Milo v3
2014-12-05, 06:26 AM
One of my players is taking the Master Craftsman feat, aiming to use his Profession (Farmer) ranks to grow magic plants, which got me thinking what professions would get to enchant what.
The default list of professions are
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter
Which would let us enchant buildings with architects, beers with brewers, decks with gamblers, ships with sailors, etc.
So what do you think the different jobs would be able to enchant?
The default list of professions are
architect, baker, barrister, brewer, butcher, clerk, cook, courtesan, driver, engineer, farmer, fisherman, gambler, gardener, herbalist, innkeeper, librarian, merchant, midwife, miller, miner, porter, sailor, scribe, shepherd, stable master, soldier, tanner, trapper, and woodcutter
Which would let us enchant buildings with architects, beers with brewers, decks with gamblers, ships with sailors, etc.
So what do you think the different jobs would be able to enchant?