Seidh
2014-11-21, 12:03 PM
Alignment: Any
Hit Die: d6
Skill Ranks per Level: 2 + Int Modifier
Class Skills: All Skills are Class Skills for the Architect of Fate
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+0
+2
Architect of Fate (1d4), Luck Pool
2nd
+1
+3
+0
+3
Lucky Number
3rd
+2
+3
+1
+3
Architect’s Grace (+Int)
4th
+3
+4
+1
+4
Uncanny Dodge
5th
+3
+4
+1
+4
Fate’s Favor
6th
+4
+5
+1
+5
Lucky Number, Architect of Fate (1d6)
7th
+5
+5
+2
+5
Invisible Architect
8th
+6/+1
+6
+2
+6
Architect of Fate (Other)
Luck Pool: An Architect of Fate has preternatural luck.This powers his class abilities, permitting him to bend the fates of others to his will. However, this supply of luck is not unlimited. An Architect of Fate has a pool of luck equal to his ½ Architect of Fate level + the Architect’s Int Modifier.
This pool refills after 8 hours of rest.
Architect of Fate (Su): An Architect of Fate may introduce chaos into the actions of herself or her friends. If the target is unwilling, it has no effect.
Whenever the Architect makes a saving throw, skill check, or attack roll...she may spend a point of luck to enhance her roll. This adds an extra die to enhance the roll. [e.g. 1d20+1d4+Modifier]
The die size increases by 2 every 5 Architect levels. So at 7th level, she rolls a 1d6 instead of a 1d4.
Architect’s Grace (Ex): An Architect of Fate is unnaturally lucky when attacking a target that would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Architect flanks her target. She adds her Int modifier to her damage roll in such a scenario.
Additionally, an Architect replaces her Dex modifier with her Int modifier as a dodge bonus to her Armor class when wearing light or no armor.
Uncanny Dodge (Ex): Starting at 4th level, an Architect can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. An Architect with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. If an Architect already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Fate’s Favor (Su): If an Architect rolls a natural 1, she may re-roll the die by spending a point from her luck pool.
If she rolls a natural 20 on an attack roll, she may spend a point of luck to automatically confirm the critical.
Lucky Number (Su): Whenever an Architect of Fate rolls an attack roll or saving throw and it lands on one of her “Lucky Number(s)” she recovers 1 point of luck.
At 2nd level and every 4 Architect levels thereafter [2,6], pick a number to be your “Lucky Number”. Once chosen, this number cannot be changed.
As you generally spend Luck after rolling, it is possible to be at 0 luck at the start of the roll, hit a lucky number, then spend your new point of luck before a result is declared.
Invisible Architect (Su): You can anticipate where everyone will look, casually avoiding their senses.
As a swift action, the Architect can disappear for 1 round per level. This ability functions as invisibility. It costs 2 points of luck per use.
Architect of Fate (Other) (Su): You have mastered your own Fate and now you can affect the Fate of others.
As an immediate action, you can subtract 1d6 from your target's latest roll as long as you do this before the result is declared. Using this ability costs you 3 points of luck.
Hit Die: d6
Skill Ranks per Level: 2 + Int Modifier
Class Skills: All Skills are Class Skills for the Architect of Fate
Level
BAB
Fort
Ref
Will
Special
1st
+0
+2
+0
+2
Architect of Fate (1d4), Luck Pool
2nd
+1
+3
+0
+3
Lucky Number
3rd
+2
+3
+1
+3
Architect’s Grace (+Int)
4th
+3
+4
+1
+4
Uncanny Dodge
5th
+3
+4
+1
+4
Fate’s Favor
6th
+4
+5
+1
+5
Lucky Number, Architect of Fate (1d6)
7th
+5
+5
+2
+5
Invisible Architect
8th
+6/+1
+6
+2
+6
Architect of Fate (Other)
Luck Pool: An Architect of Fate has preternatural luck.This powers his class abilities, permitting him to bend the fates of others to his will. However, this supply of luck is not unlimited. An Architect of Fate has a pool of luck equal to his ½ Architect of Fate level + the Architect’s Int Modifier.
This pool refills after 8 hours of rest.
Architect of Fate (Su): An Architect of Fate may introduce chaos into the actions of herself or her friends. If the target is unwilling, it has no effect.
Whenever the Architect makes a saving throw, skill check, or attack roll...she may spend a point of luck to enhance her roll. This adds an extra die to enhance the roll. [e.g. 1d20+1d4+Modifier]
The die size increases by 2 every 5 Architect levels. So at 7th level, she rolls a 1d6 instead of a 1d4.
Architect’s Grace (Ex): An Architect of Fate is unnaturally lucky when attacking a target that would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Architect flanks her target. She adds her Int modifier to her damage roll in such a scenario.
Additionally, an Architect replaces her Dex modifier with her Int modifier as a dodge bonus to her Armor class when wearing light or no armor.
Uncanny Dodge (Ex): Starting at 4th level, an Architect can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. An Architect with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her. If an Architect already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Fate’s Favor (Su): If an Architect rolls a natural 1, she may re-roll the die by spending a point from her luck pool.
If she rolls a natural 20 on an attack roll, she may spend a point of luck to automatically confirm the critical.
Lucky Number (Su): Whenever an Architect of Fate rolls an attack roll or saving throw and it lands on one of her “Lucky Number(s)” she recovers 1 point of luck.
At 2nd level and every 4 Architect levels thereafter [2,6], pick a number to be your “Lucky Number”. Once chosen, this number cannot be changed.
As you generally spend Luck after rolling, it is possible to be at 0 luck at the start of the roll, hit a lucky number, then spend your new point of luck before a result is declared.
Invisible Architect (Su): You can anticipate where everyone will look, casually avoiding their senses.
As a swift action, the Architect can disappear for 1 round per level. This ability functions as invisibility. It costs 2 points of luck per use.
Architect of Fate (Other) (Su): You have mastered your own Fate and now you can affect the Fate of others.
As an immediate action, you can subtract 1d6 from your target's latest roll as long as you do this before the result is declared. Using this ability costs you 3 points of luck.