Lord of Shadows
2014-11-19, 03:01 PM
Saw this idea posted in another thread designed for 3.x, and decided to take a "stab" at it for Pathfinder. This is basically just a rewording of the 3.x Wounding weapon ability:
Weaken – A weakening weapon deals 1 point of ability damage each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this damage. Creatures immune to critical hits (such as plants and constructs) are immune to the ability damage dealt by this weapon.
Moderate necromancy; CL 10th; Craft Magic Arms & Armor; Bestow Curse; Price +2 bonus
Vanquish – A vanquishing weapon deals 1 point of ability drain each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this draining. Creatures immune to critical hits (such as plants and constructs) are immune to the ability drain dealt by this weapon.
Strong necromancy; CL 15th; Craft Magic Arms & Armor; Bestow Curse, Greater; Price +3 bonus
So under this method, it would be possible to have up to six different ways to build a weapon, one for each ability, or you could stack two or more together on one weapon for a really nasty effect.
Apologies if this has already been done better somewhere else.
.
Weaken – A weakening weapon deals 1 point of ability damage each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this damage. Creatures immune to critical hits (such as plants and constructs) are immune to the ability damage dealt by this weapon.
Moderate necromancy; CL 10th; Craft Magic Arms & Armor; Bestow Curse; Price +2 bonus
Vanquish – A vanquishing weapon deals 1 point of ability drain each time it hits a creature. Which ability is affected is chosen at the time of weapon creation and cannot be changed. A critical hit does not multiply this draining. Creatures immune to critical hits (such as plants and constructs) are immune to the ability drain dealt by this weapon.
Strong necromancy; CL 15th; Craft Magic Arms & Armor; Bestow Curse, Greater; Price +3 bonus
So under this method, it would be possible to have up to six different ways to build a weapon, one for each ability, or you could stack two or more together on one weapon for a really nasty effect.
Apologies if this has already been done better somewhere else.
.