CrusaderJoe
2014-12-11, 04:23 PM
A child walks into their parent's room and asks "Mommy, daddy, where do babies come from". Shocked the parents look at each other, dreading this day for years. With a desperate attempt to keep her child's innocent a bit longer the mother begins "Well sweetie, when a mommy minotaur and a daddy halfling loves each other very very much the pseudodragon brings a baby in a basket and leaves it on the door step..."
My dear friends, that mother is lying to her child. Baby Minotaurlings come from a halfling and minotaur bumping uglies.
Minotaurling Traits
Ability Score Increases: Increase your Strength by 2 and Dexterity by 1.
Age: Minotaurlings mature and age at the same rate as halflings.
Alignment: Minotaurlings do not gravitate toward one particular alignment.
Size: Small.
Speed: 25'
Darkvision: Due to your Minotaur ancestry, you have superior vision in dark and dim conditions.
Halfling Nimbleness: You may move through enemy spaces.
Bull's Strength: You may use heavy weapons without penalty.
Bull Headed: You have horns. These are finesse piercing weapons that deal 1d4 + Str or Dex mod damage.
Stout: Creatures don't receive advantage for being a bigger size than you when using maneuvers against you (Shove, Grapple, or DMG options).
Unlost: You always know which way is north and you are immune to the maze spell.
My dear friends, that mother is lying to her child. Baby Minotaurlings come from a halfling and minotaur bumping uglies.
Minotaurling Traits
Ability Score Increases: Increase your Strength by 2 and Dexterity by 1.
Age: Minotaurlings mature and age at the same rate as halflings.
Alignment: Minotaurlings do not gravitate toward one particular alignment.
Size: Small.
Speed: 25'
Darkvision: Due to your Minotaur ancestry, you have superior vision in dark and dim conditions.
Halfling Nimbleness: You may move through enemy spaces.
Bull's Strength: You may use heavy weapons without penalty.
Bull Headed: You have horns. These are finesse piercing weapons that deal 1d4 + Str or Dex mod damage.
Stout: Creatures don't receive advantage for being a bigger size than you when using maneuvers against you (Shove, Grapple, or DMG options).
Unlost: You always know which way is north and you are immune to the maze spell.