Nishant
2014-11-16, 02:42 PM
So, my DM is starting a homebrew campaign. We will decide the level on the campaign based on backstory, adventures, and such of the characters. We can use pre-existing characters to tie things together in a grand arc, or create a new one. In my case, I chose the latter.
So the issue of course is finding out my characters level, using some of my DM's rulings, such as replacing skills for others for a cultural or character design reason- If you can make an arguement for it, and it's accepted, it goes.
So the story goes, cliffnote version, and jumping to the problem, is that my character is a the youngest son of a chief leader in a psuedo-tribal community that specializes in exorcisms and undead hunting, as well as being a general hunter-gatherer society. He lacks much off the divine or arcane powers that his tribemen do, so he takes the path of a warrior, as well as taking lessons in the art of curse breaking and exorcism (Which is reflected in some skill substitutions.)
Eventually, he attempts to challenge a ghost that has been terrorizing their village since before they even settled there.(They bound it to a certain area, away from the homes.) When he gets there though, he finds that spirit itself isn't the problem, but a curses laid upon it. After taking time to make it known that he wasn't a threat, he begins to work on a seal to cleanse her. After some time (Pegging around 6-9 months, even) he successfully frees the spirit, allowing it to ascend.
That's the part that causes the most issues; My character, Classwise, is a barbarian/warblade. The question is, how would he manage to complete the spell/ritual, and how long would it take? It should be noted that he would have a little tribal support with materials and maybe one or two assistants, but the zone where they keep her pretty much ground no one wants to cross into. I was allowed to take knowledge arcana and spellcraft(The latter only if needed) to assist in it storyline wise, but this turned out really weird. My DM liked it, and has encouraged me to work at it, but we're having issues crunching the numbers.
EDIT: I should mention what the curse did. It was executed in a few parts. The girl was an innocent, but was murdered during the hex to keep her spirit earthbound. After that, the spirit was laid with a curse to make her extremely hostile, volitile, and powerful. This set was complete, but it backfired; the intent was to use this place as a base, with the spirit as a guard, but she still viewed her murderer as a 'threat', and killed her for obvious reasons. Once my character affirmed himself as 'neutral' or even friendly, he didn't have anything to fear from her.
So the issue of course is finding out my characters level, using some of my DM's rulings, such as replacing skills for others for a cultural or character design reason- If you can make an arguement for it, and it's accepted, it goes.
So the story goes, cliffnote version, and jumping to the problem, is that my character is a the youngest son of a chief leader in a psuedo-tribal community that specializes in exorcisms and undead hunting, as well as being a general hunter-gatherer society. He lacks much off the divine or arcane powers that his tribemen do, so he takes the path of a warrior, as well as taking lessons in the art of curse breaking and exorcism (Which is reflected in some skill substitutions.)
Eventually, he attempts to challenge a ghost that has been terrorizing their village since before they even settled there.(They bound it to a certain area, away from the homes.) When he gets there though, he finds that spirit itself isn't the problem, but a curses laid upon it. After taking time to make it known that he wasn't a threat, he begins to work on a seal to cleanse her. After some time (Pegging around 6-9 months, even) he successfully frees the spirit, allowing it to ascend.
That's the part that causes the most issues; My character, Classwise, is a barbarian/warblade. The question is, how would he manage to complete the spell/ritual, and how long would it take? It should be noted that he would have a little tribal support with materials and maybe one or two assistants, but the zone where they keep her pretty much ground no one wants to cross into. I was allowed to take knowledge arcana and spellcraft(The latter only if needed) to assist in it storyline wise, but this turned out really weird. My DM liked it, and has encouraged me to work at it, but we're having issues crunching the numbers.
EDIT: I should mention what the curse did. It was executed in a few parts. The girl was an innocent, but was murdered during the hex to keep her spirit earthbound. After that, the spirit was laid with a curse to make her extremely hostile, volitile, and powerful. This set was complete, but it backfired; the intent was to use this place as a base, with the spirit as a guard, but she still viewed her murderer as a 'threat', and killed her for obvious reasons. Once my character affirmed himself as 'neutral' or even friendly, he didn't have anything to fear from her.