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Socko525
2014-11-23, 11:09 PM
Hey all,
Just trying to figure out when to use one vs. The other.

My big question is with regards to searching. This came up in one of our games recently while looking for loot or traps.

So i was curious, how have they come up in your games? Has anyone actually used investigation?

LucianoAr
2014-11-23, 11:17 PM
perception is anything that you have too look for or see regarding your senses. if you can find a secret door, trap, thing written, someone lurking in the shadows.

investigation is anything you have to make a logical pattern to get to. disable a trap, find a clue to a riddle, etc

Shadow
2014-11-23, 11:20 PM
Think of perception as things that you can notice, more intuitively.
Think of investigation as things that you can figure out/research, more intellectually.

For instance, spotting a trap would be perception, but figuring out how it works would be investigation.
Noticing the secret door would be perception, but figuring out how to open it would be investigation.
I'm sure you're familiar with perception. Investigation also covers things like finding the passage in the dusty old tome which references the monster you're researching, etc.

Make more sense now?

jaydubs
2014-11-24, 03:06 AM
Whenever the difficulty can be described as "it's hard to [insert one of the 5 senses]" you're dealing with perception.

1. The rogue hiding in the darkness is hard to see.
2. The whispering in the other room is hard to hear.
3. The poison in the drink is hard to taste.
4. The distant smoke is hard to smell.
5. The fingers of the pickpocket are hard to feel.

These are all perception.

When you're rolling to come to a conclusion based on things that are already sensed, that's investigation.

Some problems can be solved by either, depending on how you go about it. For instance, if you want to find the pirate among the group of men: Perception - I look for the man that smells like the sea. Investigation - I look for the man with a sailor's walk.

If you want to find the trap door: Perception - I feel around the room for a crack in the wall, or a breeze coming from somewhere. Investigation - I look for a spot where the brick pattern suggests a secret door, or I figure out based on the dimensions of the rooms where a secret passage might be hidden.

In my games, loot and traps generally fall into the "use either" category. Investigation's exclusive niche is usually when we're looking for information, rather than physical things. For instance: How many people live here? Can I figure out anything from these records we found? Can I determine where they are getting their supplies from examining their storeroom? Do their arms and armor suggest they are part of a particular group? It's not as good as perception in a combat heavy campaign, but is super useful if your campaign has mysteries to solve.

Socko525
2014-11-24, 09:24 AM
Thank you all. This is more or less how I interpretted things, but wanted some more clarification.

Seeing as how myself and most of my party is proficient in perception, and only our wizard (who is inconsistent about showing up) is the only one with investigation, I'm trying to foresee how things will go for us.

Oscredwin
2014-11-24, 12:05 PM
It seems like there's some ways that they both can be used for the same task. Perception is "after examining the wall here, I found the secret door Baron Von Mustache used," while investigation is "Baron von Mustache ran into his study and is now gone. Based on his height and where it would make the most sense to hide a secret door, we should pull this candlestick (secret door opens)." I would make the investigation DC about 5 higher than the perception DC and give advantage or disadvantage pretty freely based on knowledge (or lack thereof) of the subject (Baron Von Mustache, in this case).

Person_Man
2014-11-24, 12:15 PM
Frankly, I think its a BS contrivance. Rogues are traditionally Dex/Int based. They wanted Rogues to be good at finding traps. So they made up Investigation.

Personally, I just allow players to use the higher of their Int or Wisdom for Perception, which covers everything related to noticing stuff.

In my ideal 5.5E, Intelligence would cover everything related to memory and mental fortitude (ie, all Will Saves and all Lore/Knowledge stuff), Wisdom would cover everything related to perception and senses (Initiative, Perception). But that would require too much alteration to the metagame for my current group

Easy_Lee
2014-11-24, 12:23 PM
Personally, I just allow players to use the higher of their Int or Wisdom for Perception, which covers everything related to noticing stuff.

I too am a fan of applying the higher of X stats to skill checks, if only for the purpose of variety in chracter builds.

Athletics and acrobatics are two others I see as basically interchangeable. Also, why is nature intellect only but not wisdom? Why is insight wisdom only, when intellect ought to let someone logically discern a lie?

There really should be alternate rules for this kind of thing.

Socko525
2014-11-24, 12:28 PM
Also, why is nature intellect only but not wisdom? Why is insight wisdom only, when intellect ought to let someone logically discern a lie?

There really should be alternate rules for this kind of thing.

Maybe the DMG will have additional rules? But yeah I run into this as the Survival/woods guy of the group. I have survival and animal handling, but no proficiency in Nature by choice, since my Intelligence is a 9. Maybe I can convince my DM to allow Survival to substitute.

Composer99
2014-11-24, 02:24 PM
Hoard of the Dragon Queen and Rise of Tiamat both include sections where the PCs can use either Perception or Investigate to notice things. One of them runs with a higher DC than the other, I can't recall which at the moment.

In the spirit of Intelligence being somewhat of a measurement of reason/logic/memory and Wisdom being somewhat more of a measurement of intuitive/instinct, I would say that one might apply Investigate checks when one is taking one's time to search an area, or reason about a situation, and one might apply Perception/Insight to notice something on the spur of a moment.

Scirocco
2014-11-24, 02:45 PM
This idea that Perception is more passive and that Investigation is more of an active thing doesn't really jive with the Observant feat, as it adds to both passive Investigation and Perception scores.

Vogonjeltz
2014-11-26, 12:32 AM
This idea that Perception is more passive and that Investigation is more of an active thing doesn't really jive with the Observant feat, as it adds to both passive Investigation and Perception scores.

Passive investigation is putting observed clues together to reach an otherwise unknown conclusion.

Passive perception is putting sensory cues together to notice something.

Dalebert
2014-11-26, 08:43 AM
My entire party is low Int and no one has this skill. How badly do you think that will hurt us? I'm okay with us having flaws and not being good at everything and having to find ways around those flaws. It's a role-playing challenge as well as a tactical challenge. But my party seems to be playing this down as being nearly irrelevant. I think it's a real flaw.

They've fluffed Int as "book smarts" which I get. It doesn't mean you're an idiot if your Int score is low. But they're also saying investigation can be role-played around almost altogether. Int has become a total dump stat for the entire party because we don't have anyone who has it as a primary or even secondary stat. Is that something that 5e has done to the stat?

odigity
2014-11-26, 10:15 AM
Int has become a total dump stat for the entire party because we don't have anyone who has it as a primary or even secondary stat. Is that something that 5e has done to the stat?

Int has become a total dump stat for 5e in general. :) (Exception: Wizards)

Seems cruel to punish players for not wasting precious character construction points on Int when the value is abysmally low compared to maxing your primary stats.

Dalebert
2014-11-26, 10:30 AM
Int has become a total dump stat for 5e in general. :) (Exception: Wizards)

That's kind of the impression I had. I feel like they should have put a little more emphasis on it. I feel like there shouldn't be any dump stats. Every choice should matter to some extent. In 3.5 if you dumped Int, your skills suffered, which I thought made sense. People did it who didn't care that much about being skill monkeys. Now only very specific skills suffer, skills which you likely won't take anyway if you're not an Int-based char.


Seems cruel to punish players for not wasting precious character construction points on Int when the value is abysmally low compared to maxing your primary stats.

It's not punishment. It's just being realistic. Every single one of us made it a dump stat, which is fine. That's just playing our characters rationally because it's not key for any of us. I'm just saying that it will logically be a shortcoming at least circumstantially and we will have to learn to deal with it. I don't think it's completely trivial. Like I said, I enjoy finding ways to face challenges based on our flaws. We're not supposed to be perfect and good at everything.

Sjappo
2014-11-26, 10:53 AM
Bit late to the party but heh.

I had this discussion with my party recently and we came to the conclusion that investigation demanded interaction of some kind. Like:

Spotting the rogue hidden behind the coach while standing in the door -> Perception
Finding the rogue hidden behind the coach while walking around and picking stuff up -> Investigation

This worked in most scenario's so far and made us conclude that investigation DC's in these situations would be (much) lower. It makes the investigation skill much more useful and a much broader skill.

Shining Wrath
2014-11-26, 10:55 AM
I like the idea of letting characters make Wisdom(Investigate) or Intelligence(Perception) rolls under certain circumstances.

For Insight, I think you tell someone is lying to you by certain "tells" - flushed skin, shifty eyes, and the like, so I'm OK with that remaining Wisdom only. Realizing that the story you are being told is logically inconsistent is something the players need to do, in character.

I don't think Investigate is a bogus skill. There's definitely some use in-game for "OK, I see the crossbow mounted to fire down the hall - and it's triggered by ... oh, there's the pressure plate". Or "I saw the bad guy go through a door right here ... the opening mechanism can't be far ... oh, press this brick while pulling down on that sconce". To say nothing of the more traditional uses of "I need to find in the scrolls in the library of Minas Tirith a description of the One Ring".

Unless you want to run a Scooby Do campaign where the triggering mechanism for secret doors is found by bumbling idiots tripping over their own feet and randomly actuating the door, in which case may your Scooby snacks be tasty.

SpawnOfMorbo
2014-11-26, 05:42 PM
Personally I think perception (wis) is BS.

I don't care how experienced you are at finding something what really matters is two things.

1: How physically good is your eyes, ears, nose, and possible taste (you know when you smell something and then can taste it...). Constitution makes a ton more sense for spotting an object, since constitution is more about how healthy you are. Defense against [Blind] isn't a will save now is it? You can have all the experience in the world but if your senses just don't work... Well you won't be noticing anything.

2: Using your intelligence to take in clues and come to a conclusion. You know that when people are hiding in a cold area that if you look for steam then you may be able to find where their head is at. A lot of this is text book knowledge more so than you needing to experience it for you to understand it.

So Constitution and Intelligence should be the main abilities that govern what you can find/see.

Safety Sword
2014-11-26, 07:17 PM
Int has become a total dump stat for 5e in general. :) (Exception: Wizards)

Seems cruel to punish players for not wasting precious character construction points on Int when the value is abysmally low compared to maxing your primary stats.

If you have the choice to put points into it at character creation and you don't, that's a choice you make.

It's not cruel to have a game that has investigations and intelligence challenges. Intelligence has value, you have to weigh that against maximising your primary stats. Bane of the min/maxer.

Easy_Lee
2014-11-26, 08:52 PM
Int has become a total dump stat for 5e in general. :) (Exception: Wizards)

Seems cruel to punish players for not wasting precious character construction points on Int when the value is abysmally low compared to maxing your primary stats.

To be fair, int is useful if you take the nature skill for the sake of extracting poisons. It's niche, dependent on the DM sending poisonous critters your way, but can show up from time to time.

JoeJ
2014-11-27, 12:23 AM
Int has become a total dump stat for 5e in general. :) (Exception: Wizards)

Seems cruel to punish players for not wasting precious character construction points on Int when the value is abysmally low compared to maxing your primary stats.

It's not punishing at all; just raising the value of Int so it's no longer abysmally low.

So much depends on what kinds of stories the group wants to play, though. If they're mostly interested in heavy action and being big damn heroes, then Int is less important than if they want a campaign focused on investigating and solving mysteries.

Knaight
2014-11-27, 12:34 AM
Frankly, I think its a BS contrivance. Rogues are traditionally Dex/Int based. They wanted Rogues to be good at finding traps. So they made up Investigation.

I don't think it's particularly well implemented, but I wouldn't call it a contrivance. Consider the difference between Spot and Search in earlier editions of D&D - one represents just noticing something, the other ones ability to actively seek things out.

Vogonjeltz
2014-11-27, 07:57 AM
My entire party is low Int and no one has this skill. How badly do you think that will hurt us? I'm okay with us having flaws and not being good at everything and having to find ways around those flaws. It's a role-playing challenge as well as a tactical challenge. But my party seems to be playing this down as being nearly irrelevant. I think it's a real flaw.

They've fluffed Int as "book smarts" which I get. It doesn't mean you're an idiot if your Int score is low. But they're also saying investigation can be role-played around almost altogether. Int has become a total dump stat for the entire party because we don't have anyone who has it as a primary or even secondary stat. Is that something that 5e has done to the stat?

I don't think so. Without any intelligence based skills and low ability modifiers for int, your party will be entirely reliant on observed/observable information and putting their own conclusions together.

Int skills and checks cover:
Lore about spells and other magic stuff(!) (items, symbols, the planes); Lore about Historical events(!), people, recent wars(!), past disputes(!); Lore about your natural world; Lore about Religions, Cults, and Deities; and the ability of your characters to find information deliberately(!).

Those are actually some fairly important aspects. Intelligence is important for recognizing whose banner those soldiers are fighting under; What does this strange symbol near the site of a murder victim mean?; Who rules the city of X?; Is this plant safe to eat?; Are those Priests down there friendly or unfriendly?; Why is this rock glowing? ; Is it safe to pass under this glowing symbol?; What killed this animal? What killed this man?; Where is the weak point in the tunnel that I can hit to collapse it?; How valuable is this loot?(!); Can I put together a convincing disguise?;

So you're probably going to have difficulty when it comes to understanding what is going on (unless your DM takes pity on you), and on getting the right information to act on. I personally consider that fairly significant, although there are ways around alot of it or mitigate it somewhat (Charisma checks to get gossip or news can help you get some current events, and you the players could piece that together; Wisdom checks to see if this is a good idea or not, sort of helps; high constitution to survive when you make egregious mistakes because you didn't recognize what those glowing symbols meant, etc...)

I could see alot of situations where your characters get killed just because nobody knew what something meant or the lore behind it.

Kurald Galain
2014-11-27, 08:18 AM
Hey all,
Just trying to figure out when to use one vs. The other.
They serve the exact same function in gameplay. Characters with a decent wisdom will use perception, and characters with better intelligence will ask to use investigate to do the same thing. This is just a remnant from an earlier playtest, which decoupled skills from attributes.


I don't think it's particularly well implemented, but I wouldn't call it a contrivance. Consider the difference between Spot and Search in earlier editions of D&D - one represents just noticing something, the other ones ability to actively seek things out.
The difference between Spot and Search was already artificial; this is why both 4E and PF folded them both into the same skill.

GiantOctopodes
2014-11-27, 09:10 AM
They serve the exact same function in gameplay. Characters with a decent wisdom will use perception, and characters with better intelligence will ask to use investigate to do the same thing. This is just a remnant from an earlier playtest, which decoupled skills from attributes.


The difference between Spot and Search was already artificial; this is why both 4E and PF folded them both into the same skill.

Search and spot, the difference is entirely artificial.

However, when researching the Duke's bloodline to determine his heir, it will *always* be investigation, never perception.

When trying to identify what colors the ship is sailing under from 2 leagues away, it will *always* be perception, never investigation.

Perception is exactly that, sensory perception, and is about seeing / hearing / smelling / tasting / feeling something. Investigation is about identifying clues and information and putting them together to find an answer. Sure, there are situations where they might overlap, but they are most certainly not the same thing, in the same way that investigation might sub out for a Knowledge: Nature check (researching the answer to find it since you don't know it already), but it is certainly not the same thing as Knowledge in general.

Kurald Galain
2014-11-27, 09:17 AM
However, when researching the Duke's bloodline to determine his heir, it will *always* be investigation, never perception.
So what you're saying is that investigation is the equivalent of a knowledge check in 3E, or library use in Call of Chthulhu.

That works, but I get the impression that the most common use for investigation is searching a room, which has a 100% overlap with perception.

Dalebert
2014-11-27, 11:13 AM
That works, but I get the impression that the most common use for investigation is searching a room, which has a 100% overlap with perception.

It's not the same thing and they don't use the same abilities. Looking for difficult to find things in weird places is about analyzing what you're looking at, touching, etc. to figure out how "one of these things is not like the others". This drawer is too shallow for how big it looks on the outside. There's a fine line in the wall that's a little different from the rest of the wall. You might perceive these things and not think anything of it. It's a kind of detective work to figure out something useful about that sensory information.

Last night I had to use Investigation to discover a secret compartment in a desk drawer and it seemed appropriate. Another character found a secret door nearby the same way.

I know it kind of sucks because Int is such a common dump stat now, as Odigity pointed out earlier. Seems like people want it to be completely irrelevant but not quite. I found out we do have one character who is at least proficient in it though he doesn't have a high Int.

Safety Sword
2014-11-27, 04:21 PM
So what you're saying is that investigation is the equivalent of a knowledge check in 3E, or library use in Call of Chthulhu.

That works, but I get the impression that the most common use for investigation is searching a room, which has a 100% overlap with perception.

Perception is spotting the secret door. (Senses)

Investigation is working out that you pull the book on the bookshelf to activate it. (Logical thinking)

Totema
2014-11-27, 05:32 PM
I too am a fan of applying the higher of X stats to skill checks, if only for the purpose of variety in chracter builds.

Athletics and acrobatics are two others I see as basically interchangeable. Also, why is nature intellect only but not wisdom? Why is insight wisdom only, when intellect ought to let someone logically discern a lie?

There really should be alternate rules for this kind of thing.

They already have a paragraph regarding a variant ruling for using skills with different abilities, so there's already a precedent for this sort of play style.

SpawnOfMorbo
2014-11-27, 05:47 PM
l'm starting to think that Search, Spot, Listen, and Smell need to be racial traits instead of skills.

Edit:

Each race gets their own +0 to +3 to each one. Training in the skill gives you your proficiency bonus to that skill.

Elf:

Search: +1
Spot: +3
Listen: +2
Smell: +0

As an elven rogue I pick up search and listen as my perception skills. I'm level 1 and thus get Search: +3, Listen: +5.When I pick up expertise I grab Listen thus causing me to gain Listen: +6.

Knaight
2014-11-28, 01:36 AM
The difference between Spot and Search was already artificial; this is why both 4E and PF folded them both into the same skill.

They are similar and distinct, they were folded into the same skill because 4e and PF both consolidated skills, and they aren't hugely relevant to those games. If you look at something like GUMSHOE you'll notice that there are distinctions made between what would be Spot and Search, and there are actually well over two skills. GUMSHOE is a system explicitly made for investigations and detective work, so the number of skills there is reasonable.

EccentricCircle
2014-11-28, 08:34 AM
We were confused by this initially.
We figured that perception was Spot, search and listen, while Investigation was Gather Information and insight.
on reading the published modules it seems more like perception is Spot and Listen, while investigation is Search and Gather Info.

I'm definitely a fan of not strongly linking a skill to a specific stat, There are many situations where you should be able to apply a different ability than the recommended one.

Kurald Galain
2014-11-28, 08:44 AM
I'm definitely a fan of not strongly linking a skill to a specific stat, There are many situations where you should be able to apply a different ability than the recommended one.

Actually I don't think there are many. There are one or two that people keep bringing up, such as strength to intimidate, but otherwise it mostly turns into a game of "fast talk the DM into letting you use your best stat with any skill".

ghost_warlock
2014-11-28, 01:16 PM
My DM's letting my warlock use Charisma for all of his Investigate and Perception checks because he's just so goddamn handsome that clues line up to get noticed by him. :smalltongue:

molean
2019-12-14, 06:09 PM
I see a big problem with having both Perception and Investigation be used to find things, it causes too much overlap. If we were to use that, then we would need to house rule synergy for this. Where if something can be found by either, they combine for a higher value. Maybe what ever proficiency you would get from perception in addition to what ever proficiency you would get from investigation and you combine or use the higher of the two stat bonuses.

Here is a interesting thought. Successful perception checks allow the GM to tell you more about what is around you. Successful investigation checks allow the GM to give you clues, better clues with better success. The players still need to use those clues to try to solve something or gain advantage. You walk into a room, everyone around you is is wearing a black hooded robe and chanting something strange in a unrecognizable language. But the room is dark, if you failed your perception role you wouldn't notice the people. You could roll separately for hearing their low chants. So you could perceive the people around you, but not perceive their chanting, or perceive their chanting but not themselves, not knowing where it is coming from.

Now you've successfully noticed them and their chanting. Now a investigation roll is made, this can be passive or active, with the difference of course as to whether players try. Passive investigation being the GM secretly rolling a D10 as to whether to give clues, I would further say only those with proficiency in investigation can get passive checks. Anyway so the players succeed in the investigation roll. So the GM reminds them of the rumor they heard previously about a god summoning ritual that needed the blood of the living. Or the clue could be that they seem to be chanting towards something in the ceiling above. etc.

Otherwise investigation could be used as a knowledge check of things you perceive currently. A knowledge religion might tell you that the alter in front of you is used to summon the God Newbie Expert. But perceiving the clues along with knowledge checking them together could do so too. But then you get overlap with the knowledges. But maybe there is a way to split those hairs, such would make things more difficult for the GM.

Hmm, Investigation checks for clues seems to be the right idea. Also investigation checks for gathering information from books or people, but then that's also going to step on the other knowledge checks a bit sometimes. Maybe again with synergy.

Let's not forget that investigation is specifically used as a check for seeing through illusions.

Peelee
2019-12-14, 06:58 PM
The Mod on the Silver Mountain: Either skill should reveal this thread to be dead.