Ruethgar
2014-12-01, 10:23 PM
Pious Tithe
Abjuration
Level: Clr 1, Pal 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell wards the subject and creates a mystic connection between you and the subject so that some of your healing is transferred to them. You heal only half damage from all spells and effects(including that dealt by special abilities) that heal hit point damage. The amount of damage not healed by you is transferred to the warded creature. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If you suffer an increase of hit points from a heightened Constitution score, the increase is not split with them because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned to the subject.
If you and the subject of the spell move out of range of each other, the spell ends.
Stolen Health
Necromancy
Level: Clr 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You create a link to a target and can direct healing through this link. The target takes only half healing from effects that heal hit point damage.
You take the remainder of the healing onto yourself. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If the target suffers an increase of hit points from a heightened Constitution score, the increase is not split with you because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned back to them.
If you and the target of the spell move out of range of each other, the spell immediately ends.
Abjuration
Level: Clr 1, Pal 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell wards the subject and creates a mystic connection between you and the subject so that some of your healing is transferred to them. You heal only half damage from all spells and effects(including that dealt by special abilities) that heal hit point damage. The amount of damage not healed by you is transferred to the warded creature. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If you suffer an increase of hit points from a heightened Constitution score, the increase is not split with them because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned to the subject.
If you and the subject of the spell move out of range of each other, the spell ends.
Stolen Health
Necromancy
Level: Clr 1
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
You create a link to a target and can direct healing through this link. The target takes only half healing from effects that heal hit point damage.
You take the remainder of the healing onto yourself. Forms of healing that do not involve hit points, such as temporary ability boons, resurrections, status effect removal, and temporary hit points, are not affected. If the target suffers an increase of hit points from a heightened Constitution score, the increase is not split with you because it is not hit point healing. When the spell ends, subsequent healing is no longer divided between the subject and you, but healing already split is not reassigned back to them.
If you and the target of the spell move out of range of each other, the spell immediately ends.