Rfkannen
2014-11-18, 05:33 PM
So I just finnished catching up on reading a webcomic called magience. I thought it was pretty cool. Decided to look up the worldbuilding on it's wiki. And decided to stat all the player races.
Here is the webcomic btw. http://www.inkblazers.com/manga-and-comics/Magience/detail-page/3268?lang=en or http://www.smackjeeves.com/comicprofile.php?id=82809
I am not affiliated with it, but I would recomend reading it
Oh also, if by wild chance one of the creators sees this and wants it gone, ill delete this.
What do you think? I am trying to make them balanced with the phb races. Would you say that these would be ruffly on balance with the rest of the races? What about each other? What would you do to improve them?
Elf
http://img4.wikia.nocookie.net/__cb20110926200539/magience/images/8/89/Elf.png
Ability score increase. Your dexterity increases by 2. Your charisma increases by 1.
Age. Well it is stated tht most of the races live like 500 years, so like 500 years.
Alignment. Chaotic good.
Size. Medium
Speed. Your base walking speed is 30 feet. Your base swimming speed is 40 feet.
Water skin. You are resistant to water damage.
Natural fisher. You have advantage on all checks related to fishing
Motivator. You have a die that functions exactly like bard inspiration except you can only use it once per day. And it is a d4.
Trow
http://img3.wikia.nocookie.net/__cb20110927221732/magience/images/thumb/3/33/Trow.png/180px-Trow.png
Ability score increase. Your consition increases by 2.
Age. 500?
Alignment. CHaotic nuetral
Size. Small
Speed. 25 feet.
Immunity. You have advantage against, disease, poison. And you recover an additional hit die every time you take a long rest.
Battle form. Once per day you can go into battle form. During this form your size increases to large. You have a temporary increase of your Constitution and strength by 2. Your int and wisdom are set to 0 and you are under the dm's control.
Subraces. You choose between ironfist, stoneheart ,and rockfoot.
Ironfist.
Your streangth increases by 1.
stoneheart.
your consition increases by 1. Your int lowers by 1.
Rockfoot
Your inteligenece increases by 1.
Nagean
http://img4.wikia.nocookie.net/__cb20110927215908/magience/images/thumb/3/35/Naga.png/180px-Naga.png
Ability score increases. Your int increases by 2.
Cold blooded, you have disadvangtage against all rolls while in cold climates
Scaled. You have scales that give you 12+dex ac when you have your scales and are not wearing armor. You shed your scales for one month a year and lose your scales dureign this time
Languages. Common
Speed. 35
subraces. You can pick between mamba, coral, and python
Mamba.
Your charisma increases by 1
Bite. You have a 1d4 bite attack that uses strength and anyone that is bit by it has to pas a d10 consition check or have the poison status effect.
Python.
Your streangth increases by 1
Grappler. You can grapple people with your strong tale. WHen you are doing this you can choose to inflict 1d4 +streangth damage at any point withought haveing to roll to hit. And you have your arms free while doing this.
Mamba
once per day. D5 Constitution check. If they fail they die.
Aethen
http://img3.wikia.nocookie.net/__cb20110926045557/magience/images/thumb/1/1e/Aethen.png/180px-Aethen.png
Ability score increase. Your wisdom increases by 2.
Size. Medium
Speed. 30 feet.
Languages. Common
Shifting karma. When you do a good deed you have advantage on your next check. When you do an evil deed you have disadvantage on your next check. Trying to abuse this is an evil deed.
Wings. Starting at level 1 you are imune to fall damage. Starting at level 3 you can hover 1 foot off the ground. Starting at level 10 you can cast the fly spell on yourself once per day useing wisdom.
Cherubi.
Ability score increases. Your dexterity increases by 1
Hollow bones. You can't wear heavy armor.
Good healer. You can heal an aditional 1d4 with healing spells once per day.
Seraphi
Faint glow. You have disadvantage on stealth checks
Shared pain. Once per short rest you can activate shared pain. When this is active all damage is split between evryone with this ability currently activated. It lasts for 70 seconds
Orphani
Ability score increases. Your charisma increases by 1.
Fractureing bones. You have disadvantage on checks to avoid haveing your bones break.
You have an aditional 1st level spell slot that recovers on a short rest.
Here is the webcomic btw. http://www.inkblazers.com/manga-and-comics/Magience/detail-page/3268?lang=en or http://www.smackjeeves.com/comicprofile.php?id=82809
I am not affiliated with it, but I would recomend reading it
Oh also, if by wild chance one of the creators sees this and wants it gone, ill delete this.
What do you think? I am trying to make them balanced with the phb races. Would you say that these would be ruffly on balance with the rest of the races? What about each other? What would you do to improve them?
Elf
http://img4.wikia.nocookie.net/__cb20110926200539/magience/images/8/89/Elf.png
Ability score increase. Your dexterity increases by 2. Your charisma increases by 1.
Age. Well it is stated tht most of the races live like 500 years, so like 500 years.
Alignment. Chaotic good.
Size. Medium
Speed. Your base walking speed is 30 feet. Your base swimming speed is 40 feet.
Water skin. You are resistant to water damage.
Natural fisher. You have advantage on all checks related to fishing
Motivator. You have a die that functions exactly like bard inspiration except you can only use it once per day. And it is a d4.
Trow
http://img3.wikia.nocookie.net/__cb20110927221732/magience/images/thumb/3/33/Trow.png/180px-Trow.png
Ability score increase. Your consition increases by 2.
Age. 500?
Alignment. CHaotic nuetral
Size. Small
Speed. 25 feet.
Immunity. You have advantage against, disease, poison. And you recover an additional hit die every time you take a long rest.
Battle form. Once per day you can go into battle form. During this form your size increases to large. You have a temporary increase of your Constitution and strength by 2. Your int and wisdom are set to 0 and you are under the dm's control.
Subraces. You choose between ironfist, stoneheart ,and rockfoot.
Ironfist.
Your streangth increases by 1.
stoneheart.
your consition increases by 1. Your int lowers by 1.
Rockfoot
Your inteligenece increases by 1.
Nagean
http://img4.wikia.nocookie.net/__cb20110927215908/magience/images/thumb/3/35/Naga.png/180px-Naga.png
Ability score increases. Your int increases by 2.
Cold blooded, you have disadvangtage against all rolls while in cold climates
Scaled. You have scales that give you 12+dex ac when you have your scales and are not wearing armor. You shed your scales for one month a year and lose your scales dureign this time
Languages. Common
Speed. 35
subraces. You can pick between mamba, coral, and python
Mamba.
Your charisma increases by 1
Bite. You have a 1d4 bite attack that uses strength and anyone that is bit by it has to pas a d10 consition check or have the poison status effect.
Python.
Your streangth increases by 1
Grappler. You can grapple people with your strong tale. WHen you are doing this you can choose to inflict 1d4 +streangth damage at any point withought haveing to roll to hit. And you have your arms free while doing this.
Mamba
once per day. D5 Constitution check. If they fail they die.
Aethen
http://img3.wikia.nocookie.net/__cb20110926045557/magience/images/thumb/1/1e/Aethen.png/180px-Aethen.png
Ability score increase. Your wisdom increases by 2.
Size. Medium
Speed. 30 feet.
Languages. Common
Shifting karma. When you do a good deed you have advantage on your next check. When you do an evil deed you have disadvantage on your next check. Trying to abuse this is an evil deed.
Wings. Starting at level 1 you are imune to fall damage. Starting at level 3 you can hover 1 foot off the ground. Starting at level 10 you can cast the fly spell on yourself once per day useing wisdom.
Cherubi.
Ability score increases. Your dexterity increases by 1
Hollow bones. You can't wear heavy armor.
Good healer. You can heal an aditional 1d4 with healing spells once per day.
Seraphi
Faint glow. You have disadvantage on stealth checks
Shared pain. Once per short rest you can activate shared pain. When this is active all damage is split between evryone with this ability currently activated. It lasts for 70 seconds
Orphani
Ability score increases. Your charisma increases by 1.
Fractureing bones. You have disadvantage on checks to avoid haveing your bones break.
You have an aditional 1st level spell slot that recovers on a short rest.