Telonius
2007-03-27, 09:17 AM
Hello, fellow gamers! I've agreed to be the Cleric for an upcoming Eberron campaign, and have put together what I think will be a pretty decent build. We'll have all the rest of our core roles covered in the group (tank, arcane caster, skillmonkey, psionic); there will very likely be a warforged in the group.
Anyway, my idea is to make him a mixture of item manufacturer and healbot, rather than take away from the tank's fun and go CoDzilla. I don't have ability scores yet, but I'm probably going to focus on Wis, Int, and Dex, in that order. Character concept is a know-it-all gnome cloistered cleric who's just too interested in gizmos to stay in the monastery. (Probably was asked to leave when one of his "labor-saving-devices" blew up, or something like that).
Anyway, here's the build. I'm having a little difficulty trying to figure out what to take for Level 19-20. Should I just take more levels in Cleric, or is there some other PrC that would fit in really well? Does the feat selection look good, or is there some other golden feat that I'm missing? And what about that Level 18 slot? Most of the books are fair game, but the DM will bar anything super-cheesy. Flaws are acceptable if there's some feat that I really, really need to take ASAP.
Gnome
Cloistered Cleric/Artificer/Loremaster
Deity: Sovereign Host; Domains: Knowledge, Magic, Artifice
Progression: CC5; CC5/Artificer 3; CC5/Artificer3/Loremaster10; CC5/Artificer3/Loremaster10/?
Feats:
Level 1: Combat Casting.
Level 3: Skill Focus: Knowledge Architecture/Engineering (to qualify for Loremaster).
Level 6: Scribe Scroll (from Artificer), Craft Wand (normal 6th level).
Level 7: Brew Potion (from Artificer).
Level 8: Craft Wondrous (from Artificer).
Level 9: Craft Magic Arms/Armor.
Level 12: Legendary Artisan (-25% XP).
Level 14 (or so): Attune Magic Weapon, From Loremaster (Applicable Knowledge)
Level 15: Extraordinary Artisan (-25% base cost).
Level 18: ?
Anyway, my idea is to make him a mixture of item manufacturer and healbot, rather than take away from the tank's fun and go CoDzilla. I don't have ability scores yet, but I'm probably going to focus on Wis, Int, and Dex, in that order. Character concept is a know-it-all gnome cloistered cleric who's just too interested in gizmos to stay in the monastery. (Probably was asked to leave when one of his "labor-saving-devices" blew up, or something like that).
Anyway, here's the build. I'm having a little difficulty trying to figure out what to take for Level 19-20. Should I just take more levels in Cleric, or is there some other PrC that would fit in really well? Does the feat selection look good, or is there some other golden feat that I'm missing? And what about that Level 18 slot? Most of the books are fair game, but the DM will bar anything super-cheesy. Flaws are acceptable if there's some feat that I really, really need to take ASAP.
Gnome
Cloistered Cleric/Artificer/Loremaster
Deity: Sovereign Host; Domains: Knowledge, Magic, Artifice
Progression: CC5; CC5/Artificer 3; CC5/Artificer3/Loremaster10; CC5/Artificer3/Loremaster10/?
Feats:
Level 1: Combat Casting.
Level 3: Skill Focus: Knowledge Architecture/Engineering (to qualify for Loremaster).
Level 6: Scribe Scroll (from Artificer), Craft Wand (normal 6th level).
Level 7: Brew Potion (from Artificer).
Level 8: Craft Wondrous (from Artificer).
Level 9: Craft Magic Arms/Armor.
Level 12: Legendary Artisan (-25% XP).
Level 14 (or so): Attune Magic Weapon, From Loremaster (Applicable Knowledge)
Level 15: Extraordinary Artisan (-25% base cost).
Level 18: ?