zeek0
2014-11-29, 04:51 PM
Background: Shaman [Medicine Man, Witchdoctor]
You live your life as a mediator, diviner, storyteller, healer, and psychopomp. Among your people you serve as a carrier of traditions and conduit of archaic wisdom.
Skill Proficiencies: Medicine, Survival
Weapon Proficiency: Blowgun
Tool Proficiencies: Herbalism Kit, Poisoner’s Kit,
Equipment: Antitoxin (vial), Herbalism kit, Poisoner's kit, rustic clothing, natural ritualistic items, and a belt pouch containing 5 gp
Feature: Commune with Spirits
If confronted by a natural spirit, you can attempt to force the situation - treat this as a turn undead attempt. If successful, you have made a great display of respect and tradition, and the target is inclined to avoid attacking the group, or leave combat if it has begun.
Communing only gives an opening. An intelligent spirit may give a chance to talk, a friendly spirit will be more helpful, and a hostile spirit may rethink a violent act.
If the attempt would destroy creatures of a given CR, then instead the spirit is definitely helpful or flees.
If you do not have the Channel Divinity class feature, you gain one Channel Divinity, only usable for Commune with Spirits.
A natural spirit is any intelligent animal, animate plant, fey, or elemental that dwells naturally in the world.
Suggested Characteristics:
Shamanistic practices are usually learned in order to preserve social order and benefit individuals in your society. Many are part of druidic traditions, but all are steeped in reverence of the social order. In relation to more organized religions shamans are often viewed as lesser or barbaric practitioners of spiritual activity.
d8 Personality Trait
1 - I am slow to trust people that are not members of my social group.
2 - I am deeply reverent of nature at the expense of people and cities
3 - The natural world is a terrible and brutal place, and so am I.
4 - I have faced oppression for my beliefs, and I am reticent to express them.
5 - Tradition is the backbone of any society, and following it gives much benefit.
6 - I believe that the spirits are in control of our fate and we only act out the part.
7 - The spirits have taught me to be tolerant and understanding of all creatures.
8 - Mortal life is less real and important than the world of the spirits.
d6 Ideal
1 - Tradition. I honor the ways of my ancestors. (Lawful)
2 - Wild. Nature abhors a wall. (Chaotic)
3 - Nature. The natural world is more important than all the constructs of civilization. (Neutral)
4 - Savagery. Be like a predator - sudden, deadly, and hungering. (Evil)
5 - Balance. The natural world seeks balance in all things. (Neutral)
6 - Greater Good. It is my duty to use my abilities to help people and assist the ailing.
d6 Bond
1 - I must always protect my homeland and my people.
2 - Protection of the spirits and the natural order is paramount.
3 - I sold my soul for greater deeds and power. I hope to do great deeds and win it back.
4 - My life is my devotion to my people and their traditions.
5 - I have been searching my whole life for the answer to a certain question.
6 - I have been entrusted with a powerful secret, and I must not let it fall into the wrong hands.
d6 Flaw
1 - I find it hard to take worldly matters seriously.
2 - I only value the needs of my tribe and I do not care for other civilizations.
3 - The spirits often interfere with my life and request things of me.
4 - I am in awe of natural spirits and am afraid to act against them.
5 - I am flighty and prone to distraction
6 - I am deeply mistrustful of members of other faiths.
What do you think? I thought that the blowgun proficiency was minimally beneficial, and the feature was slightly strong, but overall it is not overpowering.
Thanks for your feedback!
Some attribution goes to William Timmons and his Animist Acolyte background, which provided me with inspiration and the Feature.
You live your life as a mediator, diviner, storyteller, healer, and psychopomp. Among your people you serve as a carrier of traditions and conduit of archaic wisdom.
Skill Proficiencies: Medicine, Survival
Weapon Proficiency: Blowgun
Tool Proficiencies: Herbalism Kit, Poisoner’s Kit,
Equipment: Antitoxin (vial), Herbalism kit, Poisoner's kit, rustic clothing, natural ritualistic items, and a belt pouch containing 5 gp
Feature: Commune with Spirits
If confronted by a natural spirit, you can attempt to force the situation - treat this as a turn undead attempt. If successful, you have made a great display of respect and tradition, and the target is inclined to avoid attacking the group, or leave combat if it has begun.
Communing only gives an opening. An intelligent spirit may give a chance to talk, a friendly spirit will be more helpful, and a hostile spirit may rethink a violent act.
If the attempt would destroy creatures of a given CR, then instead the spirit is definitely helpful or flees.
If you do not have the Channel Divinity class feature, you gain one Channel Divinity, only usable for Commune with Spirits.
A natural spirit is any intelligent animal, animate plant, fey, or elemental that dwells naturally in the world.
Suggested Characteristics:
Shamanistic practices are usually learned in order to preserve social order and benefit individuals in your society. Many are part of druidic traditions, but all are steeped in reverence of the social order. In relation to more organized religions shamans are often viewed as lesser or barbaric practitioners of spiritual activity.
d8 Personality Trait
1 - I am slow to trust people that are not members of my social group.
2 - I am deeply reverent of nature at the expense of people and cities
3 - The natural world is a terrible and brutal place, and so am I.
4 - I have faced oppression for my beliefs, and I am reticent to express them.
5 - Tradition is the backbone of any society, and following it gives much benefit.
6 - I believe that the spirits are in control of our fate and we only act out the part.
7 - The spirits have taught me to be tolerant and understanding of all creatures.
8 - Mortal life is less real and important than the world of the spirits.
d6 Ideal
1 - Tradition. I honor the ways of my ancestors. (Lawful)
2 - Wild. Nature abhors a wall. (Chaotic)
3 - Nature. The natural world is more important than all the constructs of civilization. (Neutral)
4 - Savagery. Be like a predator - sudden, deadly, and hungering. (Evil)
5 - Balance. The natural world seeks balance in all things. (Neutral)
6 - Greater Good. It is my duty to use my abilities to help people and assist the ailing.
d6 Bond
1 - I must always protect my homeland and my people.
2 - Protection of the spirits and the natural order is paramount.
3 - I sold my soul for greater deeds and power. I hope to do great deeds and win it back.
4 - My life is my devotion to my people and their traditions.
5 - I have been searching my whole life for the answer to a certain question.
6 - I have been entrusted with a powerful secret, and I must not let it fall into the wrong hands.
d6 Flaw
1 - I find it hard to take worldly matters seriously.
2 - I only value the needs of my tribe and I do not care for other civilizations.
3 - The spirits often interfere with my life and request things of me.
4 - I am in awe of natural spirits and am afraid to act against them.
5 - I am flighty and prone to distraction
6 - I am deeply mistrustful of members of other faiths.
What do you think? I thought that the blowgun proficiency was minimally beneficial, and the feature was slightly strong, but overall it is not overpowering.
Thanks for your feedback!
Some attribution goes to William Timmons and his Animist Acolyte background, which provided me with inspiration and the Feature.