GoldfishBowl
2014-11-28, 03:07 PM
Hello all. You have no idea how helpful this forum has been to my roleplaying career over the years!. This will be the first time actually posting though.
Anyway, I'm playing a Pathfinder campaign, and the party is right now just level 4. I'm in need of a new character (R.I.P brave Cavalier) and because of some story elements I'm going to become a Druid with an affinity for Crocodiles. We plan on going to Lv20. All Paizo products are allowed, but no 3.5 or 3rd party.
So, starting off is easy enough. Druid 1, Animal Companion Crocodile.
From there, I've decided I want to make grappling work for me. I know Druid is only 3/4 on BAB, but I figgure Wild Shape will ... well, shape things up. Companion grabs and rolls, I become something with Constrict or Rake and go to town. At the moment, I've also got a Dragonhide Breastplate +1 available to me. While nice, it penalizes my movement.
I'm debating a few different ways to build though.
A) Straight Druid.
Pros: Keep my utility spellcasting healthy, no feats burned on Boon Companion or Shaping Focus to keep them up to snuff.
Cons: No special grappling goodies, I don't much like the movement penalty for wearing that Breastplate.
B) Fighter (Lore Warden) 3 dip.
Pros: Easy +2 CMB, plus a few levels of full BAB progress. Required Druid dip feats are washed by Fighter Bonus feats.
Cons: Trades off Armor training, still need a way to get back to 30 foot.
C) Brawler (Wild Child+Strangler) 3/4/5.
Pros: Brawler 3 has Maneuver Training, getting a +1 to grapple CMB and CMD. Strangler gets me some bonus damage on Grapples and pins, a nice way to avoid the negative side of grappling, and if I take it to 4 Sleeper hold seems like a fun toy. If I go 5, I get access to Hunter tricks (Sic 'em!) out of Wild Child for Mr. Chomps.
Cons: Still don't have a 30 foot move. Dipping 4/5 loses me 8th level spell access, and delays low level spell progression a lot too.
Wild Child loses me a bonus feat, but washes by not having to spend a feat on Boon Companion. Layering this has zero impact actually, just good fluff. Going 5 deep for the tricks though runs into the above problem.
D) Barbarian 1 to compliment any 3 level dip.
Pros: I get a Rage bonus to set up the grapple, then rely on my +5 to offset the fatigue penalty if I decide to stop being angry right away. Plus the Fast Movement that I've been lusting after.
Cons: I haven't found a cost effective way to ignore the fatigue. Would be nice.
Which is where I'm at. I plan on going Druid the rest of the way to the top.
Any suggestions or opinions? Something I overlooked? Alternative ways to get what I'm after?
Anyway, I'm playing a Pathfinder campaign, and the party is right now just level 4. I'm in need of a new character (R.I.P brave Cavalier) and because of some story elements I'm going to become a Druid with an affinity for Crocodiles. We plan on going to Lv20. All Paizo products are allowed, but no 3.5 or 3rd party.
So, starting off is easy enough. Druid 1, Animal Companion Crocodile.
From there, I've decided I want to make grappling work for me. I know Druid is only 3/4 on BAB, but I figgure Wild Shape will ... well, shape things up. Companion grabs and rolls, I become something with Constrict or Rake and go to town. At the moment, I've also got a Dragonhide Breastplate +1 available to me. While nice, it penalizes my movement.
I'm debating a few different ways to build though.
A) Straight Druid.
Pros: Keep my utility spellcasting healthy, no feats burned on Boon Companion or Shaping Focus to keep them up to snuff.
Cons: No special grappling goodies, I don't much like the movement penalty for wearing that Breastplate.
B) Fighter (Lore Warden) 3 dip.
Pros: Easy +2 CMB, plus a few levels of full BAB progress. Required Druid dip feats are washed by Fighter Bonus feats.
Cons: Trades off Armor training, still need a way to get back to 30 foot.
C) Brawler (Wild Child+Strangler) 3/4/5.
Pros: Brawler 3 has Maneuver Training, getting a +1 to grapple CMB and CMD. Strangler gets me some bonus damage on Grapples and pins, a nice way to avoid the negative side of grappling, and if I take it to 4 Sleeper hold seems like a fun toy. If I go 5, I get access to Hunter tricks (Sic 'em!) out of Wild Child for Mr. Chomps.
Cons: Still don't have a 30 foot move. Dipping 4/5 loses me 8th level spell access, and delays low level spell progression a lot too.
Wild Child loses me a bonus feat, but washes by not having to spend a feat on Boon Companion. Layering this has zero impact actually, just good fluff. Going 5 deep for the tricks though runs into the above problem.
D) Barbarian 1 to compliment any 3 level dip.
Pros: I get a Rage bonus to set up the grapple, then rely on my +5 to offset the fatigue penalty if I decide to stop being angry right away. Plus the Fast Movement that I've been lusting after.
Cons: I haven't found a cost effective way to ignore the fatigue. Would be nice.
Which is where I'm at. I plan on going Druid the rest of the way to the top.
Any suggestions or opinions? Something I overlooked? Alternative ways to get what I'm after?