Mr. Moon
2007-03-25, 01:23 AM
((This is my first home-brew that I created for Greenglen, so I'm not really clear on how to do it. I just used the PHB and modified all the races into Fim form, so it may not be up to snuff. Feel free to point out any flaws, over-sights, things left out, of over-powerings or offer to play-test it. That'd be nice too.))
Fim
Fim tend to be just as friendly as a a hyper-active Gnome, but more so, and all the time. Inquisitive and eager, they rarely shut up long enough to listen to the answers to the many questions they ask.
Genderless, they have no need for clothes, but sometimes sport jewelry or bits of fabric, such as a hat or a scarf.
Personality: When it comes to emotions, Fim have the ability to express a wide range in just a few seconds. While normally happy, annoying bugs, they can change to bored, sullen, angry or even depressed in just a matter of seconds. Fim are also know to burst into song with little or no warning when happy. And nothing is worse than the sound of a singing Fim.
Physical Description: Fim are about six inches tall, and thin enough to sit comfortably upon the lam of a human. They have a thick, green shell and a pair of butter-fly like wings. Their eyes are large, often blue or green. They have fingers that are slightly longer then the norm. Their hair ranges from blond to black, and they have no body or facial hair.
Relations: Fim see Dwarfs and more traditional Elves as stuck-up and boring, and Halflings and Gnomes as great fun. Indeed, often Halflings & Gnomes are the only ones good-natured enough to take them in, let alone put up with them. They are neutral to others, and view them as their personalities dictate. They get along especially well with the duller Half-Orcs.
Fim Lands: Fim live in small tribes deep within forests, or among Gnomes or Halflings. Forest dwelling Fim are known to wrap anything that goes to sleep in their "spit-stuff", see below.
Religion: Fim have no god of their own , and most are to dull to worship one. Smarter Fim might worship Ehlonna, or whatever gods those they live with worship.
Language: While Fim have no language of their own, their use of Common merits it's own dictionary. (Coming... sooner or later?) Examples of words would be: Bigthing = Human, Samewing = Butterfly or Fairy, Digdig = Troll, Dwarf or anything else that spends much of it's life underground, Nastybad = Mean or unkind, Bigtooth = Orc, Half-Orc, or anything with fangs.
Names: Fim tend to name things after obvious physical traits. Other Fim commonly receive nature-related names such as Silverdew, Bigleaf, Pettlewing, Winddance, etc.
Fim Traits:
+2 CON, +2 DEX, -2 INT: Fim have a hard shell, and are very fast in the air, but aren't all that bright. Most are just plain stupid.
Tiny: Fim get +2 AC and to hit for tiny, 1/2 carry capacity, -4 to STR, +8 to Hide
Base Land Speed: 5 ft, although Fim are more likely to catch a ride on the head of a friend.
Base Flight Speed: 30 ft, Good manuverability
Low Light Vision
Singing: The singing voice of a Fim is nearly as bad as the wail of a banshee. When a Fim starts to sing, any creatures within 45 ft. that are able to hear drops whatever they're holding and covers their ears. If they become threatened (IE: An enemy gets to close), they return to acting as normal, but suffer a -2 penalty to attack, skills, and saves to distraction. Spell Casters concentrating on a spell must take a DC 15 concentration check. Deaf creatures, other Fim, and anyone who has spent more than a year among Fim are immune to this.
Fim suffer a -10 Penelty to Perform (Sing) checks.
Thick shell: Fim always count as having a +2 natural armor. This stacks with any other armor they might have.
Spitstuff: 3+level/day, a Fim can use it's spitstuff. Spitstuff is a sticky, cobweb-like fluid that a Fim can spit (hence the name) onto an enemy (or ally). To completely wrap a target, it must be Helpless, and remain so until completely wrapped, which takes 10+1d4 rounds for a Medium Creature. (The DM should modify this as he sees fit according to the size of the target.) Once the target is completely wrapped, it remains in a state of suspended animation until someone takes the effort to cut them lose. Fim can also spit a small amount of Spitstuff into the face of an enemy, causing them to be unable to see until they can pull it off. This doesn't count against the limit, although the DM can decide if a Fim has used it to much.
Favored Class: Bard. Fim love to sing, even though others wish they wouldn't.
Fim
Fim tend to be just as friendly as a a hyper-active Gnome, but more so, and all the time. Inquisitive and eager, they rarely shut up long enough to listen to the answers to the many questions they ask.
Genderless, they have no need for clothes, but sometimes sport jewelry or bits of fabric, such as a hat or a scarf.
Personality: When it comes to emotions, Fim have the ability to express a wide range in just a few seconds. While normally happy, annoying bugs, they can change to bored, sullen, angry or even depressed in just a matter of seconds. Fim are also know to burst into song with little or no warning when happy. And nothing is worse than the sound of a singing Fim.
Physical Description: Fim are about six inches tall, and thin enough to sit comfortably upon the lam of a human. They have a thick, green shell and a pair of butter-fly like wings. Their eyes are large, often blue or green. They have fingers that are slightly longer then the norm. Their hair ranges from blond to black, and they have no body or facial hair.
Relations: Fim see Dwarfs and more traditional Elves as stuck-up and boring, and Halflings and Gnomes as great fun. Indeed, often Halflings & Gnomes are the only ones good-natured enough to take them in, let alone put up with them. They are neutral to others, and view them as their personalities dictate. They get along especially well with the duller Half-Orcs.
Fim Lands: Fim live in small tribes deep within forests, or among Gnomes or Halflings. Forest dwelling Fim are known to wrap anything that goes to sleep in their "spit-stuff", see below.
Religion: Fim have no god of their own , and most are to dull to worship one. Smarter Fim might worship Ehlonna, or whatever gods those they live with worship.
Language: While Fim have no language of their own, their use of Common merits it's own dictionary. (Coming... sooner or later?) Examples of words would be: Bigthing = Human, Samewing = Butterfly or Fairy, Digdig = Troll, Dwarf or anything else that spends much of it's life underground, Nastybad = Mean or unkind, Bigtooth = Orc, Half-Orc, or anything with fangs.
Names: Fim tend to name things after obvious physical traits. Other Fim commonly receive nature-related names such as Silverdew, Bigleaf, Pettlewing, Winddance, etc.
Fim Traits:
+2 CON, +2 DEX, -2 INT: Fim have a hard shell, and are very fast in the air, but aren't all that bright. Most are just plain stupid.
Tiny: Fim get +2 AC and to hit for tiny, 1/2 carry capacity, -4 to STR, +8 to Hide
Base Land Speed: 5 ft, although Fim are more likely to catch a ride on the head of a friend.
Base Flight Speed: 30 ft, Good manuverability
Low Light Vision
Singing: The singing voice of a Fim is nearly as bad as the wail of a banshee. When a Fim starts to sing, any creatures within 45 ft. that are able to hear drops whatever they're holding and covers their ears. If they become threatened (IE: An enemy gets to close), they return to acting as normal, but suffer a -2 penalty to attack, skills, and saves to distraction. Spell Casters concentrating on a spell must take a DC 15 concentration check. Deaf creatures, other Fim, and anyone who has spent more than a year among Fim are immune to this.
Fim suffer a -10 Penelty to Perform (Sing) checks.
Thick shell: Fim always count as having a +2 natural armor. This stacks with any other armor they might have.
Spitstuff: 3+level/day, a Fim can use it's spitstuff. Spitstuff is a sticky, cobweb-like fluid that a Fim can spit (hence the name) onto an enemy (or ally). To completely wrap a target, it must be Helpless, and remain so until completely wrapped, which takes 10+1d4 rounds for a Medium Creature. (The DM should modify this as he sees fit according to the size of the target.) Once the target is completely wrapped, it remains in a state of suspended animation until someone takes the effort to cut them lose. Fim can also spit a small amount of Spitstuff into the face of an enemy, causing them to be unable to see until they can pull it off. This doesn't count against the limit, although the DM can decide if a Fim has used it to much.
Favored Class: Bard. Fim love to sing, even though others wish they wouldn't.