full soon.
The classes allowed, as well as any changes:
Classes Allowed
Classification
Changes Made
Skill/Proficiency
Changes
Typical
Allegiances
Aegis
Psionic
N/A
N/A
The Will and The Way
Cryptic
Psionic
N/A
N/A
The Will and The Way
Dread
Psionic
N/A
N/A
The Will and The Way
Marksman
Psionic
N/A
N/A
The Will and The Way
Psion
Psionic
N/A
N/A
The Will and The Way
Psychic Warrior
Psionic
N/A
N/A
The Will and The Way
Soulknife
Psionic
N/A
N/A
The Will and The Way
Tactician
Psionic
N/A
N/A
The Will and The Way
Vitalist
Psionic
N/A
N/A
The Will and The Way
Wilder
Psionic
N/A
N/A
The Will and The Way
Alchemist
Divine
The alchemist gains the bard’s list of skills, as well as skill points per level as a bard (6 + Int modifier).
Sorcerer-Kings or Merchant Guilds
Cleric
Divine
Must take an elemental domain/ subdomain.
Favored weapons are based on the city of origin.
Elemental Planes
Druid
Divine
Must select an appropriate animal companion for the setting.
N/A
The Natural World, Other Druids, Preservers
Inquisitor
(Re-fluffed as Templars)
Divine
They must prepare their spells ahead of time, instead of spontaneous casting from the entire list.
N/A
Sorcerer-Kings, Other Templars
Oracle
Divine
N/A
N/A
Varies, typically none
Ranger
Divine
Must select an appropriate animal companion for the setting.
N/A
Varies
Magus
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Summoner
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Witch
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Wizard
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Classes Allowed
Classification
Changes Made
Skill/Proficiency Changes
Disciplines
Available
Refreshing Maneuvers
Barbarian
Initiator
(Warder’s progression for maneuvers known maneuvers readied and stances)
Gains Dazzling Display as a bonus combat feat at 1st level. Furthermore, you gain a bonus on intimidate checks equal to 1/2 initiator level.
You can use maneuvers, the skills that modify them, and stances while raging, despite the fact that they might normally not be allowed while raging.
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Primal Fury (Survival)
Thrashing Dragon (Acrobatics)
By performing a Dazzling Display, you recover a number of maneuvers equal to your charisma modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Cavalier
Initiator
(Warder’s progression for maneuvers known maneuvers readied and stances)
Gains Mounted Combat as a bonus feat at 1st level, even if they don't meet all prerequisites.
Uses kanks as mounts, instead of horses.
Gains all skills associated with his chosen disciplines.
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Scarlet Throne (Sense Motive)
Solar Wind (Perception)
Whenever you successfully use mounted combat to block an attack against your mount or whenever you score a successful critical hit against the target of your challenge, you recover a number of maneuvers equal to your intelligence modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Fighter (Re-fluffed as Gladiators)
Initiator
(Warlord’s progression for maneuvers known maneuvers readied and stances)
You lose your fighter bonus feat at 1st level.
Gains Dazzling Display as a bonus combat feat at 1st level.
They can swap out any of their fighter bonus feats each day, as long as all their feats prerequisites are all still met after the changes.
Increasing skill points to 4 + Int Modifier (per level).
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Thrashing Dragon (Acrobatics)
By performing a Dazzling Display, you recover a number of maneuvers equal to your intelligence, wisdom, or charisma modifier (whichever is higher, min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Ninja
(Re-fluffed as Assassins)
Initiator
(Stalker’s progression for maneuvers known maneuvers readied and stances)
You lose access to the Ninja trick: vanish.
In its place, you gain a bonus supernatural stance called 'vanish' at 1st level. You can initiate this special stance as a swift action, which functions like the invisibility spell, which lasts until you break the stance's effect (see invisibility spell) or change stances.
You can activate this stance a number of times per day equal to your charisma modifier. Alternatively, you can spend 1 ki point to activate the stance, even if you've reached your daily use limit.
Gains all skills associated with his chosen disciplines.
Proficient with all exotic weapons.
Black Seraph (Intimidate)
Broken Blade (Acrobatics)
Scarlet Throne (Sense Motive)
Steel Serpent (Heal)
Veiled Moon (Stealth)
Whenever you are in your vanish stance, you recover a number of maneuvers per round equal to your charisma modifier.
Otherwise, by spending a swift action, you can recover 1 maneuver.
Rogue
Initiator
(Stalker's progression for maneuvers known maneuvers readied and stances)
You gain the 'hide in plain sight' ability at 1st level, usable only in desert terrain.
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Steel Serpent (Heal)
Veiled Moon (Stealth)
Whenever you successfully use stealth to avoid detection or deal sneak attack damage with an attack, you recover a number of maneuvers equal to your intelligence modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Stalker
Initiator
N/A
N/A
Broken Blade (Acrobatics)
Solar Wind (Perception)
Steel Serpent (Heal)
Thrashing Dragon (Acrobatics)
Veiled Moon (Stealth)
N/A
Warder
Initiator
N/A
N/A
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Primal Fury (Survival)
N/A
Warlord
Initiator
N/A
N/A
Golden Lion (Diplomacy)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Solar Wind (Perception)
Thrashing Dragon (Acrobatics)
N/A
Any advice? Suggestions? Campaign Concepts?
They're into the concept of a post-apocalyptic wasteland with psionics in higher usage. This is their first time trying out Dark Sun, ftr.
Im allowing anything drawn from the following sources, since I own physical copies for in-game reference: Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, Ultimate Psionics, and Path of War. If Akashic Mysteries comes out soon, I'll allow material from those sources, since it looks awesome. Im also hoping that pharaoh class they teased comes out soon in full soon.
The classes allowed, as well as any changes:
Classes Allowed
Classification
Changes Made
Skill/Proficiency
Changes
Typical
Allegiances
Aegis
Psionic
N/A
N/A
The Will and The Way
Cryptic
Psionic
N/A
N/A
The Will and The Way
Dread
Psionic
N/A
N/A
The Will and The Way
Marksman
Psionic
N/A
N/A
The Will and The Way
Psion
Psionic
N/A
N/A
The Will and The Way
Psychic Warrior
Psionic
N/A
N/A
The Will and The Way
Soulknife
Psionic
N/A
N/A
The Will and The Way
Tactician
Psionic
N/A
N/A
The Will and The Way
Vitalist
Psionic
N/A
N/A
The Will and The Way
Wilder
Psionic
N/A
N/A
The Will and The Way
Alchemist
Divine
The alchemist gains the bard’s list of skills, as well as skill points per level as a bard (6 + Int modifier).
Sorcerer-Kings or Merchant Guilds
Cleric
Divine
Must take an elemental domain/ subdomain.
Favored weapons are based on the city of origin.
Elemental Planes
Druid
Divine
Must select an appropriate animal companion for the setting.
N/A
The Natural World, Other Druids, Preservers
Inquisitor
(Re-fluffed as Templars)
Divine
They must prepare their spells ahead of time, instead of spontaneous casting from the entire list.
N/A
Sorcerer-Kings, Other Templars
Oracle
Divine
N/A
N/A
Varies, typically none
Ranger
Divine
Must select an appropriate animal companion for the setting.
N/A
Varies
Magus
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Summoner
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Witch
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Wizard
Arcane
Must choose between preserving and defiling.
N/A
Varies, typically defilers have none, while preservers often group together
Classes Allowed
Classification
Changes Made
Skill/Proficiency Changes
Disciplines
Available
Refreshing Maneuvers
Barbarian
Initiator
(Warder’s progression for maneuvers known maneuvers readied and stances)
Gains Dazzling Display as a bonus combat feat at 1st level. Furthermore, you gain a bonus on intimidate checks equal to 1/2 initiator level.
You can use maneuvers, the skills that modify them, and stances while raging, despite the fact that they might normally not be allowed while raging.
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Primal Fury (Survival)
Thrashing Dragon (Acrobatics)
By performing a Dazzling Display, you recover a number of maneuvers equal to your charisma modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Cavalier
Initiator
(Warder’s progression for maneuvers known maneuvers readied and stances)
Gains Mounted Combat as a bonus feat at 1st level, even if they don't meet all prerequisites.
Uses kanks as mounts, instead of horses.
Gains all skills associated with his chosen disciplines.
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Scarlet Throne (Sense Motive)
Solar Wind (Perception)
Whenever you successfully use mounted combat to block an attack against your mount or whenever you score a successful critical hit against the target of your challenge, you recover a number of maneuvers equal to your intelligence modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Fighter (Re-fluffed as Gladiators)
Initiator
(Warlord’s progression for maneuvers known maneuvers readied and stances)
You lose your fighter bonus feat at 1st level.
Gains Dazzling Display as a bonus combat feat at 1st level.
They can swap out any of their fighter bonus feats each day, as long as all their feats prerequisites are all still met after the changes.
Increasing skill points to 4 + Int Modifier (per level).
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Thrashing Dragon (Acrobatics)
By performing a Dazzling Display, you recover a number of maneuvers equal to your intelligence, wisdom, or charisma modifier (whichever is higher, min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Ninja
(Re-fluffed as Assassins)
Initiator
(Stalker’s progression for maneuvers known maneuvers readied and stances)
You lose access to the Ninja trick: vanish.
In its place, you gain a bonus supernatural stance called 'vanish' at 1st level. You can initiate this special stance as a swift action, which functions like the invisibility spell, which lasts until you break the stance's effect (see invisibility spell) or change stances.
You can activate this stance a number of times per day equal to your charisma modifier. Alternatively, you can spend 1 ki point to activate the stance, even if you've reached your daily use limit.
Gains all skills associated with his chosen disciplines.
Proficient with all exotic weapons.
Black Seraph (Intimidate)
Broken Blade (Acrobatics)
Scarlet Throne (Sense Motive)
Steel Serpent (Heal)
Veiled Moon (Stealth)
Whenever you are in your vanish stance, you recover a number of maneuvers per round equal to your charisma modifier.
Otherwise, by spending a swift action, you can recover 1 maneuver.
Rogue
Initiator
(Stalker's progression for maneuvers known maneuvers readied and stances)
You gain the 'hide in plain sight' ability at 1st level, usable only in desert terrain.
Gains all skills associated with his chosen disciplines.
Broken Blade (Acrobatics)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Steel Serpent (Heal)
Veiled Moon (Stealth)
Whenever you successfully use stealth to avoid detection or deal sneak attack damage with an attack, you recover a number of maneuvers equal to your intelligence modifier (min 2).
Otherwise, by spending a swift action, you can recover 1 maneuver.
Stalker
Initiator
N/A
N/A
Broken Blade (Acrobatics)
Solar Wind (Perception)
Steel Serpent (Heal)
Thrashing Dragon (Acrobatics)
Veiled Moon (Stealth)
N/A
Warder
Initiator
N/A
N/A
Broken Blade (Acrobatics)
Golden Lion (Diplomacy)
Iron Tortoise (Bluff)
Primal Fury (Survival)
N/A
Warlord
Initiator
N/A
N/A
Golden Lion (Diplomacy)
Primal Fury (Survival)
Scarlet Throne (Sense Motive)
Solar Wind (Perception)
Thrashing Dragon (Acrobatics)
N/A
Any advice? Suggestions? Campaign Concepts?