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View Full Version : You wanna play what?! Most unique characters



sabayn
2014-11-18, 06:33 PM
So I am currently DMing a D&D 5e game and I have a player who is RPing an awakened Saber Tooth Tiger paladin of a nature goddess. IT has been an interesting experience trying to have the world react to him as the group he is with is a Tiefling fighter/warlock, a human ranger, with a vampire ancenster, and a Satyr bard. The main reason I let him play it is because he has to give up a lot of things in order to be the beast, like some skills, and tools. Though I would let him use some of the skills if he finds a creative way to use them.

PolymeraseJones
2014-11-18, 07:29 PM
My current pathfinder party includes a 4-armed elephant-headed rakshasa gunslinger. Our GM allowed it because the guy playing him is trustworthy, and they sat down and worked out how to balance him properly.

PrincessCupcake
2014-11-18, 08:00 PM
Since my policy is "unless it breaks the setting, Yes" I have had:

-Fey Were-Bear Druid with the following backstory: slain in a bizarro version of my campaign universe and appeared in the material plane. Has no clue what is going on whatsoever.

-11 year old elf boy (has one level of witch) with the following curses:
-becomes a housecat during the day. Nicknamed "captain Fang".
-brings out the worst in people, literally. (he brings out whatever negative emotion is strongest in a person.)
-has a constant poltergeist phenomena around him (small objects moving, weird noises, etc.)

we shall see what other insanity my players come up with when we go to savage worlds. :mitd:

Red Fel
2014-11-18, 10:57 PM
I think my favorite was in 3.5, my only epic-level game. He was a Half-Celestial (http://www.d20srd.org/srd/monsters/halfCelestial.htm) Elf (http://www.d20srd.org/srd/races.htm#elves) with a Major Devil Bloodline (http://www.d20srd.org/srd/variant/races/bloodlines.htm#devil). It was explained by his mother being an Elf whose ancestor had engaged in certain acts with certain beings from certain planes in the ventral position, while his father was a Solar in service to Lathander who was impressed with the woman's devotion and otherworldly beauty. His father ditched them as soon as he noticed that the kid grew horns; he kept an intelligent Ioun Stone from his father (his LG conscience) and became a Hexblade with an Imp familiar (his LE anti-conscience).

He was the weakest character in that game.

Geostationary
2014-11-19, 03:08 AM
Let's see, my last campaign had:
-An alien merfolk king
-A mechanical doll who was instrumental in the destruction of her world; namely, she destroyed it through the power of DANCE!
-A geometric shape that had gained a multidimensional perspective on life, having previously been a one-dimensional point, with poor social skills
-A person who was entirely real. No way this could be doubted. Nope. None whatsoever.

Highlights from before that one:
-A lichen. As in, the fungal/algal organism you find growing on rocks. That was still the size of your typical lichen.
-A formless shapeshifting mass of flesh with poor impulse control and multiple personalities (and bodies).

Granted, I was running Nobilis so this is more or less expected, but that doesn't make them any less bizarre in comparison to most parties out there. Their foes included a cube with some sick burns, a woman who could only be interacted with via flashback, and the Detroit Crimedra (which is a hydra made from crime, should you be wondering).

Illogictree
2014-11-19, 03:52 AM
I don't tend to make terribly weird characters mechanics-wise; mostly the weirdness comes out in the fluff.

Oddest build-wise, in my first campaign (3.5), my second character was a multiclassed half-elf fighter / cleric of Tempus who specialized in unarmed combat. She was mechanically terrible but was fun to play. Her personality was pretty complex - putting up an aggressive and confrontational front and deliberately acting foolish in order to cover her numerous neuroses and insecurities. I ended up rebuilding her as a multiclassed warblade / cleric, but sadly the campaign ended before I got a chance to use her new build in combat.

I made a couple of strange NPCs for an IRL Dungeon World campaign:
-Nehlrab, a short, fat, elderly elf with a thing for maps.
-Mordus, originally a Mordenkainen knockoff reference; a wizard who is an important member of the Adventurer's Guild. Rumor has it he's a necromancer or diabolist, but it turns out he's actually a tyromancer - he gets his secret knowledge through divinations via cheese.
-Eric Mongor. Basically every character John Cleese ever played on Monty Python as a homicidal half-orc barbarian chef.

I'm playing in an Adventures on Dungeon Planet campaign right now. My character is an Earthling who is basically a pastiche of every pulp space hero I could think of, and plays every trope from such stories straight. His name? Retro Rocket, Space Hero!

NikitaDarkstar
2014-11-19, 04:09 AM
I haven't tried to pull anything quite as weird as some of the stuff in here... but I also tend to stick to D&D 3.5 and Pathfinder.

My more... unique characters have probably been the following:
- A fairy dragon Factotum|| Beguiler gestalt (well mechanically a lot more complicated than that, lvl 26 gestalt game). He originally started as a wizards familiar. He ended up as sort of a master of illusions. As in his illusions were actually more dangerous if you recognized them as illusions. Fun loving little critter though, just somewhat... capricious. (Rules as Written, this is why they're a bad idea)

- An insane ghost druid (as in she died and came back) with a bone rat swarm "animal" companion... and would go corporeal when wild-shaped. Except still very obviously not alive even then... (She took some house ruling)

- The Fenris wolf. Well the Fenris wolf as a lychantropic human barbarian. Fallen Fables makes for interesting games, no? :p

- A fallen god of heavy metal. Totally not inspired by this poster:
http://38.media.tumblr.com/4bdd1204e04f6206e0c9f7344b1ce68a/tumblr_n6yncwjrTn1ql55zvo1_500.jpg

ghendrickson
2014-11-19, 09:53 AM
A player of mine has repeatedly told me that he wants to play a centaur paladin or cavalier, with himself as the mount in the actual class features.

Currently, I'm rolling an Illithid wizard or arcanist that escaped the society with the help of a rod of wonder.

ReaderAt2046
2014-11-19, 01:07 PM
I'd say the weirdest character I ever did was when we played Call Of Cthulhu and I rolled up a PC cultist. His name was Brian Patrick Hood, and his backstory was that he belonged to an old sorcerous dynasty, but his parents had disappeared after attempting a particularly potent ritual and he was trying to reconstruct his family grimoires. He ended up ascending to godhood.

Arbane
2014-11-19, 07:15 PM
If Call of Cthulhu is being mentioned, I once rolled up a character with fairly dismal stats. None above 12, except an 18 POW (magic/luck stat). I also got high social status, and the 'dilettante' career. So I made him basically "Bertie Wooster, occult investigator"! Sadly, that game fell through.

In City of Villains (the villain side of a superhero MMO), I once made a Brute (melee specialist) armed with a stone hammer who was three feet tall (and about that wide), furry, and had a rodentine head. Tremble before the might of... THE SLEDGEHAMSTER! (He was fun to play. Man, I miss that game.)

Silus
2014-11-19, 09:47 PM
Well not really a character, but I've got an as-yet-to-be-statted up NPC for my little Pathfinder homebrew setting.

Regina Red-Rook, an Aellean Harpy (wing arms), Skirmisher Rogue 10/Night Witch 10, Mythic 10 (Night Witch being a homebrew Prestige class based around mobility and aerial maneuvers. Think a flying 3.5 Dervish) that has weaponized movement speed (+1 Damage per 20ft moved each round thanks to a racial gauntlet type weapon).

The short of it is that she's the fastest harpy in the world and, legend has it, flew so fast she inadvertently Plane Shifted. Also, can dish out enough damage on her own under optimized movement to two-shot a good sized dragon. The math kinda breaks down like this:


Haste 3/Day at CL 10 (So a solid minute of Haste per use)
1/Day, may charge as if you had Pounce (Alternatively, may be considered to have Pounce while wearing)
The wearer counts as having Wind Stance and Lightning Stance feats while wearing it (20% miss chance from missile weapons when moving and 50% concealment when doing a double move/withdraw)
Increase Speed by 30ft
Double your Con Score for determining Run duration
+5 Damage per 20ft moved (rounded down)
Allowed an additional movement action each turn.
Your movement allows for flanking both from allies and yourself. If, for example, you move to the square directly to the right of an enemy, then use the second movement to move to the square directly to the left, you count as flanking with yourself.


Base: 30ft
Wing Arms (Harpy racial substitution trait): +30ft
Mythic Haste: +50ft
Mythic Fly: +90ft
Scarf: 30ft
Night Witch (Homebrew class built around flying. Basically a fly version of the Dervish PrC from 3.5): +50ft
Mythic ability (Impossible Speed, speed at at Mythic Tier 10): +130ft
=
410
Movement x3 (2 from double move, 1 from Mythic Haste): 1230
x
Mythic Run x7: 8610ft/round
/6 =
1435ft/s =
978.4 MPH

The speed of sound is 767 mph (1,125 ft/s)

Converted to damage and only charging at 1-move action distance, that's +6 damage per 20ft, so before Strength and Enchantments, that's +123 damage atop her 1d6 Talon and 5d6 Skirmish damage. A fully round she'd be able to do it twice (Mythic Haste gives an additional movement action, so with the artifact that's 3 move actions + a standard. Fly in, fly out, back in) for a total of +246 damage and essentially 12d6 damage.

Other than that...

Plague druid for Pathfinder Society usually gets weird looks, and I have a Rakshasa Blooded Kitsune Sorcerer who, at lvl 3, has a solid +20 to Disguise. Shame I never get to use her ;_;

Jeff the Green
2014-11-19, 10:27 PM
The current party in the high-power gestalt PbP I'm in currently consists of

Karsite Ozodrin//Xenoalchemist (i.e. he becomes an eldritch abomination and cuts parts off monsters to give himself and friends grafts) with Vow of Poverty
Entropic Reaper with some homebrew magic class
Star-Spawned Unicorn Sorcerer
Spellweaver Artificer (me) with a horribly mutated beguiler familiar
An elf (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArsonMurderAndJaywalking)*.


Over the years we've also had:

Dark necropolitan unseelie illumian Beguiler//Archivist (also me)
Tarrasque Dragonfire Adept (the DM just wrote "ゴジラ" on the character table)
Rakshasa homebrew weapon summoner class
Gloura archer
Divine minion pixie warmage
Cryophoenix
Lumi (http://img3.wikia.nocookie.net/__cb20111112215003/eberron/images/5/50/83020.jpg) swordsage
Dryad cleric archer who got divine spells from being worshipped (my first character)


If my spellweaver bites it, instead of resurrecting him I might run a Vecna Blooded Shadow Walker Shadow Creature Riddled Child of Nature Mercury Dragon Wymling Warlock/Binder/Dragonfire Adept/Beguiler/Cloistered Cleric/Loremaster//Sorcerer/Archivist/Mystic Theurge, in keeping with my longstanding tradition of breaking the DM's character tables (first in the "class" field on the cleric archer and now the "name" field).

*Okay, so that elf is a Rogue 3/Fighter 1/Cleric 1/Dragon Shaman 1/Spellthief 1/Swordsage 1/Warblade 1 // Wizard 5/Incantatrix 3/Urban Savant 1, which might make her the biggest abomination on the list.

JeenLeen
2014-11-20, 04:47 PM
I'm currently playing Exalted as an Eclipse caste Priest of the Pigeon God (named Pidgiot), who wants to convert Creation to devotion to pigeons. Not too strange mechanically -- decent Melee for combat, and focusing on Socialize and Presence for converting cities -- but a good, kinda insane character thus far. It's been neat discussing with villagers why the pigeon god is a better village deity than whoever they currently serve.

Delusion
2014-11-20, 05:12 PM
An intelligent sword. Sadly the game pretty much broke due to other reasons so the experience was less than satifsactory, but recently my group has discovered Fate which I think ould support such character better than DnD.

The idea is that the character was a veteran Paladi who was killed and her soul bound to a blade and now she has ended up in possession of an adventurer group whom she tries to guide along the path of good even thought the wippersnappers never sem to learn anything.

Telwar
2014-11-20, 09:00 PM
Back in the day, we had a 30th level 3.0 epic game.

I played Tolthrak, a (deep breath) half-dragon anthropomorphic tyrannosaur monk, who talked in the third person as a combination of Grimlock and the Hulk. It wasn't entirely clear in 3.0 that dinosaurs were dire animals, so DM had no problem with it. Probably would've been more effective as a barbarian or paladin, but hey, soooooo many attacks.

ghanjrho
2014-11-20, 09:24 PM
One of my players just handed me a doozy. A (PF) goblin stalker/ninja multiclass with Eldritch heritage (sylvan) for a dire bat companion and leadership for his "master". He's a pet of some normal race who will act as his face to the world.

BrokenChord
2014-11-20, 11:01 PM
I'm a big fan of the Bleach d20 Classless game. My GM once made the foolish mistake of homebrewing a feat that allowed alternate ammunition from specific weapons for Quincies. The idea behind it was to allow the firing of elemental objects. But I ended up taking advantage of the feat's wording to fire shotguns out of my desert eagle. The character was, admittedly somewhat predictably in hindsight, the type of guy who thinks any problem can be solved with enough firepower. I thought it was punny at the time.

Zalphon
2014-11-21, 02:23 AM
Sir Keeper "Kibbles" Kelare

A Gold Dragonwrought Kobold PAL 2/Cloistered Cleric 4/Bone Knight 10/Contemplative 3 of Bahamut.

He was a character who appeared in a previous campaign of mine as a Kobold pup. The players savagely killed him by using him as cheap trap-detection (throwing him at walls and floors) only for him to be destroyed.

Later on, he was resurrected and learned to follow Bahamut...

Long story short...he ended up a badass melee cleric :P

Artemicion
2014-11-21, 07:41 AM
In one of my games, a player created an old, very polite man named Hector who spoke with a Transylvanian accent and always walked around with a cat carrier covered with a blanket. But of course Hector was only actually the controlled servant of the player's real character, Miss Meow, an awakened vampire cat sorceress who traveled around in her cat carrier / coffin.

She dominated everybody to ensure she was being petted at all times.

Nargrakhan
2014-11-21, 07:50 AM
Once had a co-player playing a Thrane castaway in Legend of the Five Rings who didn't speak Rokugani and communicated in a charades kind of way.

If your familiar with L5R, then you know how insane just playing one would be... let alone having a group that's harboring one.

Admiral Squish
2014-11-21, 08:46 AM
I once played a Pseudodragon Warlock//Rogue. Her name escapes me but it was like twenty words long and she insisted upon the entire thing in formal settings. It translated to like 'beautiful mistress of the arcane who flies on silent wings' Basically, she acted like a sentient cat and allowed people to underestimate her. She was looking for a way to become immortal without forsaking the physical experiences of the world (so, no undead, no construct). Experiences such as delicious treats, pettings, and long hours of sleep.

Inevitability
2014-11-21, 09:30 AM
Dark Awakened Skitterhaunt Hairy Spider Warlock. Or for those who can't be bothered to look up five different character options from just as many books, a two inch-tall spider exoskeleton filled with sentient slime and infused with the powers of darkness, which gave him the ability to fly, become hidden in plain sight, summon swarms of spiders, and make things explode by talking (amongst other stuff).

The game itself turned down to sitting in a 10x10x10 cell, being kept in check by rulebreaking homebrewed monsters, and having to endure being told my previous escape plan 'didn't work' and 'I had to use my abilities.' :smallannoyed:

Hunter Noventa
2014-11-21, 03:15 PM
Not my character, but a previous campaign of mine had Doctor Octavian Sakamoto, creator of the Zeitgeists, and leader of the Zeitgeist team.

He was the Professor to a Sentai team in combining power armor. In Pathfinder. It was glorious. He even had a nemesis, in the form of the nefarious Doctor Zero Caligula, who stole the original Zeitgiest and pitted it against our whole party in a deadly battle alongside his own evil team of power armor pilots!

oxybe
2014-11-22, 11:27 PM
Currently playing a Kitsune Ninja/Tattooed Sorc (Black Dragon Bloodline). In combat he appears and disappears (using his ninja vanish) hurling flaming shurikens (as per the spell (http://www.d20pfsrd.com/magic/all-spells/f/fiery-shuriken)) or melting people with his corrosive palm (as per the spell (http://www.d20pfsrd.com/magic/all-spells/c/corrosive-touch)). He has a magical pet racoon that appears/disappears (http://www.d20pfsrd.com/classes/core-classes/sorcerer/archetypes/paizo---sorcerer-archetypes/tattooed-sorcerer). He also changes form to cause shenanigans. Or he's decided that this form has too high of a bar tab and doesn't want to pay.

His best friend in the party is the inquisitively curious Vanara Druid/Monk. Any night either one of them ends up bored, turns it into a night of drunken illusions and acrobatics. Don't consume and cast, kids!

He's a stupid anime character an I love it.

TheCountAlucard
2014-11-24, 02:48 PM
He's a stupid anime character an I love it.My group's seafaring Exalted game consists of:

A ship-captain with demonic patrons, who fights by extending tentacles out of liquid, or summoning mutant sea creatures (such as flying whales).

A speedster kleptomaniac merchant's daughter with a magic bow and a troubled past. Ship's translator, promoted to purser.

A golden-armored barbarian demigod, on a quest to kill the Frog Queen. Doesn't understand how money works. Naturally he's the master of weapons on the ship, even though he's never fired a ballista in his life.

A necrosurgeon with a ghostly snake for a familiar. She's used to preparing bodies for being animated as zombies, but has found herself in the role of ship's surgeon.

The previous purser was murdered by paranoid deckhands after the shark goddess named their ship an Enemy of Sharks, so his player's made up a replacement character: a shipwright who was chosen by the sun-god after his canoes saved a bunch of nomads from pirates! Also his wife is a sea-nymph he rescued from a storm goddess.

I love Exalted so.

Rater202
2014-12-13, 02:39 PM
I'm currently playing:

Diamond Gear(Pictured in Avy) an 11 year old, horrifically truamatized, slightly eccentric Crystal Pony Genius Prodigy with a foces on construction and machinery. At 11 years old he holds multibel patents and is making money off of them (I bought the Edge that makes you Rich), and just becuase Hive Olith is paying him to build tem guns in his basement does not mean he doesn't really need to tell his therapist that he's building gins in his basement.

The Harmonious Friend: A Green Sun Prince Devil Tiger. The Failure that led to his Exaltation was failing to save the life of one of his best friends. As a Joke, I based his Devil Tiger Charms and His Derived Demons on MLP:FiM. So far, none of the Other PCs have noticed. The ST has, but he's not telling becuase he thinks it's hilarious. Buy Sheer Coincidence, I Started Crafting his Seven 3rd Circle, who embodied his Virtues and was Based on Princess Celestia, around the time the ST decided to run us through the End Game scenario from Return of the Scarlet Empress, meaning that My PC had a convenient Spirit willing to take up th mantel and Panoply of the Unconquered Sun...

Billy Clydeson: From a Mostly Freeform Megacrossover Game based on Ben 10 with Elements drawn from literally everything else. All Pc's have an Omnitrix or one of it's varients. Billy is a 12 year old fantasy and Scifi Nerd with a voice activated Ultimatrix, only half of the species in his core 10 are native to the Ben 10 universe, and four of them aren't even Aliens.

Jay R
2014-12-14, 11:51 AM
I fundamentally believe that the most successful characters will be the ones that sing to the DM's ideas. I once rolled an original D&D character with STR 3, DEX 16, WIS 4, INT 12. I was about to toss him when the DM said, "That's a nine-year-old kid."

So I played a very successful nine-year-old thief named David. Once, trying to get into a walled city, I walked up to the guard sniffling and saying, "I'm lost, and I'm tired, and I'm thirsty, and my feet hurt, and I can't find my mother, and .. and ... (start crying)." When the guard turned to get him something to eat, David stabbed him in the back.

Orderic
2014-12-15, 01:41 AM
Here is the result of Gestalt, homebrew and insanity. At level 4.

An Evolutionist//Mech Jockey/Titanic Creature/Warblade with burning fists who is already large size and will become even bigger.

A Constructor (specialist wizard)//Gold Dragon.

And the most ordinary one is a Coglayer/Evolutionist//Completely ordinary human (http://www.minmaxboards.com/index.php?topic=945.0) who likes to throw lightning.

Kid Jake
2014-12-15, 01:56 AM
This isn't mine but a girl in a Vampire game I've just started running (set in 1982 Chicago) is a shepherd turned groupie that was accidentally embraced by a Ventrue who thought she was someone else. Half of her skills are focused specifically on communicating with, tending to or processing sheep; which it should be pointed out she doesn't own anymore.

Togo
2014-12-17, 08:48 AM
I played a colour. It was a sort of greeny blue, with a strong affinity for surprise parties, ice cubes, and having a think under a big tree. That was quite a strange game though... (all the PCs were colours)

Orderic
2014-12-17, 02:43 PM
I played a colour. It was a sort of greeny blue, with a strong affinity for surprise parties, ice cubes, and having a think under a big tree. That was quite a strange game though... (all the PCs were colours)

That sounds like Nobilis.

Inevitability
2014-12-17, 03:00 PM
That sounds like Nobilis.

Sounds like the Hitchhiker's Guide to the Galaxy to me.

Lentrax
2014-12-17, 03:07 PM
I used to have (and intend at some point to play again) a dwarven ranger with the favored enemy "Trees"

BRC
2014-12-17, 03:08 PM
Not a weird Build, but a weird Character I've wanted to play for a while now.

A Lawful Good (potentially Neutral or Chaotic, but definetly Good) Apocalypse Cultist. In 5e he would be a Great Old One Warlock.

Basically, he is part of a cult that worships "The Great Devourer", a being of unthinkable power and cruelty. The Cult teaches that one day the Devourer will enter the material plane, and it's countless mouths will consume all that is Good and Joyful in the world.

And its going to be HUNGRY!

The Cult is therefore dedicated to "Preparing the Table" as it were. Making the world ready for the arrival of their dread master by spreading good and joyfulness. Of course, no proper cultist would DREAM of summoning the Devourer, not until the Cult has ushered in a glorious golden age of peace and prosperity. Only when civilization is at its greatest height will they destroy the world.

DeadMech
2014-12-17, 04:48 PM
An ent monk. His community shepherds a forest around the landscape. When his father became ill the pair rooted down and stayed behind. A colony of sentient mushroom people who broke down the debris left behind by the trees happened upon the pair. After his father's passing he stayed with them to help protect them from monsters that were hunting them. There he learned the martial arts the physically weak mushroom people developed to turn an enemies strength into their own. That was up until the discovery of the reason for the monster attacks and joined a team of humans on their quest to save the world.

He was...

The fung-fu master.

Esprit15
2014-12-17, 05:16 PM
Last semester my DnD group consisted of a halfling Wilder/Rogue, a half elf Crusader, a human monk... and my thri-kreen Factotum. When he was with his tribe he would take books from groups they attacked, be more of the tactical guy than the charge into melee.

So many odd looks in towns. Did great at supporting the rest of the team, even if he was only so-so in combat.

Rater202
2014-12-17, 06:19 PM
I talked it over with a friend of mine.

He'd like to do a game where the entire party is 5 gestalted Druids/Othercasters, with the players arcane halves being devoted to the four elements and the fifth guy being an Enchantment specialist.

A homebrew five person summon spell would be mandatory, and I'm pretty sure you all see where this is going.

Mtnoma
2014-12-17, 10:19 PM
One of my favourite characters was in an old Dark Hersy game, I was running an slightly nutty arbite who was friends with the group's nutjob tech-priest. After many, many strange adventures and my arbites slow climb to ascension he began to enter combat carried by ten servo-skulls that held him up via grav-plates as he swung his power maul above his head screeching for the death of heretics and aliens. :smallbiggrin:

Solaris
2014-12-17, 11:04 PM
One of my favourite characters was in an old Dark Hersy game, I was running an slightly nutty arbite who was friends with the group's nutjob tech-priest. After many, many strange adventures and my arbites slow climb to ascension he began to enter combat carried by ten servo-skulls that held him up via grav-plates as he swung his power maul above his head screeching for the death of heretics and aliens. :smallbiggrin:

That seems almost... normal, for Warhammer 40k.
That, of course, speaks volumes about WH40k.

TeChameleon
2014-12-18, 02:50 AM
I'm not sure that mine are a great contribution to the discussion, but I'm rather fond of them nonetheless... in Shadowrun, I had an unarmed Adept that was basically Jackie Chan as an enormous Yiddish troll.

And my current D&D character, who is so bog-standard normal that he's managed to approach weird from the other side. Human pyromancer wizard, who, over the course of his seven years or so of (real time) adventuring thus far, has managed to, completely by accident, invent the fast-food franchise (and the ribwich), found what's widely regarded as the greatest magic school in this hemisphere, hibernate on the plane of fire for nearly five hundred years, and re-open interplanar travel for the first time in something close on to three millennia (and in the process inadvertently became the greatest living expert on planar travel in the prime material). Slightly (and only slightly) more deliberately, he's turned the 'good' lands into a flying continent to escape the oncoming armies of Orcus, and is currently busily seeing if he can drag the majority of the world through the industrial revolution and into the information age in the space of about ten years, kicking and screaming if need be.

The part that makes him a bit weird is that he's somehow managed to do all this without once wavering from his laserlike focus on his life's goal of setting everything that annoys him on fire.

bigerxman
2014-12-18, 03:30 AM
I was given freedom once too many times and made a cazaclaw....a mix of cazador and deathclaw. Mechanically it was perfect for 3.5 and being a warlock not to be too op only worked because I decided to abuse my stealth options instead of actually fighting things.

the pathfinder hybrid I did incase I ever needed to do a full conveesion was run as a size huge gunslinger, who almost never actually shot the revolver that did more damage than his sword because he didnt want to shoot his gold away....very stingy about money he couldnt actually hold very well.

the onky other time imhad a weird character ws at level 3...I was an inquisitor with one
Level of investegator.... I called myself the negotiator. I had skills in knowledge and track only, and got a bonus of like 17 because class abilities and 20int/wis... so I accidentally found a plot guy 4months early and told him every flaw in his plan, and how I could improve it for a fee. I walked out with a good amount of cash before sendin he rest of the party in to finish the guy off. That was a good campaign in which I didmt try to optimize but did too many thungs well by accident with 13s and 15s in every other stat....spiked chain is apparently not a thing to be messed with.

SiuiS
2014-12-20, 11:11 PM
The most unique character I've run so far has been a multi century incarnate of law who worked for hell as an enforcer and who had character arcs strongly influenced by ennui, depression and the year if for true romance that comes with immortality. Runners up are a psychologically broken reality warper and a supernaturally charming hippogrif who rifles through people's dreams to learn political secrets.



-A person who was entirely real. No way this could be doubted. Nope. None whatsoever.
-a woman who could only be interacted with via flashback
-the Detroit Crimedra (which is a hydra made from crime, should you be wondering).

You need to explain how these work for me.

GrayGriffin
2014-12-21, 03:40 AM
For a Pokemon arena game where we're allowed to have multiple characters, I've created all my characters as descendants of my character from a previous ended game. One is the son of said character and her most "canon" love interest. One is the daughter of that character and a (female) Pinsir in human form. As for the last one:



She's from an alternate universe to the main game actually has three biological parents. (magic!) One is Princess Celestia; one of them is an alternate-universe version of my character from a previous game, who is a follower of Terrakion (who actually still exists in her home universe which is a fusion of the Pokemon and MLP worlds); and she has one dad (http://yugioh.wikia.com/wiki/Mako_Tsunami). The story of how they got together actually started with an OOC joke that somehow ended up serious.

I'm still not sure how that happened.

Greymane
2014-12-25, 04:39 AM
In hindsight, my characters aren't too crazy. I think my craziest character was an exiled Pit Fiend who had a wife and kids on the Material Plane.

TheCountAlucard
2014-12-25, 04:44 AM
Still sounds pretty interesting. The circumstances of a being as important in the heirarchy of Hell being exiled instead of, say, demoted or punished in other ways seems like a story in itself.

Jay R
2014-12-26, 10:04 PM
I once played a game of Traveler 1E, in which everything, including race, was rolled. So I wound up playing a two-foot tall amoeboid creature, whom I immediately named, "Ooze, the Avenger".

aspekt
2014-12-26, 11:17 PM
Huh. My half Ogre Mage, half Troll Bard sounds downright commonplace now.

Though he will be singing the trololol song while smashing things in combat.

The Glyphstone
2014-12-27, 05:59 AM
I think the most unique character I've ever created was a Warforged Warlock, who was entirely magitech-based. Energy-ray projectors (Eldritch Blast), rocket boots (Fel Flight), smoke grenade launchers (whatever the Fog Cloud invocation is). His personality wasn't very unique, though - being an evil Warforged, he was basically HK-47. Meatbags.

Loxagn
2014-12-27, 12:23 PM
One of my favorite character concepts I had was a Warforged Warlock. Some refluffing was applied, with Invocations being presented as Arcanotech weapons. The story was that he was a prototype unit House Cannith had produced just before the Mourning.
Adamantine Body and some other 'enhancements' to his armor gave him frankly ludicrous AC for his level, and various weapons themed around the concept of a prototype aerial combat warforged made playing him a ton of fun. So yeah, I basically played Iron Man in D&D. >>

Rakoa
2014-12-27, 07:25 PM
I played a fella once that was a Vampire who was bitten by a werewolf, killed, and ressurected as a zombie. His abilities were interesting, to say the least.

Roxxy
2014-12-27, 10:11 PM
Pathfinder Golarion: a Paladin who's from Andoran (a republic with strong free speech traditions) who takes to heart the ideal that the government is for and belongs to the people, and that public criticism of political figures is a virtue. Dislikes royalty quite a bit, because they don't have many safeguards ensuring they represent the interests of the common people and are too often in the service of mostly themselves and the elites. At the same time, she's a staunch proponent of law and order. Properly obtained authority with consent of the governed means freedom to do as one wishes without fear or hunger, while weak governments and many tyrants bring rampant violence, suffering, and the criminal gangs who prey on the desperate. Violent rebellion most always ends up doing more harm than good. She's a reformer, cynical as she is, not a rebel. She has developed the opinion that Andoran does't practice these ideals so much as it protects the interests of rich prigs, and she's developed quite the sardonic attitude. She's also mastered the arts of sarcasm and the diplomatic insult. She cares about serving the intersts of the lower class people every government seems to ignore first and foremost. The local ruler might not consider a couple swine herds worth backing to the hilt to protect, but she does. Someone has to actually give a damn about the little guy.

My favorite Paladin I ever wrote up. Shame the game collapsed quickly.

Solaris
2014-12-27, 11:10 PM
I once had a warforged soulknife/monk/fighter who rode around on an awakened magebred carver (his cohort). He was also utterly apathetic about living creatures, being as they had lifespans measured in mere centuries, and if one of them stood still long enough he'd start talking about a more civilized age... before the dark times... before the empire.
Optimized? Heck no. Cool? Hell-magic robot riding a dinosaur while wielding a lightsaber-yes!

aspekt
2014-12-28, 02:52 AM
I like this one a lot.


Pathfinder Golarion: a Paladin who's from Andoran (a republic with strong free speech traditions) who takes to heart the ideal that the government is for and belongs to the people, and that public criticism of political figures is a virtue. Dislikes royalty quite a bit, because they don't have many safeguards ensuring they represent the interests of the common people and are too often in the service of mostly themselves and the elites. At the same time, she's a staunch proponent of law and order. Properly obtained authority with consent of the governed means freedom to do as one wishes without fear or hunger, while weak governments and many tyrants bring rampant violence, suffering, and the criminal gangs who prey on the desperate. Violent rebellion most always ends up doing more harm than good. She's a reformer, cynical as she is, not a rebel. She has developed the opinion that Andoran does't practice these ideals so much as it protects the interests of rich prigs, and she's developed quite the sardonic attitude. She's also mastered the arts of sarcasm and the diplomatic insult. She cares about serving the intersts of the lower class people every government seems to ignore first and foremost. The local ruler might not consider a couple swine herds worth backing to the hilt to protect, but she does. Someone has to actually give a damn about the little guy.

My favorite Paladin I ever wrote up. Shame the game collapsed quickly.

JetThomasBoat
2015-01-01, 01:30 PM
I once ran a half-(red)dragon stone giant rogue/Fang of Lolth in my friend's silly evil campaign.

We played the campaign so my friend could play a vampire. Notable attributes of Promethius, as I decided to name him, were that he had a pet mule named Smiw (my former character's pack mule that he carried like a puppy), that he carried all the other characters on like a big swing while he flew (we ignored how improbable this would be, since his starting strength score was like 42 or something), and that he wanted to unite all giants in the world to conquer it. I don't remember even trying to sneak and he never got spider legs, which is of course the whole point of his taking rogue and that specific prestige class.

Chaosrex
2015-03-23, 07:03 PM
Not my character, but one of my friends.

A Huge Barbarian, that could barley speak common, the only words he could say was Spoon, negotiate and Mace, the rest was gibberish to us, but he had with him a "translator", a Red parrot named iago..., yup the exact same one has in the Iago from Jafar in disney's Alladin.

The guy was really awesome to act for both of the characters.
The character was inspired by this show that was really popular in france a few years ago, Kaamelot, its a parodic show about Arthur and the Knights of the roundtable.


https://www.youtube.com/watch?v=PdD2-4JaD1w

And it was EXACTLY like this.

MrZJunior
2015-03-23, 08:20 PM
A freind told me about someone in a game with him once who played a sentient rock. The rock would appear different to every person who saw it, one person thinking it was a piece of sand stone, another a crystal. It was somewhat psychic, but could only communicate feelings, so people would be told things like "the rock seems happy" or "the rock is upset." Finally it could do short range teleports, but only if no one was looking at it.

BootStrapTommy
2015-03-23, 08:23 PM
Clairvoyant mute catgirl. Because catgirls.

Being able to see the future was fun. Not being able to communicate it to your party in a timely manner, however, was even more fun.

hiryuu
2015-03-24, 08:44 AM
I'm not sure that mine are a great contribution to the discussion, but I'm rather fond of them nonetheless... in Shadowrun, I had an unarmed Adept that was basically Jackie Chan as an enormous Yiddish troll.

Once myself and a few other players all showed up to Shadowrun (4AE) with a bunch of dinosaur-themed SURGE changelings - an Ankylosaur adept, a Pachyrhinosaurus technomancer, and a Deinonychus mage. GM squealed with happy and we proceeded to pink mowhawk across the city.

I run an Americana-themed dieselpunk (more manapunk, but the Pacific Islander concept) animistic setting and I get some doozies -they're almost all amazing.


A member of The Language who refused to come out of its web of lies its parents built for it - so it trundled around like a sponge-backed crab covered in whispering, chittering, pack of lies like power armor.
Speaking of power armor, a teenage girl with a thing for the setting's power armor culture who covered hers with pipes, chrome, and lights. She called herself Dekotora (http://i.ytimg.com/vi/pCq288XQPyQ/maxresdefault.jpg).
A necromancer. "Necromancy" is usually the result of mana compels to bones you have a connection to, but some magicians press themselves into fossils or, in the case of this guy, oil. So if you can imagine a necromancer wearing dinosaur bone-armor and trundling around with Carnage/Venom looking oil monster minions and using them as clothing, you'd be getting there.
The Greaserdin. Paladin dressing like a greaser and carrying a chrome fin sword and a shield designed to look like a radiator.
The Daughter of the Bomb. In the setting, the equivalen to nuclear weapons is a "chain arrestor weapon," it prevents mana from being applied, cutting out cultural meaning and ending memetic networks - the first time it was dropped on a city it started exploding and never stopped. The place is a constantly churning boil of anomalies and radiation - anyway, like anything else, it has an anthropomorphic representation. This character was his daughter.


Right now I'm playing a plant-person with abilities another player pulled out of Advanced Race Guide. Found a good pathfinder artificer conversion, and I'm playing that. Makes magic items by spending the appropriate cash and days in making alchemical concoctions and the imbibing them, which makes her start growing the magic item in question. No mechanical change, just all the magic items a living siphonophore-type organisms.

DigoDragon
2015-03-24, 09:25 AM
Unique without being downright weird (that's a different thread, heehee)? I once played a princess in a D&D 3.5 game. She didn't run away from home, she was actually trained by the secret spy guild her parents had and was sent to find the foreign power that had made a (failed) attempt to assassinate mom and spark off a war. Being educated and classy, she spent lots of time in fancy locales gathering information and making connections for the party's use. The party never found out her identity though.


Warforged Warlock

Right on! I had a friend who played a similar character. We nicknamed him Mega Man, though he was a most certainly not a good character.

Loxagn
2015-03-24, 09:42 AM
Warforged Warlock

Weird. I never even saw your post until now.

Another fun one, though, which I was able to bring to the table:

Meet Arkalu Greenfang, gnoll elf Warblade. Found abandoned on the side of the road as a young child by a tribe of gnolls, he was raised as one of their own and treated like one of the 'pack'. Boisterous, loud, frequently belligerently drunk, and nearly-always finding this funny as hell, he was prone to occasionally challenging people to fights just because they looked like they'd be fun to tussle with, and frequently forgetting that he was, in fact, adopted. Tribal warpaint, hide armor, the works.

Other elves had absolutely no idea what to think of him.

mikeejimbo
2015-03-24, 10:50 AM
Speaking of Warforged Warlocks, I had a concept for a good one, although I never got to play hIm. The core concept was that he offered his soul in exchange for power to a lesser and perhaps not quite so bright fiend who found out too late that Warforged don't have souls.

Vahir
2015-03-24, 11:04 AM
On one memorable occasion, I played as a tower. As in, a full on five hundred meter tall spire. The reaction of the other players was pretty much the title of this thread.

Solaris
2015-03-24, 12:24 PM
Speaking of Warforged Warlocks, I had a concept for a good one, although I never got to play hIm. The core concept was that he offered his soul in exchange for power to a lesser and perhaps not quite so bright fiend who found out too late that Warforged don't have souls.

That one's pretty funny.

Wraith
2015-03-24, 01:01 PM
[Affer the Bomb] - I played a Polar Bear car mechanic who was perfect amiable and was, nominally, specialised in unarmed combat. Ultimately this meant that he went around hitting people with significantly large pieces of car, whole motorcycles and on one occasion, another Player Character.

In the same game, a friend played a Weasel Samurai with a second brain that had grown halfway down his spine, and someone else played a racoon hobo. To this day I have no idea what his role was supposed to be, but he spent a significant amount of time sitting around, scrounging for food and pretending that he could drive a car, and other outrageous "but we didn't find out about it until far too late to do anything about it" lies.

[Warhammer Fantasy Role-Play] - I made an adventurer who was a Blood Bowl Player (if you don't know what that is, imagine what the NFL would be like if it were set in Middle Earth, with Wizards shooting spells onto the pitch and the dwarfs bringing steampunk chainsaws and ball-launching blunderbusses to help them out).

It was quite surreal - he hadn't made the try-outs to join a team this season, so the OBVIOUS thing to do was to hit the road and fight the forces of Chaos and other ancient evil creatures by starting in a 3-point stance and then tackling them in the gut - and yet the rules for grappling made him surprisingly effective....

[Star Wars d20] - Jawa Jedi. :smalltongue:

darkscizor
2015-03-25, 12:26 AM
I'm playing a variant human rogue. You may be thinking, "oh, that's so normal". But it's not. Thus particular var human rogue has nine different weapons, including a GLAIVE and blowgun, stashed everywhere on his person. Oh, and on his mule, too. Did I forget to say that he has a mule?

I even spent the feat on Weapons Master so that I could grab proficiency with flails, glaives, blowguns, and tridents.

He blew all of his money (160gp starting) on caltrops, ball bearings, and oil (oh yeah, and his nine weapons) and is trap-focused. I only created him because I couldn't create a 5e kobold trapmaker rogue with the DMG NPC rules and legitimately play it in the adventurers' league game I'm joining.

Rad Mage
2015-03-25, 02:05 PM
I'm playing a variant human rogue. You may be thinking, "oh, that's so normal". But it's not. Thus particular var human rogue has nine different weapons, including a GLAIVE and blowgun, stashed everywhere on his person. Oh, and on his mule, too. Did I forget to say that he has a mule?

I even spent the feat on Weapons Master so that I could grab proficiency with flails, glaives, blowguns, and tridents.

He blew all of his money (160gp starting) on caltrops, ball bearings, and oil (oh yeah, and his nine weapons) and is trap-focused. I only created him because I couldn't create a 5e kobold trapmaker rogue with the DMG NPC rules and legitimately play it in the adventurers' league game I'm joining.

Whenever someone describes a character toting around an insane amount of gear I immediately think of the scene in I'm Gonna Git You Sucka when he straps himself head to toe with guns, trips, and sets them all off.

Callak
2015-03-26, 04:13 PM
So I am currently DMing a D&D 5e game and I have a player who is RPing an awakened Saber Tooth Tiger paladin of a nature goddess. IT has been an interesting experience trying to have the world react to him as the group he is with is a Tiefling fighter/warlock, a human ranger, with a vampire ancenster, and a Satyr bard. The main reason I let him play it is because he has to give up a lot of things in order to be the beast, like some skills, and tools. Though I would let him use some of the skills if he finds a creative way to use them.

Grey elf Warmage/Sandshaper. fun as hell to play lots of utility currently on DarkSun (after a messy party break up because of rule zero)

Human Rokugan Ninja/ Monk. Working towards Master of the South Wind not a power house character but brings utility and nice thematic touch.


Satyr scout. Fun but I find I have too much movement speed . stopped playing because I didn't want to be the guy to break the game

Mr.Sandman
2015-03-29, 07:55 AM
Had a friend in college who played a pretty basic half orc bard... In every game he was near. He wielded the legendary Axeguitarp, and axe, guitar, and harp all fused into one, and had an extremely bad case of wanderlust. When he got bored he would just wander off, and show up somewhere completely different. he showed up in about 7 different settings, in three different systems, and thats just before Ieft. I think he was still there a semester or two more. To my friends credit he rebuilt him to match the party level and system each time, and did play regular characters in most of those games too, but if he had class or something to do and could only game for a little bit, he would bring him out for a cameo.

Keltest
2015-03-29, 01:39 PM
Stone Giant Stonesinger (Read: Bard/rogue combo custom class). His name is Giggles the Stone Giant.

Yes, he is quite stealthy, thank you for asking. Certainly more stealthy than the wood elf in the party.

The Glyphstone
2015-03-30, 12:03 AM
So, I suppose my latest character in a Planescape PbP game counts.

Mechanically, it's just a Path of War Harbinger with a rapier, absolutely nothing wonky or weird or quirky.

RPwise, though, it's a very interesting experience, because I built a custom race using the Paizo Race Guide that's basically a (humanoid) exile from the Far Realms, trapped on the Wheel and trying to find a way home. Trying to replicate the Blue and Orange Morality and strange perspective of an eldritch abomination has been an absolute blast so far - it doesn't understand concepts like 'plural nouns' or 'pronouns'. One of the other players commented that I've managed to make a PC who speaks Uncommon as a native language.

themaque
2015-03-30, 12:42 AM
A paladin of Saint Cuthbert, He was lent out to a wizard to help stop an evil hoard of evilness. Sadly he fell during the battle, but the Wizard felt that his contract had not yet been fulfilled. He was brought back as a skeleton, but his mind and powers where left in tact! He continued to fight on in order to battle evil.

So, Skeletal Paladin in a 3.5 game. Based off a combination of Sir Daniel Fortesque and Sir Didymus. Had a wonderful character sketch.

SiuiS
2015-03-30, 01:08 AM
On one memorable occasion, I played as a tower. As in, a full on five hundred meter tall spire. The reaction of the other players was pretty much the title of this thread.

You're gonna have to explain that bit of glory there. Don't leave us hanging.