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kabreras
2014-11-24, 07:29 AM
As a DM in a game, we got to some questionning about eh heatstroke spell :


Heatstroke (http://www.d20pfsrd.com/magic/all-spells/h/heatstroke)
School evocation [fire]; Level druid 3, sorcerer/wizard 3
CASTING
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 minute/level
Saving Throw Fortitude partial, see text; Spell Resistance yes
DESCRIPTION
A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the ray to hit your target. The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases. Except as noted above, this spell otherwise functions as ray of exhaustion. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.

As for me the "exept as noted above" clearly call for the heatstroke environemental rule for heat :


Heat

Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once a character has taken an amount of nonlethal damage equal to her total hit points, any further damage from a hot environment is lethal damage.

A character in very hot conditions (above 90° F) must make a Fortitude saving throw each hour (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the skill description). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per hour).

In severe heat (above 110° F), a character must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).

A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.

Extreme heat (air temperature over 140° F, fire, boiling water, lava) deals lethal damage. Breathing air in these temperatures deals 1d6 points of fire damage per minute (no save). In addition, a character must make a Fortitude save every 5 minutes (DC 15, +1 per previous check) or take 1d4 points of nonlethal damage. Those wearing heavy clothing or any sort of armor take a –4 penalty on their saves.

Boiling water deals 1d6 points of scalding damage, unless the character is fully immersed, in which case it deals 10d6 points of damage per round of exposure.

And paizo FAQ say that non letal damage from cold/hot is fire/cold

Damage from cold temperatures is cold damage. Damage from hot temperatures is fire damage. (http://paizo.com/threads/rzs2l7ns&page=612?Ask-James-Jacobs-ALL-your-Questions-Here#30575)

So i called that heatstroke is 1d4 fire damage, exhaust if the target get the damage (fire resistance would help)
Can be "cured" if the target get some fire protection then cure the damage, or just can be dispeled as :


Heatstroke :
A wavering red ray projects from your finger. You must succeed on a ranged touch attack with the ray to hit your target.
The ray inflicts 1d4 points of nonlethal damage, causing the target to suffer from heatstroke as its body temperature dramatically increases.
Citer


=> A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.
=> Heat deals nonlethal damage that cannot be recovered from until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth).


=> Damage from hot temperatures is fire damage.

Except as noted above, this spell otherwise functions as ray of exhaustion.
Citer


=> The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.
=> A character that is already fatigued instead becomes exhausted.
=> This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.


What does the playground think about this ruling ?

Renen
2014-11-24, 07:47 AM
I agree on most point except fire damage.
Just because the spell does damage and also causes heat stroke, doesnt mean damage is dealt BY the heatstroke.

kabreras
2014-11-24, 11:17 AM
Heatstroke is tagged [fire] so well quite obious to me thats it is fire damage (and its just a simulacrum to the environemental damage that is fire too)

grarrrg
2014-11-24, 11:43 AM
As a DM in a game, we got to some questionning about eh heatstroke spell :

As for me the "exept as noted above" clearly call for the heatstroke environemental rule for heat :

And paizo FAQ say that non letal damage from cold/hot is fire/cold

So i called that heatstroke is 1d4 fire damage, exhaust if the target get the damage (fire resistance would help)
Can be "cured" if the target get some fire protection then cure the damage, or just can be dispeled as :

What does the playground think about this ruling ?

First off, the fact that the spell mentions "heatstroke" is pretty much pointless.
The only 'game effect' of the Heatstroke condition is Fatigue, which the "otherwise works as Ray of Exhaustion" already covers (and possible inflicts a worse condition at that).
I'd wager a guess that the writer of the spell wasn't even aware there was an actual heatstroke condition in the game.

As for the damage type, Fire is most likely.
Dispelled should work, as always, or just casting something that 'removes Fatigue'.
Since the spell only does damage once, Fire Protection would do nothing afterwards.