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IZ42
2014-11-22, 09:42 PM
I wanted to see the Playground's reaction to this build. It starts working at around 2nd-3rd level and hits its zenith at around 10th. This is currently very rough and unfinished.

The Build
Catfolk fighter with claws racial trait (2 claws at 1d4 each). Savage warrior is an option as well. TAKE CLAW BLADES
The stats should be STR/DEX>CON>INT>CHA/WIS and you should have a 14-16 in STR, and a 16-18 in DEX, using a 25 point buy.
Feat 1: Catfolk Exemplar (Claw damage boosted to 1d6) (prereq for aspect of the beast)
Fighter Feat 1: Weapon Finesse
Feat 2: TWF
Feat 3: Nimble Striker
Feat 4: Optional: Double Slice
Feat 5: Weapon Focus (Claw)
Feat 6: Rending Claws (moar damage)
Feat 7: Eldritch Claws (claws now magic and silver)
Feats 8/9: Imp. TWF and Weapon Spec. (Claw)
Feat 10: Claw Pounce (full attacking on a charge with claws. :biggrin: )
Feats 11-20: Whatever.

Weapon training goes to Natural.

Assuming a 16 in STR and an 18 in DEX:
At level 10 it would be 4 attacks at 1d6+3+2+2*4+1d6 precision at 20/20/18/15, with the attacks bring claw/claw/TWF/ITWF so the same damage for slightly worse to hit on the last two and slightly better on the first two.


EDIT: I thought this needed a visual demonstration. http://cuteoverload.files.wordpress.com/2009/09/kitten_pounces_dog.gif
EDIT2: Changed Build, edited bits are bolded.

Feint's End
2014-11-22, 09:55 PM
I'm fairly sure you don't get a second pair of claws (which aspect of the beast does) if you already have one -> not enough limbs. So those actually don't stack.

Even if they would the damage is pretty low.

IZ42
2014-11-22, 10:10 PM
I'm fairly sure you don't get a second pair of claws (which aspect of the beast does) if you already have one -> not enough limbs. So those actually don't stack.

Even if they would the damage is pretty low.


Yeaaaaahhhh... I thought about that, but then realized a cat has 5 (4 claws and one mouth) pointy bits right? OK, ignore that, claws on feet are apparently talons. I just wanted to have a catfolk fly through the air and latch onto an enemy with all 4 limbs.

Drelua
2014-11-22, 10:11 PM
I've thought about doing something like this before, except with a Rogue, or Ninja if they can be Scouts too, instead. Take the scout archetype for automatic sneak attack on a charge and the rogue talent that lets you do d8s with claw sneak attacks, and it could get pretty scary. The problem is that this doesn't work until you get 10 BAB, so it comes online really late. I might have to look at the Scout and rethink the build, maybe Scout Rogue 4/Slayer X so it starts working at level 11. I'd also probably get an Agile AoMF if possible, and boots of speed ASAP.

If you want a more martial pouncing option, even with natural attacks, just play a Barbarian with beast totem, animal fury, and whatever other natural attacks you can get your hands on.

avr
2014-11-22, 10:16 PM
Feint's right. A druid or lunar oracle could beat you quite handily at your own game while wildshaped, or a beast totem barbarian while raging, or a summoner's eidolon any time, and those are just the obviously equivalent builds. It either needs a shtick which isn't 'pouncing kitty' or it needs to be much, much better at it.

IZ42
2014-11-22, 10:29 PM
Hmmmmm... I think there's a racial weapon for cat folk that means their claws can act as manufactured. Gotta go find it. Ahh, yes, claw blades. http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/claw-blades This means you can make iteratives with you claws and some other fun stuff, and you could go down a TWF route for fighter, although it'd be slightly more early level feat heavy than the original build.


EDIT: Thanks for the help though, I'll try and come up with a better idea. I just had a build concept and wanted to see what the community thought of it before I tried (and failed) to actually use it.

grarrrg
2014-11-22, 11:04 PM
Here, have a...this thing. (http://www.giantitp.com/forums/showthread.php?368854-Catfolk-ninja-Claws-or-Weapons&p=18009809&viewfull=1#post18009809)

Red Fel
2014-11-22, 11:18 PM
Be clear on Nimble Striker (http://www.d20pfsrd.com/feats/racial-feats/nimble-striker-combat-catfolk), though. It doesn't say "no penalty" on charge, lunge, etc.; it says "you do not take a -2 penalty". That's not an issue for normal charges and the like, but if you go with the Savage Warrior (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/savage-warrior) archetype, it creates an issue: Savage Charge (and its Greater version) imposes a penalty that replaces the ordinary -2. The penalty is 1/2 (and later 1/4) your Fighter level.

As a result, there are three ways to read Nimble Striker: It removes any penalty. This means that it removes the penalty from Savage Warrior. It removes a -2 penalty. This means that it reduces the penalty imposed by Savage Warrior by 2. It removes the ordinary -2 penalty. This means that it leaves the Savage Warrior penalty intact, since that penalty replaces the ordinary penalty.Be sure to check with your DM to determine which reading applies.

Have you considered Barbarian? They get some useful abilities while charging. Bloodrager also has some nice ones - for example, the Fey Blood line of powers lets you ignore difficult terrain while charging, and gives you Blur if you move more than 10 feet.

IZ42
2014-11-23, 12:15 AM
Be clear on Nimble Striker (http://www.d20pfsrd.com/feats/racial-feats/nimble-striker-combat-catfolk), though. It doesn't say "no penalty" on charge, lunge, etc.; it says "you do not take a -2 penalty". That's not an issue for normal charges and the like, but if you go with the Savage Warrior (http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fighter-archetypes/savage-warrior) archetype, it creates an issue: Savage Charge (and its Greater version) imposes a penalty that replaces the ordinary -2. The penalty is 1/2 (and later 1/4) your Fighter level.

As a result, there are three ways to read Nimble Striker: It removes any penalty. This means that it removes the penalty from Savage Warrior. It removes a -2 penalty. This means that it reduces the penalty imposed by Savage Warrior by 2. It removes the ordinary -2 penalty. This means that it leaves the Savage Warrior penalty intact, since that penalty replaces the ordinary penalty.Be sure to check with your DM to determine which reading applies.

Have you considered Barbarian? They get some useful abilities while charging. Bloodrager also has some nice ones - for example, the Fey Blood line of powers lets you ignore difficult terrain while charging, and gives you Blur if you move more than 10 feet.

Oh, on Nimble striker it reads you do not take the penalty to AC from using those 3, so I read it as the base penalty, nothing else. And I try to make barbarians but I don't really like them. Thanks though.