Ninjadeadbeard
2014-12-02, 02:04 AM
So for a couple of months I have been building a Player's Handbook and Master Guide to a Legend of Zelda RPG setting using D&D 5e's rule set. And so far it's great. PHB is done, and the Master Guide is done*.
But there is a problem. A BIG problem. A huge, colossal, massive, titanic, sup- I need a Monster Manual. :smalltongue:
Balancing Monster Stats has always been my bane, if only because I tend to second-guess myself all the time. My worst problem at the moment is judging how powerful enemies from the LoZ should be. Make them too weak, and they become boring quickly. Make them too strong, and now the players can't win. I am bad at math, is what I am getting at.
So from here on out, I will be posting Zelda monsters to this thread, looking for nothing more than discussion, critiques, and alternative ideas. If you want to post your own stats for a Zelda monster, please post it here so we can compare!
First up: Armos.
Armos
Medium Construct, unaligned
Armor Class 18 (Natural Armor)
Hit Points 33 (6d8+6)
Speed 25ft
Str2 Dex0 Con1 Int-5 Wis-4 Cha-X
Damage Immunities poison, psychic,
Damage Resistances slashing, bludgeoning, piercing
Conditional Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60ft (blind beyond this radius), passive Perception 6
Languages ---
Challenge 1 (200xp)
Antimagic Susceptibility. Incapacitated in Antimagic Field. If Dispelled, Con Save or Unconcious for 1 Minute.
False Appearance. While Armos remains motionless, it is indistinguishable from a normal suit of armor.
Flanked. Armos loses Damage Resistances when flanked.
Actions
Multiattack. Armos makes two melee attacks
Slam. Melee Weapon Attack: +4 hit, reach 5ft, one target.
Hit: 5 (1d6+2) bludgeoning
I feel these aren't powerful enough. As is, they gave my 3-man party a good, solid boss fight, but now that they've leveled will this monster get sidelined too easily?
*except for Alt-Rules, of which I only have one (Alternate Alignment System) but I keep feeling like there's another I'm missing
But there is a problem. A BIG problem. A huge, colossal, massive, titanic, sup- I need a Monster Manual. :smalltongue:
Balancing Monster Stats has always been my bane, if only because I tend to second-guess myself all the time. My worst problem at the moment is judging how powerful enemies from the LoZ should be. Make them too weak, and they become boring quickly. Make them too strong, and now the players can't win. I am bad at math, is what I am getting at.
So from here on out, I will be posting Zelda monsters to this thread, looking for nothing more than discussion, critiques, and alternative ideas. If you want to post your own stats for a Zelda monster, please post it here so we can compare!
First up: Armos.
Armos
Medium Construct, unaligned
Armor Class 18 (Natural Armor)
Hit Points 33 (6d8+6)
Speed 25ft
Str2 Dex0 Con1 Int-5 Wis-4 Cha-X
Damage Immunities poison, psychic,
Damage Resistances slashing, bludgeoning, piercing
Conditional Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60ft (blind beyond this radius), passive Perception 6
Languages ---
Challenge 1 (200xp)
Antimagic Susceptibility. Incapacitated in Antimagic Field. If Dispelled, Con Save or Unconcious for 1 Minute.
False Appearance. While Armos remains motionless, it is indistinguishable from a normal suit of armor.
Flanked. Armos loses Damage Resistances when flanked.
Actions
Multiattack. Armos makes two melee attacks
Slam. Melee Weapon Attack: +4 hit, reach 5ft, one target.
Hit: 5 (1d6+2) bludgeoning
I feel these aren't powerful enough. As is, they gave my 3-man party a good, solid boss fight, but now that they've leveled will this monster get sidelined too easily?
*except for Alt-Rules, of which I only have one (Alternate Alignment System) but I keep feeling like there's another I'm missing