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Vaynor
2007-03-25, 07:30 PM
Pretty much done except for fluff, does it look balanced?

This is another class for my homebrew campaign by the way. (see The Hunter)

Toven

The Toven are masters of fire and destruction.

Game Rule Information
Abilitiess: Toven rely on their innate magical ability, and use their Charisma to influence their magic, so that is very important. Knowledge is very important, so a high Intelligence score is useful.
Alignment: Any Chaotic
Race: Vand
Hit Die: d6

Class Skills
The Toven's class skills are Appraise (Int), Concentration (Con), Craft (Int), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).
Skill Points at 1st Level: (4 + Int modifier) X 4.
Skill Points at Each Additional Level: 4 + Int modifier.

http://i25.photobucket.com/albums/c83/Vaynor/Amaret/toventable2.png

Weapon and Armor Proficiency: Toven receive proficiency with simple weapons, but not with any type of armor or shield.
Spells: Toven cast spells spontaneously, and can cast many a day but have a very limited list. Toven use Charisma to manipulate their spell's energy, and a save for a spell cast by a Toven is 10+Cha Bonus+spell level. Toven require 8 hours of rest to renew their energy to cast spells.

http://i25.photobucket.com/albums/c83/Vaynor/Amaret/tovenspellsknown2.png

Fire Affinity: Toven have a strong affinity to fire, and are more powerful when around it. When within 10 feet of a fire source greater than or equal to the size of a campfire, the Toven receive a +1 bonus (increases by +1 every 5 levels) to saves, attack rolls, damage, and initiative.

Spell List:

Level 0:
Dancing Lights (http://www.d20srd.org/srd/spells/dancingLights.htm)
Daze (http://www.d20srd.org/srd/spells/daze.htm)
Detect Magic (http://www.d20srd.org/srd/spells/detectMagic.htm)
Flare (http://www.d20srd.org/srd/spells/flare.htm)
Light (http://www.d20srd.org/srd/spells/light.htm)
Prestidigitation (http://www.d20srd.org/srd/spells/prestiditation.htm)
Read Magic (http://www.d20srd.org/srd/spells/readMagic.htm)
Resistance (http://www.d20srd.org/srd/spells/resistance.htm)

Level 1:
Burning Hands (http://www.d20srd.org/srd/spells/burningHands.htm)
Color Spray (http://www.d20srd.org/srd/spells/colorSpray.htm)
Doom (http://www.d20srd.org/srd/spells/doom.htm)
Endure Elements (http://www.d20srd.org/srd/spells/endureElements.htm)
Faerie Fire (http://www.d20srd.org/srd/spells/faerieFire.htm)
Inflict Light Wounds (http://www.d20srd.org/srd/spells/inflictLightWounds.htm)
Mage Armor (http://www.d20srd.org/srd/spells/mageArmor.htm)
Fire Missile (http://www.d20srd.org/srd/spells/magicMissile.htm)
Flaming Horse (http://www.d20srd.org/srd/spells/mount.htm)
Obscuring Smoke (http://www.d20srd.org/srd/spells/obscuringMist.htm)
Produce Flame (http://www.d20srd.org/srd/spells/produceFlame.htm)
Summon Giant Fire Beetle (http://www.d20srd.org/srd/spells/summonMonsterI.htm)

Level 2:
Continual Flame (http://www.d20srd.org/srd/spells/continualFlame.htm)
Darkvision (http://www.d20srd.org/srd/spells/darkvision.htm)
Fire Trap (http://www.d20srd.org/srd/spells/fireTrap.htm)
Flame Blade (http://www.d20srd.org/srd/spells/flameBlade.htm)
Flaming Sphere (http://www.d20srd.org/srd/spells/flamingSphere.htm)
Smoke Cloud (http://www.d20srd.org/srd/spells/fogCloud.htm)
Heat Metal (http://www.d20srd.org/srd/spells/heatMetal.htm)
Hold Person (http://www.d20srd.org/srd/spells/holdPerson.htm)
Inflict Moderate Wounds (http://www.d20srd.org/srd/spells/inflictModerateWounds.htm)
Knock (http://www.d20srd.org/srd/spells/knock.htm)
Pyrotechnics (http://www.d20srd.org/srd/spells/pyrotechnics.htm)
Rage (http://www.d20srd.org/srd/spells/rage.htm)
Scorching Ray (http://www.d20srd.org/srd/spells/scorchingRay.htm)
Snare (http://www.d20srd.org/srd/spells/snare.htm)
Summon Scorpion (http://www.d20srd.org/srd/spells/summonMonsterII.htm)

Level 3:
Contagion (http://www.d20srd.org/srd/spells/contagion.htm)
Daylight (http://www.d20srd.org/srd/spells/daylight.htm)
Explosive Runes (http://www.d20srd.org/srd/spells/explosiveRunes.htm)
Fear (http://www.d20srd.org/srd/spells/fear.htm)
Fireball (http://www.d20srd.org/srd/spells/fireball.htm)
Flame Arrow (http://www.d20srd.org/srd/spells/flameArrow.htm)
Smoke Form (http://www.d20srd.org/srd/spells/gaseousForm.htm)
Inflict Serious Wounds (http://www.d20srd.org/srd/spells/inflictSeriousWounds.htm)
Searing Light (http://www.d20srd.org/srd/spells/searingLight.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterIII.htm)

Level 4:
Blight (http://www.d20srd.org/srd/spells/blight.htm)
Dominate Person (http://www.d20srd.org/srd/spells/dominatePerson.htm)
Fire Shield (http://www.d20srd.org/srd/spells/fireShield.htm)
Fire Trap (http://www.d20srd.org/srd/spells/fireTrap.htm)
Inflict Critical Wounds (http://www.d20srd.org/srd/spells/inflictCriticalWounds.htm)
Polymorph (http://www.d20srd.org/srd/spells/polymorph.htm)
Solid Smoke (http://www.d20srd.org/srd/spells/solidFog.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterIV.htm)
Wall of Fire (http://www.d20srd.org/srd/spells/wallofFire.htm)

Level 5:
Baleful Polymorph (http://www.d20srd.org/srd/spells/balefulPolymorph.htm)
Bestow Curse (http://www.d20srd.org/srd/spells/bestowCurse.htm)
Dimension Door (http://www.d20srd.org/srd/spells/dimensionDoor.htm)
Flame Strike (http://www.d20srd.org/srd/spells/flameStrike.htm)
Inflict Light Wounds, Mass (http://www.d20srd.org/srd/spells/inflictLightWoundsMass.htm)
Mind Smoke (http://www.d20srd.org/srd/spells/mindFog.htm)
Slay Living (http://www.d20srd.org/srd/spells/slayLiving.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterV.htm)
Symbol of Pain (http://www.d20srd.org/srd/spells/symbolofPain.htm)


Level 6:
Acid Smoke (http://www.d20srd.org/srd/spells/acidFog.htm)
Disintegrate (http://www.d20srd.org/srd/spells/disintegrate.htm)
Eyebite (http://www.d20srd.org/srd/spells/eyebite.htm)
Fire Seeds (http://www.d20srd.org/srd/spells/fireSeeds.htm)
Harm (http://www.d20srd.org/srd/spells/harm.htm)
Inflict Moderate Wounds, Mass (http://www.d20srd.org/srd/spells/inflictModerateWoundsMass.htm)
Suggestion, Mass (http://www.d20srd.org/srd/spells/suggestionMass.htm)
Summon Chaos Beast (http://www.d20srd.org/srd/spells/summonMonsterVI.htm)
Symbol of Fear (http://www.d20srd.org/srd/spells/symbolofFear.htm)

Level 7:
Control Weather (http://www.d20srd.org/srd/spells/controlWeather.htm) (heat effects only)
Delayed Blast Fireball (http://www.d20srd.org/srd/spells/delayedBlastFireball.htm)
Destruction (http://www.d20srd.org/srd/spells/destruction.htm)
Finger of Death (http://www.d20srd.org/srd/spells/fingerofDeath.htm)
Fire Storm (http://www.d20srd.org/srd/spells/fireStorm.htm)
Inflict Serious Wounds, Mass (http://www.d20srd.org/srd/spells/inflictSeriousWoundsMass.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterVII.htm)
Sunbeam (http://www.d20srd.org/srd/spells/sunbeam.htm)
Waves of Exhaustion (http://www.d20srd.org/srd/spells/wavesofExhaustion.htm)

Level 8:
Cloak of Chaos (http://www.d20srd.org/srd/spells/cloakofChaos.htm)
Incendiary Cloud (http://www.d20srd.org/srd/spells/incendiaryCloud.htm)
Inflict Critical Wounds, Mass (http://www.d20srd.org/srd/spells/inflictCriticalWoundsMass.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterVIII.htm)
Sunburst (http://www.d20srd.org/srd/spells/sunburst.htm)
Symbol of Death (http://www.d20srd.org/srd/spells/symbolofDeath.htm)
Symbol of Insanity (http://www.d20srd.org/srd/spells/symbolofInsanity.htm)
Fire Tornado (http://www.d20srd.org/srd/spells/whirlwind.htm)

Level 9:
Dominate Monster (http://www.d20srd.org/srd/spells/dominateMonster.htm)
Elemental Swarm (http://www.d20srd.org/srd/spells/elementalSwarm.htm) (Fire only)
Implosion (http://www.d20srd.org/srd/spells/implosion.htm)
Meteor Swarm (http://www.d20srd.org/srd/spells/meteorSwarm.htm)
Power Word Kill (http://www.d20srd.org/srd/spells/powerWordKill.htm)
Prismatic Sphere (http://www.d20srd.org/srd/spells/prismaticSphere.htm)
Storm of Vengeance (http://www.d20srd.org/srd/spells/stormofVengeance.htm)
Summon Fire Elemental (http://www.d20srd.org/srd/spells/summonMonsterIX.htm)
Timestop (http://www.d20srd.org/srd/spells/timestop.htm)
Wail of the Banshee (http://www.d20srd.org/srd/spells/wailoftheBanshee.htm)
Wish (http://www.d20srd.org/srd/spells/wish.htm)

Kyace
2007-03-25, 09:37 PM
Ok, a couple of things I see right off: One it gains new spells slightly slower than a sorcercer. Actually, it doesn't gain any new spells until level 4. A level 3 Toven knows the same number of spells as a level 1 Toven. Sorcercers are set up so they will at least learn one new spell every time they gain a level. Your Toven gains spells in spurts: They don't gain any spells between level 1 and 3, but on level 4 they learn 3 new spells. Then they don't learn any new spells when they advance to level 5. They have a quite limited spell selection anyway.

Second, your skills. I could see Knowledge (the planes) if your world has a lot more interaction between planes and maybe Use Magic Device since you removed most of their spells. However, I'm not sure why the following are class skills: Appraise, Diplomacy, Gather Information, Intimidate, Knowledge (religion), and Sense Motive.

Third: "Knowledge is very important, so a high Intelligence score is useful." Other than three knowledge skills and spellcraft, I'm not seeing anything in the class that screams that Toven need high Int.

An idea to solve both the Int score and the very limited spell selection would be to grant a class feature something like this:
Wizard Aptitude
Tovens with high enough int scores can learn spells from the Wizard/Sorcercer spell list. If they have a high enough int score to cast spells of that level as a wizard and they already know more than one spell of that level as a Toven, then they can learn that spell as a bonus spell. Thus, an Toven with int 13 could learn 1 spell from each spell level for spell level 3 and below, assuming they already know more than one level 3 spells.

Since these wizard spells are less engrained, a Toven can swap one wizard spell for another every time they gain a level, rather than only on even levels. It must still be two levels lower than the highest spell a Toven can cast.

Special: Due to the Firey nature of Tovens, they cannot learn or cast wizard spells with a descriptor of Cold or Water.Plus, it would help Tovens be useful if Iron Golems attack. :P

Vaynor
2007-03-25, 10:01 PM
Ok, a couple of things I see right off: One it gains new spells slightly slower than a sorcercer. Actually, it doesn't gain any new spells until level 4. A level 3 Toven knows the same number of spells as a level 1 Toven. Sorcercers are set up so they will at least learn one new spell every time they gain a level. Your Toven gains spells in spurts: They don't gain any spells between level 1 and 3, but on level 4 they learn 3 new spells. Then they don't learn any new spells when they advance to level 5. They have a quite limited spell selection anyway.

Second, your skills. I could see Knowledge (the planes) if your world has a lot more interaction between planes and maybe Use Magic Device since you removed most of their spells. However, I'm not sure why the following are class skills: Appraise, Diplomacy, Gather Information, Intimidate, Knowledge (religion), and Sense Motive.

Third: "Knowledge is very important, so a high Intelligence score is useful." Other than three knowledge skills and spellcraft, I'm not seeing anything in the class that screams that Toven need high Int.

An idea to solve both the Int score and the very limited spell selection would be to grant a class feature something like this:
Wizard Aptitude
Tovens with high enough int scores can learn spells from the Wizard/Sorcercer spell list. If they have a high enough int score to cast spells of that level as a wizard and they already know more than one spell of that level as a Toven, then they can learn that spell as a bonus spell. Thus, an Toven with int 13 could learn 1 spell from each spell level for spell level 3 and below, assuming they already know more than one level 3 spells.

Since these wizard spells are less engrained, a Toven can swap one wizard spell for another every time they gain a level, rather than only on even levels. It must still be two levels lower than the highest spell a Toven can cast.

Special: Due to the Firey nature of Tovens, they cannot learn or cast wizard spells with a descriptor of Cold or Water.Plus, it would help Tovens be useful if Iron Golems attack. :P

Hmm, I didn't notice that. I'll muck around with their spells learned. The whole point is that they don't know any spells really, but can cast them a lot. Maybe I'll have them get their spells really fast but they stay low, and then increase their spells per day a bit.

The skills are mostly because of their role in my world, and not really necessary for the class.

They don't really need a high int, but it's still a useful stat for a caster, and I wanted to say something more than just "charisma is pretty good".

That sounds like a good feature though, and may fix them.

EDIT: One problem, in my world, there are no Wizards/Sorcerers, that list does not exist. This is my version of sorcerers, in a way.

EDIT2: Ok, I edited their spells. Better?