Exegesis
2014-12-09, 12:33 AM
http://www.giantitp.com/forums/showthread.php?121334-The-Dream-of-Metal
This is very cool. The lich Anderson, in that thread, undoes history for pure laughs, but its utility is as a save point trick in case something goes wrong. This in itself is of limited use; you don't learn anything but that you did go wrong somewhere.
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I uncovered a dumb assumption of mine and no longer think any of this next part works; probably the author of the Dream of Metal thought it all through. I still think it could make a good story, however, so am leaving it up.
Forced Dream specifies resetting "everyone and everything", which, duh, includes the caster. The caster, after the reset, only knows Forced Dream was used by the absence of it affecting him. He doesn't know why he used it, any more than any of his allies. A smart party would have the psion telepathically broadcast a one-syllable codeword to signify Forced Dream had been used, triggering an agreed-on backup plan. Switching mental gears might be ruled to take up their swift or move actions, though.
But there's a bigger implication. Forced Dream itself knows it was used, so apparently there is something beyond time keeping count. The existence of the Forced Dream power should be enough for any psion with the intelligence to use it to realize they are living in a simulation.
Here is an easy fix for the homebrew world where Forced Dream's timewipe does not affect the subject of the spell.
Easy fix: just become immortal and learn everything, and have the traveler under orders to, as soon as you wake him up, Mindrape you. It only takes a swift action to activate Forced Dream. He even has a move action to run over to where you are, or to have entered the time capsule himself, if you're that lazy.
(True Mind Switch would be simpler, and would work if you ruled that Forced Dream is cast on the traveler's "body" rather than "mind" and was usurpable on that account—TMS already suggests a schema where bodies are just control boards hosting souls/minds. But that's impossible, because by that very logic, the fact that Forced Dream lets the target remember—and ah, here the plan's whole weakness is revealed—that they activated it is proof it's cast on the "mind".)
Or: if you Astrally Project the traveler right before immersing them in quintessence, their astral copy is free to spend the time until the Reset sequestered in the astral plane, using divination spells or knowledge checks to learn about what's going on across the cosmos. Then, before the traveler's body is freed, their astral form would kill itself and return to its timefrozen brother. When the traveler's body is freed and history is undone, the traveler would retain a detailed knowledge of the future.
The lich themselves should be the traveler in this case, so that they get to know everything firsthand. If necessary you can Dominate yourself to ensure that nothing stops you from activating Forced Dream when your immortal thralls wake you.
It would be interesting to have a setting dominated by quintessence save points, where history is only "set" up to the earliest point at which there are no time capsules. Everyone who can just pumps out quintessence pods and rerolls history when something goes badly for them. The timeline is constantly being shaken and everything happens many times, leaving no trace. If quintessence demiplanes, or altered time demiplanes, existed this could be taken to insane levels. If any of the gods are omniscient they'd probably become travelers themselves.
This could be made more interesting by posing that the Tharizdun of 4e lore was the inventor of this trick (in 4e, incidentally, he's responsible for the creation of psionics) and that when his famous crystalline Demiplane of Imprisonment is broken everything will be reset. This is going to happen, unavoidably; quintessence itself will degrade before god-matter. Why don't the gods just absorb the hit? Well, one, why would they, if it doesn't matter anyway. But moreover, because at the time of his imprisonment the Dawn War was still in swing. Go back, and it's 50/50 whether the gods will win this time.
- The water clock idea doesn't work as is, since quintessence is a thick goo and won't flow off anything naturally; after full immersion, a thin layer will cling and keep the traveler immersed. It has to be scraped off manually.
Easy fix: if you make the traveler incorporeal, say with Ghostform, that doesn't matter. The only challenge left is the mechanical one of making a quintessence coffin that will dump its load after however long, and that should be easy with magic.
My initial thoughts were:
Quintessence will cling to the time traveler's body (and a delayed blast fireball). You need a way to scrape or burn it off when the time comes. So it's better to hole up until it's time and then fish him out.
You can't hide from Wish. The best practical solution I can think of off the top of my head is to scatter backup plans, in the form of mindraped warforged wizards with scrolls of greater teleport, across outer space, and Programmed Amnesia yourself of the knowledge to stop the heroes from finding out when they Mindrape you. Wish just invalidates anything though.
- Dreams are so spastic, and a collective dream involving many minds must be so much more so, that it seems like anyone or anything who dreamwalked in would disappear in an instant. Even if you rule that dreamwalkers can't be erased by the progression of a dream, which would only make sense on the basis that they're equivalent to one of the dreamers, leaving your phylactery there seems a very bad idea.
Easy fix: Mindrape all the dreamers so that their memories contain absolutely nothing but a static 2d image of the same flat white room.
This is very cool. The lich Anderson, in that thread, undoes history for pure laughs, but its utility is as a save point trick in case something goes wrong. This in itself is of limited use; you don't learn anything but that you did go wrong somewhere.
-----------------
I uncovered a dumb assumption of mine and no longer think any of this next part works; probably the author of the Dream of Metal thought it all through. I still think it could make a good story, however, so am leaving it up.
Forced Dream specifies resetting "everyone and everything", which, duh, includes the caster. The caster, after the reset, only knows Forced Dream was used by the absence of it affecting him. He doesn't know why he used it, any more than any of his allies. A smart party would have the psion telepathically broadcast a one-syllable codeword to signify Forced Dream had been used, triggering an agreed-on backup plan. Switching mental gears might be ruled to take up their swift or move actions, though.
But there's a bigger implication. Forced Dream itself knows it was used, so apparently there is something beyond time keeping count. The existence of the Forced Dream power should be enough for any psion with the intelligence to use it to realize they are living in a simulation.
Here is an easy fix for the homebrew world where Forced Dream's timewipe does not affect the subject of the spell.
Easy fix: just become immortal and learn everything, and have the traveler under orders to, as soon as you wake him up, Mindrape you. It only takes a swift action to activate Forced Dream. He even has a move action to run over to where you are, or to have entered the time capsule himself, if you're that lazy.
(True Mind Switch would be simpler, and would work if you ruled that Forced Dream is cast on the traveler's "body" rather than "mind" and was usurpable on that account—TMS already suggests a schema where bodies are just control boards hosting souls/minds. But that's impossible, because by that very logic, the fact that Forced Dream lets the target remember—and ah, here the plan's whole weakness is revealed—that they activated it is proof it's cast on the "mind".)
Or: if you Astrally Project the traveler right before immersing them in quintessence, their astral copy is free to spend the time until the Reset sequestered in the astral plane, using divination spells or knowledge checks to learn about what's going on across the cosmos. Then, before the traveler's body is freed, their astral form would kill itself and return to its timefrozen brother. When the traveler's body is freed and history is undone, the traveler would retain a detailed knowledge of the future.
The lich themselves should be the traveler in this case, so that they get to know everything firsthand. If necessary you can Dominate yourself to ensure that nothing stops you from activating Forced Dream when your immortal thralls wake you.
It would be interesting to have a setting dominated by quintessence save points, where history is only "set" up to the earliest point at which there are no time capsules. Everyone who can just pumps out quintessence pods and rerolls history when something goes badly for them. The timeline is constantly being shaken and everything happens many times, leaving no trace. If quintessence demiplanes, or altered time demiplanes, existed this could be taken to insane levels. If any of the gods are omniscient they'd probably become travelers themselves.
This could be made more interesting by posing that the Tharizdun of 4e lore was the inventor of this trick (in 4e, incidentally, he's responsible for the creation of psionics) and that when his famous crystalline Demiplane of Imprisonment is broken everything will be reset. This is going to happen, unavoidably; quintessence itself will degrade before god-matter. Why don't the gods just absorb the hit? Well, one, why would they, if it doesn't matter anyway. But moreover, because at the time of his imprisonment the Dawn War was still in swing. Go back, and it's 50/50 whether the gods will win this time.
- The water clock idea doesn't work as is, since quintessence is a thick goo and won't flow off anything naturally; after full immersion, a thin layer will cling and keep the traveler immersed. It has to be scraped off manually.
Easy fix: if you make the traveler incorporeal, say with Ghostform, that doesn't matter. The only challenge left is the mechanical one of making a quintessence coffin that will dump its load after however long, and that should be easy with magic.
My initial thoughts were:
Quintessence will cling to the time traveler's body (and a delayed blast fireball). You need a way to scrape or burn it off when the time comes. So it's better to hole up until it's time and then fish him out.
You can't hide from Wish. The best practical solution I can think of off the top of my head is to scatter backup plans, in the form of mindraped warforged wizards with scrolls of greater teleport, across outer space, and Programmed Amnesia yourself of the knowledge to stop the heroes from finding out when they Mindrape you. Wish just invalidates anything though.
- Dreams are so spastic, and a collective dream involving many minds must be so much more so, that it seems like anyone or anything who dreamwalked in would disappear in an instant. Even if you rule that dreamwalkers can't be erased by the progression of a dream, which would only make sense on the basis that they're equivalent to one of the dreamers, leaving your phylactery there seems a very bad idea.
Easy fix: Mindrape all the dreamers so that their memories contain absolutely nothing but a static 2d image of the same flat white room.