View Full Version : Banjo The Clown

2007-03-24, 04:35 PM
In the campaign I'm going to start playing in, I am going to be a Favored Soul of Banjo, the god of puppets. For a class feature I need to know what a good Favored Weapon of Banjo would be, but can't come up with one. Anyone else have ideas for one?

2007-03-24, 04:37 PM
Improvised Weapon.

Could beat people over the head with a banjo, using stats for a club. :smallbiggrin:

Fax Celestis
2007-03-24, 04:39 PM
Guitar Picks/Shuriken.

2007-03-24, 04:40 PM
Banjo. Use stats for club :smalltongue:

bah, ninjaed

2007-03-24, 04:42 PM
Thanks, i think ill use stats for the club, and also use shurikens as guitar picks.

2007-03-24, 04:46 PM
Don't forget to take ranks in Perform (Banjo) !

2007-03-24, 04:53 PM
Improvised Weapon.

This is good idea. He will fight with improvised weapons with +1 bonus, instead of -4. ( improvised weapon is "normal for him")

2007-03-24, 06:39 PM
I have decided that the artifact i must choose as part of the campaign will be a +5 spiked banjo (a greatclub) that grants a +5 bonus on perform(banjo) and a +5 bonus on checks to annoy fighters named Roy...

2007-03-24, 06:52 PM
Why hasn't anyone suggested the Bayonet yet?