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Kazyan
2014-12-04, 08:21 PM
I'm going to be playing under a DM that doesn't tolerate martials being able to kill things in one round and is making spellcasting infeasible in combat (every spell will take like 2 rounds per spell level to set up and then an additional round to cast). Player's Handbook, Races of the Wild, and D&DWiki homebrew only. No Evil alignments.

Is there anything of good quality on D&DWiki that will avoid the two issues of in-combat spellcasting being nigh-unusable and martial competence being limited? Like a skillmonkey or support character? Someone else will already be playing rogue, and I don't want to overlap.

Alternatively, is there a way to be an effective spellcaster in mostly-core without actually casting spells in combat? I would play a necromancer, but the DM is already taking that role with a DMPC. Planar Binding and such don't come online until well after our starting level of 1, either.

(Un)Inspired
2014-12-04, 08:29 PM
I'm going to be playing under a DM that doesn't tolerate martials being able to kill things in one round and is making spellcasting infeasible in combat (every spell will take like 2 rounds per spell level to set up and then an additional round to cast). Player's Handbook, Races of the Wild, and D&DWiki homebrew only. No Evil alignments.

Is there anything of good quality on D&DWiki that will avoid the two issues of in-combat spellcasting being nigh-unusable and martial competence being limited? Like a skillmonkey or support character? Someone else will already be playing rogue, and I don't want to overlap.

Alternatively, is there a way to be an effective spellcaster in mostly-core without actually casting spells in combat? I would play a necromancer, but the DM is already taking that role with a DMPC. Planar Binding and such don't come online until well after our starting level of 1, either.


Wow just... Wow. A DM who hates mundanes and caster; who only allows core and D&Dwiki; who fills one of the few functional niches remaining with a DMPC?

Kazyan, I have more sympathy for you than just about anyone else. I don't even know what to tell you for advice. I'm sorry for your position.

Blackhawk748
2014-12-04, 08:33 PM
I'm going to be playing under a DM that doesn't tolerate martials being able to kill things in one round and is making spellcasting infeasible in combat (every spell will take like 2 rounds per spell level to set up and then an additional round to cast). Player's Handbook, Races of the Wild, and D&DWiki homebrew only. No Evil alignments.

Is there anything of good quality on D&DWiki that will avoid the two issues of in-combat spellcasting being nigh-unusable and martial competence being limited? Like a skillmonkey or support character? Someone else will already be playing rogue, and I don't want to overlap.

Alternatively, is there a way to be an effective spellcaster in mostly-core without actually casting spells in combat? I would play a necromancer, but the DM is already taking that role with a DMPC. Planar Binding and such don't come online until well after our starting level of 1, either.

Ummmmm.......Druid? Honestly i think this is the only time i have ever recommended that class, but seriously wow. Ill be very honest here, walk away, slowly.

ZamielVanWeber
2014-12-04, 08:37 PM
I didn't want to be the first to say it but... yea...
Druid is also your best bet. Buff your animal companion and wade into melee with him.

Blackhawk748
2014-12-04, 08:39 PM
I didn't want to be the first to say it but... yea...
Druid is also your best bet. Buff your animal companion and wade into melee with him.

Neither did I, but i really didnt see anything else. Also if you can make it to lvl 5 (quite an achievement under these rules) you can turn into a Bear or w/e and start eating things in melee with your Bear.

Kazyan
2014-12-04, 08:42 PM
The DM doesn't hate casters, and in fact appears to like them. He just preferred a modification to casting. There are upsides, such as unlimited spells per day and free Scribe Scroll due to details on how it works exactly.

Druid seems a decent choice. Just reserve casting for utility stuff, then?

Blackhawk748
2014-12-04, 08:45 PM
The DM doesn't hate casters, and in fact appears to like them. He just preferred a modification to casting. There are upsides, such as unlimited spells per day and free Scribe Scroll due to details on how it works exactly.

Druid seems a decent choice. Just reserve casting for utility stuff, then?

Well thats, less horrifying. But ya, just prep utility spells and be a Bear.

Edit: Just realized that you should be a Master of Many Forms, screw the casting and just shapeshift.

Hiro Protagonest
2014-12-04, 08:46 PM
The DM doesn't hate casters, and in fact appears to like them. He just preferred a modification to casting. There are upsides, such as unlimited spells per day and free Scribe Scroll due to details on how it works exactly.

...I'm not sure if that's better or worse.

Angry Bob
2014-12-04, 08:47 PM
How are they nerfing mundane combat? I can't really recommend anything without knowing that.

Maybe a grappler druid? Do SLAs/SUs get the casting time as well or do they get a pass?

Item creation wizard springs to mind when you say downtime. It sounds like your DM might be nerfing that as well, though.

Vhaidara
2014-12-04, 08:47 PM
I'm sorry, but 7 rounds to cast fireball sounds like someone who hates casters.

If DanDwiki homebrew is allowed, I recommend the Artificer (http://www.dandwiki.com/wiki/Artificer_%283.5e_Class%29). They are known for their incredible downtime efficiency. And totally aren't just a reskin of the Eberron class.

ZamielVanWeber
2014-12-04, 08:51 PM
Well thats, less horrifying. But ya, just prep utility spells and be a Bear.

Edit: Just realized that you should be a Master of Many Forms, screw the casting and just shapeshift.

I would say more horrifying personally, but what is nice about druid is how flexible they are. They have an array of utility spells, including a touch of out of combat healing, some nice buffs (sadly no longer of retarded duration) but you can wild shape of the fly and have a potent animal companion to back you up. Even with wonky casting you are a one caster army.

Kazyan
2014-12-04, 09:00 PM
Master of Many Forms: Can't; that's CAdv.

Mundane combat: You get eaten by an Ancient Silver Dragon or whatever if you start one-shotting things.

SLAs/Su: They probably get a pass.

Grappler/Item Creation: I'll keep those in mind. Druid grappling still works in core, right?

Blackhawk748
2014-12-04, 09:03 PM
Master of Many Forms: Can't; that's CAdv.

Mundane combat: You get eaten by an Ancient Silver Dragon or whatever if you start one-shotting things.

SLAs/Su: They probably get a pass.

Grappler/Item Creation: I'll keep those in mind. Druid grappling still works in core, right?

Oh ya :smalltongue:

Lame.

Interesting, but i cant think of a way to use this.

yes, it was born in core, as was the Triceratops Shuffle.

Hiro Protagonest
2014-12-04, 09:05 PM
Interesting, but i cant think of a way to use this.

Become Pun-Pun and kill all the ancient silver dragons?

Rater202
2014-12-04, 09:28 PM
Well, if Wiki hombrew is permited, I'd recomend my freid the Hivemaster (http://dnd-wiki.org/wiki/Hivemaster_%283.5e_Class%29), feats here (http://dnd-wiki.org/wiki/Hivemaster_(3.5e_Feat_Type)) and here. (http://dnd-wiki.org/wiki/Symbiotic_(3.5e_Feat_Type))

Balanced against the sorcerer, you can be as versitle or as specialized as you want, all of it with exptrodinary abillities except for a few Spell Like abillities, even when spells are imitated by an extrodinaty abillity.

Just don't focus on the aspect and bond feats that increase you're size too much so you won't oneshot in melee. focus on poisons, or tanking, or the mobility/utility options.

Namfuak
2014-12-04, 09:29 PM
Become Pun-Pun and kill all the ancient silver dragons?

You could be a diplomancer and whenever they come to kill the melee you convert them to your fanatics.

atemu1234
2014-12-05, 08:05 AM
No offense meant, but from what you said, I REALLY don't like your DM. He seems quite the control freak, and quite frankly, I don't like DandDwiki. However, there is quite a bit of... unbalanced homebrew on there. Does he approve it on a case-by-case basis, or does he just let it through? Because I'm debating handing you the most broken thing on there and seeing if you can break his game.

GoodbyeSoberDay
2014-12-05, 08:18 AM
Wait, casters have infinite spells per day? Be a buffing full caster. Spam the crap out of every spell you can find (scour the noob trap wiki for overpowered BS for bonus points) that's beneficial and lasts more than 1 minute/level. You should be able to hit things with a stick pretty efficiently with this setup, especially if you go Druid as others have suggested. You may want Silent Spell and Eschew Material Components depending on how much you want to spam.

nedz
2014-12-05, 02:34 PM
Is there anything similar to Warlocks on DNDWiki ? Or do SLAs require a warm up also ?

A DMM Persist Cleric would break this game wide open, but your sources are no good for this one.

I'd be tempted to go with a Necromancer since that would embarrass the DM :smallbiggrin:

A skill monkey should work, or even a Monk :smallbiggrin:

icefractal
2014-12-05, 03:52 PM
Buffing caster seems like it would work really well. You don't even need Persist, anything that lasts a least minutes/level can be kept running all the time if you have unlimited spells. High melee damage is banned, but you can still focus on defense and minions.

Things that store/trigger spells seem like they'd be awesome in this setup. Spell storing weapons, Glyph of Warding (on a small box that you have a minion open near the target), Contingency. You can always keep them refilled out of combat.

Although if he's allowing D&DWiki as a whole, this would be a good time to try out some homebrew class you wouldn't normally get a chance to play. I just noticed that Stranger With the Burning Eyes is on there, for example, and (personally speaking) that one looks like a hell of a lot of fun.

Extra Anchovies
2014-12-05, 03:56 PM
the noob trap wiki

This is the best name for dandwiki that I've ever seen.

Also, I agree on the "buff like mad" point.

WeaselGuy
2014-12-05, 08:38 PM
I'm curious as to how in the hell he comes up with PHB, RotW, and D&DWiki as his only sources... I mean, really? RotW? It's a great book for a few things, but it just seems arbitrary as the only supplement he allows...

Extra Anchovies
2014-12-05, 08:55 PM
I'm curious as to how in the hell he comes up with PHB, RotW, and D&DWiki as his only sources... I mean, really? RotW? It's a great book for a few things, but it just seems arbitrary as the only supplement he allows...

Might be the only one he has a copy of.

Emperor Tippy
2014-12-05, 09:19 PM
I would probably go a Wizard or Sorcerer Enchanter.

Wizard is the better choice power wise but Sorcerer probably fits a bit better thematically.

For level 1, use Charm Person and Hypnotism to implant commands that the target has to follow fanatically. Commands like "Never do me harm." "Attempt to disable in the most efficient manner, that does not conflict with any other commands I have given you, that you have available anything that attempts to do me harm".

Sure, at level 1 you are going to be spending days keeping your thrall chained up while you layer command after command into their psyche but when you are done you will have a spy, or an attack dog, or an assassin, or a bodyguard, or whatever else you have chosen to turn them into; and there is no chance of them escaping your thrall.

Get yourself an entire legion of thralls to go adventuring with you and/or deal with problems.

As you advance in levels, branch out into Conjuration, Divination, and Abjuration. Maybe some illusions as well.

Kazyan
2014-12-05, 10:22 PM
Update!

Apparently the DM wanted to start playing early. I finished classes today and the group had already congregated over Skype and was waiting on me. So I had to make a character right then and there, basically, without having come to a real decision on anything. After getting the DM to explain exactly how the magic system worked, I settled on a Gnome Sorcerer. Then the DM tried to start the game before I'd finished selecting my feat and my 100 gp of equipment--with similar stages of incompleteness from the other players. I held her off until I had my feat, and then came up with characterization on the fly.

I shall now describe the mess of a session in detail, for your amusement.

The DM says we all Meet In a Tavern in the only open table, and then a Lupinal shows up. We get singled out, and then him and his companion--some kind of child with silver pools for eyes and a Dark Cloak That Hides His Face--stop time for everyone except us, him, and the child. He explains to us that he wants us to help him map out the planet, and will give us 50 million gp in platinum if we complete the task. OOC, we know it's intel for some sort of future celestial war, but this is not explained IC. I try detect magic, and am almost blinded by seeing the...Super Time Stop, or whatever. The Lupinal gets aggressive with the necromancer that he can just tell is a necromancer because of Detect Magic, but the rogue talks him down in a very scripted way. Eventually time resumes, and shortly thereafter, we are ushered out of the tavern.

It comes up what we probably don't have enough lifespan to map out the entire planet, so the Lupinal gives all the humans something that amounts to an Immortality potion. The rogue asks a question about it, and everyone gets their memory of the question (and why it would be asked) wiped away, except for me on account of a natural 20 on the Will save.

We step through a portal of some kind and wind up in a "wagon", which, on the inside, is the size of a very large house and has all the amenities expected of a town except for a shop. We're on our way to a town in a new province (I don't remember the names of basically anything in this session), and a few things happen:

1) We ask questions about why we're needed. After the Cleric convinces to Lupinal to actually answer the question instead of evading with "try detect magic and you'll see" and such, he explains that it's because of how his celestial powers work. He's basically a level 20 character, presumably a magic-user, except that for whatever reason, being on the Material Plane instead of Celestia makes him unable to use much in the way of combat magic--though stuff like stopping time for more than 1d4+1 rounds appears to be kosher. So he has to get us level 1 schmucks to be mercenaries. Similar case for the child.

2) The rogue kicks back in the wagon/portable town and idly comments that he'd like some music. A "water nymph" in the wagon shows up and offers to play a song on her lute. Rogue asks what she she can play, and she says "anything". Rogue player, apparently trying to get some actual characterization out of this, asks for a surprise. Water nymph plays a song that, according tot he DM, should only be known to the members of the thieves' guild that the rogue apparently belongs to know. Also, the song is being played with a +100 Perform modifier. DM explains that 30 of that comes from Charisma and 70 of that comes from ranks. Um...

3) While we rest for the night, five goblins attack! We get woken up, go outside, and roll for initiative. The DMPC goes first, and pops off 5 free-action Summon Undead I spells that were written down ahead of time. Oh, so that's how the system works. We basically let the zombies handle the goblins, who mysteriously do not take their turns, until the zombies disappear after 2 rounds--not 1--and then the cleric bashes the remaining zombie. We try to go back into the wagon, but then two goblin magi show up and shoot two Empowered Magic Missiles at the tank before running away. Oh, by the way, Metamagic no longer increases the spell slot required, just casting time. When we decline to go after them, the DMPC flies away on his bird wings--he's either a homebrew avian race or an Anthropomorphic Raven; I couldn't tell--and takes out the two with a modified (?) Sleep spell.

When we finally get to the town, basically nothing of interest happens, except that the jobs board mentions sporadic goblin attacks on the city that need to be dealt with. 500 gp reward. We go find the child, who uses a Dimension Door metamagicked to what would otherwise be 10th+ level, in order to send us all some distance measured in miles to where the goblin camp is supposed to be.

Session ends there.

We had to explain to the DM some of the issues we observed. We will at least no longer have arbitrary numbers of free-action spells for the price of a piece of paper and (2 spell level + 1) rounds of downtime per spell.

enderlord99
2014-12-05, 10:40 PM
Have all houserules been explained to you? Whether you could change them is irrelevant; I just need to check whether you're allowed to know them.

aleucard
2014-12-05, 10:46 PM
So it's not that he's a bellend, but that he REALLY overestimated his understanding of how 3.5 magic works and why it's the absurd thing it is.

I'd recommend against trying to break this campaign over your knee, though keep that option on the table should he turn into a douchebag. I would recommend, however, that he keep in mind that it's the PARTY that's supposed to be the heroes. Let the party's actions be the driving force, rather than his DMPC. Said character is functionally the client in one gigantic escort quest, so he does have some control over the direction, but this is the players' game ultimately. It's his first job to be an objective arbitrator to keep the game going, and that DMPC is expendable in pursuit of this goal.

Kazyan
2014-12-05, 10:48 PM
Have all houserules been explained to you? Whether you could change them is irrelevant; I just need to check whether you're allowed to know them.

The casting houserules were taken from someone else's game, but the idea was not fully fleshed out. The DM did her best to explain, but everything was unclear. I don't know if there are any other houserules because I didn't ask, but all rules questions were answered.

I just remembered that the DM identifies as female (but is pre-everything and only mentioned it once), so, gender in previous post has been corrected.

Invader
2014-12-05, 10:49 PM
You could play something like a dragon fire adept or warlock. I realize they're not core but honestly you can find a version of just about everything on dnd wiki lol

ZamielVanWeber
2014-12-05, 10:50 PM
That... okay here is my advice: run. Don't walk. Run. In addition to bad plots n' stuffs here is what your DM has done wrong:
DMPC. These can be good. Those are the exception and this is not one of those times.
Starting a session early/before his players were ready.
Making up rules so he can be the coolest. See why DMPCs can be really bad? This is not what you told us magic does.
Persist is now your One True God. Worship it. This seems beyond silly.
Epic level nymph with a cha to rival a GREAT WYRM PRISMATIC DRAGON.
Refuses to perform combat properly so his DMPC looks cooler.
Illegally adjudicated spells so his DMPC can look cooler.

This one is not a keeper, sorry.
Edit: It appears I have used the wrong pronoun for the DM. I apologize.
Let me also slaps "think mundanes are OP/need to be nerfed" on this list on things to worry about.

(Un)Inspired
2014-12-05, 11:02 PM
I think your best bet is to take this story to the worst DMs threat on the general roleplayer games forum.

Kazyan
2014-12-05, 11:06 PM
I think your best bet is to take this story to the worst DMs threat on the general roleplayer games forum.

I'm iffy about her being worse than the guy who A) barely understood the difference between 3.5e and 4e and B) only showed up to half of the six scheduled/made-up sessions before I quit. This session at least had a "fill in the bingo card" quality to it.

aleucard
2014-12-05, 11:09 PM
Said DM has never mentioned their gender aside from tangentially hinting at it, so I'll use whichever method of calling them I find most expedient. I'd use a non-gendered method of doing so, but the closest that exists in the English language in this case is "it", which is for things not people. If this changes, I'll use the relevant pronoun from that point forward, but I don't have the interest in this topic required to hunt down every instance of me mentioning them in the wrong gender prior to that point. If anyone bitches about it, I invite them to go nibble on Doctor Manhattan's New Blue Crunchberries for all the care I have.

Really, the main problem with DnD 3.5's various systems (aside from the fact that somewhere around half of it was grandfathered in from an entirely separate edition wholesale) is that I am reasonably certain that every single segment of the system (skills, magic, items, martial, feats, mobs, etc.) was made almost completely in ignorance of the rest of it. The disparity between casters and martials is just the most obvious example. If any thought is to be given to fixing this tangled monstrosity, then some reference point needs to be made from it. For most, with the most pragmatic reason being that spells are the largest and most internally-interconnected section, the most sensible balancing point is the magic. As a result, they want to bring everything else up to that level, with as little broken bull@#$^ as possible. Tweaking the magic is much easier than making a new system from scratch. The closest thing to it is the items, and by nature those can be isolated with minimal effort, and technically the subsystem itself is not the problem anyway (most issues resulting from it is from how it can boost other systems; if the other systems are put at equal levels, then no system will be disproportionately benefited, negating most of the issue).

If he wants to try his hand at fixing 3.5, then he should look at the works of the people most knowledgeable about the issue before he even thinks about writing anything.

(Un)Inspired
2014-12-05, 11:15 PM
I'm iffy about her being worse than the guy who A) barely understood the difference between 3.5e and 4e and B) only showed up to half of the six scheduled/made-up sessions before I quit. This session at least had a "fill in the bingo card" quality to it.

You're DM used a magic system that let her DMPC fire off five free action extended spells in a turn while hamstringing just about and build you could reasonably make after unceremoniously rushing you though character building.

She sounds like a total arse and a fitting edition to the thread.

ZamielVanWeber
2014-12-05, 11:22 PM
Don't forget the epic level nymph with 70 cha. I am dead serious, this is a bust. I don't know if she is willfully ignorant or this is her first time, but this is bad. Like, I almost wanna give her DMing lessons bad.

atemu1234
2014-12-06, 12:18 AM
Don't forget the epic level nymph with 70 cha. I am dead serious, this is a bust. I don't know if she is willfully ignorant or this is her first time, but this is bad. Like, I almost wanna give her DMing lessons bad.

Almost? Quite frankly I haven't seen a campaign this bad since I tried to introduce BoEF to a bunch of eleventh graders. (Long story, I was sixteen at the time)

frogglesmash
2014-12-06, 07:40 AM
Almost? Quite frankly I haven't seen a campaign this bad since I tried to introduce BoEF to a bunch of eleventh graders. (Long story, I was sixteen at the time)

I'm listening.

Chronos
2014-12-06, 10:25 AM
Quoth ZamielVanWeber:

Let me also slaps "think mundanes are OP/need to be nerfed" on this list on things to worry about.
No, it's worse than that. It's not "mundanes need to be nerfed"; it's "mundanes need to be punished". It'd be one thing if a DM decided "Shock Trooper and any means of gaining Pounce are disallowed". It'd even be one thing if the DM said "Power Attack is disallowed". Those are nerfs: Very poorly thought out nerfs, but there's at least a certain level of game logic behind them. This is very different from "If you ever one-shot anything (no matter how you do it), a dragon appears and eats you". Once you get that, you've left the realm of gaming entirely, and entered the realm of captive-audience storytelling.

(Un)Inspired
2014-12-06, 12:34 PM
Ya, Chronos makes a good point. Listen Kazyan, if you think you're gonna enjoy this campaign stick with it but this DM is furiously throwing up red flags.

ZamielVanWeber
2014-12-06, 12:37 PM
Almost? Quite frankly I haven't seen a campaign this bad since I tried to introduce BoEF to a bunch of eleventh graders. (Long story, I was sixteen at the time)

Yes, almost. 1) I have no idea if she is doing this out of inexperience or ignorance, 2) I am starting to work on a campaign for sometime next year. I have the end done but need the beginning and that is a lot of work and 3) I am pretty sure I cannot work miracles.

Kazyan
2014-12-06, 01:06 PM
Ya, Chronos makes a good point. Listen Kazyan, if you think you're gonna enjoy this campaign stick with it but this DM is furiously throwing up red flags.

I'm going to enjoy it one way or another. First order of business: use my Heighten Spell to Heighten a Grease to 9th level, since it doesn't take a higher spell slot anymore, and watch what happens.

(Un)Inspired
2014-12-06, 01:09 PM
I'm going to enjoy it one way or another. First order of business: use my Heighten Spell to Heighten a Grease to 9th level, since it doesn't take a higher spell slot anymore, and watch what happens.

You've got a good attitude my friend. Post back here after your next session so we can hear how that Super-Grease works out.

Spore
2014-12-06, 05:31 PM
Almost? Quite frankly I haven't seen a campaign this bad since I tried to introduce BoEF to a bunch of eleventh graders. (Long story, I was sixteen at the time)

I too want to hear your tale of utmost cringeworthiness.

Kazyan
2014-12-10, 01:02 AM
You've got a good attitude my friend. Post back here after your next session so we can hear how that Super-Grease works out.

We had our second session last night. During the interim, the DM Skype-called us every single day, and said calls were spent mostly in silence (apparently she just wanted to hang out?) until we players eventually broke off. On several days, she asked if we wanted to play early. We declined.

The day before session, she was talking about the goblin camp encounter she had set up. Apparently there were supposed to be 16 goblins, 2 higher-ranked goblins of some variety, and a "Lesser Troll" that she sent me the statblock for to gauge CR. I pegged it between CR 1 and 2, though some of the derived numbers were definitely not built according to how Hit Dice work. She also raved about how we were so lucky about getting massive amounts of randomly-generated loot, and told us the combined value--something on the order of 25,000 gp before selling and such. Well, for a CR 6 encounter, I suppose...

Anyway, when we begin the session, we emerge from the Dimension Door and see black smoke in the distance. I write down some spells (6 copies of Summon Monster I and 2 copies of Heightened Grease), the DMPC does the same with a few copies of Ray of Enfeeblement, and we head that way.

Then we wait for like 30 minutes for the DM to finish...I don't even know what she was doing, often sitting in silence after we decide to do something, but I guess it was preparation? Even though she implied that she was done preparing when the session started? We have to repeat ourselves a few times while she fiddles with stuff. Then the roll20 map finally comes up after struggling with Dynamic Lighting (Dynamic Lighting is actually a pretty great feature) and the brush is represented by a green scribble over the default white background. We can see the goblin camp and the tents blocking the Dynamic Lighting; it's kind of neat.

Anyway, onto the combat. The rogue decides that we're going to do this the Rogue way, so I hand him my Summon Monster I pages, and the DMPC hands over a few Ray of Enfeeblement pages. DM explains that other characters can freely activate other people's written-down spells if it is explained how, and the explanation takes a few minutes. (Good idea, or horribly exploitable idea?) Anyway, the rogue does some cleverness involving sending 6 Celestial Dogs at the goblins, which takes out 3 of them. Oh, by the way, Summons expire at the end of the following turn now, not the beginning. also, a tent is now on fire. Next, the rest of the party wanders in, and we have a pretty simple slugfest with 4 goblin warriors while the rest of them flee, go get heir superiors, etc.. The DMPC gets a "triple crit" with a Ray of Enfeeblement and takes out a goblin, while the rest of us basically rely on straight damage. I confirm my suspicions that, since cantrips can be drawn as a move action and cast as a free action, I can use two Acid Splashes in one round as a sink for my spare actions.

The high-ranking goblins, after fetching their Lesser Troll, execute 4 other goblins for cowardice, then we're quickly fighting the high-ranking goblins and the Lesser Troll. This is when I crank out my Heightened Grease, DC 21. The DM is impressed, but no comment. Lesser Troll and one of the goblins fall prone, and the other one is outside of Grease radius. The fight goes quickly after that: when the Enlarge Person'd Tank--that's the name of the homebrew class, not the party role--bull rushes one of the goblins through the campfire and onto the Grease, the goblin and the Lesser Troll both go up in flames and instantly die. The other goblin, after pretending to accept a surrender offer, drops a potion-like smoke bomb and runs away. You know, all coward-like.

We collect loot, including a pair of mind-control headbands--only one of which is still working--then basically tell the Rogue to go sell everything when we get back to town. Selling occurs. We each get something like 2700 gp, but keep the Eversmoking Bottle we found for later use. Session ends there, because one of the players needs to do something else that night.

I learned a few more things: Fluff is almost nonexistent unless it's making the DM's pet NPCs look cool--for example, green manacles shackling the Critical Ray of Enfeeblement'd goblin to the ground--and the DMPC's race is a "Murderer". As in, murder of crows. Also, the DMPC can fly continuously for a number of rounds equal to their Constitution score. According to the race on D&DWiki, you don't get flight until 5th level, but she didn't like that, so she added limited flight before that.

To be fair about the Murderer, the major precedent for how LA+0 flight works is in a fairly obscure book called Races of the Wild.

Oh, and the other players found the class the DMPC is using. It's here (http://www.dandwiki.com/wiki/Necromancer_(3.5e_Class)).

(Un)Inspired
2014-12-10, 01:19 AM
We had our second session last night. During the interim, the DM Skype-called us every single day, and said calls were spent mostly in silence (apparently she just wanted to hang out?) until we players eventually broke off. On several days, she asked if we wanted to play early. We declined.


It's sounds like your DM might be like a ghost or like a bugaboo or something. That's so creepy that she skyped you and just sat there in silence.

She has some very very very very strange house rules. What is a triple crit? Why can the rogue cast your spells? Very bizarre.

Why was she hounding you guys to play early without actually being ready? I just... I just don't understand.

Sheogoroth
2014-12-10, 03:26 AM
I'd tell the DM to take a hike.:smallamused:

But if your set on it you can just make a homebrew similar to an existing Prc from a sourcebook and just upload it to D&Dwiki.

Honjuden
2014-12-10, 03:29 AM
That plot is begging for a commoner PC with a personality ripped from a Monty Python skit.

atemu1234
2014-12-10, 07:56 AM
No offense, but your DM sounds like the thing from The Ring or Grudge.

Pyon
2014-12-10, 08:20 AM
It's sounds like your DM might be like a ghost or like a bugaboo or something. That's so creepy that she skyped you and just sat there in silence.


What if the DM is actually a ghost of a murdered D&D player, here to haunt all D&D players with bad plots and horrible homebrew rules!!! :O :O :O

atemu1234
2014-12-10, 08:30 AM
What if the DM is actually a ghost of a murdered D&D player, here to haunt all D&D players with bad plots and horrible homebrew rules!!! :O :O :O

Don't turn off the lights...

Vaz
2014-12-10, 09:02 AM
Is the Lightning Warrior on the wiki?

(Un)Inspired
2014-12-10, 10:09 AM
Is the Lightning Warrior on the wiki?

Frankly I was surprised that the link to the DMPCs class didn't lead to lightning warrior.

Rater202
2014-12-10, 10:21 AM
What if the DM is actually a ghost of a murdered D&D player, here to haunt all D&D players with bad plots and horrible homebrew rules!!! :O :O :O

Hmmm. (https://www.youtube.com/watch?v=RW8dIG0i-cQ) You might be onto something.