NemoUtopia
2007-03-24, 11:21 AM
An attempt to stat the jägerkin from Phil Foglio's Girl Genius!
Jägerkin
Jägerkin
Jägerkin
Medium Monstrous Humanoid [Augmented Humanoid] (Jägerkin)
Hit Dice: 2d8+8 (20 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 studded leather armor, +1 dexterity, +2 natural armor), touch 11, flat-footed 15
Base Attack/Grapple: +2/+6
Attack: Longsword +6 melee (1d8+6/19–20), claw +6 melee (1d4+4), or javelin +3 ranged (1d6+4)
Full Attack: Longsword +6 melee (1d8+6/19–20), 2 claws +2/-2 (1d4+4 and 1d4+2), or javelin +1 ranged (1d6+4)
Space/Reach: 5 ft./5 ft.
Attack Options: Power Attack
Special Qualities: low-light vision, Jägernose
Saves: Fort +7, Ref +1, Will +3
Abilities: Str 19, Dex 13, Con 18, Int 8, Wis 10, Cha 8
Skills: Intimidate -1/+4*, Listen+1, Spot +1
*Jägerkin benefit from their reputations when using Intimidate, and apply their Strength bonus instead of Charisma bonus to Intimidate checks against creatures that understand what they are
Feats: Power Attack
Environment: Any
Organization: Solitary, pair, team (3–4), strike team (5–8), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or contingent (30–100 plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: X (under calculation)
Treasure: Standard
Alignment: Usually LN (still under discussion)
Advancement: 4HD (Medium) and/or By character class
Level Adjustment: +X (under consideration and discussion)
Jägerkin are Spark Constructs, humans who have taken the Jägerdrought and have been transformed. Jägerkin are usually green of skin and dark black, brown, or purple hair, but their skin tones vary from a pale tan to orcish green to an unassuming purple and fair hair is not unheard of on lighter jägerkin. Jägerkin have sharp, fanglike teeth, slightly pointed ears, and have short, sharp claws. Jägerkin prefer wearing clothing that is simple and serviceable. Usually, they are in uniform, but those on assignment or in wilder areas will dress in a striking style they have taken a preference to. Their equipment is clean and well kept. They are obviously hardy, but vary in height and weight as humans do.
Jägerkin speak a heavily accented Common.
Jägerkin relish combat and tests of physical prowess, seeking out opportunities to put their abilities to good use. While jägerkin are fierce combatants, they are just as fiercely loyal to each other and to the Heterodyne family. Jägerkin will follow orders of a Heterodyne, however much they disagree with those orders, and have a strong sense of honor and brotherhood. Jägerkin are colloquially known as Jägermonsters. Despite their ferocious reputation and love of battle, jägerkin can (and enthusiastically do) mate with humans. The offspring of such a union is always a normal human.
COMBAT
Jägerkin are proficient with all simple weapons, light armor, and two martial weapons, as jägerkin always begin “life” after their creation as hardy warriors. When a jägerkin receives training, they often become members of the fighter class, but jägerkin with barbarian and ranger class levels are not unheard of. Jaegerkin who are on long assignment, especially in wilderness areas, are far more likely to have ranger or barbarian levels, and also advance racially. While jägerkin tend to favor light or no armor and to not use shields because of their predilection to favor mobility, they will use heavier armor and shields if their orders call for it. Jägerkin take to combat with abandon, and while they will not do anything overtly suicidal unless they believe doing so serves the good of the Heterodynes, they are willing to take risks and like to show off their abilities.
Jägernose: Jägerkin have a keen sense of smell, and gain the scent ability because of it. This functions in all ways like normal scent, but a jägerkin also has the ability to identify individuals it has previously encountered as well as a person’s major bloodline. A jägerkin who takes a standard action to smell an individual and is able to identify them if they have previously met by making a Survival check, DC 10. If that individual is directly related or a descendant of someone the jägerkin has met, the jägerkin can identify the family line as well, at a DC of 15. Jägerkin receive a +2 bonus on such checks, and are able to take 10 by using a full round action.
-When a jägerkin uses the Intimidate skill on a target that recognizes the jägerkin as such, it is modified by Strength instead of Charisma. The reputation of jägerkin precedes them across the land.
Advancement: When a jägerkin advances its racial Hit Die by 1, it may remove its racial -2 penalty to either Wisdom or Intelligence. Jägerkin that advance their HD are beyond normal even for their own kind, and have had to survive by developing their intellect and intuition.
JÄGERKIN AS CHARACTERS
Jägerkin Traits (Ex): Jägerkin possess the following racial traits.
—+4 Strength, +4 Constitution, Intelligence –2, Wisdom -2. Jägerkin are physically capable, being far stronger and tougher than a normal human. However, jägerkin typically lack foresight and planning abilities, causing them to be rash and often acting without thinking of the consequences first.
—+2 Natural Armor. Jägerkin have extremely resilient skin that resists blows.
—A jägerkin’s base land speed is 30 feet.
—Jägerkin get a +2 racial bonus to Listen and Spot checks.
—Low-light vision.
—Jägernose: Jägerkin have the scent ability, as well as keen powers of identification using it. This ability to identify individuals allows a jägerkin to take a standard action to make a Survival check against DC 10. Jägerkin receive a +2 bonus to this check.
— Jägerkin are proficient with light armor, simple weapons, and any two martial weapons.
— Jägerkin have natural claws that deal 1d4 damage and can be used as natural weapons.
—Automatic Languages: Common.
—Favored Class: Fighter.
—Level Adjustment: +X
The jägerkin presented here had the following ability scores before racial adjustments (elite array): Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
----------------------------------------------
Let me know what you think! If you think something is out of place, something should be added, something should be tweaked, let me know and post your opinions!
Jägerkin
Jägerkin
Jägerkin
Medium Monstrous Humanoid [Augmented Humanoid] (Jägerkin)
Hit Dice: 2d8+8 (20 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (+3 studded leather armor, +1 dexterity, +2 natural armor), touch 11, flat-footed 15
Base Attack/Grapple: +2/+6
Attack: Longsword +6 melee (1d8+6/19–20), claw +6 melee (1d4+4), or javelin +3 ranged (1d6+4)
Full Attack: Longsword +6 melee (1d8+6/19–20), 2 claws +2/-2 (1d4+4 and 1d4+2), or javelin +1 ranged (1d6+4)
Space/Reach: 5 ft./5 ft.
Attack Options: Power Attack
Special Qualities: low-light vision, Jägernose
Saves: Fort +7, Ref +1, Will +3
Abilities: Str 19, Dex 13, Con 18, Int 8, Wis 10, Cha 8
Skills: Intimidate -1/+4*, Listen+1, Spot +1
*Jägerkin benefit from their reputations when using Intimidate, and apply their Strength bonus instead of Charisma bonus to Intimidate checks against creatures that understand what they are
Feats: Power Attack
Environment: Any
Organization: Solitary, pair, team (3–4), strike team (5–8), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or contingent (30–100 plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: X (under calculation)
Treasure: Standard
Alignment: Usually LN (still under discussion)
Advancement: 4HD (Medium) and/or By character class
Level Adjustment: +X (under consideration and discussion)
Jägerkin are Spark Constructs, humans who have taken the Jägerdrought and have been transformed. Jägerkin are usually green of skin and dark black, brown, or purple hair, but their skin tones vary from a pale tan to orcish green to an unassuming purple and fair hair is not unheard of on lighter jägerkin. Jägerkin have sharp, fanglike teeth, slightly pointed ears, and have short, sharp claws. Jägerkin prefer wearing clothing that is simple and serviceable. Usually, they are in uniform, but those on assignment or in wilder areas will dress in a striking style they have taken a preference to. Their equipment is clean and well kept. They are obviously hardy, but vary in height and weight as humans do.
Jägerkin speak a heavily accented Common.
Jägerkin relish combat and tests of physical prowess, seeking out opportunities to put their abilities to good use. While jägerkin are fierce combatants, they are just as fiercely loyal to each other and to the Heterodyne family. Jägerkin will follow orders of a Heterodyne, however much they disagree with those orders, and have a strong sense of honor and brotherhood. Jägerkin are colloquially known as Jägermonsters. Despite their ferocious reputation and love of battle, jägerkin can (and enthusiastically do) mate with humans. The offspring of such a union is always a normal human.
COMBAT
Jägerkin are proficient with all simple weapons, light armor, and two martial weapons, as jägerkin always begin “life” after their creation as hardy warriors. When a jägerkin receives training, they often become members of the fighter class, but jägerkin with barbarian and ranger class levels are not unheard of. Jaegerkin who are on long assignment, especially in wilderness areas, are far more likely to have ranger or barbarian levels, and also advance racially. While jägerkin tend to favor light or no armor and to not use shields because of their predilection to favor mobility, they will use heavier armor and shields if their orders call for it. Jägerkin take to combat with abandon, and while they will not do anything overtly suicidal unless they believe doing so serves the good of the Heterodynes, they are willing to take risks and like to show off their abilities.
Jägernose: Jägerkin have a keen sense of smell, and gain the scent ability because of it. This functions in all ways like normal scent, but a jägerkin also has the ability to identify individuals it has previously encountered as well as a person’s major bloodline. A jägerkin who takes a standard action to smell an individual and is able to identify them if they have previously met by making a Survival check, DC 10. If that individual is directly related or a descendant of someone the jägerkin has met, the jägerkin can identify the family line as well, at a DC of 15. Jägerkin receive a +2 bonus on such checks, and are able to take 10 by using a full round action.
-When a jägerkin uses the Intimidate skill on a target that recognizes the jägerkin as such, it is modified by Strength instead of Charisma. The reputation of jägerkin precedes them across the land.
Advancement: When a jägerkin advances its racial Hit Die by 1, it may remove its racial -2 penalty to either Wisdom or Intelligence. Jägerkin that advance their HD are beyond normal even for their own kind, and have had to survive by developing their intellect and intuition.
JÄGERKIN AS CHARACTERS
Jägerkin Traits (Ex): Jägerkin possess the following racial traits.
—+4 Strength, +4 Constitution, Intelligence –2, Wisdom -2. Jägerkin are physically capable, being far stronger and tougher than a normal human. However, jägerkin typically lack foresight and planning abilities, causing them to be rash and often acting without thinking of the consequences first.
—+2 Natural Armor. Jägerkin have extremely resilient skin that resists blows.
—A jägerkin’s base land speed is 30 feet.
—Jägerkin get a +2 racial bonus to Listen and Spot checks.
—Low-light vision.
—Jägernose: Jägerkin have the scent ability, as well as keen powers of identification using it. This ability to identify individuals allows a jägerkin to take a standard action to make a Survival check against DC 10. Jägerkin receive a +2 bonus to this check.
— Jägerkin are proficient with light armor, simple weapons, and any two martial weapons.
— Jägerkin have natural claws that deal 1d4 damage and can be used as natural weapons.
—Automatic Languages: Common.
—Favored Class: Fighter.
—Level Adjustment: +X
The jägerkin presented here had the following ability scores before racial adjustments (elite array): Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 8.
----------------------------------------------
Let me know what you think! If you think something is out of place, something should be added, something should be tweaked, let me know and post your opinions!