Gray Warden
2014-11-25, 02:54 PM
Hello!
As in the title, I was wondering if the Aid another +2 bonus on a Craft check made by multiple helper actually stacks.
The Player's handbook says, in the section about Aid another, that usually help isn't useful, but sometimes, on particular skill checks, it is. Examples: it's useless on a Spot check, because I can't help someone to "see better" (maximum Aid another bonus: +0); on a Heal check, an assistant could be useful, but a second could be in the way (maximum Aid another bonus: +2); on a Craft check? It seems to me that counts the rule "the more, the better", so the bonus given by each assistant (who beats the CD 10 Craft check) stacks. But how many assistants? Your answers will be: "Let the DM choose". Ok, but there's a problem, my DM isn't very expert about crafting skill and Aid another on skill checks, so I'm asking you, is there a well known method to adjust the maximum number of assistants on the item to be built (in my case, weapons in the Player's handbook)?
Actually, around the internet it seems that not only there's not an answer, but also that nobody has ever made such a question. I've just found smart guys who suggest to craft/buy a wondrous item with Unseen Craft at will, cast it all day, make them aid you on a Craft check and then pump the CD of the check to infinity in order to build anything instantly. Now, I don't think this is roleplaying, I don't think it's play at all. My pg is a Gond cleric, he builds crossbows by background, he has max ranks on Craft(Weaponsmithing), and he can cast a maximum of 15 Unseen Crafters on level 4, and it's going to explode with levels. How can I use this wonderful spell and the legit Rapid crafting rule, without ruin the game neither with nonsense math nor unreasonably understimate my possibilities (like, use just one assistant, or not use Rapid crafting rule)?
Sorry for the long post and thanks!
As in the title, I was wondering if the Aid another +2 bonus on a Craft check made by multiple helper actually stacks.
The Player's handbook says, in the section about Aid another, that usually help isn't useful, but sometimes, on particular skill checks, it is. Examples: it's useless on a Spot check, because I can't help someone to "see better" (maximum Aid another bonus: +0); on a Heal check, an assistant could be useful, but a second could be in the way (maximum Aid another bonus: +2); on a Craft check? It seems to me that counts the rule "the more, the better", so the bonus given by each assistant (who beats the CD 10 Craft check) stacks. But how many assistants? Your answers will be: "Let the DM choose". Ok, but there's a problem, my DM isn't very expert about crafting skill and Aid another on skill checks, so I'm asking you, is there a well known method to adjust the maximum number of assistants on the item to be built (in my case, weapons in the Player's handbook)?
Actually, around the internet it seems that not only there's not an answer, but also that nobody has ever made such a question. I've just found smart guys who suggest to craft/buy a wondrous item with Unseen Craft at will, cast it all day, make them aid you on a Craft check and then pump the CD of the check to infinity in order to build anything instantly. Now, I don't think this is roleplaying, I don't think it's play at all. My pg is a Gond cleric, he builds crossbows by background, he has max ranks on Craft(Weaponsmithing), and he can cast a maximum of 15 Unseen Crafters on level 4, and it's going to explode with levels. How can I use this wonderful spell and the legit Rapid crafting rule, without ruin the game neither with nonsense math nor unreasonably understimate my possibilities (like, use just one assistant, or not use Rapid crafting rule)?
Sorry for the long post and thanks!