Jack_Simth
2014-11-23, 07:08 PM
Hey all,
Noticed something amusing:
Quest has no save, and will fit in a Greater Glyph of Warding.
Does this mean a Cleric-11 can make a lair where the first critter that speaks Common and is NOT immune to mind-affecting effects will arbitrarily turn around and walk at a human pace to a location of the Cleric's choosing (one that would not result in certain death), like, say, that nice little nation 300 miles away?
Noticed something amusing:
Quest has no save, and will fit in a Greater Glyph of Warding.
Does this mean a Cleric-11 can make a lair where the first critter that speaks Common and is NOT immune to mind-affecting effects will arbitrarily turn around and walk at a human pace to a location of the Cleric's choosing (one that would not result in certain death), like, say, that nice little nation 300 miles away?