Omni77
2014-11-20, 05:31 PM
So I am playing Mythic pathfinder game with a few of my friends and I tend to get waaaay into making builds for characters. At the moment my character is a 5th level Dex-based Tiefling Magus Kensai/Bladebound/Fiend Flayer and I am Mythic Tier One. So after doing all the research I have found a build that I like. Basically the end result with be Dimensional Dervish+Mythic Whirlwind attack. The Debate about Dimensional Dervish+Whirlwind attack has already been had here (http://www.giantitp.com/forums/showthread.php?272482-PF-Dimensional-Dervish-Whirlwind-Attack). So I am sure the combo works as I imagine it.
The rules for Mythic Whirlwind Attack: Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Mythic Combat Expertise, Mythic Dodge, Mythic Mobility, Mythic Spring Attack, Spring Attack, Whirlwind Attack, base attack bonus +4, 5th mythic tier.
Benefit(s): When you use Whirlwind Attack as a full-round action, you may make all your attacks from a full attack action against one foe, and one additional attack against every foe within reach. If you expend two uses of mythic power, you may make all your attacks from a full attack action against every foe within reach.
By Expending a Mythic power I now get to make a magus spell combat against every foe within reach. Which as far as I can tell is very very good.
The only problem I am having with the build is its very high cost. The build will turn on at level 15 and Mythic Tier 5. So I am basically being very sub-optimal for those levels and tiers, because I need to sacrifice almost every feat and path power to this build.
My Build(feats):
Level 1 Feat: Weapon Finesse
Level 3 Feat: Dodge
Level 5 Feats: Combat Expertise/Mobility
Level 7 Feats: Intensify Spell (Shocking Grasp)
Level 9 Feat: Spring Attack
Level 11 Feats: Whirlwind Attack/Dimensional Agility
Level 13 Feat: Dimensional Assualt
Level 15 Feat: Dimensional Dervish
Mythic Tiers:
Tier 1: Dual Path(Champion/archmage), Extra Mythic feat(Mythic Weapon Finesse)
Tier 2: Impossible Speed
Tier 3: Mythic Dodge/Extra Mythic Feat(MythicCombat Expertise)
Tier 4: Extra Mythic feat(Mythic Mobility)
Tier 5: Mythic Spring Attack/Extra Mythic Feat(Mythic Whirlwind Attack)
So here are my Questions:
Q1: Is this build worth it, according to the damage numbers? Math wise how much damage will I have sacrificed just to be a Teleporting Full-attacking God at level 15. From the numbers I got at level 15 my build does more damage as soon as there are more then 1 foe and gets more ridiculous the more enemies there are. But by no means am I an Expert at Pathfinder or magus builds as this is my first campaign playing pathfinder.
Q2: Is this build worth it, according to how useful my character is? I know this is a more opinion based question. What I am asking is if it is worth it for my team if I go for this build. So far I am the primary arcane caster for my team, we have a few divine casters as well. Also as far as damage, my character is one of the more optimized so I tend to be a main damage dealer as well.
The rules for Mythic Whirlwind Attack: Prerequisites: Dex 13, Int 13, Combat Expertise, Dodge, Mobility, Mythic Combat Expertise, Mythic Dodge, Mythic Mobility, Mythic Spring Attack, Spring Attack, Whirlwind Attack, base attack bonus +4, 5th mythic tier.
Benefit(s): When you use Whirlwind Attack as a full-round action, you may make all your attacks from a full attack action against one foe, and one additional attack against every foe within reach. If you expend two uses of mythic power, you may make all your attacks from a full attack action against every foe within reach.
By Expending a Mythic power I now get to make a magus spell combat against every foe within reach. Which as far as I can tell is very very good.
The only problem I am having with the build is its very high cost. The build will turn on at level 15 and Mythic Tier 5. So I am basically being very sub-optimal for those levels and tiers, because I need to sacrifice almost every feat and path power to this build.
My Build(feats):
Level 1 Feat: Weapon Finesse
Level 3 Feat: Dodge
Level 5 Feats: Combat Expertise/Mobility
Level 7 Feats: Intensify Spell (Shocking Grasp)
Level 9 Feat: Spring Attack
Level 11 Feats: Whirlwind Attack/Dimensional Agility
Level 13 Feat: Dimensional Assualt
Level 15 Feat: Dimensional Dervish
Mythic Tiers:
Tier 1: Dual Path(Champion/archmage), Extra Mythic feat(Mythic Weapon Finesse)
Tier 2: Impossible Speed
Tier 3: Mythic Dodge/Extra Mythic Feat(MythicCombat Expertise)
Tier 4: Extra Mythic feat(Mythic Mobility)
Tier 5: Mythic Spring Attack/Extra Mythic Feat(Mythic Whirlwind Attack)
So here are my Questions:
Q1: Is this build worth it, according to the damage numbers? Math wise how much damage will I have sacrificed just to be a Teleporting Full-attacking God at level 15. From the numbers I got at level 15 my build does more damage as soon as there are more then 1 foe and gets more ridiculous the more enemies there are. But by no means am I an Expert at Pathfinder or magus builds as this is my first campaign playing pathfinder.
Q2: Is this build worth it, according to how useful my character is? I know this is a more opinion based question. What I am asking is if it is worth it for my team if I go for this build. So far I am the primary arcane caster for my team, we have a few divine casters as well. Also as far as damage, my character is one of the more optimized so I tend to be a main damage dealer as well.