bloodshed343
2014-11-19, 06:12 PM
Mage school benefits:
Level 1: When you use a power that deals ongoing damage, you gain a bonus to the ongoing damage equal to 2/4/6 + your constitution modifier. When you grant temporary hit points to an ally, they regain hit points equal to 2/4/6 + your constitution modifier.
Level 5: Whenever you inflict a condition on an enemy with an encounter or daily power, or a creature summoned by you hits an enemy with an attack, that enemy gains ongoing 5 poison and acid damage (save ends).
Level 10: You gain a bonus to endurance and athletics checks equal to your intelligence modifier. Whenever an ally hits an enemy who is taking ongoing damage from one of your powers, that ally gains temporary hit points equal to your constitution modifier.
New Wizard powers:
Sporeburst
Level 1 at-will
standard
area burst 1 in 10. Enemies only.
Int vs fort
Hit: 1d8 + int modifier poison damage. The target gains vulnerability to all damage equal to your constitution modifier until the end of your next turn.
Spit Bile
Level 1 encounter
Minor Action
Close Blast 3 All Creatures.
Int vs Reflex
Hit: 1d4 acid damage and the target suffers a -2 penalty to ac.
Effect: Ongoing poison damage equal to your constitution modifier.
Sudden Evolution
Level 1 encounter:
Standard Action:
Melee touch.
Int+2 vs reflex
Hit: 1d6 + int modifier damage.
Effect: one ally you can see may shift up to 3 squares and make a melee basic attack against the target.
Special: you may use this power in place of melee basic attack when making an opportunity attack.
Level 1 daily:
Summon Experiment One.
Minor Action. Close burst 10.
Targets one ally.
Effect: You Summon an ooze experiment in the ally's square. The ooze surrounds the ally, intercepting all attacks that target the ally. It uses the better of your or the ally's defenses with a +2 bonus. It has hit points equal to your bloodied value and resistance to all damage equal to your constitution modifier.
Evolve minor: once per round, as a minor action, you can allow the ally to make a basic attack with a +1 bonus to damage rolls for each time this creature has evolved.
Level 1: When you use a power that deals ongoing damage, you gain a bonus to the ongoing damage equal to 2/4/6 + your constitution modifier. When you grant temporary hit points to an ally, they regain hit points equal to 2/4/6 + your constitution modifier.
Level 5: Whenever you inflict a condition on an enemy with an encounter or daily power, or a creature summoned by you hits an enemy with an attack, that enemy gains ongoing 5 poison and acid damage (save ends).
Level 10: You gain a bonus to endurance and athletics checks equal to your intelligence modifier. Whenever an ally hits an enemy who is taking ongoing damage from one of your powers, that ally gains temporary hit points equal to your constitution modifier.
New Wizard powers:
Sporeburst
Level 1 at-will
standard
area burst 1 in 10. Enemies only.
Int vs fort
Hit: 1d8 + int modifier poison damage. The target gains vulnerability to all damage equal to your constitution modifier until the end of your next turn.
Spit Bile
Level 1 encounter
Minor Action
Close Blast 3 All Creatures.
Int vs Reflex
Hit: 1d4 acid damage and the target suffers a -2 penalty to ac.
Effect: Ongoing poison damage equal to your constitution modifier.
Sudden Evolution
Level 1 encounter:
Standard Action:
Melee touch.
Int+2 vs reflex
Hit: 1d6 + int modifier damage.
Effect: one ally you can see may shift up to 3 squares and make a melee basic attack against the target.
Special: you may use this power in place of melee basic attack when making an opportunity attack.
Level 1 daily:
Summon Experiment One.
Minor Action. Close burst 10.
Targets one ally.
Effect: You Summon an ooze experiment in the ally's square. The ooze surrounds the ally, intercepting all attacks that target the ally. It uses the better of your or the ally's defenses with a +2 bonus. It has hit points equal to your bloodied value and resistance to all damage equal to your constitution modifier.
Evolve minor: once per round, as a minor action, you can allow the ally to make a basic attack with a +1 bonus to damage rolls for each time this creature has evolved.