Eliana Solange
2014-11-28, 11:26 AM
I posted this in my other thread here: http://www.giantitp.com/forums/showthread.php?385243-Help-me-create-an-Evil-Cleric-L12 but actually this seems like more of a new topic, so I'm starting another thread for this. But for background, we're creating L12 evil characters for a short-term evil campaign. I'm looking at being primarily a battle cleric/Ordained Champion, but with side of necromancy ;-)
So... help me out with Necromancy. Here's what I think I understand so far.
In the (I suspect unlikely) event that we are fighting undead, I could use a rebuke attempt to rebuke and possibly control lower level undeads. But any undead that I might take control of in that manner would be pretty much toast if we came into contact with a cleric of our level, who could likely destroy them. Not that it hurts to have a little cannon fodder, but... that doesn't seem all that useful. And if I take levels in Divine Oracle (not sure if I will do so or not) my turning level will be lower than my CL, I believe, so that will further reduce the HD maximum of anything I could command in this way.
So more likely, if I want some undead minions that are going to be of real use to us, I'm going to have to animate them. So say we kill some appropriate CR level monster. We throw the corpse into a bag of holding and take it back to our temple/lair, save up corpses until we have 4xCL(11) HD worth of critters, desecrate a shrine and cast animate dead. This costs 25 gp for the desecration, and up to 44 x 25 gp for the animate for a total of 1125 gp. And now what exactly do we have? Do I decide if I want skeletons or zombies? Is this worthwhile "as is" or do I really need Awaken Undead to make them useful? (This would require me to take the Deathbound domain, which I'm not sure I have access to -- the Spell Compendium just says to use you discretion on which gods would grant access to those domains. Hextor isn't that into undead as far as I can tell, but he certainly has no problem using them to serve his needs.)
I did try reading the handbook here http://community.wizards.com/forum/p...hreads/1049211 but for someone who is totally new to necromancy, it's pretty overwhelming.
Thanks!
So... help me out with Necromancy. Here's what I think I understand so far.
In the (I suspect unlikely) event that we are fighting undead, I could use a rebuke attempt to rebuke and possibly control lower level undeads. But any undead that I might take control of in that manner would be pretty much toast if we came into contact with a cleric of our level, who could likely destroy them. Not that it hurts to have a little cannon fodder, but... that doesn't seem all that useful. And if I take levels in Divine Oracle (not sure if I will do so or not) my turning level will be lower than my CL, I believe, so that will further reduce the HD maximum of anything I could command in this way.
So more likely, if I want some undead minions that are going to be of real use to us, I'm going to have to animate them. So say we kill some appropriate CR level monster. We throw the corpse into a bag of holding and take it back to our temple/lair, save up corpses until we have 4xCL(11) HD worth of critters, desecrate a shrine and cast animate dead. This costs 25 gp for the desecration, and up to 44 x 25 gp for the animate for a total of 1125 gp. And now what exactly do we have? Do I decide if I want skeletons or zombies? Is this worthwhile "as is" or do I really need Awaken Undead to make them useful? (This would require me to take the Deathbound domain, which I'm not sure I have access to -- the Spell Compendium just says to use you discretion on which gods would grant access to those domains. Hextor isn't that into undead as far as I can tell, but he certainly has no problem using them to serve his needs.)
I did try reading the handbook here http://community.wizards.com/forum/p...hreads/1049211 but for someone who is totally new to necromancy, it's pretty overwhelming.
Thanks!