Lord Kristivas
2014-11-27, 07:58 AM
Just hit level 4, and we (the group) have until 5th level to change anything we want about our characters, as it's our first 5e campaign. I'm just looking for some suggestions as we level up to optimize my Fighter.
Human Fighter with Soldier Background.
Shield Master feat for level 1. Duelist fighting style. 4th level stat increase probably will be spent on Str rather than a feat.
Theme: Tank.
I picture my guy as the tank of the group, rocking heavy armor with a sword and shield. My guy's usually the bait. We'll set up an ambush, and my dude is the one luring Ogres or Hobgoblins or whatever out into position, by banging on his shield, calling out challenges and insults to their mothers. When we're fighting something big, my guy tries to get in it's face so that the others can do their jobs in relative safety.
I chose Battlemaster, and picked Trip Attack, Menacing Attack, and Goading Attack. The last two seem to have been errors on my part, as they've not been useful thus far in the slightest. I'm considering dropping all three for Precision Attack, Riposte, and either Sweeping Attack or Parry, though I'm wary about Parry as my Dex is rather "meh".
I don't want to build all the way to 20, but I would like a good outline to shoot for until at least 11 (3rd attack, which I consider a must-have for this guy). I'm trying to prioritize how I'll stack feats at 6 and 8, and the following are what I'm considering in no particular order:
Sentinel - Pretty darn good for controlling the battlefield in melee.
Martial Adept - An extra SD (the big winner here) and more maneuvers (meh).
Heavy Armor Master - Would have been more useful at level 1, could still be great against that army of Kobolds. The higher level I get, the less attractive it feels.
Resilient (Wis) or Resilient (Dex) - That "take no damage from a successful Dex save" thing about Shield Master is nice, but I've got a 12 Dex and am not proficient. Wis would be great for other obvious reasons.
Lucky - Just because it's that cool.
Other info: We're running HotDQ and RoT, so I know this game will last at least until the low teens. We have a Moon Druid, Hellish Pact Warlock, Arcane Trickster Rogue, and an NPC Bard healer.
Something I'm not interested in: Polearm Master. I know it's great, but I just don't care for it. Other than that, fire away. :)
Human Fighter with Soldier Background.
Shield Master feat for level 1. Duelist fighting style. 4th level stat increase probably will be spent on Str rather than a feat.
Theme: Tank.
I picture my guy as the tank of the group, rocking heavy armor with a sword and shield. My guy's usually the bait. We'll set up an ambush, and my dude is the one luring Ogres or Hobgoblins or whatever out into position, by banging on his shield, calling out challenges and insults to their mothers. When we're fighting something big, my guy tries to get in it's face so that the others can do their jobs in relative safety.
I chose Battlemaster, and picked Trip Attack, Menacing Attack, and Goading Attack. The last two seem to have been errors on my part, as they've not been useful thus far in the slightest. I'm considering dropping all three for Precision Attack, Riposte, and either Sweeping Attack or Parry, though I'm wary about Parry as my Dex is rather "meh".
I don't want to build all the way to 20, but I would like a good outline to shoot for until at least 11 (3rd attack, which I consider a must-have for this guy). I'm trying to prioritize how I'll stack feats at 6 and 8, and the following are what I'm considering in no particular order:
Sentinel - Pretty darn good for controlling the battlefield in melee.
Martial Adept - An extra SD (the big winner here) and more maneuvers (meh).
Heavy Armor Master - Would have been more useful at level 1, could still be great against that army of Kobolds. The higher level I get, the less attractive it feels.
Resilient (Wis) or Resilient (Dex) - That "take no damage from a successful Dex save" thing about Shield Master is nice, but I've got a 12 Dex and am not proficient. Wis would be great for other obvious reasons.
Lucky - Just because it's that cool.
Other info: We're running HotDQ and RoT, so I know this game will last at least until the low teens. We have a Moon Druid, Hellish Pact Warlock, Arcane Trickster Rogue, and an NPC Bard healer.
Something I'm not interested in: Polearm Master. I know it's great, but I just don't care for it. Other than that, fire away. :)