SpawnOfMorbo
2014-12-11, 11:04 AM
I noticed something recently that is a subtle mechanic of the Battle Master and may be part of why I hate the class outside of the maneuvers not being worth the refresh mechanic they are given.
When you use a maneuver that has a rider effect that specifically inflicts some sort of issue to the target, that target gains a saving throw.
When using magic, you get two choices for attacks. You either get to make an attack roll and something happens or the target gets a saving throw and stuff happens. If you miss or they make their save then either nothing happens or something might happen.
Not too many spells, let's use fireball as an example, offer both an attack roll and then gives the target a save. Fireball isn't *attack roll versus AC* + *Dex save or take damage*
Now I get that the fighter can choose to use the maneuver after hitting with a weapon attack, but it still seems odd they would essentially give two defenses to the maneuvers whereas spells give one defense (usually, contagion gives you multiple saves). Is being able to choose after hitting to apply a maneuver worth giving the target a second defense?
I think if maneuvers were +dmg +rider effect with no save the class would be a lot better and the maneuvers become closer to actually deserving a refresh mechanic (closer, but still lacking the OOMPH that classes with refresh mechanics get).
I've heard that people like to give double the number of dice but if the maneuvers aren't worth it, I'm not sure if just doubling the dice will make it nice enough.
So what would be the consequences versus the game of doing each of the following.
Normal #Dice + Auto Rider (Making all maneuvers work off just the attack roll)
Double #Dice + Auto Rider (Making all maneuvers work off just the attack roll)
Normal #Dice + Auto Rider (Making the attack and maneuvers work off just the save)
Double #Dice + Auto Rider (Making the attack and maneuvers work off just the save)
Normal #Dice + Auto Rider + Must choose to use maneuvers before attack roll.
Double #Dice + Auto Rider + Must choose to use maneuvers before attack roll.
Is being able to choose after hitting to apply a maneuver worth giving the target a second defense?
Thanks
Obviously if you think the BMF is fine the way it is, then that is fine. I'm not here to debate if the current system is good or not, I would just like to get some insight on what these changes would do.
When you use a maneuver that has a rider effect that specifically inflicts some sort of issue to the target, that target gains a saving throw.
When using magic, you get two choices for attacks. You either get to make an attack roll and something happens or the target gets a saving throw and stuff happens. If you miss or they make their save then either nothing happens or something might happen.
Not too many spells, let's use fireball as an example, offer both an attack roll and then gives the target a save. Fireball isn't *attack roll versus AC* + *Dex save or take damage*
Now I get that the fighter can choose to use the maneuver after hitting with a weapon attack, but it still seems odd they would essentially give two defenses to the maneuvers whereas spells give one defense (usually, contagion gives you multiple saves). Is being able to choose after hitting to apply a maneuver worth giving the target a second defense?
I think if maneuvers were +dmg +rider effect with no save the class would be a lot better and the maneuvers become closer to actually deserving a refresh mechanic (closer, but still lacking the OOMPH that classes with refresh mechanics get).
I've heard that people like to give double the number of dice but if the maneuvers aren't worth it, I'm not sure if just doubling the dice will make it nice enough.
So what would be the consequences versus the game of doing each of the following.
Normal #Dice + Auto Rider (Making all maneuvers work off just the attack roll)
Double #Dice + Auto Rider (Making all maneuvers work off just the attack roll)
Normal #Dice + Auto Rider (Making the attack and maneuvers work off just the save)
Double #Dice + Auto Rider (Making the attack and maneuvers work off just the save)
Normal #Dice + Auto Rider + Must choose to use maneuvers before attack roll.
Double #Dice + Auto Rider + Must choose to use maneuvers before attack roll.
Is being able to choose after hitting to apply a maneuver worth giving the target a second defense?
Thanks
Obviously if you think the BMF is fine the way it is, then that is fine. I'm not here to debate if the current system is good or not, I would just like to get some insight on what these changes would do.