Vaynor
2007-03-24, 05:40 PM
Here's a class for my homebrew world, so the "Other Classes" entry may not make much sense. :smallwink:
The Hunter
Adventures: A hunter most often take the spot of ranged combatant, tracker, and all-purpose survivalist.
Characteristics: Hunters prefer to be in solitude, but they still do enjoy the company of their peers.
Alignment: A hunter is always chaotic due to their free spirit and willingness to roam the lands. When in civilized society they often need to take a week or two off in the woods. Good hunters provide for their villages, neutral ones go off on their own in solitude for years on end, and evil ones hunt their enemies.
Religion: Hunters are not very religious, but worship Aarde when they do. They believe it is she that grants a good hunt, and always make a small sacrifice before going into the wilds.
Races: Hunters are almost always elves, but other races may adopt their creed.
Other Classes: Hunters get along best with other Hunters, Shamans, and Shifters, who share the hunters love for the wild.
Game Rule Information
Abilities: Dexterity helps the hunter make devastating attacks with his bow, and improves his AC in the absence of heavier armors. Constitution is needed for the hunter’s hit points. To become a better survivalist, Wisdom is also a necessary score.
Alignment: Any Chaotic
Hit Die: d8
Skills
Climb, Craft, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, and Nature), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Skill points 4+ Int. mod. (x4)
http://i25.photobucket.com/albums/c83/Vaynor/Amaret/huntertable.png
Class Features
Weapon and Armor Proficiency: Hunters are proficient with all simple and martial weapons, and light armor.
Beast Slaying: A hunter adds 1d6 damage to any successful hit against an animal.
Track: As ranger ability.
Favored Animal: You choose may choose a monster type, (Humanoid choices must be specific to the creature’s race, i.e. if you choose Humanoid you must choose Humanoid (Human) or Humanoid (Elf)) you gain +1/5 levels on attack and damage rolls against that type. The monster does not have to be affected by your Beast Slaying ability.
Point Blank Shot: The hunter gains Point Blank Shot as a bonus feat.
Unhindered Step: A hunter can move ten feet faster while wearing light armor. When moving through harsh terrain, a hunter moves at their base land speed and does not incur the normal penalties.
Rapid Shot: The hunter gains Rapid Shot as a bonus feat.
Improved Beast Slaying: A hunter’s Beast Slaying damage becomes +3d6, and he adds animal and magical beast to his list.
Many Shot: The hunter gains Many Shot as a bonus feat.
Stealthy: A hunter gains a +2 bonus on Move Silently and Hide.
Swift Tracker: As the ranger ability.
Camouflage: As the ranger ability.
Beast Slaying Mastery:A hunter’s Beast Slaying damage becomes +5d6, and he adds animal, magical beast, and elemental to his list.
Hide in Plain Sight: As the ranger ability.
Bonus Feat: At level 14 and 18 a hunter may gain any general feat as a bonus feat.
Hunting Mastery: A hunter’s Beast Slaying damage becomes +8d6 and applies to any monster of the animal, magical beast, elemental, fey, and dragon type.
So, what do you think? Balanced?
The Hunter
Adventures: A hunter most often take the spot of ranged combatant, tracker, and all-purpose survivalist.
Characteristics: Hunters prefer to be in solitude, but they still do enjoy the company of their peers.
Alignment: A hunter is always chaotic due to their free spirit and willingness to roam the lands. When in civilized society they often need to take a week or two off in the woods. Good hunters provide for their villages, neutral ones go off on their own in solitude for years on end, and evil ones hunt their enemies.
Religion: Hunters are not very religious, but worship Aarde when they do. They believe it is she that grants a good hunt, and always make a small sacrifice before going into the wilds.
Races: Hunters are almost always elves, but other races may adopt their creed.
Other Classes: Hunters get along best with other Hunters, Shamans, and Shifters, who share the hunters love for the wild.
Game Rule Information
Abilities: Dexterity helps the hunter make devastating attacks with his bow, and improves his AC in the absence of heavier armors. Constitution is needed for the hunter’s hit points. To become a better survivalist, Wisdom is also a necessary score.
Alignment: Any Chaotic
Hit Die: d8
Skills
Climb, Craft, Escape Artist, Handle Animal, Heal, Hide, Jump, Knowledge (Dungeoneering, Geography, and Nature), Listen, Move Silently, Profession, Ride, Search, Sense Motive, Spot, Survival, Swim, Use Rope
Skill points 4+ Int. mod. (x4)
http://i25.photobucket.com/albums/c83/Vaynor/Amaret/huntertable.png
Class Features
Weapon and Armor Proficiency: Hunters are proficient with all simple and martial weapons, and light armor.
Beast Slaying: A hunter adds 1d6 damage to any successful hit against an animal.
Track: As ranger ability.
Favored Animal: You choose may choose a monster type, (Humanoid choices must be specific to the creature’s race, i.e. if you choose Humanoid you must choose Humanoid (Human) or Humanoid (Elf)) you gain +1/5 levels on attack and damage rolls against that type. The monster does not have to be affected by your Beast Slaying ability.
Point Blank Shot: The hunter gains Point Blank Shot as a bonus feat.
Unhindered Step: A hunter can move ten feet faster while wearing light armor. When moving through harsh terrain, a hunter moves at their base land speed and does not incur the normal penalties.
Rapid Shot: The hunter gains Rapid Shot as a bonus feat.
Improved Beast Slaying: A hunter’s Beast Slaying damage becomes +3d6, and he adds animal and magical beast to his list.
Many Shot: The hunter gains Many Shot as a bonus feat.
Stealthy: A hunter gains a +2 bonus on Move Silently and Hide.
Swift Tracker: As the ranger ability.
Camouflage: As the ranger ability.
Beast Slaying Mastery:A hunter’s Beast Slaying damage becomes +5d6, and he adds animal, magical beast, and elemental to his list.
Hide in Plain Sight: As the ranger ability.
Bonus Feat: At level 14 and 18 a hunter may gain any general feat as a bonus feat.
Hunting Mastery: A hunter’s Beast Slaying damage becomes +8d6 and applies to any monster of the animal, magical beast, elemental, fey, and dragon type.
So, what do you think? Balanced?