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View Full Version : Pathfinder Greater Glyph of Warding + Quest = No-save just suck? [PF]



Jack_Simth
2014-11-23, 07:08 PM
Hey all,

Noticed something amusing:
Quest has no save, and will fit in a Greater Glyph of Warding.

Does this mean a Cleric-11 can make a lair where the first critter that speaks Common and is NOT immune to mind-affecting effects will arbitrarily turn around and walk at a human pace to a location of the Cleric's choosing (one that would not result in certain death), like, say, that nice little nation 300 miles away?

Fax Celestis
2014-11-23, 07:19 PM
This is why I love quest.

Kraken
2014-11-23, 07:44 PM
This works for keeping commoners out, but the glyph can be spotted with a perception check or detect magic. Once spotted, it can be dispelled or removed with disable device, etc. As traps go though, it's great for the cost.

Raven777
2014-11-23, 08:24 PM
Glyph of Quest: "Please report any intruder to the Ancient Red Dragon's office in room V-240."
BBEG: "I like it when the adventurers sort themselves out."