Kafana
2014-12-05, 06:37 AM
The party are all level 7:
Half-Orc favored soul playing like a barbarian.
Catfolk warlock with a kind heart but an incredibly dire demonic heritage (not discovered yet).
Human fighter archer with Order of the Bow Initiate level and illumian ancestors.
Wild elf druid.
I want to give them something that they can use X times per day based on either their level or a particular knowledge they max (e.g. you can use the ability X times per day, where X is equal knowledge arcana ranks divided by 4).
Things I've thought about so far:
Favored Soul - Wrath of Ji-Karrat (homebrew orc god) - you are imbuded with the wrath of your god for a number of rounds equal to your favored soul level. You gain +4 STR, DEX and CON and +10 movement speed. You can activate this as a free action, and dismiss it at any time as a free action. Basically, a level 7 favored soul could activate it for example three times, the first time it lasts for 2 rounds, the second for 3 and the third for 2 again.
Warlock - Eldritch Whip - for a number of rounds equal to your knowledge arcana rank divided by 2 (round down) you can conjure an eldritch whip that has 15ft reach, counts as a melee touch attack and deals Eldritch Blast + 2d6 damage.
Druid - no idea here really. Obviously need something either summon or wild shape oriented.
Fighter - since the fighter is the weakest of the bunch I thought I'd give her focus points and special abilities from the Archer (http://www.giantitp.com/forums/showthread.php?229330-3-5-Base-Class-The-Archer-Badass-Normal-Meets-The-Bow) homebrew I saw on the forums. Either that or to keep it simple the Ranged Power Attack.
Anyway the main idea here is to give players more choices and to make their characters more fun. I don't want to give them something that's worth more than 1 feat, but I don't want to give them something that is either useless or is passive.
Half-Orc favored soul playing like a barbarian.
Catfolk warlock with a kind heart but an incredibly dire demonic heritage (not discovered yet).
Human fighter archer with Order of the Bow Initiate level and illumian ancestors.
Wild elf druid.
I want to give them something that they can use X times per day based on either their level or a particular knowledge they max (e.g. you can use the ability X times per day, where X is equal knowledge arcana ranks divided by 4).
Things I've thought about so far:
Favored Soul - Wrath of Ji-Karrat (homebrew orc god) - you are imbuded with the wrath of your god for a number of rounds equal to your favored soul level. You gain +4 STR, DEX and CON and +10 movement speed. You can activate this as a free action, and dismiss it at any time as a free action. Basically, a level 7 favored soul could activate it for example three times, the first time it lasts for 2 rounds, the second for 3 and the third for 2 again.
Warlock - Eldritch Whip - for a number of rounds equal to your knowledge arcana rank divided by 2 (round down) you can conjure an eldritch whip that has 15ft reach, counts as a melee touch attack and deals Eldritch Blast + 2d6 damage.
Druid - no idea here really. Obviously need something either summon or wild shape oriented.
Fighter - since the fighter is the weakest of the bunch I thought I'd give her focus points and special abilities from the Archer (http://www.giantitp.com/forums/showthread.php?229330-3-5-Base-Class-The-Archer-Badass-Normal-Meets-The-Bow) homebrew I saw on the forums. Either that or to keep it simple the Ranged Power Attack.
Anyway the main idea here is to give players more choices and to make their characters more fun. I don't want to give them something that's worth more than 1 feat, but I don't want to give them something that is either useless or is passive.