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Koury
2014-12-08, 07:15 PM
CR

# Total
HP
AC
# Saves
# Attacks
To-Hit
Dmg/Hit
B/P/S Resistant
Legendary & Lair















0

31
3.19 (1/13)
11.35 (7/13)
0 (0/0)
0.9 (0/1)
2.28 (0/5)
1.78 (1/5)
1 Total... 1 Bld/Sla
0/0


1/8

23
7.95 (2/13)
12.65 (9/16)
0 (0/0)
1 (1/1)
3.6 (2/6)
4.55 (2/8)
0 Total
0/0


1/4

44
14.52 (1/27)
12.09 (5/17)
0.02 (0/1)
1.13 (0/3)
3.72 (2/6)
5.55 (1/13.5)
3 Total... 3 N/A
0/0


1/2

36
19.83 (1/32)
12.38 (5/18)
0 (0/0)
1.22 (1/3)
3.72 (0/6)
6.41 (1/12.5)
3 Total... 1 Silver ... 1 Magic ..... 1 N/A
0/0


1

36
29.05 (7/65)
13.22 (10/18)
0.25 (0/4)
1.5 (1/4)
4.36 (2/7)
8.04 (1/14)
5 Total... 1 Silver ... 3 Magic ..... 1 N/A
0/0


2

60
44.25 (14/85)
13.35 (6/19)
0.55 (0/4)
1.44 (1/5)
4.91 (2/7)
9.74 (1/17.5)
1 Ada..... 1 Bld/Pier 4 Magic... 2 Silver... 1 Sla
0/0

3

32
56.96 (32/85)
14.28 (11/18)
0.53 (0/4)
1.68 (1/3)
5.22 (4/7)
11.85 (6/21)
4 Total... 3 Silver ... 1 Magic
0/0


4

20
74.35 (40/120)
13.85 (7/20)
0.95 (0/4)
1.6 (1/3)
5.55 (4/8)
11.95 (6/24)
1 Ada..... 1 Bld/Pier 5 Magic... 2 Silver...
0/0


5

36
95.72 (65/136)
15.25 (9/20)
0.83 (0/4)
2.19 (1/5)
6.83 (3/9)
13.3 (4.4/30)
14 Total... 4 Silver ... 8 Magic ..... 2 Ada
1/1


6

16
104.75 (40/138)
15.43 (13/20)
1.37 (0/4)
2.12 (1/3)
6.81 (2/10)
15.81 (4/40)
3 Total... 3 Magic
0/0


7

12
111.16 (45/157)
16 (12/18)
1.75 (0/4)
2 (1/3)
7.16 (6/9)
14.79 (6/22)
1 Total... 1 Magic
0/0


8

15
108.33 (71/172)
15.6 (13/18)
2.13 (0/4)
2.33 (1/5)
7.6 (5/10)
19.27 (8.5/30.25)
2 Total... 1 Silver ... 1 Magic
0/0


9

11
149 (123/200)
16.81 (14/19)
1.9 (0/4)
2.63 (2/4)
9.45 (7/12)
16.48 (8.66/28)
1 Ada..... 1 Bld/Pier 2 Magic... 1 Silver...
0/0


10

8
154.75 (127/178)
17.25 (15/18)
2.75 (0/5)
2.375 (1/3)
8.75 (8/10)
21.41 (12/41.75)
3 Total... 1 Ada ....... 2 Magic
1/1


11

9
189.11 (136/248)
17 (15/18)
2.22 (0/4)
2.11 (1/3)
10.22 (9/13)
22.14 (13/50)
2 Total... 1 Silver ..... 1 Magic
1/1


12

3
118.66 (99/153)
16.66 (15/18)
3.33 (2/4)
1.66 (1/3)
7 (6/8)
13.83 (4/22)
3 Total... 1 Silver ..... 2 Magic
0/0


13

9
172.33 (110/230)
17.44 (16/19)
2.88 (0/4)
2.66 (2/3)
10 (7/14)
15.43 (8/30)
4 Total... 4 Magic
4/3


14

5
185.2 (180/195)
18.4 (18/19)
4 (3/5)
3 (3/3)
10.66 (10/11)
21.41 (13.6/21.3)
1 Total... 1 Silver
4/3


15

7
176.85 (97/247)
18 (16/19)
3.57 (2/5)
2.28 (1/3)
9.83 (9/12)
20.46 (12.5/36.25)
3 Total... 3 Magic
6/6


16

5
231.4 (189/243)
19 (18/20)
3 (0/4)
3.4 (2/7)
11.8 (9/13)
22.51 (13.28/43)
1 Total... 1 Ada
2/2


17

7
252.42 (180/341)
19 (17/20)
3.71 (3/4)
2.42 (2/3)
12.57 (11/14)
22.38 (16.3/41.5)
2 Total... 2 Magic
4/4


18

1
80 (80/80)
20 (20/20)
4 (4/4)
1 (1/1)
N/A
15.75 (15.75/15.75)
1 Total... 1 N/A
1/0


19

1
262 (262/262)
19 (19/19)
4 (4/4)
2 (2/2)
14 (14/14)
29.5 (29.5/29.5)
1 Total... 1 Magic
0/0


20

4
252.5 (80/333)
19.75 (19/20)
3.75 (3/4)
3.25 (3/4)
14 (14/14)
20.11 (16.3/24.75)
2 Total... 1 Silver ..... 1 N/A
3/3


Black = Average, Red = Lowest in Set, Green = Highest in Set


# Total = Total number of creatures of that CR.
HP = Hit Points of creatures of that CR. Uses listed HP, so if an entry reads "22 (5d8)" I just take the 22, even though the average is 22.5.
AC = Armor Class, as listed in the stat block.
# Saves = The number of saves a creature is proficient in, as listed in the stat block.
# Attacks = The number of attacks a creature can make on their turn. Almost always via multiattack.
To-Hit = The bonus creatures of that CR get on their attack rolls.
Dmg/Hit = The average damage per hit a creature does. For example, a Salamander can make two attacks, one dealing 13 damage, plus 3 fire damage, and the other dealing 11 damage, plus 7 fire damage. I will add all the damage together (13+3+11+7=34) and divide by the number of attacks. A Salamander deals 17 Dmg/Hit.
B/P/S Resistant = Lists number of creatures of that CR with resistance or immunity to at least one of either Bludgeon, Piercing or Slashing damage. Also lists methods which bypass resistance. Possible bypass methods include:

Ada(Adamantine or Magic weapon)
Bld (Bludgeon damage)
Magic (Magic weapon)
N/A (No bypass method)
Pier (Piercing damage)
Silver (Silvered or Magic weapon)
Sla (Slashing damage)
Legendary & Lair = Number of creatures of that CR with legendary actions and lair actions.



EDIT: My original OP was a little all over the place. Let's try that again.

I am creating a table of various stats of monsters by CR. The stats I am collecting are described above, but I am open to suggestions on other stats to collect, or better methods of calculating the stats I am already collecting. Feel free to post any comments, questions or interesting observations you have!

Koury
2014-12-08, 11:53 PM
Observations

The Monster Statistics by Challenge Rating table on pg. 274 of the DMG gives you pretty wildly differing numbers than this table. While the AC columns match pretty well, everything else is off. Monsters with DMG-suggested stats hit about 30% harder, hit 5-10% less often and have significantly more HP.
http://i.imgur.com/FNloYEol.png?1

The Unicorn (MM pg 293) is the only sub-CR 10 legendary creature.

You can face offensive 9th level spells as early as CR 12 (Archmage NPC, MM pg 342), 6th level spells as early as CR 4 (Sea Hag Coven, MM pg 179) and 2nd level spells as early as CR 1/2 (Magma Mephit, MM pg 216).

There are, as expected, notable jumps in stats for monsters from CR 4 to CR 5 and CR 10 to CR 11. The jump from CR 16 to CR 17, however, is almost non-existent.

AC does not go above 20 before CR 21. However, an AC of exactly 20 is found as low as CR 4 (Helmed Horror, MM pg 183).

82 of the 436 creatures included in this table (18.8% total) are resistant in some way to damage from bludgeon, piercing or slashing. They break down as follows:
4 are bypassed by bludgeon weapons.
3 are bypassed by piercing weapons.
2 are bypassed by slashing weapons.
7 are bypassed with an adamantine weapon.
19 are bypassed with a silvered weapon. Lycanthropes and Devils account for 15 of these.
70 are bypassed with a magic weapon, 44 of which magic weapons are the only option.
7 can not be bypassed.

Koury
2014-12-09, 04:52 PM
(Table Removed, Addeded to OP)

Koury
2014-12-09, 05:36 PM
(Table Removed, Addeded to OP)

I think I'll do CR 15, then 20 next. Only 7 and 4 creatures, respectively.

Giant2005
2014-12-10, 04:20 AM
I have no idea what all of those numbers even represent...
I am guessing that the black number is the average value for all of the beasts within that CR range but what do the red and green numbers represent?
Also you should probably convert Dmg/Hit into Dmg/Rnd. It is more relevant and gives a more accurate assessment of the capabilities of critters that attack more than once per round.

Koury
2014-12-10, 04:33 AM
I said I would add the lowest and highest of each category in the OP, but my OP is a little all over the place. Edited in a little key at the bottom of the table. :smallsmile: EDIT: And now edited in a whole new OP.

As for Dmg/Round, it gets hard with Lair and Legendary Actions. Especially since Legendary actions are affected by how many people are in your party.

Dmg/Hit multiplied by Number of Attacks can get you close to Dmg/Round however, not factoring in Legendary or Lair.

Giant2005
2014-12-10, 04:55 AM
Now that I can understand the table better, my only thought it "Damn I hope my DM never uses whatever that CR 5 Monster is that averages 30 damage a hit".

Koury
2014-12-10, 05:02 AM
That would be the Bulette! It only gets one attack a turn, so its sitting at 30 dmg/round.

Compared to the CR 5 average of (slightly over) 2 attacks per turn for (slightly over) 13 damage a hit, we can see that this is pretty much normal damage for a CR 5 (29.12 vs 30), just packaged in an all or nothing attack. Very swingy potential battle with that beast.

Koury
2014-12-10, 03:23 PM
Alright, filled in CR 11-14. That means the top half is done! Of course, thats the easy half. :smallredface:

Anyone have a preference between CR 0-1/2, 1-3 or 6-9 for what I do next?

pwykersotz
2014-12-10, 04:27 PM
Alright, filled in CR 11-14. That means the top half is done! Of course, thats the easy half. :smallredface:

Anyone have a preference between CR 0-1/2, 1-3 or 6-9 for what I do next?

1-3! Shamelessly choosing because that's where my current campaign is at.

Koury
2014-12-10, 05:54 PM
OK, I'll bite the bullet on that group. Been avoiding it due to it being such a large group. (38 CR 1, 63 CR 2 and 32 CR 3)

Also, finished the CR 0 group, so now the table has a lower end! Also, beware the Eagle and its +4 to hit and 4 average damage! Lemure is also relatively scary! I wouldn't want to fight 4 of either of those at level 1!

Koury
2014-12-11, 08:45 PM
Alright, CR 1-3 completed. Just fraction CRs (103 total) and CR 6-9 (54 total) remaining.

Giant2005
2014-12-11, 11:49 PM
Alright, CR 1-3 completed. Just fraction CRs (103 total) and CR 6-9 (54 total) remaining.

Nice job.
Top man for doing this btw - it might be a bit discouraging not getting much in the way of responses to this thread but this stuff really is very useful even if no-one has much to say about it. Actually people not talking about it is evidence of just how well you have done as people tend to talk more about what they see as an error than something that is positive.

archaeo
2014-12-12, 12:45 AM
You do know the DMG offers a pretty similar table, right? It doesn't include the percentage of legendaries or resistances, but everything else here is basically there.

Koury
2014-12-12, 01:10 AM
DMG has guidelines for what a creature of a given CR should be, I'm collecting data on what stats creatures of a given CR actually are. I'm expecting to see differences. Or maybe not, but knowing that will be good too!

Kyutaru
2014-12-12, 02:07 AM
100% of level 12 monsters are B/P/S resistant...

Koury
2014-12-12, 02:28 AM
Yep. Erinyes bypassed by silver weapons, Arcanaloth from magic weapons and Archmage NPC from his stoneskin spell.

Demonic Spoon
2014-12-12, 11:14 AM
I wish that the %B/P/S resistant field was broken up by whether or not it's bypassed by silver; that's a hugely important detail.

Koury
2014-12-12, 02:32 PM
Your wish will be granted soon enough. I have been going back and recording what bypasses each one. I will change it from a percent to A (X/Y/Z). For example, 4 (1/1/3) would mean there are six monsters with resistance to BPS, one bypassed by Silver, one bypassed by adamantine and three bypassed by magic (magic almost always, if not actually always, overlaps with silver and adamantine.).

I'll go back and change that once I finish the main CRs. Also open to suggestions to better ways to format that column than what I suggested above.

Koury
2014-12-12, 11:02 PM
Fraction CR's completed! I'll finish 6-9 next then the 21+ (aka Dragons + three others, basically).

pwykersotz
2014-12-13, 12:14 AM
You're so close! :smallsmile:

Glarnog
2014-12-14, 10:41 AM
Impressive!

Koury
2014-12-15, 03:55 PM
CR 6-7 done! 8 and 9 shouldn't take too long, they have less than 30 between them. I will try to get them done today, but may end up slightly too busy. If I don't get it done today, will be finished tomorrow!

Koury
2014-12-15, 07:49 PM
OK, got it done! Well, 0-20 at least. I'll get the CR 21+ crew in before too long. Gonna update the B/P/S Resistance column first so that it's more useful, and maybe add a section for observations. If you have any, free free to share and I'll add them!

jkat718
2014-12-15, 09:00 PM
I don't really have anything to say, I just wanted to let you know that I'm here and watching this thread. :smallbiggrin:

Koury
2014-12-16, 03:54 PM
Made an attempt at making B/P/S more useful. Did CR 0-2. If you guys like it I can do the whole column like that pretty fast. I just worry it stretches the whole table a bit. Open to ideas here. I can also easily revert back if it looks too dumb.

Also repurposed the 2nd post as an Observations sections. Made a nifty chart and stuck it there. I will gladly put in any interesting notes you may have yourself.

Gwendol
2014-12-17, 07:23 AM
Really nice! Looking over the table there are a few CR's that really stand out. CR12 for example (low HP, low #attacks, low damage, 100% resistance to bps).

Koury
2014-12-17, 02:02 PM
Yeah, I've said before, but CR 12 includes two spellcasters and the decidedly defensive Erinyes. Spellcasters cause a little trouble with my chart. The Archmage NPC has level 9 spells (well, one) and the Arcanaloth has 8th level spells.

jkat718
2014-12-17, 11:24 PM
Why are the CR 2 B/P/S resistances spoilered? Size issues?

Koury
2014-12-18, 11:52 AM
Yes, to avoid stretching out the table too much.

And I asked before but I'll ask again, should I redo the B/P/S column entirely like I did the CR 0-2 set? Or should I incorporate that information some other way (new column?)?

Demonic Spoon
2014-12-18, 11:56 AM
This information probably isn't well-suited to a forum table.

I'd throw something up in Google Sheets and then you can have more tables. For resistances, I'd just have a separate table with CR and resistances per damage type (possibly also average health for comparison).

jkat718
2014-12-18, 12:29 PM
@Koury

I like the way you have the lower CRs. It's most helpful to have all of the relevant information in the same column. Also, the different font sizes help distinguish the total count from the individual bypasses. Good idea there.

Koury
2014-12-24, 04:20 PM
OK, after a bit of a break there (I can only pour over these books so much in such a short time!), I've finished updating the B/P/S column here.

I included a breakdown in the Observations section in the 2nd post.

Ghost Nappa
2014-12-24, 07:59 PM
Thank you for compiling this information.

borg286
2016-07-27, 10:57 PM
Here is a spreadsheet I used
https://docs.google.com/spreadsheets/d/1cAWJ72SD4-dQuZROJmx0MVh02jeD1bXwHFnGZ4AYaD8/edit?usp=sharing
Perhaps you can clone it or rearrange it to provide you the summaries you seek.

Tanarii
2016-07-27, 11:52 PM
You might want to add the median value, or middle value, for some of these. The mean (aka average) appears to be skewed by outliers in some cases, particularly HPs. But would also be good for attack, AC and damage.

If you do that, you'll probably want to figure out the standard deviation from the median. Basically that'd give you middle value (not average value), with a plus or minus based on the range of values. That's far more valuable than average if you've got a bunch of middle values with some outliers, or a large range (spread of values) with only a few data points.

Blue Lantern
2016-07-28, 05:31 AM
That's impressive.