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View Full Version : D&D 3.x Other Healing Transference PEACH



Ruethgar
2014-12-01, 10:23 PM
Pious Tithe
Abjuration
Level: Clr 1, Pal 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This spell wards the subject and creates a mystic connection between you and the subject so that some of your healing is transferred to them. You heal only half damage from all spells and effects(including that dealt by special abilities) that heal hit point damage. The amount of damage not healed by you is transferred to the warded creature. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If you suffer an increase of hit points from a heightened Constitution score, the increase is not split with them because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned to the subject.

If you and the subject of the spell move out of range of each other, the spell ends.


Stolen Health
Necromancy
Level: Clr 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You create a link to a target and can direct healing through this link. The target takes only half healing from effects that heal hit point damage.

You take the remainder of the healing onto yourself. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If the target suffers an increase of hit points from a heightened Constitution score, the increase is not split with you because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned back to them.

If you and the target of the spell move out of range of each other, the spell immediately ends.

Glimbur
2014-12-01, 10:35 PM
Stolen health says "The target takes only half healing from effects that deal hit point damage."

Should probably be The target takes only half healing from effects that heal hit point damage."

Apart from that, they seem like ok spells but I'm not sure I would ever use them. For the cost of a first level slot you could instead add 1d8+CL of healing to the party pool, and a 2nd level slot is better yet. It would allow for a little bit of sharing healing in combat, but then it becomes even less healing per person and... I dunno.

Ruethgar
2014-12-01, 11:07 PM
It was mostly as a quick and dirty way to be able to heal others by dealing damage. I found dozens of ways to heal yourself by attacking, but far fewer ways to heal others(Devoted Spirit maneuvers and Manifest Life are pretty much it). This just makes them able to have cross-over.

I lowered the level of Stolen Health and switched the durations so Stolen Health is shorter and Pious Tithe is on par with Shield Other's duration. Both of these are ripe for Chain Spell just like Shared Sacrifice, but these have less risk(also less gain but w/e).