sage20500
2014-12-11, 02:39 AM
Ok, so the game that I was currently playing with this character recently lost two players, so the DM has decided that instead of trying to find 2 more people to replace them, or add in two DM pc's, that he's just going to allow myself and the two remaining players to adjust our characters to be gestalted and continue the campaign from there. As of now one player is doing a wildshape ranger/druid, the other is thinking of adding Artificer onto her base rogue character. My character was currently an Unarmed twfing brawler, (Spirit Lion Totem Whirling Frenzy City Brawler Barbarian 1, Battle Dancer 1, Commander Fighter 1, Unarmed Swordsage 1, with later on prestige classing 5 levels of frostrager,) The idea was to try and punch people as much as she can because she is being played as a light hearted wandering brawler who when angered can be very deadly. Now that I'm gestalting I'm looking at having one side be Swordsage with about 2 levels of warblade mixed in at times when the other tree is not getting a BaB bonus, and about 2-3 levels of Master of the Nine so I can get dual stance. The other side at the moment the only thing I have is 1 level in Lion Totem Barbarian, a level in Battledancer, and 2 levels in chaotic monk with the style that gives me some of the required feats for master of the nine, or else overwhelming attack for power attack and improved bullrush. Aside from the 5 levels of frostrager I still want to take, I have no idea what else I should look into mixing into this class, as of now psychic warrior and totemist have both seemed very interesting, and I've also considered going more into barbarian or fighter... but I'm just not sure what would gel well with this character build.
Second question, since I'm actually going fully into Swordsage I've looked more closely into the maneuvers, and have decided that I want to specialize in Shadow Hand, Stone Dragon, and possibly diamond mind and feral tiger. The big draw i'm seeing is that a lot of the Shadow Hand and Stone Dragon maneuvers allow for ability damage, which in the last game I was playing I got to see first hand how devastating that can be, especially dex, con, and str damage. When it comes to swordsage's, is it better to try and actually buff up your ability to make multiple attacks per round, or is it a better idea to instead rely more on the maneuvers and instead only attack once a round but deal a lot of ability damage?
So here is my character, I'm playing a Magic Blooded Unseelie Fey Human, no wings, and low light vision only. My stats are 13 Str, 19 Dex, 12 Con, 18 Int, 11 Wis, and 23 Cha, with all of my ability increases going into Dex and Cha. I'm using the Winter Unseelie Fey aspect so any non fey creature within 5ft of me is taking my cha mod as a negative to their saving throws, which is actually the only reason why I'm still looking at the maneuvers that require a wis or str dc, since my Cha as a negative is about the same as having a high Str or Wis mod. My high cha mod is the reason why I took the level of battledancer, so that I could add my cha to my ac, and if I take the monk levels I'm planning on picking up the Kung Fu Genius feat so that I can add my int to ac as well. The flip side is that I'm very hesitant to take either Psychic Warrior or Totemist because I have both a low wis and a low con score, and I'm not sure what a good score for those classes might be.
House rules that the group is using is that we get +1 to 2 ability scores every 4th level, and we get a feat every even level, but we're not allowed to take flaws. All official material is allowed, except for homebrew and third party. No pathfinder allowed.
For feats, my character currently has Nymph's Kiss, Dreadful Rage, Two Weapon Fighting, Improved Unarmed Strike, Versatile Unarmed Strike, and Shadow Blade. Those feats are pretty much set in stone.
Any help you guys can give me would be greatly appreciated!
Second question, since I'm actually going fully into Swordsage I've looked more closely into the maneuvers, and have decided that I want to specialize in Shadow Hand, Stone Dragon, and possibly diamond mind and feral tiger. The big draw i'm seeing is that a lot of the Shadow Hand and Stone Dragon maneuvers allow for ability damage, which in the last game I was playing I got to see first hand how devastating that can be, especially dex, con, and str damage. When it comes to swordsage's, is it better to try and actually buff up your ability to make multiple attacks per round, or is it a better idea to instead rely more on the maneuvers and instead only attack once a round but deal a lot of ability damage?
So here is my character, I'm playing a Magic Blooded Unseelie Fey Human, no wings, and low light vision only. My stats are 13 Str, 19 Dex, 12 Con, 18 Int, 11 Wis, and 23 Cha, with all of my ability increases going into Dex and Cha. I'm using the Winter Unseelie Fey aspect so any non fey creature within 5ft of me is taking my cha mod as a negative to their saving throws, which is actually the only reason why I'm still looking at the maneuvers that require a wis or str dc, since my Cha as a negative is about the same as having a high Str or Wis mod. My high cha mod is the reason why I took the level of battledancer, so that I could add my cha to my ac, and if I take the monk levels I'm planning on picking up the Kung Fu Genius feat so that I can add my int to ac as well. The flip side is that I'm very hesitant to take either Psychic Warrior or Totemist because I have both a low wis and a low con score, and I'm not sure what a good score for those classes might be.
House rules that the group is using is that we get +1 to 2 ability scores every 4th level, and we get a feat every even level, but we're not allowed to take flaws. All official material is allowed, except for homebrew and third party. No pathfinder allowed.
For feats, my character currently has Nymph's Kiss, Dreadful Rage, Two Weapon Fighting, Improved Unarmed Strike, Versatile Unarmed Strike, and Shadow Blade. Those feats are pretty much set in stone.
Any help you guys can give me would be greatly appreciated!