N. Jolly
2014-12-06, 11:36 AM
Sup all, just finishing off the triad of TOB classes that I made, with the Templar (http://www.giantitp.com/forums/showthread.php?387036-The-Templar-(WIP)-(TOB-Inspired-Homebrew)) and Strider (http://www.giantitp.com/forums/showthread.php?356181-The-Strider-(WIP)-(TOB-inspired-class)), feel free to check them out, they don't run exactly like TOB classes (no stances, and moves called 'assaults'), as well as no prepared maneuvers, allowing freeform changes based on the situation Check them out and let me know what you think.
The Strategist
“The winner of a battle is decided before the sword is even drawn from the sheathe. It’s decided when you know who you’re face, and what they’re capable of, when you can predict their every move without a second thought. A true warrior doesn’t step foot onto the battlefield without knowing that they’re going to win, nor do they require anything but their own skill to make it happen.” Morgan Vale, High Strategist of the Red Court.
The power to protect others, to live and die by the sword, or to conquer kingdoms lies within the Strategist, emboldened to carry out whatever quest they have set before them. Those who take on this calling are among the most pure of their ilk, although to what degree their purity pertains is often a mystery to others around them. One person’s Strategist is another’s villain, as is often the case with these stalwart warriors.
Some Strategist live only for battle, each carving their own swath of destruction across the battlefield. There are those who flit around their opponents, leaving only a crimson streak of blood in their wake; others covering their physical forms in steel and standing tall against all threats. There are those who would assail their foes from a distance, leaving them filled with holes; while others are courageous figures on the battlefield, leading their allies into combat with a rush of adrenaline.
Rare is the time when a Strategist is without a plan, each working best as a unit to support their fellows, always having a trick up their sleeve. Ingenuity in combat is their strongest suit, able to pull victory from the jaws of defeat with just a flick of their blade. Able to plan ahead, most Strategist prefer to know their engagements ahead of time to best maximize the use of their abilities and those of their allies, leading them to be more of a studious sort.
Often finding camaraderie with others who share the mantle of steel, most Strategist also enjoy the company of Wizards and Magi, finding their insight into tactics and combat rather insightful. They often clash with Fighters, each having a very different style of how they interpret combat and such, but there is a deep respect between the two for how either of these two warriors have mastered their craft.
Most Strategist enjoy learning as much as they can, and tend to follow deities based on either the rigors of combat, or the acquisition of knowledge. With a fierce love of tactics, they can delve into the subject at length, learning of foreign styles and such until the late hours of the night. Less emotional as a rule, the clinical nature of Strategist can turn off some more emotional allies, needing to detach themselves from situations to find the best course of action.
Role: Most Strategist tend to be right at home in the thick of melee, matching blows with terrible monsters and other stalwart warriors. The role of an individual Strategist may vary greatly depending on which Style they have chosen to master the art of combat, allowing individual Strategist to encompass many different roles on the field of battle. What all Strategist share however is a love of intelligent combat, an intricate dance of blades and blood.
Abilities: Those in the center of melee greatly prefer Strength, needing to land their blows to ensure their tactics succeed, while others prefer Dexterity to ensure they are just as adept at a distance, the better to survey the field of battle. All Strategist require Constitution, their chosen profession almost certainly placing them into danger, needing the strength of body to face off against any obstacles they may encounter.
Alignment: Any. The sharpness of mind and will to succeed is found in those of all creeds, although generally only those who revere law have the patience to maintain the dedication required to succeed. Good Strategist work to secure their lands and help defend against evil, while neutral and evil Strategist are often found working in more mercenary positions, selling their skills to the highest bidder.
Hit Die: d10
Starting Wealth: 4d6 × 10 gp (average 140gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The Strategist’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Intimidate (Cha), Knowledge (all), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), and Sense Motive (Wis)
Skill points per level: 4 + Int mod
Table: The Strategist
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Techs Known
Style Points
1st
+1
+2
+0
+2
Strategist’s Calling, Cunning Technique, Beginner Tier
3
3
2nd
+2
+3
+0
+3
Advanced Training, Tactical Analysis
4
4
3rd
+3
+3
+1
+3
Style Dabbling
4
4
4th
+4
+3
+1
+3
Erudite Study
5
4
5th
+5
+4
+1
+4
Intermediate Tier
6
5
6th
+6/+1
+5
+2
+5
Advanced Training
6
5
7th
+7/+2
+5
+2
+5
Style Dabbling
7
5
8th
+8/+3
+6
+2
+6
Erudite Study
8
6
9th
+9/+4
+6
+3
+6
Instant Analysis
8
6
10th
+10/+5
+7
+3
+7
Expert Tactics, Advanced Training
9
6
11th
+11/+6/+1
+7
+3
+7
Critical Advantage
10
7
12th
+12/+7/+2
+8
+4
+8
Style Dabbler, Erudite Study
10
7
13th
+13/+8/+3
+8
+4
+8
Precise Analysis
11
7
14th
+14/+9/+4
+9
+4
+9
Advanced Training
11
8
15th
+15/+10/+5
+9
+5
+9
Master Tier
12
8
16th
+16/+11/+6/+1
+10
+5
+10
Erudite Study
13
8
17th
+17/+12/+7/+2
+10
+5
+10
Style Dabbler
13
9
18th
+18/+13/+8/+3
+11
+6
+11
Advanced Training
14
9
19th
+19/+14/+9/+4
+11
+6
+11
Executioner's Advantage
15
9
20th
+20/+15/+10/+5
+12
+6
+12
True Genius
15
10
Class Features
Weapon and Armor proficiencies
Strategist are proficient with all simple and martial weapons, Strategist are also proficient with light and medium armor as well as shields (excluding tower shields).
Techniques (EX)
Unlike other martial characters, the Strategist brings a whole new flair to combat, their fighting style uniquely tailored to whatever battle they’re in, able to change tactics at a moment’s notice. the Strategist may select a number of techniques listed on the table above, being able to select techniques from the Peerless Sniper, Iron Defender, Scarlet Bravo, Clarion Commander, or Titan Fist styles.
At 4th level, and every two levels afterwards, the Strategist may exchange one technique for another, as long as they are able to qualify for it. They may exchange a technique of any level they wish, but may only take a new technique that they would qualify for at the time of the exchange. They may use the exchanged technique to qualify for the new technique (Ex: as Strategist could exchange Scarlet Style for Advanced Scarlet Style, even if Scarlet Style was their only known Scarlet Bravo technique). The Strategist may only exchange one technique at any given time.
Strategist may treat every two non Strategist levels as a technician level for the purposes of their effective technician level, which tier of techniques for which they would qualify, and saves for their techniques (Ex: A 3rd level Strategist / 6th level Fighter would be able to select Intermediate Tier Techniques, have their techniques treated as though they were being used by a 6th level Strategist for effects, and calculate saves as though they were a 6th level Strategist.)
If the Strategist would receive style points from another class, those style points are not added to those given by the Cunning Machination class feature, and are expended or burned separately. The saves for a Strategist’s techniques are 10 + ½ the Strategist's effective technician level + their Intelligence modifier (minimum 1).
The most basic of the Strategist’s tools, all Strategist begin knowing three techniques chosen from the Beginner Tier list, gaining more as they increase in level.
Strategist’s Calling (EX)
No two Strategist are the same, each finding their own style of fighting which truly expresses their command over the constantly shifting face of combat. As the Strategist takes their first level, they must select one style to specialize in. The Strategist may access the mastery ability of the techniques of that style as well as gaining the following benefits:
Peerless Sniper
Key Ability: Intelligence
At 1st level, a Peerless Sniper gains proficiency with all one and two handed firearms and no longer provokes for making ranged attacks. At 2nd level, they may reduce the reload speed of any ranged weapon they wield to a free action; this ability does not work with siege weapons. At 3rd level and every three levels after, a Peerless Sniper increases the range of all ranged weapons they wield by 10 feet, as well as reducing the penalty for sniping by 5.
Iron Defender
Key Ability: Constitution
At 1st level, an Iron Defender gains proficiency with heavy armor and tower shields. At 3rd level, and every three levels after, they receive an additional +3 hit points. At 6th level, an Iron Defender’s speed is no longer modified by armor or encumbrance.
Scarlet Bravo
Key Ability: Dexterity
At 1st level, a Scarlet Bravo gains proficiency with one exotic weapon or improved unarmed strike. At 3rd level and every two levels after, they receive a +1 to CMB checks as well as their CMD. At 6th level, and every six levels after, a Scarlet Bravo is considered one size larger for the purposes of initiating combat maneuvers.
Clarion Commander
Key Ability: Charisma
At 1st level, a Clarion Commander gives a +1 morale bonus to all attack rolls and saves made against mind affecting effects to all allies within 10 feet of them. At 4th level, and every four levels after, the radius of this ability increases by 5 feet. At 5th level, and every five levels after, this bonus increases by 1.
Titan Fist
Key Ability: Strength
At 1st level and every level after, the Titan Fist gains Improved Unarmed Strike as a bonus feat. They also receive the unarmed damage progression of a monk of their level. They may use this damage while wielding a gauntlet, spike gauntlet, brass knuckles or a cestus in addition to their unarmed strikes. At 5th level, a Titan Fist may add their Strength ability to their Constitution to determine when they would die, at 10th level they are not treated as disabled or dying while they are at or below 0 hit points, and at 15th level they become immune to non lethal damage
Cunning Machinations (EX)
Choosing to battle with brain rather than brawn, the Strategist is a master of the battlefield, able to use their advanced intelligence to lead to victory. At 1st level the Strategist gains 3 Style points at the beginning of the day. At 2nd level, and every three levels after, they gain an additional style point.
The Strategist relies on their style points to use their many various techniques. The Strategist must expend 1 Style point to use any technique they know. Whenever a point is expended, it may be recovered by resting for 5 minutes.
The Strategist may also decide to ‘burn’ a style point, including an expended style Point, as a free action to receive a bonus on their attack and damage rolls equal to their Intelligence modifier (minimum +1) until the beginning of their next round. A Style point that is burned is unavailable for the rest of the day, require the Strategist to rest for 8 hours to regain it.
Advanced Training (EX)
The Strategist’s talents are often beyond what others would expect. At 2nd level, and every four levels after, the Strategist receives a bonus combat feat.
Also at 2nd level, and every four levels after, the Strategist is allowed to ignore 1 prerequisite feat (such as mobility or combat expertise) for a combat feat, up to a total of 5 at 18th level. They must still meet all other prerequisites for these feats, such as BAB, race, skill, or other requirements. Some feats will provide little to no advantage if their prerequisites are skipped (Ex: if the Strategist were to take Furious Focus without taking Power Attack, this feat would provide no benefit, as there is no Power Attack to modify).
Tactical Analysis (EX)
the Strategist is knowledgeable of all foes, using that information to triumph in battle. At 2nd level, as a move action the Strategist may make a knowledge check against one creature that they can see, the DC of this check being equal to 10 + ½ the target’s hit dice + the target’s CR. The type of knowledge check required is based on the creature’s type:
Arcana constructs, dragons, magical beasts
Dungeoneering aberrations, oozes
Local humanoids
Nature animals, fey, monstrous humanoids, plants, vermin
Planes outsiders
Religion undead
If this check is successful, all of the Strategist’s allies gain a cumulative +1 bonus their CMD and CMB checks against the target for every 5 points that the Strategist exceeded the DC for a number of rounds equal to the Strategist’s Intelligence modifier (minimum 1). The Strategist may also treat this as a normal knowledge to learn a monster’s lore.
Style Dabbler (EX)
Most Strategist are not satisfied with their own limited scope of combat. At 3rd level, the Strategist learns how to pull from more than just their own style, drawing from their experiences to expand their capabilities. They may select one technique, gaining access to the technique’s mastery ability. At 7th level, and every five levels after, the Strategist may pick a new tactic of any level (beginner, intermediate, expert, master) of which they can access.
Erudite Study (EX)
Always hungry for knowledge, a Strategist rarely lets a day pass without learning something new. At 4th level and every four levels after, the Strategist may select one Knowledge skill which they can use to identify an enemy, receiving a bonus equal to ½ their level to skills checks made with this knowledge skill.
Intermediate Tier (EX)
At 5th level, the Strategist may select their techniques from the Intermediate Tier list.
Instant Analysis (EX)
At 9th level, whenever the Strategist’s initiative check is higher than another creature’s, they may reduce that creature’s initiative score by a number equal to their Intelligence modifier (minimum -1).
In addition, the Strategist may make an analysis roll against one target who acts after them as a free action.
Expert Tier (EX)
At 10th level, the Strategist may select their techniques from the Expert Tier list.
Critical Advantage (EX)
Always looking to gain the upper hand, a Strategist is never without a plan. At 11th level, whenever the Strategist threatens a critical hit, they receive a bonus on the confirmation roll equal to their Intelligence modifier (minimum +1)
In addition, if the Strategist confirms a critical hit, they may recover one expended style point. This ability may only be activated once per round.
Precise Analysis (EX)
At 13th level, the Strategist may make an analysis roll against a target as a swift action. In addition, they may choose to focus on the creature’s special abilities, instead reducing the DCs of all extraordinary, supernatural, and spell-like abilities the target possesses by 1 for every 5 points that they exceeded the DC for a number of rounds equal to the Strategist’s Intelligence modifier (minimum 1).
Master Tier (EX)
At 15th level, the Strategist may select their techniques from the Master Tier list.
Executioner’s Advantage (EX)
At 19th level, whenever the Strategist reduces a target to 0 or fewer hit points, they may recover one expended style point. This ability may only be activated once per round, and may not be used in a round in which Critical Advantage was used to recover an expended style point.
True Genius (EX)
Truly at the apex of their craft, a Strategist has learned how to bestow their gifts upon all those who would fight by their side. At 20th level, the Strategist may expend three style points to give all allies within 30 feet of them a number of style points equal to their Intelligence modifier (minimum 1). These style points may be used to initiate any technique from the Strategist’s call up to Expert Tier, their allies being treated as though they were a Strategist of their own level.
Technician Basics
The user of a technique is known as a technician. All saves for techniques are determined by the class using them. The saves for each technique are 10 + ½ the technician’s effective technician level + their Intelligence modifier (for Strategist), Wisdom modifier (for Striders), or Charisma modifier (for Templars). All techniques are extraordinary (EX) abilities unless stated otherwise.
Technicians may treat every two non levels as technician level for the purposes of their effective technician level, which tier of techniques for which they would qualify, and saves for their techniques
Example: A 3rd level Strider / 6th level Fighter would have an effective technician level of 6, be able to select Intermediate Tier Techniques, have their techniques treated as though they were being used by a 6th level Strider for the purposes of their effects, and require saves for their techniques as though they were a 6th level Strider.)
In the same way, if a character takes levels in several different technician classes, each one is treated as a non technician in regards to the other class.
Example: A 4th level Strider / 6th level Strategist would be able to select Intermediate Tier Techniques for both Strategist and Strider techniques. The technician would have their Strider techniques treated as though they were being used by a 7th level Strider for effects and their Strategist techniques would treated as though they were being used by an 8th level Strategist. The technician’s Strider techniques would require saves as though they were a 6th level Strider, and the technician’s Strategist techniques would require saves as though they were an 8th level Strategist.
The Strategist
“The winner of a battle is decided before the sword is even drawn from the sheathe. It’s decided when you know who you’re face, and what they’re capable of, when you can predict their every move without a second thought. A true warrior doesn’t step foot onto the battlefield without knowing that they’re going to win, nor do they require anything but their own skill to make it happen.” Morgan Vale, High Strategist of the Red Court.
The power to protect others, to live and die by the sword, or to conquer kingdoms lies within the Strategist, emboldened to carry out whatever quest they have set before them. Those who take on this calling are among the most pure of their ilk, although to what degree their purity pertains is often a mystery to others around them. One person’s Strategist is another’s villain, as is often the case with these stalwart warriors.
Some Strategist live only for battle, each carving their own swath of destruction across the battlefield. There are those who flit around their opponents, leaving only a crimson streak of blood in their wake; others covering their physical forms in steel and standing tall against all threats. There are those who would assail their foes from a distance, leaving them filled with holes; while others are courageous figures on the battlefield, leading their allies into combat with a rush of adrenaline.
Rare is the time when a Strategist is without a plan, each working best as a unit to support their fellows, always having a trick up their sleeve. Ingenuity in combat is their strongest suit, able to pull victory from the jaws of defeat with just a flick of their blade. Able to plan ahead, most Strategist prefer to know their engagements ahead of time to best maximize the use of their abilities and those of their allies, leading them to be more of a studious sort.
Often finding camaraderie with others who share the mantle of steel, most Strategist also enjoy the company of Wizards and Magi, finding their insight into tactics and combat rather insightful. They often clash with Fighters, each having a very different style of how they interpret combat and such, but there is a deep respect between the two for how either of these two warriors have mastered their craft.
Most Strategist enjoy learning as much as they can, and tend to follow deities based on either the rigors of combat, or the acquisition of knowledge. With a fierce love of tactics, they can delve into the subject at length, learning of foreign styles and such until the late hours of the night. Less emotional as a rule, the clinical nature of Strategist can turn off some more emotional allies, needing to detach themselves from situations to find the best course of action.
Role: Most Strategist tend to be right at home in the thick of melee, matching blows with terrible monsters and other stalwart warriors. The role of an individual Strategist may vary greatly depending on which Style they have chosen to master the art of combat, allowing individual Strategist to encompass many different roles on the field of battle. What all Strategist share however is a love of intelligent combat, an intricate dance of blades and blood.
Abilities: Those in the center of melee greatly prefer Strength, needing to land their blows to ensure their tactics succeed, while others prefer Dexterity to ensure they are just as adept at a distance, the better to survey the field of battle. All Strategist require Constitution, their chosen profession almost certainly placing them into danger, needing the strength of body to face off against any obstacles they may encounter.
Alignment: Any. The sharpness of mind and will to succeed is found in those of all creeds, although generally only those who revere law have the patience to maintain the dedication required to succeed. Good Strategist work to secure their lands and help defend against evil, while neutral and evil Strategist are often found working in more mercenary positions, selling their skills to the highest bidder.
Hit Die: d10
Starting Wealth: 4d6 × 10 gp (average 140gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The Strategist’s class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Intimidate (Cha), Knowledge (all), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), and Sense Motive (Wis)
Skill points per level: 4 + Int mod
Table: The Strategist
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Techs Known
Style Points
1st
+1
+2
+0
+2
Strategist’s Calling, Cunning Technique, Beginner Tier
3
3
2nd
+2
+3
+0
+3
Advanced Training, Tactical Analysis
4
4
3rd
+3
+3
+1
+3
Style Dabbling
4
4
4th
+4
+3
+1
+3
Erudite Study
5
4
5th
+5
+4
+1
+4
Intermediate Tier
6
5
6th
+6/+1
+5
+2
+5
Advanced Training
6
5
7th
+7/+2
+5
+2
+5
Style Dabbling
7
5
8th
+8/+3
+6
+2
+6
Erudite Study
8
6
9th
+9/+4
+6
+3
+6
Instant Analysis
8
6
10th
+10/+5
+7
+3
+7
Expert Tactics, Advanced Training
9
6
11th
+11/+6/+1
+7
+3
+7
Critical Advantage
10
7
12th
+12/+7/+2
+8
+4
+8
Style Dabbler, Erudite Study
10
7
13th
+13/+8/+3
+8
+4
+8
Precise Analysis
11
7
14th
+14/+9/+4
+9
+4
+9
Advanced Training
11
8
15th
+15/+10/+5
+9
+5
+9
Master Tier
12
8
16th
+16/+11/+6/+1
+10
+5
+10
Erudite Study
13
8
17th
+17/+12/+7/+2
+10
+5
+10
Style Dabbler
13
9
18th
+18/+13/+8/+3
+11
+6
+11
Advanced Training
14
9
19th
+19/+14/+9/+4
+11
+6
+11
Executioner's Advantage
15
9
20th
+20/+15/+10/+5
+12
+6
+12
True Genius
15
10
Class Features
Weapon and Armor proficiencies
Strategist are proficient with all simple and martial weapons, Strategist are also proficient with light and medium armor as well as shields (excluding tower shields).
Techniques (EX)
Unlike other martial characters, the Strategist brings a whole new flair to combat, their fighting style uniquely tailored to whatever battle they’re in, able to change tactics at a moment’s notice. the Strategist may select a number of techniques listed on the table above, being able to select techniques from the Peerless Sniper, Iron Defender, Scarlet Bravo, Clarion Commander, or Titan Fist styles.
At 4th level, and every two levels afterwards, the Strategist may exchange one technique for another, as long as they are able to qualify for it. They may exchange a technique of any level they wish, but may only take a new technique that they would qualify for at the time of the exchange. They may use the exchanged technique to qualify for the new technique (Ex: as Strategist could exchange Scarlet Style for Advanced Scarlet Style, even if Scarlet Style was their only known Scarlet Bravo technique). The Strategist may only exchange one technique at any given time.
Strategist may treat every two non Strategist levels as a technician level for the purposes of their effective technician level, which tier of techniques for which they would qualify, and saves for their techniques (Ex: A 3rd level Strategist / 6th level Fighter would be able to select Intermediate Tier Techniques, have their techniques treated as though they were being used by a 6th level Strategist for effects, and calculate saves as though they were a 6th level Strategist.)
If the Strategist would receive style points from another class, those style points are not added to those given by the Cunning Machination class feature, and are expended or burned separately. The saves for a Strategist’s techniques are 10 + ½ the Strategist's effective technician level + their Intelligence modifier (minimum 1).
The most basic of the Strategist’s tools, all Strategist begin knowing three techniques chosen from the Beginner Tier list, gaining more as they increase in level.
Strategist’s Calling (EX)
No two Strategist are the same, each finding their own style of fighting which truly expresses their command over the constantly shifting face of combat. As the Strategist takes their first level, they must select one style to specialize in. The Strategist may access the mastery ability of the techniques of that style as well as gaining the following benefits:
Peerless Sniper
Key Ability: Intelligence
At 1st level, a Peerless Sniper gains proficiency with all one and two handed firearms and no longer provokes for making ranged attacks. At 2nd level, they may reduce the reload speed of any ranged weapon they wield to a free action; this ability does not work with siege weapons. At 3rd level and every three levels after, a Peerless Sniper increases the range of all ranged weapons they wield by 10 feet, as well as reducing the penalty for sniping by 5.
Iron Defender
Key Ability: Constitution
At 1st level, an Iron Defender gains proficiency with heavy armor and tower shields. At 3rd level, and every three levels after, they receive an additional +3 hit points. At 6th level, an Iron Defender’s speed is no longer modified by armor or encumbrance.
Scarlet Bravo
Key Ability: Dexterity
At 1st level, a Scarlet Bravo gains proficiency with one exotic weapon or improved unarmed strike. At 3rd level and every two levels after, they receive a +1 to CMB checks as well as their CMD. At 6th level, and every six levels after, a Scarlet Bravo is considered one size larger for the purposes of initiating combat maneuvers.
Clarion Commander
Key Ability: Charisma
At 1st level, a Clarion Commander gives a +1 morale bonus to all attack rolls and saves made against mind affecting effects to all allies within 10 feet of them. At 4th level, and every four levels after, the radius of this ability increases by 5 feet. At 5th level, and every five levels after, this bonus increases by 1.
Titan Fist
Key Ability: Strength
At 1st level and every level after, the Titan Fist gains Improved Unarmed Strike as a bonus feat. They also receive the unarmed damage progression of a monk of their level. They may use this damage while wielding a gauntlet, spike gauntlet, brass knuckles or a cestus in addition to their unarmed strikes. At 5th level, a Titan Fist may add their Strength ability to their Constitution to determine when they would die, at 10th level they are not treated as disabled or dying while they are at or below 0 hit points, and at 15th level they become immune to non lethal damage
Cunning Machinations (EX)
Choosing to battle with brain rather than brawn, the Strategist is a master of the battlefield, able to use their advanced intelligence to lead to victory. At 1st level the Strategist gains 3 Style points at the beginning of the day. At 2nd level, and every three levels after, they gain an additional style point.
The Strategist relies on their style points to use their many various techniques. The Strategist must expend 1 Style point to use any technique they know. Whenever a point is expended, it may be recovered by resting for 5 minutes.
The Strategist may also decide to ‘burn’ a style point, including an expended style Point, as a free action to receive a bonus on their attack and damage rolls equal to their Intelligence modifier (minimum +1) until the beginning of their next round. A Style point that is burned is unavailable for the rest of the day, require the Strategist to rest for 8 hours to regain it.
Advanced Training (EX)
The Strategist’s talents are often beyond what others would expect. At 2nd level, and every four levels after, the Strategist receives a bonus combat feat.
Also at 2nd level, and every four levels after, the Strategist is allowed to ignore 1 prerequisite feat (such as mobility or combat expertise) for a combat feat, up to a total of 5 at 18th level. They must still meet all other prerequisites for these feats, such as BAB, race, skill, or other requirements. Some feats will provide little to no advantage if their prerequisites are skipped (Ex: if the Strategist were to take Furious Focus without taking Power Attack, this feat would provide no benefit, as there is no Power Attack to modify).
Tactical Analysis (EX)
the Strategist is knowledgeable of all foes, using that information to triumph in battle. At 2nd level, as a move action the Strategist may make a knowledge check against one creature that they can see, the DC of this check being equal to 10 + ½ the target’s hit dice + the target’s CR. The type of knowledge check required is based on the creature’s type:
Arcana constructs, dragons, magical beasts
Dungeoneering aberrations, oozes
Local humanoids
Nature animals, fey, monstrous humanoids, plants, vermin
Planes outsiders
Religion undead
If this check is successful, all of the Strategist’s allies gain a cumulative +1 bonus their CMD and CMB checks against the target for every 5 points that the Strategist exceeded the DC for a number of rounds equal to the Strategist’s Intelligence modifier (minimum 1). The Strategist may also treat this as a normal knowledge to learn a monster’s lore.
Style Dabbler (EX)
Most Strategist are not satisfied with their own limited scope of combat. At 3rd level, the Strategist learns how to pull from more than just their own style, drawing from their experiences to expand their capabilities. They may select one technique, gaining access to the technique’s mastery ability. At 7th level, and every five levels after, the Strategist may pick a new tactic of any level (beginner, intermediate, expert, master) of which they can access.
Erudite Study (EX)
Always hungry for knowledge, a Strategist rarely lets a day pass without learning something new. At 4th level and every four levels after, the Strategist may select one Knowledge skill which they can use to identify an enemy, receiving a bonus equal to ½ their level to skills checks made with this knowledge skill.
Intermediate Tier (EX)
At 5th level, the Strategist may select their techniques from the Intermediate Tier list.
Instant Analysis (EX)
At 9th level, whenever the Strategist’s initiative check is higher than another creature’s, they may reduce that creature’s initiative score by a number equal to their Intelligence modifier (minimum -1).
In addition, the Strategist may make an analysis roll against one target who acts after them as a free action.
Expert Tier (EX)
At 10th level, the Strategist may select their techniques from the Expert Tier list.
Critical Advantage (EX)
Always looking to gain the upper hand, a Strategist is never without a plan. At 11th level, whenever the Strategist threatens a critical hit, they receive a bonus on the confirmation roll equal to their Intelligence modifier (minimum +1)
In addition, if the Strategist confirms a critical hit, they may recover one expended style point. This ability may only be activated once per round.
Precise Analysis (EX)
At 13th level, the Strategist may make an analysis roll against a target as a swift action. In addition, they may choose to focus on the creature’s special abilities, instead reducing the DCs of all extraordinary, supernatural, and spell-like abilities the target possesses by 1 for every 5 points that they exceeded the DC for a number of rounds equal to the Strategist’s Intelligence modifier (minimum 1).
Master Tier (EX)
At 15th level, the Strategist may select their techniques from the Master Tier list.
Executioner’s Advantage (EX)
At 19th level, whenever the Strategist reduces a target to 0 or fewer hit points, they may recover one expended style point. This ability may only be activated once per round, and may not be used in a round in which Critical Advantage was used to recover an expended style point.
True Genius (EX)
Truly at the apex of their craft, a Strategist has learned how to bestow their gifts upon all those who would fight by their side. At 20th level, the Strategist may expend three style points to give all allies within 30 feet of them a number of style points equal to their Intelligence modifier (minimum 1). These style points may be used to initiate any technique from the Strategist’s call up to Expert Tier, their allies being treated as though they were a Strategist of their own level.
Technician Basics
The user of a technique is known as a technician. All saves for techniques are determined by the class using them. The saves for each technique are 10 + ½ the technician’s effective technician level + their Intelligence modifier (for Strategist), Wisdom modifier (for Striders), or Charisma modifier (for Templars). All techniques are extraordinary (EX) abilities unless stated otherwise.
Technicians may treat every two non levels as technician level for the purposes of their effective technician level, which tier of techniques for which they would qualify, and saves for their techniques
Example: A 3rd level Strider / 6th level Fighter would have an effective technician level of 6, be able to select Intermediate Tier Techniques, have their techniques treated as though they were being used by a 6th level Strider for the purposes of their effects, and require saves for their techniques as though they were a 6th level Strider.)
In the same way, if a character takes levels in several different technician classes, each one is treated as a non technician in regards to the other class.
Example: A 4th level Strider / 6th level Strategist would be able to select Intermediate Tier Techniques for both Strategist and Strider techniques. The technician would have their Strider techniques treated as though they were being used by a 7th level Strider for effects and their Strategist techniques would treated as though they were being used by an 8th level Strategist. The technician’s Strider techniques would require saves as though they were a 6th level Strider, and the technician’s Strategist techniques would require saves as though they were an 8th level Strategist.