View Full Version : Banjo The Clown
Froundar
2007-03-24, 04:35 PM
In the campaign I'm going to start playing in, I am going to be a Favored Soul of Banjo, the god of puppets. For a class feature I need to know what a good Favored Weapon of Banjo would be, but can't come up with one. Anyone else have ideas for one?
Assassinfox
2007-03-24, 04:37 PM
Improvised Weapon.
Could beat people over the head with a banjo, using stats for a club. :smallbiggrin:
Fax Celestis
2007-03-24, 04:39 PM
Guitar Picks/Shuriken.
NemoUtopia
2007-03-24, 04:40 PM
Banjo. Use stats for club :smalltongue:
bah, ninjaed
Froundar
2007-03-24, 04:42 PM
Thanks, i think ill use stats for the club, and also use shurikens as guitar picks.
Assassinfox
2007-03-24, 04:46 PM
Don't forget to take ranks in Perform (Banjo) !
Spiryt
2007-03-24, 04:53 PM
Improvised Weapon.
This is good idea. He will fight with improvised weapons with +1 bonus, instead of -4. ( improvised weapon is "normal for him")
Froundar
2007-03-24, 06:39 PM
I have decided that the artifact i must choose as part of the campaign will be a +5 spiked banjo (a greatclub) that grants a +5 bonus on perform(banjo) and a +5 bonus on checks to annoy fighters named Roy...
Quietus
2007-03-24, 06:52 PM
Why hasn't anyone suggested the Bayonet yet?
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